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[November] Orca Changes

First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#121 - 2016-10-05 19:44:59 UTC
Ima Wreckyou wrote:
Samsara Toldya wrote:
WITHOUT ANYTHING THE ORCA PILOT CAN DO TO PREVENT IT FROM HAPPENING.

Well that is a bit exaggerated isn't it? I mean you can always just gank the bumper, they have a lot less EHP than an Orca. As someone else already mentioned in this thread:
TomyLobo wrote:
If fielding enough talos/tornados to kill a well fit orca stabber is a problem for you, maybe it's time to look at another occupation?
Question from someone who's not terribly familiar with ganking: How many tornado pilots does it take to effectively deter 1 bumper with 3 bump stabbers in a system ready to go in succession?

Seems unless the bumper is the kind soul who waits for the criminal timer to expire you're going to have to roll characters on anti-bumping duty before even factoring sec status issues over time.
Mara Rinn
Cosmic Goo Convertor
#122 - 2016-10-05 19:55:16 UTC
Jin Kugu wrote:
Tyberius Franklin wrote:

Interesting response considering the complaint is about not being able to interact with an aggressing player before the NPC police arrive.


We could just delay concord and facpo by 20 seconds if that's what you want.

That reminds me, when is CCP announcing the corresponding buff to ganking?

CCP Fozzie wrote:
we like to pair buff and nerfs to suicide ganking to keep things in balance


Allowing the target to shoot back/first is a buff to ganking.
MrB99
Astral Mining
Astral Industries
#123 - 2016-10-05 20:01:32 UTC
I'm reading all these posts about the sky is falling from gankers because the EHP is up on the Orca, yet all the recent killboard examples of high EHP Orca kills in high sec now are during war, not ganks. All the observed ganks are on Orca configs with other fitting tradeoffs like max cargo. The EHP change seems like a zero negative impact change on observed actual high sec gameplay.

Bumping will be a much bigger source of harassment if CCP still doesn't fix it. It's a 1-account, 1-player activity that can stop a group activity. Now bumping with a single Stabber or Mach can prevent an Orca pilot from doing their role as a hauler. (You can bump an Orca 100km+) With the November mechanics, optimized bumping will prevent Orca pilots from doing their roles as hauler, fleet booster and maybe the new roles of fleet defender or miner. (Both a stabber and mach can bump an Orca out of the new 50km max range for boosting -- and potentially too far for drones to operate in a usable way). An Orca pilot will mine or do other gameplay if all their roles are impossible to perform when another player is disrupting the fleet.

All the calls to suicide the bumper assumes miners have 10-50 suicide cat accounts waiting to login and come to the rescue, and that they can chase down a speed-optimized bumping ship. CCP will have to give these gank accounts to miners for free if they want that to be normal gameplay and the counter to minerbumping.
Penance Toralen
School of Applied Knowledge
Caldari State
#124 - 2016-10-05 21:27:37 UTC
Sgt Ocker wrote:
A compression module for the Orca would be nice, having to dock it up every 16 or 17 minutes to empty it or have a freighter on standby (especially in lowsec), pretty much defeats its ongrid role.

Suggestion; Highslot module, lowsec/nulsec activation only, 300 Heavy water to activate (reduces by 25% per lvl Capital Industrial Ships) 60 second activation time, no auto repeat. Works just like its Rorqual counterpart by immobilizing the Orca for the duration of the cycle (has a nice clear animation so everyone nearby can see it is active)


Is 17 minutes factoring in the increased orehold?

I'd prefer a deployable and non-scoopable mobile compressor. (consumables are good for business). Which would also give soloist potential usage if it was small enough in cargo. Destoryable similar to the mobile tractor - so agressors can get action. If it was scoopable, then a compression loss at 1 in 6.
Echo Mande
#125 - 2016-10-05 21:48:53 UTC
Penance Toralen wrote:
Sgt Ocker wrote:
A compression module for the Orca would be nice, having to dock it up every 16 or 17 minutes to empty it or have a freighter on standby (especially in lowsec), pretty much defeats its ongrid role.

