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Mining- Why it needs to be saved, and how to do it

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Author
Hainnz
Imperial Academy
Amarr Empire
#21 - 2012-01-19 05:23:27 UTC
Covert Kitty wrote:
I love your general idea, however, the problem is that the best bots don't look at the screen at all, they hook python or read memory directly. It would not take long for them to hook in the new information and pick the right rocks directly.

Personally, I think that mining should be replaced with "small holding" you anchor fairly easy to kill structures at the belts, and they mine for you, you just have to do the hauling from time to time. Not unlike moon mining, though at a much smaller scale a tank of say 500dps omni, with about 2-3x the effective of a battleship. This would free up the player to defend it, and open them up as a nicer target for small gangs. Botting for mining becomes obsolete because there really isn't much of anything to automate.


I've thought of that, but how do you do it without it becoming passive resource collection? That would kill mining as a major profession.

Something like PI might work, but the "miner" could reset extractors on the mining array every 10-15m or so, and get MUCH greater yield than someone who lets them sit for an hour, and the silos should fill up in 1-3 hours tops. Of course people could blow up the arrays, pop the silos, and scoop the loot inside if they want. I dunno, just an idea.

Not sure what to do with the current mining ships however. Maybe they could be required to be in the belt to track the asteroids for the mining arrays, or converted to ninja mining ships.

It's late here and I'm tired. :)
Bayushi Tamago
Sect of the Crimson Eisa
#22 - 2012-01-19 05:24:38 UTC
I like you general idea, but the specifics worry me.
Visual cues to curb botting would be nice, however, I would prefer the spinning differences to details on asteroid surfaces to not have a chunk of playerbase be unable to mine because the asteroids were V3d like I do believe ice was. I know multiple people who are no longer able to ice mine because of graphics updates to the ice fields, and I worry major rock graphics upgrades would affect enough miners negatively to the point of needing start seeding ore and minerals to the market.
I would also approve of the 'super-mega-condensed ore' simply because I do agree it would make it more interesting for players who are on the fence about mining.
As far as accesibility to newbs go, don't allow mining barges to mine in system belts that don't spawn rats and a good chunk of that problem is solved. I would say bar them from systems, but then how can people get them popped in jita?
Hainnz
Imperial Academy
Amarr Empire
#23 - 2012-01-19 05:31:54 UTC
Oh yeah, anyone remember this game? http://youtu.be/qYSQ4XLIaxk Check out the planetary resource collection around 2:00.

Wonder if that could be bot-able?

I loved Star Control II. :)
Kaylyis
The Scope
Gallente Federation
#24 - 2012-01-19 05:48:39 UTC
Covert Kitty wrote:
I love your general idea, however, the problem is that the best bots don't look at the screen at all, they hook python or read memory directly. It would not take long for them to hook in the new information and pick the right rocks directly.

Personally, I think that mining should be replaced with "small holding" you anchor fairly easy to kill structures at the belts, and they mine for you, you just have to do the hauling from time to time. Not unlike moon mining, though at a much smaller scale a tank of say 500dps omni, with about 2-3x the effective of a battleship. This would free up the player to defend it, and open them up as a nicer target for small gangs. Botting for mining becomes obsolete because there really isn't much of anything to automate.


Put in a code to monitor whether another program (besides windows or whatever) is interacting with the client directly and flag the character. have CCP manually check the flags. Not a scan program that says "this person's using X programs LAWL!" a program that basically tells when another program is directly accessing the player side client. Before you ***** about legality, it's pretty much how blizz caught the early hacks in WoW like the speederbot.
Il Feytid
State War Academy
Caldari State
#25 - 2012-01-19 05:50:52 UTC
This idea has merit.
Etaoin Shrdxv
Pator Tech School
Minmatar Republic
#26 - 2012-01-19 06:05:23 UTC
I support this thread.

