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New dev blog: Your EVE client needs YOU!

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Author
AMirrorDarkly
Ekchuah's Shrine Comporium
#221 - 2012-01-19 15:04:45 UTC  |  Edited by: AMirrorDarkly
Something that would be really useful on this vein..... When in an RR fleet, you have a mixture of friendly & hostile targets locked...

Under these sorts of fleets recently I have noticed 3 things:

1.) When targets are destroyed, sometimes your locked targets redistribute themselves (as in to say re-order different than when originally locked) This is bad when your next target jumps to the other end of the list.

2.) If the server detects a ship destroyed in the time a client is sending a shoot command (on the destroyed target) it has on numerous occasions resulted in another target you have locked taking the brunt of your guns.... not a problem when another hostile is on your lock list, but an issue when the target selected is a fleet/blue memeber.

3.) connected to this, if a fleet member has drones assigned to them and they provide the aggro mentioned in issue 2, regardless on if a new target is selected, all drones will continue to aggress the fleet member accidentally shot/painted/webbed/scrammed, it would be good if assisted drones would reassign their aggression to match the assigned players drones or targetted mods.

Just a few issues noted while fighting in RR fleets, caused by server/client communication issues.
Xtover
Cold Moon Destruction.
#222 - 2012-01-19 15:11:03 UTC
I just want my SEBO/hardeners/DCU/ECCM to stay on when jumping between systems.
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#223 - 2012-01-19 15:18:23 UTC
Ragecomics are enough to drive me to self-harm, jesus christ...
Xtover
Cold Moon Destruction.
#224 - 2012-01-19 15:19:17 UTC
nawor100 wrote:



I always Knew somebody would take my words out of context. CCP arent here to make you happy they are here to make money. So if you wanted to help CCP then you would buy PLEX with ur credit card and wouldnt go buy some in the market.



While they are a business, I believe the game was created because they wanted to fly internet spaceships, not because they wanted to make monies.
Danny Centauri
Republic University
Minmatar Republic
#225 - 2012-01-19 15:35:41 UTC
The probe scanning process lags for me when running mutliple clients. The timer gets to zero and no results appear, then I flick between the probe scanning and the directional scanner tabs and the result is there.

Also on jump in on system the client should be able to detect the number of people in system and turn off non essential brackets such as drones, wrecks etc otherwise you can have hellish client lag overview settings are really 1 size fits all in their approach right now which isn't the case (Yes I know you can set up multiple tags on your overview for them but by the time you jump system you are lagged to hell and back).

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Googol Tudoris
Dreddit
Test Alliance Please Ignore
#226 - 2012-01-19 15:53:59 UTC
Two things-

The biggest problem I have is that when I exit a station, my station UI gets reset. Having to open my items box every single time I dock shouldn't have to happen. After talking with people, I believe this to be a known bug, but after looking at these I'm going to petition, just to make sure.

Second thing is a feature request, but one of those infamous "it's the bloody future, why can't I do this?" things. In the overview settings, please please please let us order things the way we want to. I know you can sort by column, but what if I want a different icon order? Say I have a "get the hell out of dodge" tab, and I have stargates, planets, moons, asteroid belts, and suns on it. I forget what's currently at the top, but let's say it's planets. What if I want moons, or asteroid belts? I still want to be able to sort by type, just put them in a different order.
John McCreedy
Eve Defence Force
#227 - 2012-01-19 15:54:31 UTC
I don't know if this will come under your remit but why does it take so long for the Eve launcher to load? From the pressing of the button to the point I can enter a password takes far longer than any other MMO's launcher (or program for that matter) I've ever seen. Can this be improved in any way because it's especially annoying when you have a CTD and you're desperately trying to get back online.

13 years and counting. Eve Defence Force is recruiting.

Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#228 - 2012-01-19 16:16:31 UTC
nice would be, when the old weapontowermodells and theyr effect+synched firing comes back

they needs too much ressources in large fleet fights and i find, they looks better on the current ships

Gustav Mannfred wrote:
I know, it is over 4 monts ago, but im do it now and here:

I miss the old weapontowers: Sad

Reasons:

1. looked better on the ships. A punisher with blasters looked epic and now it looks fail. A harbinger with pulse lasers looked epic too, but now... EPIC FAIL
2. These Weapons fired synchron: Ive putted a Bs with tachyon beamlasers and Different crystals and shooted evry laser on a asteorid..... looked nice. And now? They fires no longer synchron.

And now to the Idea:

Make in the main menu a option called: activate old Turnet system or something else. So, that the new Weapons are optional.
The stand of the old weapons is Incursion 1,6.


