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[December] Defender Missiles

First post First post First post
Author
FT Diomedes
The Graduates
#101 - 2016-11-26 21:24:31 UTC
Chance Ravinne wrote:
This will be the fourth or fifth nerf to bombing runs in what, one and a half years? It seemed to me on CSM X that the signal radius, warp speed, bomb flight time, and input broadcasting nerfs succeeded in reducing abusive bombing runs.

As other users pointed out, it doesn't seem bombing runs are so oppressive that they need a fourth nerf. Perhaps this would be the time to consider rolling back one or two of the previous nerfs? Doing so will actively encourage more Defender Missile pilots anyway.


I completely agree. These should have been added back in 2013. Adding them now feels like you are micturating on a horse carcass that has already been beaten to death and burned.

Also, as trivial as it may be, will bombs generate killmails if I shoot them down? Because psychologically, you want to give people a tangible reward for being good at this role. A killmail will do that.

Or, give them some aspect that requires ship fitting skill, flying skill, or something. As it is now,it's going to be very much a keep at range on fleet anchor, pray no killmail-whoring pilot takes a shot at me, and then wait for bombs. Then push button and pray.

Additionally, I know you all think that this needs to be a module for more than one kind of destroyer, but we don't need these on Command Destroyers or T3D's. If you want some progression, have them fit on T1 Destroyers and Interdictors. Then add a Battlecruiser sized variant as well.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#102 - 2016-11-26 21:41:35 UTC
What if: Bombs detonated when destroyed?

That would reduce the need of multi-waved bomb run, would allow to mix various bomb types and other fun opportunities: get in front of fleet at 10-15 km, fire them bombs at fleet and LET defenders destroy their own fleet.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

FT Diomedes
The Graduates
#103 - 2016-11-26 21:47:10 UTC
Capqu wrote:
Malcanis wrote:


Excellent change, long overdue.


state ur reasoning

[read: make up some reasoning now u brown-nosing pizza ****]

oh wait i forgot u just blindly agree with anything that nerfs things u don't do nor ever will do


He's trolling you.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sobaan Tali
Caldari Quick Reaction Force
#104 - 2016-11-26 22:29:35 UTC  |  Edited by: Sobaan Tali
Mila Strelok wrote:
CCP Larrikin wrote:
The Defender Launcher I has a 120 second reactivation timer.

Cycle time or reload ammo time?


Technically neither. A reactivation timer or reactivation delay would be how long it takes before the module is allowed to cycle again, basically like a cool-down, but doesn't come into play until the module is commanded by the user to stop cycling. The reload timer would be a separate stat all together and may be a different duration.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Harlock Munba
Ministry of War
Amarr Empire
#105 - 2016-11-27 03:04:41 UTC
Dear all,

Buckle your seatbelts, because in 5 retardedly simple words i am going to storytell you a tiny thing that i only learned myself since i started flying with BB, so sit down and enjoy the experience of my 4-am-CCP-induced-self-hatred-fuelled-writing-extravaganza.

RIGHT.NOW.BOMBING.IS.UNDERWHELMING.

Now if we disregard everybody's personal / alliance interests, then everybody must admit:
Adding defender missiles , with the current state of bombing, would architect the demise of the whole idea of bombing, since it is already quite underwhelming. Ofc it might have not become as ludicrous as some say, but there are already tons and tons of ways to counter a bombing run that basically happens once in a lifetime, somewhere in the depths of New Eden...
People saying that bombs are OP..pls...bombs are retardedly far from OP. Also infiltrating a sufficiently-sized bomber fleet that is to at least try and achieve the "omg my 100 cane fleet was rekt by bombs" won't be easy from the begining, because of the microscopic fuel bays of BLOPs (but that is another story).


So all things aside, with an already niche role in eve, what would be the purpose to push it more down the drain?

I do encourage the new meta, since eve should never stagnate and stay in one place, in fact, it will never stay the same, BUT @CCP , please try to be impartial, and take into consideration both sides .
If this change is bout to happen, the only way to make peace is to add the defender missiles AND buff the SB or generally the whole SB entourage as already mentioned in one of the previous posts. Un-nerfing bombing is the most logical and fair set of events that one would expect from the devs. I even wanted to use the word "balanced" but lately it seems to be a taboo thing in Eve.

It's take it or leave it.