TLDR for lazy devs and csms:

1. Convert rogue drones to pure bounties.
2. Convert mission drops to meta 1d4 bpc's.
3. Establish loot tables with rare drops for miners (for example, a high density refinable that procs about 0.0001 times per mining cycle.)
4. Change the structure of mining to make it fundamentally unbottable.
5. Move a large majority of belts to dynamic grav sites or similar that must be scanned down.

Of these, #1, #2, and #5 can definitely be implemented with existing technology, and by themselves would make EVE a better, more robust game. Gameplay for miners would be much improved.

Keep brainstorming, everyone!
Valei Khurelem
#27 - 2012-01-19 06:09:48 UTC  |  Edited by: Valei Khurelem
. Make the exhumers you're forced to use actually useful instead of just the same version of mining barges except with very slightly bigger cargo and bonuses

. Use the bloody idea I posted to make mining more interactive and interesting and reward people who legitimately play miners rather than punish them for not using bots, I agree entirely we need this game to be much more interactive than it currently is

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Kaylyis
The Scope
Gallente Federation
#28 - 2012-01-19 06:17:27 UTC
Or to expand on my idea, a line of code that shuts down the eve client whenever another program directly accesses the client. If people want CCP to approve their UI mods, they can submit said mods to CCP for approval and general use.
Sedstr
#29 - 2012-01-19 06:27:21 UTC
Mors Sanctitatis wrote:
In the 7+ years I've played this game, I think I might have mined maybe twice. Max. It was not for me. That being said, mining is one of the most important and fundamental aspects of Eve and it has never been improved upon since the start of the game. I'd like to share my thoughts on why it's so important and what could be done to revitalize this lackluster and horribly unrewarding profession.

A few quick thoughts:

Mining is generally boring.

Mining is rife with bots.

Mining is marginalized by other mineral streams, namely Rogue Drones and T1 loot drops.

Mining is also the foundation upon which all production is based and is the key logistical resource that should be managed to ensure winning any large scale conflict.

Let's get the easy stuff out of the way first: Get rid of ALL other mineral streams other than through the express act of mining. Will this cause some short term mineral shortages? Sure, but it won't last more than a month. I have faith in my fellow (extremely greedy) Eve players and I'm sure that when Trit hits 400+ ISK/unit we'll see all the PVPers and mission runners out there in a shiny new mining barge trying to cash in while it lasts. In short: remove Rogue drones as a source of minerals (convert them to bounties) and change all T1 loot drops to limited run BPCs for named modules (turning a mineral faucet into a mineral sink in the process).

Now something a little more complicated: make mining FUN.

How do we do this? The EPIC WIN, I say. What if, while mining some basic ore, you have a chance, however small, of mining some exceedingly valuable alloy or mineral (or whatever)? What if it was valuable simply because it had attributes that were completely unattainable via any other means? Like mineral compression for instance? What if while mining Trit you happen to see some "super-ultra-mega-compressed-hyper-density-quantum-tritanium" (I just made that up by the way) pop up in your cargo hold? What if this stuff converted to 10 MILLION Trit per unit, and you just got 10 units of it in your cargo bay? And guess what the best part is? Each unit only takes up 10m3.

Now you have something that is extremely valuable because it has a special quality, but the original use/intent of the material remains the same. Furthermore, the value added to the material is a one time use, one way mechanic (once it's refined, you lose the compression), but the value to people who need to transport vast amounts of ore will be dramatic. Not to mention that you just scored 100 million units of Trit in a single mining cycle that is worth 400M+ ISK on the market.

Such drops would be rare, and there would be various levels of similar drops with varying degrees of probability, but the point is that the possibility would be there. An event like that would really stand out in a player's memory- it would be an EVENT. "Man, remember that time when we found that crazy 20 unit deposit of super-ultra-mega-compressed-hyper-density-quantum-tritanium?! IT WAS AWESOME! I'M RICH!!!" <<<< That my friends is what is missing from mining.

The lower the sec, the better the chances of striking it rich. Again, 10m compression super ore would be hyper rare- the equivalent of a top officer spawn. But you get the idea.

Destroy the bots.

This is the most important part.