CryCryHope CCP would bring it backCryCry


https://forums.eveonline.com/default.aspx?g=postmessage&t=24183&f=270&q=223126

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Chief Radanovic Liberrity
Summer of Mumuit
Remember Mumuit
#229 - 2012-01-19 16:22:46 UTC
It would be nice, to have the old nebulaes back.

Good is an option in main menu named 'activate old nebulaes' or something else.
BRIMTAK
Dirt 'n' Glitter
Local Is Primary
#230 - 2012-01-19 16:50:24 UTC  |  Edited by: BRIMTAK
Login screen freezes, CQ takes forever to load making it pointless.
Thelron
Science and Trade Institute
Caldari State
#231 - 2012-01-19 16:53:07 UTC
somewhat similar to the blog joke, and related to a lot of the complaints here,

quite often I'll be happily offloading cargo and selling stuff and then drop another few things out of my cargo hold and... zilch. "Stack All" makes everything show up, but I probably wanted to keep those things at the bottom of the list because I was just going to sell/melt them anyway and now I have to scroll through my hangar. Or the thing I sold hangs around for a while. Or the gun I just took off my ship gets stuck in limbo. Someone had a great idea along the lines of, "you have X items to load into your window," which really would alleviate some of the frustration waiting on the client and server to agree on just where your possibly expensive items are.

As an extension of that, however, some kind of indicator about the current quality of your connection to the server that's in an easy-to-find place (or perhaps just a better place for the "turn on your connection info" button if this exists and I just haven't seen it in any of the clients so far...) so we at least can tell if we're seeing issues due to machine lag, server lag, or should actually become concerned (something like what's planned for the TiDi effect but in the opposite corner).
Shad0wsFury
Caldari Provisions
Caldari State
#232 - 2012-01-19 17:08:46 UTC
It's probably close to 2 years since I actually FC'd anything, but one of my biggest gripes as an FC was jump-in lag from the People and Places window.

For some reason, the People and Places window, which is something I almost always had open while FCing to make bookmarks with, would give me an extra 5-10 seconds of loading time whenever I jumped into a system with the window open. This was probably due to the fact that I had a pretty crap computer at the time, and that I had more bookmarks than I could count. This same lag-spike always happens when I open the People and Places window, even on my new PC, but I don't FC much anymore, so if there is some sort of jump-in lag associated with it, I haven't noticed.

Anyway, I'm guessing that the game client calls information on bookmarks from the servers when session changes take place (or something like that), and maybe you guys could work it so it calls for that information when the client starts up, then new bookmarks can be stored locally until the user makes a session change, then can be sort of queued up to send any new bookmarks to the server for storage when that session change happens.

So for example:

- When you log in, all your People and Places information is retrieved with other client info during login.

- When you make a new bookmark, it is stored locally (unless it's a corp bookmark, obviously), and when you make a session change it updates the server with any new bookmarks you made since your last session change (corp bookmarks would probably have to instantly update both ways). Hopefully this won't cause more lag with session changes (which is what I'm suggesting needs to be addressed), unless you make a few hundred bookmarks, I'm guessing any amount less than 15-20 new bookmarks won't have a noticeable effect on session change lag.

- Essentially all People and Places info would be stored locally on the users machine, to reduce session change lag spikes, and improve client-side performance.

Alternatively, just add an in-space right-click menu item to "add bookmark" or "save location" that has the exact same functionality as the same button in the People and Places window. That way people can add bookmarks without opening up the laggy People and Places window if they don't want to.
Shasz
School of Applied Knowledge
Caldari State
#233 - 2012-01-19 17:26:24 UTC
Performance/useability: Please add a user-definable tool-tip delay.

I don't always want the damn tooltip popping up instantly when I mouse-over an object. And I sure as hell don't want my brackets suddenly displaying in a very inconvenient vertical column just because I happened to move my mouse past one.

It seems there used to be a bit of delay before, but lately I get instant tooltip spam now, and its frickin' annoying. Give us the choice please?
Liang Nuren
No Salvation
Divine Damnation
#234 - 2012-01-19 17:35:10 UTC
It would be really great if all CC effects on you were prominently displayed right above or below your Health/Weapon HUD. Not just on the overview. Preferably with some UI scaling action.

-Liang

I'm an idiot, don't mind me.

Blasharga
Names are actually really hard
#235 - 2012-01-19 17:41:33 UTC
CCP, please add more subcategories.

When in looking through items, it would be nice to have a category (when the detailed item overview is selected) called either: Propulsion, instead of the current, that places Afterburner and Micro warp drives under the category of: Afterburner.

