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EVEMon - The Open Source Character Planner - The Ashilta Era

First post
Author
Thomasina
Zebra Corp
Goonswarm Federation
#21 - 2016-11-28 16:30:17 UTC
Ashilta wrote:
Minmatar Citizen 90483936 wrote:
On some characters it doesnt show the Wallet Journal. It says "an error querying the Wallet Journal", and then there is nothing in the Wallet Journal tab.


Obvious questions first, but does the API key you're using allow access to the wallet...?



It's a known (and annoying) bug. #1 in my personal list of things I'd like to get fixed.

https://github.com/evemondevteam/evemon/issues/12




Really pleased that you've picked this up, by the way.
Medria Lennelluc
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#22 - 2016-11-28 20:34:08 UTC
Ashilta wrote:

Medria Lennelluc wrote:
Can you confirm that one of the unexpected crash issues is contracts in citadels?

Hello! I can't, actually, It's not mentioned in the issues tracker in GitHub and it's not something I've come across myself, typically because I don't do much with contracts in EVE. If you can regularly reproduce the fault, feel free to raise an issue in GH.


Oh, nothing big, just evemon crashing whenever you create, change, delete or accept a contract in citadel (sorry for the sarcasm, I've been dealing with the bug since citadels came out, and I was ignored in the previous thread).
I'll post a report with the link to my bug report in the other thread 3 months ago https://forums.eveonline.com/default.aspx?g=posts&m=6600926#post6600926
Ashilta
Escalated.
OnlyFleets.
#23 - 2016-11-28 21:14:09 UTC
Medria Lennelluc wrote:
Oh, nothing big, just evemon crashing whenever you create, change, delete or accept a contract in citadel (sorry for the sarcasm, I've been dealing with the bug since citadels came out, and I was ignored in the previous thread).
I'll post a report with the link to my bug report in the other thread 3 months ago https://forums.eveonline.com/default.aspx?g=posts&m=6600926#post6600926


Sounds tiny...

Support for citadels is, in a word, missing in EVEmon. It's going to take some time to resolve, because there are a number of steps involved in making the change. In addition, plans are underfoot to terminate suppoort for the XML API over the next 8 months and so I need to be sure that whatever is developed is future proofed.

The current plan is to update the data files for EVEMon and merge a few proposed fixes into the code and release. It serves two purposes: firstly, I get to know the code a bit better by going through the release process, and secondly everyone gets up-to-date data. The next release will probably focus on support for citadels, which will hopefully fix some of the more prominent issues quite naturally.

More soon...

Ash
Medria Lennelluc
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#24 - 2016-11-28 21:25:07 UTC  |  Edited by: Medria Lennelluc
Ashilta wrote:


Sounds tiny...

Support for citadels is, in a word, missing in EVEmon. It's going to take some time to resolve, because there are a number of steps involved in making the change. In addition, plans are underfoot to terminate suppoort for the XML API over the next 8 months and so I need to be sure that whatever is developed is future proofed.

The current plan is to update the data files for EVEMon and merge a few proposed fixes into the code and release. It serves two purposes: firstly, I get to know the code a bit better by going through the release process, and secondly everyone gets up-to-date data. The next release will probably focus on support for citadels, which will hopefully fix some of the more prominent issues quite naturally.

More soon...

Ash


That's good... The most important thing for me would be that it just doesn't crash. Actual citadel functionality would be secondary. Right now, every time someone contracts something to me in a citadel, I just hover over the contract notification to get the crash out of the way, and then I can use evemon again.

*edit*: most important for me is probably important for a lot of others too.
Ashilta
Escalated.
OnlyFleets.
#25 - 2016-11-28 21:35:45 UTC
Medria Lennelluc wrote:
That's good... The most important thing for me would be that it just doesn't crash. Actual citadel functionality would be secondary. Right now, every time someone contracts something to me in a citadel, I just hover over the contract notification to get the crash out of the way, and then I can use evemon again.

*edit*: most important for me is probably important for a lot of others too.