Every time someone posts about mining and bots, it doesn't take too long before someone talks about a captcha test to "make sure" there's a person behind the mining. I think that they're right in concept, but wrong on execution.

Bots are good at analyzing data, doing repetitive tasks as fast as possible and so on, but with the concept of a captcha, a designer is trying to break the bot with a mechanic that it's not good at: visual decoding.

But what if there was another area that bots weren't good at? Say... intuition?

What if 95% of the ore in a belt were concentrated in 5% of the asteroids? Same yield per belt, same time taken to mine the minerals etc., but the difference is that for every rock that has minerals in it, there are 9 that don't. The human operator could pick out the rocks with the minerals in them because say, all the rocks had a spin rate, generated in a random direction and axis, but the mineral-laden rocks have a spin rate that is 50% faster than barren rocks. Or maybe mineral laden rocks have more "gold flecks" in the texture, maybe 25% more, or the gold flecks are in a more veined pattern than on the other barren rocks.

There is an impossible number of visual cues and variations that could be implemented to allow players to pick out what rocks have ore in them and which one's do not. My goal here is to incorporate the idea of a VISUAL CAPTCHA in concept right into the rocks themselves, so that it's transparent and players don't even notice that they're doing it. They're simply picking out the "good ones" and leaving the rest behind! Like, you know, being a REAL MINER FOR ONCE!!!

The game designers could make the coloration even more subtle, so that the best and most experienced miners could cherry pick the belts of the choicest rocks by discerning combinations of spin rate (denser ore = faster spin) and subtle variations in the asteroid texture and coloration (this one has specs of gold ore on the surface, but this other one has spider-like veins of black and silver ore woven through it etc...). This INVOLVES THE PLAYER IN THE PROCESS. It makes it engaging and fun. If you're smart and experienced, your production per hour could be dramatically higher than a "noob".

If you've read this far, I congratulate you. Thank you for your time and attention. I look forward to constructive posts on this topic. No, it doesn't belong in "Features and Ideas". GD has more views and this isn't about a feature, it's about fixing the game as a holistic system.

So, let's hear it! Thoughts?


<<<

Best idea I've seen to fix botting... well put together.

...

ISD Eshtir
ISD Community Communications Liaisons
ISD Alliance
#30 - 2012-01-19 08:05:49 UTC
Thread cleaned. Before you go and report a thread and suggesting a thread move, make sure its not a thread like this. This thread is good example for what the General Discussion section is for.

ISD Eshtir

Captain

Community Communication Liaisons

Interstellar Services Department

Tore Vest
#31 - 2012-01-19 08:14:37 UTC  |  Edited by: Tore Vest
Mining need to be saved cause.....
What else am I going to use my former cynoalts on... ? Bear

No troll.

Elessa Enaka
Doomheim
#32 - 2012-01-19 20:13:28 UTC
Covert Kitty wrote:
I love your general idea, however, the problem is that the best bots don't look at the screen at all, they hook python or read memory directly. It would not take long for them to hook in the new information and pick the right rocks directly.

Personally, I think that mining should be replaced with "small holding" you anchor fairly easy to kill structures at the belts, and they mine for you, you just have to do the hauling from time to time. Not unlike moon mining, though at a much smaller scale a tank of say 500dps omni, with about 2-3x the effective of a battleship. This would free up the player to defend it, and open them up as a nicer target for small gangs. Botting for mining becomes obsolete because there really isn't much of anything to automate.


An idea that I had last night while drifting off to sleep involved something along these lines. I remember reading an idea about staking a claim on a belt (on the old forums IIRC). What if this were to be incorporated as well?

Say for instance, you find a nice grav site, you head back to station, grab your Orca and bring it out to the site. Now here is the idea, when you get back to the site with the Orca, you eject from it and then anchor it to the site (I'm thinking similar anchor times to a standard tower), bring some fuel back out and then online the Orca so that it becomes somewhat of a mobile industrial platform. Perhaps make it that you can't anchor any offensive POS mods with the Orca, but you could do shield hardeners and (warning, revolutionary idea about to be proposed) Refinery Arrays regardless of system sec level. It throws up a force field around the grav and then there you go, mine in relative peace in your very own personal grav site. Give the grav site an expiration date of 14 days or so from the claim and then even let the grav repop with each dt so long as it isn't mined out.