Even though it's somewhat logical to have a MWD called Afterburner... It dosen't make much sense when you also have a module called Afterburner, and "almost" every ship has either fittet.

just my 2 cents.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#236 - 2012-01-19 18:14:47 UTC
My list o' things:

(Some are likely beyond the scope of your request, but I'm trying to be thorough).

Corp Hangers Array (POS MODULES)

  • Allow access to Containers.
  • Allow Individual tab permission control
  • Allow contents to be visible through corp button.


Others:
Get rid of "repackaging" on modules, simply allow them all to stack.
For damaged modules (and drones), give them a "red" hue and don't let them stack.

In our drone bays, we can't see if our drones are damaged, please allow us to do so without launching them.

Chat Channels:
Allow officers to add NON-corp members to corporate chat (purely as an option).

Overview:

  • I don't think the "box" is needed, it clutters the screen, simply put the list of ships there but don't draw the bounding box, or allow it to dynamically resize.

  • Create a separate section of the overview for planets, stations, etc things without "velocity" etc.

  • Allow more than one overview window to be opened.



Destination and Current Location.


  • Please allow us to MOVE the text that says where we are etc, given the left to write text on objects, it is convenient to put things on the left side of the screen, except for this text!


Icons

  • I find the "scripts" for modules to be slightly hard to identify vs the modules when there are hundreds of things in a tab, is there a way to "attach" these to modules, so if you fit one, the scripts "fit with it" (very poor suggestion, but I feel something could be done to help out here".


Thanks
AG



Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mashie Saldana
V0LTA
WE FORM V0LTA
#237 - 2012-01-19 18:37:29 UTC
Can we please get a dedicated column in the overview for EWAR and let us sort by it?
Revolution Rising
Last-Light Holdings
#238 - 2012-01-19 19:15:17 UTC
I hope you guys realise that inventories all over are borked.

Cans while mining don't update.
Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.

Pls fix quickly.

.

Bluebear8
Divine Power Industries
Brothers of Tangra
#239 - 2012-01-19 19:47:45 UTC
I wish that I had a solution to suggest, but here's a common issue for you to tackle:

Player in Null Sec, Logs in docked at his friendly station.
First action: look for neuts and reds in system as he plans to undock.

"OMG, are there a lot of neuts in system??!!! OMG!
NEUT COLORS DETECTED ONSCREEN !! "
No Charlie, DON'T! DON'T UNDOCK !! WHO ARE THE NEUTS? SOME ARE IN STATION WITH ME !


But, then you realize the players are neut in station list but BLUE in the LOCAL list.
Then, you apologize for posting or commenting in security channels or chat about hostiles.


Can you please fix this, and remove this annoying distraction of BLUE NEUTS followed by the "AH HA moment"?
[We could draw a cartoon to reflect this long time issue, but it would take too much space in chat.]



[Unrelated note: This is probably the wrong place, but will also note that I read 44 pages of some report looking for the solution to cloaky griefers in low/null sec space. Didn't see that was a priority, but have been told that solving the AFK 24/7 cloaky griefer issue is "supposed to be" a priorty. Another simple game mechanics fix will make this game more playable. Keep up the goood work! ]
Toawa
EVE Mercantile Exchange
#240 - 2012-01-19 20:53:21 UTC
A few other things, as a post about probes made me think of these (reasonable and slightly less so):

(I am assuming that X and Y are the horizontal plane, generally coinciding with the plane of the solar systems, and Z is the vertical axis.)

Reasonable requests:

1. My first reasonable request is that you make the up/down arrows spin so that their broad sides are facing the client view; it's very annoying when you're trying to position probes while looking down the X or Y (whichever it is) axis and the only way to move the probes up or down is to click on a tiny sliver of an arrow. (A similar headache occurs when moving the boxes around while anchoring smaller POS structures, probably because they're basically the same boxes.)

2. My other reasonable request is that the solar system view in the star map can get very fidgety when you're zoomed close in; that is to say, when you try to rotate it, the origin or rotation is way off screen, rather than in the center of the view. You can of course move it by right-click dragging, but it's anyone's guess where it ends up, so by the time I get down to 4 AU or lower scanning I'm spending more time trying to move my solar system view than to move my probes.


Slightly less reasonable requests:

1. Option for orthogonal views down the X/Y/Z axis, for easy probe moving.

2. Option to move multiple probes as a group.

3. If not #1, then some sort of axis indicator to let you know when you're looking down an axis (approximately).

4. Some way to flag a probe so that it more strongly displays it's X/Y plane so that you can see when other probes are above/below/on the same plane. This already happens to some degree but the effect is subtle and hard to pick out on screen.