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Clone States UI Changes

First post
Author
CCP Claymore
C C P
C C P Alliance
#1 - 2016-10-12 09:36:57 UTC
Hey folks,

Team Psycho Sisters have been working on some changes to the UI for the Clone States release in November.

This thread will cover feedback for the following changes:
Character Sheet - Skills tab
Character Sheet - Character rendering in header
Ship Tree
Show Info
Representation of Omega items in Inventory, Contracts, Trade Window, Compare Tool
Planetary Interaction
Industry Window

Please keep this thread to feedback about the UI changes that have been made.

For any bugs you find please report them through the in-game reporting tool in Singularity, steps on how to submit a bug report can be found here:
https://community.eveonline.com/support/test-servers/bug-reporting/

We look forward to hearing from you. Big smile

Quality Assurance Analyst Team Psycho Sisters

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-10-12 09:43:41 UTC
Well I may as well get in first. I see you are still going for the vertical text:

https://puu.sh/rGiQa/adb48ee78f.png

The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
CCP Claymore
C C P
C C P Alliance
#3 - 2016-10-12 09:46:43 UTC
Scipio Artelius wrote:
Well I may as well get in first. I see you are still going for the vertical text:

https://puu.sh/rGiQa/adb48ee78f.png

The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.


You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text?

Quality Assurance Analyst Team Psycho Sisters

Smuff Gallente
Fleet of Particular Justice
#4 - 2016-10-12 10:01:58 UTC
liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi
CCP Claymore
C C P
C C P Alliance
#5 - 2016-10-12 10:34:18 UTC
Smuff Gallente wrote:
liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi


The mining foreman overhaul and Industrial complexes are handled by another team so I have no time frame on that.
As excited for them as I am sure you are please try and keep this thread for clone State UI feedback.

Quality Assurance Analyst Team Psycho Sisters

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#6 - 2016-10-12 10:42:09 UTC  |  Edited by: Soleil Fournier
The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:

A
r
m
o
r

So much easier to read vertically.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#7 - 2016-10-12 10:45:52 UTC
The official threadBig smile

Thoughts I posted earlier before the thread got made

"Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access.

Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at.

Cannot drag and drop the next skill to train from inside the training Queue.

Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state.

Where is the key for what yellow, white, boxed mean?

Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded.

Skill Queue on an omega clone acts like its an Alpha

Dragging book icon from the skill information window shows a add to queue line but does not add.

Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay.

If opportunites are staying the autopilot one one is not working on the current build.


Other wise it it looks great.

Looking forward to the official thread.Cool"

How can we test how this will work for a new Alpha level player?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Sharq
C C P
C C P Alliance
#8 - 2016-10-12 10:51:16 UTC
Soleil Fournier wrote:
The vertical text is bad. We have to turn our heads in order to read it. Change it to:

A
r
m
o
r

is a lot easier to read vertically than how you have it now.


We'll look into tweaking the labels on the bars

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

CCP Claymore
C C P
C C P Alliance
#9 - 2016-10-12 10:58:49 UTC
Salpun wrote:
The official threadBig smile

Thoughts I posted earlier before the thread got made

"Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access.

Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at.

Cannot drag and drop the next skill to train from inside the training Queue.

Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state.

Where is the key for what yellow, white, boxed mean?

Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded.

Skill Queue on an omega clone acts like its an Alpha

Dragging book icon from the skill information window shows a add to queue line but does not add.

Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay.

If opportunites are staying the autopilot one one is not working on the current build.


Other wise it it looks great.

Looking forward to the official thread.Cool"

How can we test how this will work for a new Alpha level player?


Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today.

Quality Assurance Analyst Team Psycho Sisters

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#10 - 2016-10-12 11:05:26 UTC
CCP Claymore wrote:
Salpun wrote:
The official threadBig smile

Thoughts I posted earlier before the thread got made

"Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access.

Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at.

Cannot drag and drop the next skill to train from inside the training Queue.

Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state.

Where is the key for what yellow, white, boxed mean?

Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded.

Skill Queue on an omega clone acts like its an Alpha

Dragging book icon from the skill information window shows a add to queue line but does not add.

Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay.

If opportunites are staying the autopilot one one is not working on the current build.


Other wise it it looks great.

Looking forward to the official thread.Cool"

How can we test how this will work for a new Alpha level player?


Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today.

Thanks

The button the pulls up the ship tree does not clearly show why it was pulled up. It the lines are suppose to glow brighter white it needs to glow for longer.

Will there be a way to turn off all the new omega extra UI so the client is closer to what we have now. Some one had to askBlink

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#11 - 2016-10-12 11:16:55 UTC
Not sure if its your changes but the industry window won't close can only be minimized.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#12 - 2016-10-12 11:25:22 UTC  |  Edited by: Soleil Fournier
Here's some other feedbacks, top to bottom:

Not a fan of the Gallente Background, having a few background options to choose from would be great

I keep trying to move my avatar's head around to a different angle, so having that ability would be great too.