Claim jumpers could still come try to put your Orca into its RF timer (assume that the Orca has both Fuel and Stront bays after being anchored as well as similar resists to a standard tower) so they could mine the site themselves, so not only would this be a buff to Industry, but also a buff to small gang PVP.

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Atticus Lowa
Lowa Corp Industries and Security
#33 - 2012-01-19 20:42:10 UTC
as a miner, outside of mission running. i support the idea to improve mining, but i don't think i have anything to add really, but i dunno CSM is more interested in pew-pew... maybe next election we need to elect a high-sec rep?
Elessa Enaka
Doomheim
#34 - 2012-01-19 20:45:17 UTC
Atticus Lowa wrote:
as a miner, outside of mission running. i support the idea to improve mining, but i don't think i have anything to add really, but i dunno CSM is more interested in pew-pew... maybe next election we need to elect a high-sec rep?


Unless high-sec organizes a block vote similar to the 0.0 Alliances, this won't happen

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

stoicfaux
#35 - 2012-01-19 20:53:43 UTC
Good ideas. My nit-picks:
* t1 loot reprocessing - instead of getting rid of it, simply reduce the amount of minerals returned. Mineral compression via modules is illogical.

* intuition to beat bots - Someone(tm) will write a bot that will pick out any visual clues. There's simply no way around it.

* scanning for minerals - It's always bugged me that an asteroid field was a small clump of rocks (space is biiiiiiiig!) An asteroid belt should encircle entire planets or stars (such as the asteroid belt between Earth and Mars) and scanning would be needed to find hits along those gi-normous belts.

* Mining as PI - Given how boring mining is, I can definitely support some kind of mining abstraction. However, it should still be susceptible to disruption (i.e. Hulkageddon, or attacking your enemy's supply lines.) Meaning, killing your opponent by attacking his resource generation activities should always be possible.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Eternum Praetorian
Doomheim
#36 - 2012-01-19 20:58:36 UTC  |  Edited by: Eternum Praetorian
Covert Kitty wrote:
I love your general idea, however, the problem is that the best bots don't look at the screen at all, they hook python or read memory directly. It would not take long for them to hook in the new information and pick the right rocks directly.


Honestly, there must be a way to fortify the client in such a way so it can tell when this happening. Added client security while running, combined with the op's ideas would fix so many things.



Why don't people like the OP ever run for CSM CryCryCryCry

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Pinaculus
Aliastra
Gallente Federation
#37 - 2012-01-19 21:03:16 UTC
+1 to a good idea. More player interaction creates an opportunity for player skill. That makes the game more fun, which is always a good thing (unless you're just terrible at video games.)

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Aevenon
Subsidy H.R.S.
Xagenic Freymvork
#38 - 2012-01-19 21:29:30 UTC
+1 to the visual cues option, lessbelts/more gravs, and random epic min drop while mining.
Covert Kitty
SRS Industries
#39 - 2012-01-19 21:34:18 UTC
Your idea would foil some of them yes, and at any rate it would be an improvement to mining. I really don't know what percentage are hook/memory based and what percent are the rest. Of course botting is just as pervasive for other simple tasks like nullsec belt ratting, as well as courier mission running. Simple tasks like those are the easiest to write a bot for, especially visual bots.

I think the best way of addressing botting is changing gameplay such that it becomes really dangerous to not have that human presence. Nullsec ratting could be addressed by changing how local works for example. My example above about mining would be a reasonable way to address that imo, though I think it would initially have some push-back from the playerbase.
Hikaru Kuroda
Extheria
#40 - 2012-01-19 21:59:44 UTC
I'm totally agree with you.

Some features of EVE are WAY so forgotten and CCP are still prioritizing other things that gets improvements on every new expansion/patch.

Also, this:

Elessa Enaka wrote:
Industry is in need of major overhaul, mining especially.