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NPC Mining Operations have now begun on Singularity

First post First post
Author
Gilbaron
The Scope
Gallente Federation
#41 - 2016-10-27 10:58:55 UTC
will they avoid dangerous areas?

or do they show up again and again and again, only to be killed again and again and again?
Tipa Riot
Federal Navy Academy
Gallente Federation
#42 - 2016-10-27 11:10:23 UTC
What's the interaction design and risk/reward of this new NPCs? What's in for me as a player? So far I don't see any reason to bother with them ...

I'm my own NPC alt.

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#43 - 2016-10-27 11:27:49 UTC
CCP Paradox wrote:
Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them.

Awesome. I will try and fine some more tonight and test things. Can you confirm is there are any restriction as to what factions can appear in what sovereignties and are the pirate factions having miners as well for those who are not keen on killing Empire factions.

  • Attacking them will affect standings towards that corporation.
  • If there is no faction change is there a plan to make Corporation standing mean more. Right now a low standing only means you can't take missions for that corporation.

  • Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon.
  • I'm very excited to see what happens here. I shall be watching! Big smile

  • All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them Smile
  • I did notice this but it's a little bit of a PITA to click "look at" each time to check if you're not aware of the corporation names. Eventually people will learn the corp names but with the Show Info window having no text I was hoping if it's a simple addition their description in there could have a link to the corp/faction.

  • Directional Scanner is interesting, thanks for raising that up!
  • It would be pretty awesome to be able to hunt them like regular pirates hunting players. If this is something which gets developed and expanded on then it might be worth adding a "Show NPCs" toggle on the directional scanner so players don't need overview set-ups with and without NPCs for the purpose of scanning.
    Obviously this is theory crafting beyond the scope of this feature but something to consider if NPC ships become available on D-Scan (which would make hunting faction/office/capital/mining spawns AMAZING!!!)

  • They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it.
  • I am all for NPCs acting like players and it would be interesting to see them looting our wrecks however it does then create a transfer of ownership of the loot. Currently if you die to an NPC you can run back and get your items and anyone messing with your wreck (in Empire) will become a suspect. If the NPCs do this then a player can kill the NPC to gain access to any loot without triggering a flag.
    Also would the items need to be a 100% drop if the NPC who looted them is killed? Otherwise losing a ship with a faction module vs NPCs which loot it would cause a double RNG roll on if that loot survives.
    I am all for more interaction and features like this, but I feel it's something the whole EVE community is going to have something to say about, and with this community it will be a lot of backlash.

    Also who made the rule of only being able to have five quotes in a post! Grrrr Evil

    Turelus CEO Utassi Security

    Momiji Sakora
    Omni Galactic
    Central Omni Galactic Group
    #44 - 2016-10-27 12:02:50 UTC
    Turelus wrote:
    [quote=CCP Paradox]

  • They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it.
  • I am all for NPCs acting like players and it would be interesting to see them looting our wrecks however it does then create a transfer of ownership of the loot. Currently if you die to an NPC you can run back and get your items and anyone messing with your wreck (in Empire) will become a suspect. If the NPCs do this then a player can kill the NPC to gain access to any loot without triggering a flag.
    Also would the items need to be a 100% drop if the NPC who looted them is killed? Otherwise losing a ship with a faction module vs NPCs which loot it would cause a double RNG roll on if that loot survives.
    I am all for more interaction and features like this, but I feel it's something the whole EVE community is going to have something to say about, and with this community it will be a lot of backlash.

    Also who made the rule of only being able to have five quotes in a post! Grrrr Evil


    I'd assume/hope that NPCs won't loot your wreck unless they were the one who killed you - just like in the real world - players might try to steal from the wreck and they'll get flagged as you would expect. They wouldn't steal from a wreck from PVP.

    And I'd be fine at the moment at least, with NPCs getting the same loot drops tables as the current drop rate of PVP (maybe a bit of a better drop chance for player items looted?) but it should still happen. Risk vs Reward etc etc.
    Mara Rinn
    Cosmic Goo Convertor
    #45 - 2016-10-27 12:03:51 UTC
    Vincent Athena wrote:
    CCP Paradox wrote:
    Hello spacefriends!

