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NPC Mining Operations have now begun on Singularity

First post First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#21 - 2016-10-27 03:37:14 UTC  |  Edited by: SurrenderMonkey
Huh - the exhumers leave elite wrecks (large ones, at that). Just pulled some intact armor plates off of a Skiff wreck.

If everyone will excuse me for a moment, I have some things I would like to sell.

I've seen several different response fleets so far, most commonly an all-frigate sized one with ewar and DPS. The skiff I attacked resulted in a defense fleet that included some frigate logi (maybe the other frig ones had a logi and I just didn't notice it). I've seen one batch of frigates and cruisers, such as seen up thread.

The combat ships don't seem to leave any wrecks.

So far I've found plenty of them in high sec, but I did 15-20 systems in null and saw exactly zero (much of that was in Outer Ring, too).

I hung out with the skiffs for 20 minutes before engaging, hoping to see a hauler or some kind of activity, at least, but they pretty much just sat there and shot rocks like any proper AFK miner. :)

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Bienator II
madmen of the skies
#22 - 2016-10-27 04:18:38 UTC  |  Edited by: Bienator II
i already wanted that for burner missions but here is the basic idea:

could you make it so that if the NPCs would kill a player ship (or possibly other NPC lol) they would loot its wreck? The loot would be added to one of the ships the next time they spawn and would drop again.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lugia3
Federal Navy Academy
Gallente Federation
#23 - 2016-10-27 04:56:51 UTC
Will they show up on d-scan?

"CCP Dolan is full of shit." - CCP Bettik

Astrid Farnsworth
Broke and Famous
#24 - 2016-10-27 05:11:08 UTC
Will they sell that mined ore in market?

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

bomb1911
Aliastra
Gallente Federation
#25 - 2016-10-27 05:16:15 UTC
sooo Free ADM maintenance?
Zappity
New Eden Tank Testing Services
#26 - 2016-10-27 05:20:26 UTC
Standings for these NPCs could be linked to security status as well as faction. They could white knight miners against CODE.

Zappity's Adventures for a taste of lowsec and nullsec.

Altrue
Exploration Frontier inc
Tactical-Retreat
#27 - 2016-10-27 07:11:58 UTC  |  Edited by: Altrue
Has any thoughts been given to the depletion of belts by these NPCs? Players online in the last third of the day, right before the downtime, are going to have a serious belt depletion issue if these NPCs start taking asteroids away from the belts.

I really love the idea but I'm just a tiny bit affraid that adding new NPCs that, unless if killed, will basically make the ore dissapear, will create issues for miners.

Quote:

Terrible - Red
Bad - Orange
Neutral - Blue
Good - Light Blue
Excellent - White

Let me suggest:
Terrible - Red
Bad - Orange
Neutral - Blue (assuming it's the same blue than current neutral NPCs)
Good - Light Greenish Bluish
Excellent - Green

Having them turn White if friendly seems really counterintuitive to me. The orange to blue step is quite strong but at least we are used to the blue color for NPCs already... For the white color, there are no excuses as this one is primarily used for lootable objects.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#28 - 2016-10-27 07:35:53 UTC
Altrue wrote:
Has any thoughts been given to the depletion of belts by these NPCs? Players online in the last third of the day, right before the downtime, are going to have a serious belt depletion issue if these NPCs start taking asteroids away from the belts.

I really love the idea but I'm just a tiny bit affraid that adding new NPCs that, unless if killed, will basically make the ore dissapear, will create issues for miners.

Quote:

Terrible - Red
Bad - Orange
Neutral - Blue
Good - Light Blue
Excellent - White

Let me suggest:
Terrible - Red
Bad - Orange
Neutral - Blue (assuming it's the same blue than current neutral NPCs)
Good - Light Greenish Bluish
Excellent - Green

Having them turn White if friendly seems really counterintuitive to me. The orange to blue step is quite strong but at least we are used to the blue color for NPCs already... For the white color, there are no excuses as this one is primarily used for lootable objects.


I would have said it would be more logical to follow player standings.

Terrible - Red
Bad - Orange
Neutral - Grey/White
Good - Light Blue
Excellent - Dark Blue

Not sure why we need to have players learn two different standings systems when there is already one in the game which older players know and newer players will be learning at the same time.

Turelus CEO Utassi Security

Kal Doap
CCEUPDI
#29 - 2016-10-27 08:03:30 UTC
As mention earlier, can you may be spawn more of them ? Is there any restriction regarding regions at the moment ?

