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Dev blog: Skill level complete - A new character sheet for EVE Online

First post First post
Author
kalaschnikov1
Militek Industries
#101 - 2016-10-21 14:39:36 UTC
I like it! Well done! Thank you. Much better interface in char sheet.
Je'ron
The Happy Shooters
#102 - 2016-10-21 20:33:05 UTC
I have been playing with the skill functionality on Sisi and here a couple of defects/request for change:

Add to queue in character window doesn't work after removal of the skill in training.
Prereq:

  • Have 1 or more in the skill training queue

Steps:

  1. Remove the first skill
  2. Select a trainable skill from the character sheet and use the Add to queue button.
  3. Button changes into Skill Queued
  4. Incorrect The skill does not appear on the queue


Add to queue in inventory window doesn't work after removal of the skill in training.
Prereq:

  • Have 1 or more in the skill training queue

Steps:

  1. Remove the first skill
  2. Select a module for which not all required skills have been trained in the inventory window.
  3. Window pops up showing the required skills and Add to queue button.
  4. Click on Add to queue button
  5. Button changes into Skill Queued
  6. Incorrect The skill does not appear on the queue


Add to queue info window doesn't work when Character sheet is not open
Prereq:

  • Character sheet is closed

Steps:

  1. Have character sheet closed
  2. Open info window for an item for which not all required skills have been trained
  3. Select missing required skill
  4. Window popups showing the Add to queue button
  5. Click on Add to queue button
  6. Button changes into Skill Queued
  7. Open Character sheet
  8. Incorrect The just added skill does not appear on the queue


Add to queue info window doesn't add all the levels of missing skill
Prereq:

  • Character sheet is open
  • Skill Mining Drone Operation has been trained to lvl 3

Steps:

  1. Open info window for Mining Drone II
  2. Navigate to requirements tab
  3. Mining drone Operation 5 with training time of x days
  4. Select this skill
  5. Window popups showing the Add to queue button
  6. Click on Add to queue button
  7. Button changes into Skill Queued. Mining drone Operation 4 has been added to the queue
  8. Incorrect Mining drone Operation lvl 5 is missing


Missing skills are shown in character sheet even though 1 or more levels have already been trained
Prereq:

  • Character sheet is open
  • Skills Command ship, Armored Command, Information Command, Skirmish Command and Shield Command have been trained been trained to lvl 3. This is possible due to skill changes in the past.

Steps:

  1. Select Command ship skill
  2. Window pops up showing Armored Command 5, Information Command 5, Skirmish Command 5 and Shield Command 5 as required skill, training time of multiple days and Add to queue button.
  3. Incorrect: no additional skills are required to train Command ship 4. No required skills should be shown, because lvl 3 has already been trained
  4. Click on Add to queue button
  5. Button changes into Skill Queued
  6. Incorrect Armored Command 4 & 5, Information Command 4 & 5, Skirmish Command 4 & 5 and Shield Command 4 & 5 have been added to the queue.
  7. Incorrect Only Command ship 4 should be added to the queue.
JonnyPew
Doomheim
#103 - 2016-10-22 14:26:00 UTC
My character image is not appearing in the header.

I usually stack my character sheet window with other windows such as mail, market, wallet, asset windows. That might be causing the bug.

EVE Online video content creator

http://www.youtube.com/JonnyPew

Uulquiorra
Arenita Undecimus
#104 - 2016-10-22 16:24:52 UTC
https://www.reddit.com/r/Eve/comments/57b54u/dev_blog_skill_level_complete_a_new_character/d8quxbp/


I like the general scheme however the horizontal layout makes my head hurt and the tooltip buttons makes the tooltips huge in a UI that already has so many windows taking up space.
I would envision it more like this (please excuse terrible bastardized copy/paste editing skills....)
character sheet http://i.imgur.com/ic6SboR.jpg
add to queue http://i.imgur.com/U6LkPsi.jpg
buy all skills http://i.imgur.com/UeTzpoU.jpg
clone upgrade http://i.imgur.com/qT0ThLh.jpg
it would be even more awesome to be able to choose the layout, so anyone who likes the horizontal can have that while the more OCD of us can have our vertical back (why is horizontal the new cool UI when its less functional :/)
the premium sub model is pretty common in gaming right now, so it maybe doesnt need to be explained out everywhere, just use the yellow theme and the Ω.
Nosum Hseebnrido
Interregnum.
#105 - 2016-10-23 17:27:47 UTC
There is no bounty information.

http://eveboard.com/pilot/Nosum_Hseebnrido

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#106 - 2016-10-25 05:42:39 UTC  |  Edited by: Soleil Fournier
Well if the devs are still reading, :

1) It would be extremely beneficial to have an "Alpha Clone" category (like Armor, Spaceship command, etc), where you put all of the alpha clone skills on one page together. I think that would give players a better representation for alphas and help them identify what skills are available to them, rather than having one skill on this page, and two skills on that page, etc etc.