    ..........
    Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:

    Terrible - Red
    Bad - Orange
    Neutral - Blue
    Good - Light Blue
    Excellent - White.........


    Wait, this is backwards. We are all use to seeing Blue for Excellent, and nothing, or grey for Neutral. It should be;

    Terrible - Red
    Bad - Orange
    Neutral - White
    Good - Light Blue
    Excellent - Blue


    This is what is required for a little more consistency, because the we currently see blue for faction police, white for generic NPCs, red for hostile NPCs.

    Of course I'd expect faction police and concord (if not all NPCs) to be different colours now that player standings to NPC factions are indicated for any factions at all.
    Mara Rinn
    Cosmic Goo Convertor
    #46 - 2016-10-27 12:08:42 UTC  |  Edited by: Mara Rinn
    Chan'aar wrote:
    I like where this is going, especially the use of standings. (finally)



    Also rather than just corporation standing I think there should be a faction standing hit for killing these or at least some of these like mission npcs. then players would have to balance competing for ore against eventually being outlaw to the faction.

    Because lets face it, if the only downside to shooting these is poor standing to a corporation, they will just be massacred on sight.


    Seconding the motion that attacking NPCs should alter standings to not just the corp but the faction too. That's how it currently works: shooting Angel Cartel ships in missions and belts will reduce your standings with the Angel Cartel (and their allies too).

    And can faction police please learn to scram before webbing?
    Mara Rinn
    Cosmic Goo Convertor
    #47 - 2016-10-27 12:14:44 UTC
    Demolishar wrote:
    I'm just wondering.... why...


    Why? Because PVE in EVE is far too simplistic, even for a game which is PVP-focussed. Incursions were a good step in the direction of making PVE combat more like PVP combat, something which many games have failed to do in the past.

    Making the NPCs more dangerous, letting them use ECM, damps, scrams, etc will help players understand that there's more to combat than "approach, lock, orbit, shoot."
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #48 - 2016-10-27 12:21:22 UTC
    Does the feature have a phase out function as server usage creeps up. Would be bad if it contributed to server lag.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    tasman devil
    Puritans
    #49 - 2016-10-27 12:39:52 UTC
    CCP Paradox wrote:
    Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them.

    Some quick answers for all the questions:

  • Yes you can loot their ore from them should you kill them to try and take it from either miners or haulers.
  • Attacking them will affect standings towards that corporation.
  • They will only appear in static asteroid belts.
  • We are aware of the standings colors for the overview, thank you very much for the feedback. We'll investigate this further.
  • Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon.
  • All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them Smile
  • They will flee under attack, but right now they instant-warp. This will be balanced in the next day.
  • Directional Scanner is interesting, thanks for raising that up!
  • Their aim is asteroids, and will not be venturing through wormholes.
  • They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it.
  • They're not selling ore on the market, they use it for their own production purposes.
  • The default overview for General and All will be updated with all the new ships in the coming days.



  • Oh man I am all over this! Cool

    Most belts felt dead for the last 5 years so this is more than a welcome change! I can't wait to see where this is going... do please continue!

    I don't belive in reincarnation I've never believed in it in my previous lives either...

    Doddy
    Excidium.
    #50 - 2016-10-27 13:08:45 UTC
    I have to say that the response fleet warping in is completely awesome and the AI seems to work well. The carnage these will cause on patch day will be a sight to behold. Couldn't kill the frig fleet because of appllication, reshipped to a cerb for the next try and 7 bs turned up and wtfbbqd me. Great. Keep it unpredictable and make people adapt.

    Please continue adding things like this. Next NPC haulers moving between gates that spawn a response if you attack them. And make sure the standings matter, there should be small faction hits as well as the corp ones.
    Daenna Chrysi
    Omega Foundry Unit
    Southern Legion Alliance
    #51 - 2016-10-27 13:39:32 UTC
    you know, procedural PvE is going to seriously re-energize the PvE side of the game.
    Nana Skalski
    Taisaanat Kotei
    EDENCOM DEFENSIVE INITIATIVE
    #52 - 2016-10-27 13:45:00 UTC  |  Edited by: Nana Skalski
    Gilbaron wrote:
    will they avoid dangerous areas?

    or do they show up again and again and again, only to be killed again and again and again?