The skillpoint total blends in, perhaps try to make it stand out from the background a little more. I think I might like it better if it was centered in the window.

The numbers at the top of the bars indicate how many skills you have in that group, but a new player wouldn't automatically know this and could be confused as to what it's for. When you hover above that number, number of skills should be included in the tooltip to make it a bit more clear.

Perhaps the biggest issue I'm having is re-learning how skills are displayed. You've color coded them based on Omega/Alpha...but that's throwing me for a loop because it makes it seem like I only have 1 out 5 levels trained. I'd like an option to make it to where all trained skills are one color, for sanity. Or perhaps the Alpha skills could be a white border around the box rather than the whole box being white.

I'd like it better if untrained skill levels weren't just shaded, but were a bullet point instead (like you have on skills that aren't plugged into your head). Right now they don't really stand out so you really have to look for trained/untrained levels.

Skills that aren't injected into your head should have a different color text than skills that are on the "all skills" selection to make it obvious. Perhaps red.

The skill in training blue pulsing box needs to be a bit sharper in tone and maybe hang on the deep blue pulsating part a split second longer.

Good stuff guys, I'm diggin' it.
CCP Claymore
C C P
C C P Alliance
#13 - 2016-10-12 11:44:55 UTC
Salpun wrote:
Not sure if its your changes but the industry window won't close can only be minimized.


I am unable to reproduce this.

If it is still occurring please submit a bug report from the client after trying to close it and failing.

Quality Assurance Analyst Team Psycho Sisters

Valencia Blackheart
Epicentre Syndicate
#14 - 2016-10-12 11:48:27 UTC  |  Edited by: Valencia Blackheart
I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!

I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?

Totally Inconspicuous and Definitely Not A Pirate

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#15 - 2016-10-12 11:50:19 UTC
CCP Claymore wrote:
Salpun wrote:
Not sure if its your changes but the industry window won't close can only be minimized.


I am unable to reproduce this.

If it is still occurring please submit a bug report from the client after trying to close it and failing.

I'll check it again after the restart but both clients where having UI issues.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Claymore
C C P
C C P Alliance
#16 - 2016-10-12 11:51:22 UTC
Valencia Blackheart wrote:
I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!

I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?


Sounds like a bug to be honest.

Once the server is back up report this through client, ideally after reproducing the issue Big smile

Quality Assurance Analyst Team Psycho Sisters

Daryn Lei
School of Applied Knowledge
Caldari State
#17 - 2016-10-12 12:12:04 UTC  |  Edited by: Daryn Lei
Please include an option to have the skill window and the skill queue side by side instead of stacked on top of each other. The new format looks attractive, and so is probably the best default for new players, I conceed that, but I don't think it looks good enough to sacrifice ease of use over it. So please can you have an option to have them side by side for us older players?

I prefer having windows that can be stretched to make full use of the vertical space available, and I find working in letterbox sized windows very uncomfortable. Up till now having the skills / skill queue windows able to be stretched the full height of the screen made working with them feel very natural and comfortable. The new arrangmenet feels akward to use by comparison. I don't like all the stuff that's now wasting vertical space, and this is compounded by those windows being forced into a vertical stacking arrangement.

Also will the gold border around almost every module in the game still be visible once an account is upgraded?

Also only one skill is visible in the training queue despite there being multiple skills in there. Is that a side effect of alpha mode?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2016-10-12 12:12:59 UTC  |  Edited by: Scipio Artelius
CCP Claymore wrote:
Scipio Artelius wrote:
Well I may as well get in first. I see you are still going for the vertical text:

https://puu.sh/rGiQa/adb48ee78f.png

The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.


You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text?


Yes, I am suggesting keep the bars and just remove the vertical text.

The icons are for the most part, self explanatory (at least once you get past the new player stage) and the roll-over boxes are excellent. They provide great information and the delay isn't too long, so the category is shown fairly quickly, even without the vertical text.

Overall, I like the new functionality.
Duke Garland
Niflheimr Inc.
#19 - 2016-10-12 12:36:53 UTC
CCP Sharq wrote:
Soleil Fournier wrote:
The vertical text is bad. We have to turn our heads in order to read it. Change it to:

A
r
m
o
r

is a lot easier to read vertically than how you have it now.


We'll look into tweaking the labels on the bars


Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png

Also what's with that forced Alpha state and no SISI pleXing to upgrade?
On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended?


regards
Duke Garland
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#20 - 2016-10-12 12:40:16 UTC
Duke Garland wrote:
CCP Sharq wrote:
Soleil Fournier wrote:
The vertical text is bad. We have to turn our heads in order to read it. Change it to:

A
r
m
o
r

is a lot easier to read vertically than how you have it now.


We'll look into tweaking the labels on the bars


Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png

Also what's with that forced Alpha state and no SISI pleXing to upgrade?
On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended?


regards
Duke Garland


The devs are locking it in alpha state until they can get the / commands working. There is a dev post about it.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

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