I understand this, genuinely I do... The thing is that I can release what I plan to release probably this week. To prevent crashes where citadels are concerned could take a few days, maybe longer. To add proper support for citadels might take weeks, I'm not sure yet.

Bullet point one from "how you can help me" in my original post - patience...
Rune Mangeiri
Soltech Armada
#26 - 2016-11-30 00:11:57 UTC
Hello,

I am a professional web developer. I would like to offer my help if you want it.

Send me a message to my eve character if you want help.
CCP Bartender
C C P
C C P Alliance
#27 - 2016-11-30 14:08:01 UTC
I'm super-happy to see renewed enthusiasm for evemon. I've been chatting with Ashilta a bit, sounds like he's got his work cut out for him bringing this one up to scratch, so throw in if you can people! Big smile
Youd Kirm
Exotic Connections
#28 - 2016-11-30 20:40:43 UTC
Thank you so much !!!

i cannot do without EVEMon
Ashilta
Escalated.
OnlyFleets.
#29 - 2016-11-30 21:24:15 UTC
Hey all,

A quick update from me... Well I say quick...

For obvious reasons, EVEMon is a little bit behind the curve. Consider that the last release of the application was 6 months ago, and just how much has changed in that time - Citadels are a thing now, we've seen new ships and items introduced and a lot of things have been overhauled. There have been some smaller changes too - where ship traits used to exist in the description window, there's now a whole new tab, the system around certifications has changed and we've a whole new API to explore. To facilitate all of this, CCP made some changes to their data structure, and this is reflected in the Static Data Export which EVEMon uses to function.

Long story short, whilst I had hoped to release a new version of EVEMon today, it's simply not going to happen. The list of things that needs to happen in order to facilitate a release is growin as I find more and more bits that I don't know about. To some degree, that's bad news as it obviously means that a release is getting further and further away. But there's some light at the end of the tunnel - with the situation the way it is, I have an opportunity to refactor some of the code and get things moving in the right direction. Hopefully, done right, I can take the opportunity to set some things up for the future to make sure that with or without me, EVEMon is never in this state again.

What's the plan moving forward?
My goal, still, is to get a release of EVEMon together that contains all of the updated static data for EVE, as quickly as possible and provide it to you guys (and me - I want it too!). To achieve that, I'm planning the following:
  • Any functionality relating to certifications/masteries will be temporarily disabled.
  • The tool that produces the data files which EVEMon relies on will be refactored to rectify the missing traits data in what's produced
  • The tool that produces the installation package for EVEMon is currently dysfunctional and requires fixing


Completing these three items should get me in a state where I can provide a new version of EVEMon. As for how long this will take, I really don't know at the moment. I'm still dealing with a few unknowns - I've never used this tool for creating installation packages before, for example - but I'm planning to explore those quickly. Think Christmas...

Is there a longer term roadmap?
Good news - yes there is! Having promised you all that I plan to release every other month at a minimum, here's what I'm planning for the next four releases:

  • Release 1: Fix the static data import and the associated production of data files for EVEMon. Temporarily disable the functionality for certifications and masteries. Fix the installer builder.
  • Release 2: Refactor the data file creation tool to cater for the revised format of certifications and masteries. Re-enable the disabled functionality. Provide EVEMon with some basic awareness of Citadels.
  • Release 3: Refactor the code that deals with API calls to CCP-Land. This will be a largely technical release with not much functionality added to the application, but it will make life easier for anyone contributing to find and implement the right logic to make API calls. This will deliver a much greater awareness of Citadels (I think!)
  • Release 4: Add and change some things in and around the character sheet, namely around Alpha and Omega clone states and some kind of depiction as to the limitations of Alpha accounts.

Four releases at a release every other month minimum means that this is a fair amount of work already planned out. Remember that I'm coming at this from the back foot - we've missed six months of development and I'm unfamiliar with the code base - this is going to take time and I need to prepare people for that.