Conclusion: CCP, pls don't be hasty and already start posting defender missiles stats and vids on the YT channel, ready to launch it. Below the dfender missiles info, we are expecting bombing changes.
Nomistrav
Center for Advanced Studies
Gallente Federation
#106 - 2016-11-27 04:42:28 UTC  |  Edited by: Nomistrav
Capqu wrote:
and like i previously said, fozziesov and being unable to predict the location of engagements already severely hampers a bomber wings ability to influence an engagement. adding more required pilots per bomb wave through these launchers just ensures less people will be willing to try it

edit also so u know im not talkin out of my ass

https://zkillboard.com/character/1107018389/topalltime/

almost 3,000 confirmed kills in a purifier on my main (noone uses their main to bomb anymore)
my corporation was and still is by far the #1 bombing corp in the game
https://zkillboard.com/ship/12038/topalltime/

we only used purifiers for bombing, almost never torping

i fc'd some bomber fleets in my time in PANDEMIC LEGION (aka the best alliance in the game) also, but the above fozziesov changes to predicting where fights would happen rendered it an effort in wasting everyones time on a lot of occasions. i do not think this is a flaw of fozziesov, nor something that needs changing mind you, I'm just trying to illustrate that bombing is a dying activity and does not need the assisted suicide attempted in this thread


You bring a lot of interesting points to the table, but I believe that this is (potentially) a good thing as it only offers greater evidence and justification for a revamp of Stealth Bombers' bomb-launching capabilities. New and more varied bombs, being the first that come to mind.

Capqu wrote:
Malcanis wrote:


Excellent change, long overdue.


state ur reasoning

[read: make up some reasoning now u brown-nosing pizza ****]

oh wait i forgot u just blindly agree with anything that nerfs things u don't do nor ever will do


And no sooner did I think you were someone who was reasonable and brought valid logic to the table, you go and pull this What?

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Borat Guereen
Doomheim
#107 - 2016-11-27 06:48:10 UTC
Excellent change and a nice way to make defender missiles and destroyers at the same time more useful, while encouraging battleship fleet again... I am a little sad to see bombing at 0 m/s go, though.

Candidate for CSM XII

HarlyQ
harlyq syrokos investment station
#108 - 2016-11-27 06:59:41 UTC
Capqu wrote:
waste of goddamn time

fozzie sov was enough of a nerf to bombing already, this is totally unnecessary

noone is bombing currently in eve because you reliably cannot predict where the fight will be and bombing requires some setup time

these changes would have been good 2 years ago

now adays test and friends are literally flying around in the most bombable doctrines in history but noone can be bothered bombing them because its impossible to predict where engagements will happen and super dds are just better bombs anyway, not to mention the general power creep of ehp/speed making bombs harder than ever to land

in adition 0 velocity bombs was some of the hardest **** to pull off and almost never saw any use so removing it for no reason i dont even understand, you just dont want people to be able to innovate?

thanks for the final nail o7 bongers

here is a suggestion because i guess i should be constructive

make them target drones or anyone using ecm on you instead

I think this is a great counter to bombers. You now no longer can just toss bombs and hope for hits you now must launch lots of bombs hoping to get past the dicks system.

In closing you sir are a massive cry baby because you are finally getting some counter play other than smartbombs. Also if you have trouble getting off bombs on a fleet you are just terrible fc.
Olmeca Gold
The Free Folk
#109 - 2016-11-27 08:10:17 UTC
By the way, there are lost of posts here, such as Nova's or Chance Ravinne's, which argue removing some previous nerfs would balance this nerf. Make no mistake. While other changes related to bombing (warp speed, agility, fozsesov etc.) had indirect impacts on the position of bombing in meta, DICKs are a direct intervention on how they work. A possible agility or warp speed unnerf won't change anything in the ability to land these bombs, which is the challenge in the first place. If we desire bombing to have its fair place in meta, DICKs can only be balanced by direct buffs on them (reducing the flight time, increasing the amount of bombs you can explode at the same time, giving more damage options via t2 bombs, etc etc.).

Covert Cloaky FC. Sustainable Whaler.

Youtube channel.

Basil Vulpine
Blueprint Haus
Blades of Grass
#110 - 2016-11-27 14:03:38 UTC
Kirimeena D'Zbrkesbris wrote:
What if: Bombs detonated when destroyed?

That would reduce the need of multi-waved bomb run, would allow to mix various bomb types and other fun opportunities: get in front of fleet at 10-15 km, fire them bombs at fleet and LET defenders destroy their own fleet.


That'll be a bit harsh on the bombers that haven't warped out in the 3 second travel time of the defender missile.
Gizzie Haslack
4249003
#111 - 2016-11-27 15:33:24 UTC
Hound, Torps, Painter, blap the destroyers ( they'll have less guns in play because of defender turrets if I understand this correctly ), and that's the path clear for the bombing wave.

So wolfpack goes in first.


More people will be able to jump away from what I can see, unless they are scrammed AT THE SAME TIME as wolfpack does it's things on the destroyers.


It'll be tricky on both sides.


ECM Bomber Wave & Wolf Pack hit at same time. Dessies pop, and no-one can run. Defenders launch drones. If the Bomb-droppers can get in fast they'll nail the drones when the bombs go off.

Then general Whalers go in to do their thing.


Oooh, this won't be easy....


.


I'm new to Bombers, so if I've made a mistake just say so :)
Gizzie Haslack
4249003
#112 - 2016-11-27 15:39:27 UTC
The problem is that bombers fly like a brick, and Cov Ops Scanner Frigates are... Not punchy enough shall we say.

I can rig a Cov Up Frigate to scare a Bomber in a 1-on-1 by the looks of it, but...

A nippier Rapid Light Missile Covert Ops Frigate ( not Torps, Rapid Lights ) wouldn't go a miss about now. Shame I don't know of one.