    Yes, also I would like to see them escalate to a point, and then reacting with giving up mining for some time if they take a beating repeatedly. Add some randomness. Dont make them dumb, because the game will feel dumb.
    Marciniusz Solo
    Make-EVE-Great-Again
    NO NEED LOOSE FACE
    #53 - 2016-10-27 13:51:29 UTC
    White icons for NPCs? Wasn't there an issue after the big icon update that NPCs were mistaken for players because both were white and so their color got changed to blue?
    Akrasjel Lanate
    Immemorial Coalescence Administration
    Immemorial Coalescence
    #54 - 2016-10-27 13:59:47 UTC
    CCP Paradox wrote:

  • Attacking them will affect standings towards that corporation.

  • Why not faction ? Ugh

    CEO of Lanate Industries

    Citizen of Solitude

    Chance Ravinne
    WiNGSPAN Delivery Services
    WiNGSPAN Delivery Network
    #55 - 2016-10-27 14:31:29 UTC
    Just to be clear, regardless of standings, can they be engaged at will? Basically, attacking them is not considered an illegal action?

    You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

    Chribba
    Otherworld Enterprises
    Otherworld Empire
    #56 - 2016-10-27 14:39:53 UTC
    Whoo they're back. I've missed the haulers full of minerals back in the days

    ★★★ Secure 3rd party service ★★★

    Visit my in-game channel 'Holy Veldspar'

    Twitter @ChribbaVeldspar

    Doddy
    Excidium.
    #57 - 2016-10-27 14:51:22 UTC
    Daenna Chrysi wrote:
    you know, procedural PvE is going to seriously re-energize the PvE side of the game.


    Yeah, its a new dawn.

    Though since 2003 there have been a lot of new dawns ...
    SurrenderMonkey
    State Protectorate
    Caldari State
    #58 - 2016-10-27 14:52:01 UTC
    CCP Paradox wrote:
    Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them.

    Some quick answers for all the questions:

  • Yes you can loot their ore from them should you kill them to try and take it from either miners or haulers.
  • Attacking them will affect standings towards that corporation.
  • They will only appear in static asteroid belts.
  • We are aware of the standings colors for the overview, thank you very much for the feedback. We'll investigate this further.
  • Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon.
  • All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them Smile
  • They will flee under attack, but right now they instant-warp. This will be balanced in the next day.
  • Directional Scanner is interesting, thanks for raising that up!
  • Their aim is asteroids, and will not be venturing through wormholes.
  • They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it.
  • They're not selling ore on the market, they use it for their own production purposes.
  • The default overview for General and All will be updated with all the new ships in the coming days.


  • Do they spawn in null? I checked a -lot- of null belts and found nothing. I very quickly found half a dozen sets of the things along the Jita-Amarr pipe, though.

    Response fleet ships don't currently leave wrecks - intended?

    Also, and I should probably submit a bug report for this, the response fleet seems to engage before they become targetable. Even after you're redboxed, you still can't target them back for a few seconds.

    Re: "They're not selling ore on the market, they use it for their own production purposes." - Is that just an RP explanation, or are they -actually- using it in a meaningful way?

    "Help, I'm bored with missions!"

    http://swiftandbitter.com/eve/wtd/

    Doddy
    Excidium.
    #59 - 2016-10-27 14:52:26 UTC
    Chance Ravinne wrote:
    Just to be clear, regardless of standings, can they be engaged at will? Basically, attacking them is not considered an illegal action?


    Nope. You get a corp standing hit and that is it.
    Doddy
    Excidium.
    #60 - 2016-10-27 14:53:51 UTC
    Chribba wrote:
    Whoo they're back. I've missed the haulers full of minerals back in the days


    Haulers full of minerals never went away.....