How you can help me
I would very, very much like people to get involved in the project - you've seen the amount of work that I have planned, and that's just thebeginning, before I even consider a feature request list from the community. The components of the four releases I've listed are quite obvious, but that's just scratching the surface! There's so much more that EVEMon can deliver and I'm confident that you guys can help out with that. I would, however, ask that if you want to get involved, you drop me a line first and we work on things in a carefully structured order - open source projects are fine if you're making many, small changes, but these are fairly big chunks of work that need doing.

Take a look at the project on Github. Raise issues, fork the code and get in touch if you can think of. Whilst all of that's going on:

  • Keep using EVEMon. I don't want people to think that hope is lost - it's not. We're in a difficult place, but we'll get out of it, together - that's what the EVE community does best, it just keeps going.
  • Encourage me to keep having fun. It's easy to look at problems like this and get disheartened. I'll happily run around and blap things in NPC null with people, chill out on Slack (join Tweetfleet!) or kick back on Teamspeak. I'm also upping my Reddit game, because /r/Eve is a fun place to be.
  • Show your appreciation. The support in the thread is great, some of the other developers in the community have been helping me get my head around the differences between the SDE now and the SDE six months ago and it's fantastic to know that people care about the product.
  • Keep the donations coming! Some of you have very kindly donated some ISK so that I can spend more time writing code and less time running incursions, and it's gratefully appreciated.

Anyway, enough from me. I'll let you digest this wall of text, but if you have questions, please ask.

Speak soon,
Ash
Cap'n Schmitty
#30 - 2016-12-01 02:08:52 UTC
Are there any plans to have any support for Linux users, either through Wine or a cross-platform port? (I don't know if that's possible with a .NET app, but I've heard that Microsoft may be moving to facilitate that more...) GTKEveMon is dead also, and this used to work in wine up until 3.0, when the required .NET version got bumped to 4.6 - winetricks only enables easy installation of up to 4.0 or 4.5 currently. I'd sure love to be able to use it again on my Linux machine.
Bob Floss
Deep Core Mining Inc.
Caldari State
#31 - 2016-12-01 05:11:21 UTC
Cap'n Schmitty wrote:
Are there any plans to have any support for Linux users, either through Wine or a cross-platform port? (I don't know if that's possible with a .NET app, but I've heard that Microsoft may be moving to facilitate that more...) GTKEveMon is dead also, and this used to work in wine up until 3.0, when the required .NET version got bumped to 4.6 - winetricks only enables easy installation of up to 4.0 or 4.5 currently. I'd sure love to be able to use it again on my Linux machine.


I looked into this before deciding not to contribute to EVEMon for the time being (I am on a Mac).

Whilst it is theoretically possible to run .NET applications on Mac or Linux (you can use Mono, for instance), it's not very performant.

Microsoft have developed a platform called .NET core which does run on both Mac and Linux fairly well, however it would require a complete rewrite of the GUI of EVEMon into something more cross-platform friendly like GTK and you'd also have to make sure that none of the dependencies you're using also depend on .NET platform libraries too.

TLDR maybe but probably not feasible
Kalestrom Crendraven
AlcoDOTTE
Test Alliance Please Ignore
#32 - 2016-12-01 07:48:59 UTC
Cap'n Schmitty wrote:
Are there any plans to have any support for Linux users, either through Wine or a cross-platform port? (I don't know if that's possible with a .NET app, but I've heard that Microsoft may be moving to facilitate that more...) GTKEveMon is dead also, and this used to work in wine up until 3.0, when the required .NET version got bumped to 4.6 - winetricks only enables easy installation of up to 4.0 or 4.5 currently. I'd sure love to be able to use it again on my Linux machine.


It can be made to work in wine. IIRC what I had to do was force 32 bit and winetricks dotnet45 (or whatever the highest one was) then let the installer do everything else.