2) Please alphabetize the category list like it is on TQ (Armor, Drones, Electronic Systems....) so finding a category is easier.

3) Please add the option to hide skills at 0 sp. I use on TQ and would enjoy it on this new skillsheet too.

4) It would be great to have the skill point totals for that category shown at the top of the category, and not just on the tooltip.
Uulquiorra
Arenita Undecimus
#107 - 2016-10-25 08:43:33 UTC
Please put the "Add to queue" function in the tooltips that include prerequisite skills INTO the right click menu, as the tooltips are awkward as hell to actually get to stay up LONG enough to CLICK the button; a task that should take 2 seconds max can take up to a minute if the tooltips decide to be uncooperative...
Nosum Hseebnrido
Interregnum.
#108 - 2016-10-27 03:21:28 UTC
Uulquiorra wrote:
Please put the "Add to queue" function in the tooltips that include prerequisite skills INTO the right click menu, as the tooltips are awkward as hell to actually get to stay up LONG enough to CLICK the button; a task that should take 2 seconds max can take up to a minute if the tooltips decide to be uncooperative...

It is problematic because you have to make direct move between point where is your cursor and "Add to queue" on tooltips - in this way tooltips window will not disappear.

I'm 100% sure that 98% of global population on Earth, do not do that by standard, and whenever something pop-up on they screen first of all they want to read it, and to make it simple they track what that are reading with cursor.

http://eveboard.com/pilot/Nosum_Hseebnrido

13kr1d1
Hedion University
Amarr Empire
#109 - 2016-10-28 03:48:03 UTC
Stop fixing things that work well. They're getting worse.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Tarek Raimo
Eleutherian Guard
#110 - 2016-10-30 14:42:50 UTC  |  Edited by: Tarek Raimo
Hello UI devs

There is one thing not directly related to the character sheet but very crucial especially for new players to quickly understand where they are headed with training skills.

Currently, the "requirements" and "mastery" tabs use red X's yellow circles and blue checkmarks to indicate whether a required skill is not injected at all, partially trained, or fully trained to meet the requirements.

This is an almost universally known colour coding which is immediately intuitive for anyone (well, green checkmarks would be even better to stick with the traffic light metaphor)

In the new interface, you have changed that to represent untrained or partially trained skills with small blue dots in the same blue as the checkmarks. I have spent some time with a new player on SiSi yesterday and she had a really hard time figuring out which skills she was missing.

Certain things like intuitive and widely used colour codes are universal standards for UI design. I really don't understand why you felt you had to get rid of that for the new interface. For the sake of easy and intuitive work with this rather complex system of skills and requirements, I would petition you to bring the colour coding and different symbols back. I bet you will save yourself a lot of grief by the time the new F2P accounts start coming in and file support requests en-masse because they can't figure it out.
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#111 - 2016-11-15 16:40:12 UTC
With the horrible character portrait banner open, you can click the character name to bring up their information sheet, when this banner is minimized, you cannot click the name.



Seriously... just cut off the portrait banner (and remove display pics altogether) if you are not going to do it right.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Hirmuolio Pine
Pine industries
#112 - 2016-11-15 20:38:17 UTC
Some feedback on the skill screen.

Current skill window and what is bad in it: http://i.imgur.com/2hgePLN.png

horisontal lists are bad. Very bad.

The list of skills is way too short. Also having it in multiple columns is bad.

The list of skills I'm training is too short. It does not show how much I have trained a skill.

The older system where we had two long lists was superior.
The skills list needs lots of vertical space. It MUST not be vertical list.
The training queue needs lots of vertical space.
The only way to do that is to have two lists side by side.

I also think that the training queue would look nicer if the time remaining numbers would be aligned to left.

quick job in paint: http://i.imgur.com/gbodMZH.png
Helene Fidard
CTRL-Q
#113 - 2016-11-15 20:51:11 UTC  |  Edited by: Helene Fidard
Echoing the above post. I play in windowed and the new character sheet simply doesn't fit.

It would be vastly easier to use if the category/skills/queue grids were arranged into flat lists in columns. Vertical screen space is valuable!