.


I'm not opposed to you bringing in 'Patriot Missiles'. It's more that Bombers fly like a brick. I'm surprised CCP have not brought a true 'stealth fighter' into play yet is all.

Might just be me. I'm only 2.5 months into the game :)
Gizzie Haslack
4249003
#113 - 2016-11-27 16:06:09 UTC
Bringing my 2 posts together, in my fevered little newbie mind, I am seeing:


Defender haulers with Defender Dessie Escorts & Frigate 'Anti-bomber' Wings. Some drones too natch.


Someone like BB having to take that on using High Speed Wolfpack 'stuff', high speed ECM experts, Bombs, Whalers, and something anti-frigate too.

Hence the desire for a 3rd Cov Ops role deploying Rapid Light Launchers instead of Torps.


Even if you were shot down you wouldn't give a pap. That would be amazing to fly.


.


I'm of the opinion that little ships in swarms are where the cool kids are at.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#114 - 2016-11-27 18:36:11 UTC
Gizzie Haslack wrote:

Hence the desire for a 3rd Cov Ops role deploying Rapid Light Launchers instead of Torps.


Battle Cheetahs! Though rapid lights is pushing it a little ;-)
Nova Valentis
No Overly Valuable Assets
#115 - 2016-11-27 19:17:38 UTC
Gizzie Haslack wrote:
Bringing my 2 posts together, in my fevered little newbie mind


Haha, what you write is very funny to read, but nope, not how those things work. Afaik the new launcher is supposed to not use up a weapon slot.
The only thing in your post that would be fun is more cov. ops ships. Sister of Eve thinking about making destroyers and battlecruisers? I'd love a rapid light cloaky other than the rapier, but i fear that could be too overpowered.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#116 - 2016-11-28 00:07:07 UTC
Khan Wrenth wrote:
My god you guys seem to have some serious love for destroyers lately.

I'm ok with that though :)
Maenth
The Thirteen Provinces
#117 - 2016-11-28 08:22:24 UTC
Before saying whether this might be good or bad, I want to know what problem this would solve or what gameplay this really opens up; then we can figure out if it's good or bad.

Also, why should it be restricted to destroyers?

Right now I'm just seeing it as an unnecessary thing, which doesn't really accomplish anything.

"Should we bring a Defender missile shield?"
"Do you think they're going to bomb us?"
"I doubt it."
"Yeah probably not. I'd rather bring more TP and dps."

The very questionable effectiveness is rather dissuading.



MAYBE, If the Defender missile system did cycle quickly and could shoot down missiles and damage bombs (so multiple missiles would destroy a bomb) then it might give the coverage required to be more reliable, and also a cool factor for throwing out a little swarm of anti-missile missiles (if one ship had multiple launchers) ... and cycling quickly instead of slowly, but then having a long reload time .... I think this style would have a cool factor and degree of reliability that might be compelling enough to try. Definitely multiple launchers per ship contributing to the missile/bomb defense of the fleet, and not a class restriction. If people want to put defender-missile-launchers on their battleships instead of heavy guns, let them!

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Professor Humbert
Project Fruit House
#118 - 2016-11-28 09:55:59 UTC
Trying to find more fleet roles for the null-sec alphas, perhaps?
What's next? Defender missiles shooting down bubbles, eh?
CCP Larrikin
C C P
C C P Alliance
#119 - 2016-11-28 11:17:04 UTC
Icarus Narcissus wrote:
Will these modules also impact guided bombs from structures?

Nope. :)

Vivace Naaris wrote:
So the distance of two bombs from the launch point will not make a difference? If one is 5km, another 15 or 20km, it could just as easily go for the 15-20km one?

Correct.

Mila Strelok wrote:
CCP Larrikin wrote:
The Defender Launcher I has a 120 second reactivation timer.

Cycle time or reload ammo time?

Its nether. Its the reactivation delay like on a cloaking module.

Dejara Thoris wrote:
Do missile guidance disruptors work on these new Defender missiles?

They don't. But I think they probably could...what do you think?

Loran Chelien wrote:
What if a defender missile is going after a bomb and that bomb gets blown up by another defender missile, does it retarget to another bomb?

The defender missile won't re-target another bomb. It will wander off into the distance like all missiles fired at something that is destroyed or leaves grid before the missile hits. Lost, and alone :(

Malakai Asamov wrote:
Why would you not announce the details of this new feature at EDU in person?

Because I'm not at EDU :(

Spark Progenitori wrote:
also some variety in bombs would be cool: velocity, range, aoe, maybe even other effects along the lines of void bombs (web, sensor strength, tracking disruption)

Variety in bombs is something we're looking at :)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

elitatwo
Zansha Expansion
#120 - 2016-11-28 11:41:28 UTC
Professor Humbert wrote:
Trying to find more fleet roles for the null-sec alphas, perhaps?
What's next? Defender missiles shooting down bubbles, eh?


That would make an excellent replacement for the tanking subsystem of sleeper cruisers.

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