Suggestion; Highslot module, lowsec/nulsec activation only, 300 Heavy water to activate (reduces by 25% per lvl Capital Industrial Ships) 60 second activation time, no auto repeat. Works just like its Rorqual counterpart by immobilizing the Orca for the duration of the cycle (has a nice clear animation so everyone nearby can see it is active)


Is 17 minutes factoring in the increased orehold?

I'd prefer a deployable and non-scoopable mobile compressor. (consumables are good for business). Which would also give soloist potential usage if it was small enough in cargo. Destoryable similar to the mobile tractor - so agressors can get action. If it was scoopable, then a compression loss at 1 in 6.


That 17 minutes is including the increased ore hold. Currently I can use 4 non-maxed hulks to fill a skill-V Miasmos (63K m3 ore hold) in about 5 cycles (350 seconds).

The idea of a mobile compressor unit, expendable or otherwise, is an interesting one. I for one would probably use one quite a bit.
croakroach
24th Imperial Crusade
Amarr Empire
#126 - 2016-10-05 22:30:10 UTC
Soldarius wrote:
At a price point of 700M isk, I feel like this ship gives a lot for the cost/risk.



I have to agree. An 800 DPS, mining command ship?

I would rather see it become more defensive, something along the lines of:

Role bonus:
100% bonus to drone mining yield - Drop this, that's what mining barges are for.
100% bonus to drone damage - Drop this
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 - Buff this to maybe T2 levels?
Drones (bandwidth / bay): 50 / 200 (+125) - Leave at 50
Capacitor: Just under cap stability with T2 X-Large shield booster and 2x invul. ~ 2k DPS tank?
Maybe remote shield transfer amount bonus too?


Omnathious Deninard
University of Caille
Gallente Federation
#127 - 2016-10-05 23:04:15 UTC
For anyone who has not checked, 800DPS is with 'Augmented' Hammerheads and 2 Officer DDAs

If you don't follow the rules, neither will I.

Avon Salinder
#128 - 2016-10-05 23:22:51 UTC
Regan Rotineque wrote:


I am always puzzled when i see people type afk miners.....

You need to target and assign drones/strips to the roids. This cannot be automated, unless you want your account banned. most high sec roids are quit small and eaten in minuted by a hulk or mack....so walking away and eating a belt is simply not happening, unless you are a bot or using illegal software.

You have obviously never done ice mining, where you turn on your harvesters and leave it for half an hour, because each iceteroid has 100-130(ish) units of ice in it. And hey look, new ice mining drones! An orca will be able to sit there til the iceteroid simply vanishes, and still have room to eat another one.
Avon Salinder
#129 - 2016-10-05 23:32:42 UTC
Zhul Chembull wrote:
Avon Salinder wrote:
Holy crap. I was expecting more power for this ship but this might be a little bit nuts.

I will point out the obvious here that these changes make the mackinaw and skiff obsolete. We seem to have another Svipul effect going on - ships that have been underpowered for a long time get a massive buff, ruining game balance and making other ships in a similar role pointless.

I foresee a future of nothing but orcas in highsec belts, all but immune to ganking and quite possibly leading to a proliferation of bots, since the ore hold is so vast a pilot can just walk away from their keyboard ... unless there are further mining changes in the works to provide more engaging gameplay of course Cool


Wrong. Those of us with multiple accounts and have mined for a decade will still only field one at a time with the mining ships. People will be poaching, so you have to make your losses acceptable when the inevitable cyno is lit and you are dropped. People are far more organized than these boards realize. I promise you a well fit T3 will still blow these up no problem.

You seem to have missed the part where I was referring to HIGHSEC , where it's impossible to light a cyno, champ.
Amarisen Gream
The.Kin.of.Jupiter
#130 - 2016-10-06 02:36:04 UTC
Oradric Cube wrote:
According to http://wiki.eveuniversity.org/Timers#Remote_assistance and my understanding of the remote repair mechanics the orca pilot would get a concord suspect flag (yellow blinky) if they perform remote repair on a fleet member that has been attacked by another player in hisec triggering concord criminal (red blinky).