Hey! I don't know about you

but I'm joining CTRL-Q

Von Weiner Schnitzel
Science and Trade Institute
Caldari State
#114 - 2016-11-15 21:02:34 UTC  |  Edited by: Von Weiner Schnitzel
Just logged in after the update.. this character sheet thing is ********.. like seriously? almost makes me want to unsub all 8 of my accounts.. bad direction here CCP. Should allow veteran players the option to keep the old one...

I find this is a recurring problem.. you guys have loads of veteran players but you keep[ changing **** to suit the newbs you completely forget about us.. or you don't care because you're a company and you're in it for $$$ which I get that from a business standpoint but I mean I remember when i used to play the game long time ago and you would have like 40-50k players online even at a low it was like 34 or so?

Todays numbers I see like 25-28k at a high and like 18-19 at a low.. I know you've banned a lot of botters and things and I would imagen the changes to ISBoxer didn't help the cause but cmon. you guys have been LOSING subs it seems since you guys did the big speed nerf in Apocrypha? I can't remember which expo.

All I'm saying is if you're gonna implement new then either make sure it's a good change overall which I'm seeing a lot of people who're unhappy with this new change and sure it'll appeal to newer pilots but the older pilots are what? suppose to just deal with it?
~~~~~~~~~~~~~~~~


As far as feedback on the new character sheet.. something I really hate and should be allowed to be changed is make it so I can select ALL SKILLS.. right now I'm stuck clicking on a specific section like Spaceship Command or Drones or something and then I can filter by "Can Train Now" or "Have prerequisite for" etc..

I miss being able to simple open my character sheet and see ALL the skills I have right there in the middle.. I feel like I have to go through a maze and click a whole bunch more than I really should have to just to get to 1 specific thing where as before you open the character sheet and boom skills are there.. might have to scroll a little bit but that's not a big deal it was just simple.

/rageoff

Edit: Just saw the servers have like 35k players but I'm assuming a good bit of those are alpha players now.
Chuvi Elongur
Eastern Shore Champagne
#115 - 2016-11-15 21:11:20 UTC
Why no skill training multiplier next to skills like in the old skill queue?
MegaLuter
State War Academy
Caldari State
#116 - 2016-11-16 00:37:26 UTC
New skill menu it s terrible!!! why you create picture from above takes a lot of space ??? But it is not informative !!!! what for??? why when you hover on the skill branch covers all other skills popup menu ??? It is very uncomfortable!!!! I want to see everything, and not an area that you have not blocked pop-up window help !!!
EvilEvilEvilEvil
and launcher on russian lang not work!!!! its you new launcher!!!!EvilEvilEvil
Commander Shag
Caldari Provisions
Caldari State
#117 - 2016-11-16 21:20:40 UTC
No that I actually play anymore, but holy cow the new skill sheet is absolutely terrible.

I have nothing constructive other than give us the option to get the old UI back, this one is junk.
Sky Marshal
State War Academy
Caldari State
#118 - 2016-11-17 01:08:38 UTC  |  Edited by: Sky Marshal
It seems that the graphic aspect of the feature has priority on the mandatory aspect in this kind of game : the efficiency.

And so the result is insatisfying. Not bad, but some points are annoying.

Why the skill category list is not alphabetically listed ? I lose time to find any category I wish.

It is impossible to know at a glance :
- how much skill points is needed for a skill (must individually "Apply skill points" to get this information), really great to know how much injectors I need...
- how much is the training rate multiplier and so how tedious/long a skill will be from level 1 to 5 (must "Show Info" to know)
- how much I have partially trained one skill.

It is possible to get some of this data but it requires more manipulations than before and so make us lose TIME in skill planification. EVEMON and similar become suddenly mandatory to make a skill plan with high efficiency. Maybe you can add this data in the mouseover infobox on each skill ?
Raw Matters
Brilliant Starfire
#119 - 2016-11-17 11:34:45 UTC
So far the only way I have found to check the current bounty on my character is to open the character screen, then right-click on my name and select info.

TBH in my company people could get fired for releasing such a UX, you devs should feel lucky for working at CCP.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#120 - 2016-11-17 16:15:08 UTC
Did the rare skills get deleted from the game? I'm not seeing any change in skill points but they aren't there....

Please fix this so they're visible again.

Also:

-need some way to see ACTUAL NUMBERS (number of skill points trained in skill/remaining, training time multiplier)

-the skill categories are just sort of all over the place, can I recommend alphabetical at the very least?
-the skill categories are hard to see when i start putting my mouse there and popups info windows then obscure half the list

Can I recommend slim & expanded view options for the window maybe? Needs something that's for sure.... would really like to see something streamlined, the old sheet was pretty good for that.

"The unending paradox is that we do learn through pain."