Ps : don't forget to update your overview, those npc are new entries.
SyntaxPD
PowerDucks
PowerDucks Alliance
#30 - 2016-10-27 08:17:22 UTC
Will mined by NPC ore drop from their base? (I see something weird here)
Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#31 - 2016-10-27 09:10:54 UTC
I was wondering, what if you are at very good standings with them, would their npc support fleet come and help the player if attacked? now that would make things interesting.
Ahmed Ibn Rustah
Maxim 6
#32 - 2016-10-27 09:15:07 UTC
Will these new NPCs appear in Wormholes?
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#33 - 2016-10-27 09:18:14 UTC
Daenna Chrysi wrote:
I was wondering, what if you are at very good standings with them, would their npc support fleet come and help the player if attacked? now that would make things interesting.


As per Paradox's quote below it seems right now positive standings don't matter.

The idea of NPC defence forces would be interesting though, however we already have CONCORD for pirate attacks (ganks) and there would have to be some kind of loophole where the NPC's won't help a player during a CONCORD sanctioned war (war dec) as otherwise it would give players a large advantage.
As someone with Caldari State and Corp standings through the roof I would love to have more recognition from NPCs in regards to that, however I'm not sure having the Empires send in fleets to defend Capsuleers would make for better gameplay.

CCP Paradox wrote:
Yes they do react to bad standings currently! Only negative standings at the moment will cause a reaction from them. I forgot to include this in my original post.

Turelus CEO Utassi Security

Demolishar
United Aggression
#34 - 2016-10-27 09:43:44 UTC
I'm just wondering.... why...
Puar
The Samsara Collective
#35 - 2016-10-27 10:09:06 UTC
Can you tractor beam their cans
White 0rchid
V0LTA
WE FORM V0LTA
#36 - 2016-10-27 10:34:23 UTC
Turelus wrote:

I would have said it would be more logical to follow player standings.

Terrible - Red
Bad - Orange
Neutral - Grey/White
Good - Light Blue
Excellent - Dark Blue

Not sure why we need to have players learn two different standings systems when there is already one in the game which older players know and newer players will be learning at the same time.


This is more logical yes. The last thing we need in EVE is more inconsistency.
CCP Paradox
#37 - 2016-10-27 10:34:51 UTC
Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them.

Some quick answers for all the questions:

  • Yes you can loot their ore from them should you kill them to try and take it from either miners or haulers.
  • Attacking them will affect standings towards that corporation.
  • They will only appear in static asteroid belts.
  • We are aware of the standings colors for the overview, thank you very much for the feedback. We'll investigate this further.
  • Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon.
  • All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them Smile
  • They will flee under attack, but right now they instant-warp. This will be balanced in the next day.
  • Directional Scanner is interesting, thanks for raising that up!
  • Their aim is asteroids, and will not be venturing through wormholes.
  • They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it.
  • They're not selling ore on the market, they use it for their own production purposes.
  • The default overview for General and All will be updated with all the new ships in the coming days.
  • CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    Mai Khumm
    172.0.0.1
    #38 - 2016-10-27 10:38:51 UTC
    Turelus wrote:
    Nam Dnilb wrote:
    Any definitive sightings? Can't find any. Also, bring back Hauler spawns on stations. They were cute.Big smile

    I found one and attacked it with a frigate, I had to run when the response came.
    https://pbs.twimg.com/media/Cvt9bHKXYAUTNvc.jpg:large

    OH, ****. So they're pretty serious...
    Chan'aar
    State War Academy
    Caldari State
    #39 - 2016-10-27 10:39:55 UTC  |  Edited by: Chan'aar
    I like where this is going, especially the use of standings. (finally)

    I'd like some Dev comment on the issue of belt depletion, how much ore are these things going to take?

    Also rather than just corporation standing I think there should be a faction standing hit for killing these or at least some of these like mission npcs. then players would have to balance competing for ore against eventually being outlaw to the faction.

    Because lets face it, if the only downside to shooting these is poor standing to a corporation, they will just be massacred on sight.
    Mai Khumm
    172.0.0.1
    #40 - 2016-10-27 10:51:38 UTC  |  Edited by: Mai Khumm
    A few things after reading this thread.

    First, great idea!

    It would be fun if the NPC that got the final blow looted the wreckage. Not only that but further, that NPC holds the loot and the next person to kill it has that loot drop! (maybe killmail too? Dunno how that would work.)

    Finally, is it random spawns?

    Will the NPC faction/Corporation only spawn in systems where they have a NPC station in?

    One last thing, the haulers that pick up and drop off. Will they go from station - miner - station, or is it random spawn?

    Not only would it be cool to have them go from station - belt - station, but the Player Corp with a good/neutral stating, the NPCs use their Citadels. (only if the Citadel is in "Freeport" mode.)