On a side note, the current linux package is broken in a hilarious way (no directory structure, the filenames are the path with the '\' in them). If you correct this I think it worked with mono? I can't remember
Ashilta
Escalated.
OnlyFleets.
#33 - 2016-12-01 09:58:36 UTC
Hey guys,

You'll have to forgive me for saying so, but adding support for various different OS when the windows client is in the state it's in is so far down my list of priorities I can't even imagine when I might get it done.

One day, but not soon...
Elliena Bulmer
ChixCorp
#34 - 2016-12-01 17:52:55 UTC
Ashilta wrote:

How you can help me
I would very, very much like people to get involved in the project



Count me in, I already have a fair amount of expertise in EVEMon and did some bugfix in it.

@Ashilta, Contact me either on Git, eve or here :)

Cap'n Schmitty
#35 - 2016-12-01 17:56:26 UTC
Kalestrom Crendraven wrote:

It can be made to work in wine. IIRC what I had to do was force 32 bit and winetricks dotnet45 (or whatever the highest one was) then let the installer do everything else.


Huh, that actually worked. I had tried it before and it kept choking on installing .NET 4.6.1. Maybe I just had to set my Wine to Win7...

In any case, thanks for the reminder, it seems to be alright now.
Tom Paine
Doomheim
#36 - 2016-12-02 14:39:25 UTC
EVEMon is a fantastic tool and I appreciate all the effort that's gone into it.

App development is a hellhole of despair and delight; I'll hope for more of the latter than the former for the team :)
Ashilta
Escalated.
OnlyFleets.
#37 - 2016-12-03 14:57:04 UTC  |  Edited by: Ashilta
Dear all,

Contrary to my own expectations, I am very pleased to announce the release of EVEMon v3.0.3 to the community! A change log of the release can be found on our Github page, and you should be prompted to auto-update in the fullness of time. Any issues should be reported via our issues page and we can all look forward to the next release!

This has been a mammoth effort - to pick up a new project, find a starting place, understand it and move on hasn't been easy, but Desmont has been a great help over the last week to get things up and running. I've truly thrown myself at this and am trilled to be taking EVEMon forwards, so please don't expect that this is it for another six months!

You can still help!
EVEMon is an open source project for a reason. If you want to get involved contributing to the development of EVEMon then please, feel free to do so. If you're not a developer but still want to help out, consider submitting issues or feature requests, or just ply the development team with gifts/donations to keep us sweet!

See you soon,
Ash
Astrid Farnsworth
Broke and Famous
#38 - 2016-12-03 17:21:26 UTC
Ashilta wrote:
Dear all,

Contrary to my own expectations, I am very pleased to announce the release of EVEMon v3.0.3 to the community! A change log of the release can be found on our Github page, and you should be prompted to auto-update in the fullness of time. Any issues should be reported via our issues page and we can all look forward to the next release!

This has been a mammoth effort - to pick up a new project, find a starting place, understand it and move on hasn't been easy, but Desmont has been a great help over the last week to get things up and running. I've truly thrown myself at this and am trilled to be taking EVEMon forwards, so please don't expect that this is it for another six months!

You can still help!
EVEMon is an open source project for a reason. If you want to get involved contributing to the development of EVEMon then please, feel free to do so. If you're not a developer but still want to help out, consider submitting issues or feature requests, or just ply the development team with gifts/donations to keep us sweet!

See you soon,
Ash



hey man, great job, a lot of people dont know how hard is to pick up a project after others. So thanks for the nice job.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

6ie
The Kiwis
#39 - 2016-12-04 01:32:47 UTC
Very nice, thanks for your hard work.
Alicia Dnari
Dnari Mining and Manufacturing
#40 - 2016-12-04 14:03:02 UTC
Excellent work! Just updated. BTW, I run Windows 10 in Parallels on my iMac, and EVEMon runs fine in that environment. I do have one problem, which if it's a software problem is probably CCP's: I tried exporting my plan to the clipboard, and using the new import from clipboard functionality to import it into EVE, but I keep getting an error: "0 skills imported", with a list of all the skills with no newline breaks between them. Now I have an empty skill queue. :-(