Saying it another way: Player A is piloting an orca in hisec with Player B piloting a retriever when Player C arrives in a catalyst. None of them have any timers yet. Player C then attacks Player B triggering concord response and a concord criminal (red blinky) flag on Player C. Player B is taking damage (but not dead yet) and has a Capsuleer Log-Off Timer and I believe a Limited Engagement Timer with Player C. If Player A has remote repair modules fitted and activates them on Player B (requiring a safety setting of yellow) then I believe Player A will inherit the Capsuleer Log-Off Timer, the Limited Engagement Timer with Player C and I think Player A will also get a concord suspect timer (yellow blinky).

Am I correct in my understanding?

What about the new boost mechanism? How will it interact with the existing timer system? If in my example Player A did not use remote repair modules at all but instead hit Player B with a boost pulse/tick would Player A inherit the timers or not?


Not sure if it has been answered - remote assist modules don't require sefty settings to be anything but green. And when it fleet, if one party member is attacked everyone in fleet has the right to attack. But if I understand it right concord is only flagged for the original hostile action.

It will come down to playing a game of suspect timers to keep Conrod from aggressing the aggressor

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Nevyn Auscent
Broke Sauce
#131 - 2016-10-06 02:46:09 UTC
Amarisen Gream wrote:


Not sure if it has been answered - remote assist modules don't require sefty settings to be anything but green. And when it fleet, if one party member is attacked everyone in fleet has the right to attack. But if I understand it right concord is only flagged for the original hostile action.

It will come down to playing a game of suspect timers to keep Conrod from aggressing the aggressor

Very very wrong. You don't have a clue about high sec mechanics.
Rin Vocaloid2
DUST University
#132 - 2016-10-06 03:27:07 UTC
Jesus H. Christ on a pogo stick! My Orca!
Jalxan
EVE University
Ivy League
#133 - 2016-10-06 05:09:24 UTC
Oh....my....gods! *Tears of joy* My beautiful ships! I was so afraid of the changes....but they're....perfect! Now I can actually fit the MWD WITHOUT implants (or sacrificing cargohold)! I can add a better tank, and maybe even run both! I can run even more links, or tractor beams or, or, or...

And they even reduced the mass! As a wormholer, who uses Orcas for transport... that's a lifesaver. Thank you, CCP! I look forward to it!
Grookshank
Center for Advanced Studies
Gallente Federation
#134 - 2016-10-06 06:12:25 UTC
You sure you want to make a miner the strongest combat battleship?
Regan Rotineque
The Scope
Gallente Federation
#135 - 2016-10-06 07:37:21 UTC
Avon Salinder wrote:
Regan Rotineque wrote:


I am always puzzled when i see people type afk miners.....

You need to target and assign drones/strips to the roids. This cannot be automated, unless you want your account banned. most high sec roids are quit small and eaten in minuted by a hulk or mack....so walking away and eating a belt is simply not happening, unless you are a bot or using illegal software.

You have obviously never done ice mining, where you turn on your harvesters and leave it for half an hour, because each iceteroid has 100-130(ish) units of ice in it. And hey look, new ice mining drones! An orca will be able to sit there til the iceteroid simply vanishes, and still have room to eat another one.


actually many times...and anyone worth half their salt is using skiffs n procs to mine out entire ice anoms in an hour or less. So a slow orca with drones will get a couple blocks before the procs n skiffs have chewed the rest.
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#136 - 2016-10-06 08:00:36 UTC  |  Edited by: Mark O'Helm
Goati wrote:
KrazyTaco wrote:
Has any thought been given to the implications for NPC corp miners in High Sec now being able to essentially use the Orca as a near invincible default mining platform instead of the traditional barge / exhumer?

Given that the Orca will remain around the same price and it can now mine just as well as a yield fit Mackinaw, receives an extra 33k ehp base, and has a huge ore hold, what will stop a proliferation of Orcas that can't be engaged with in any meaningful way than by all but the largest gank fleets in High Sec?


Orcas are very easy to bump. And I see they made the align even worse, by quite a lot. A few bumpers could knock any orcas out of the belt very quickly.

No
CCP Fozzie wrote:

Mobility (max velocity / agility / mass / align time): 60 / 0.26 (+0.1) / 150,000,000 (-100,000,000) / 54.07s (-1.38)

Align time: - 1.38 sec. Inwarp time with mwd=10sec.

Edit: What has happend to the plan with the unbumpable warp after 3 minutes. Any new information about this? Or is it online and i didn't noticed it?

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#137 - 2016-10-06 08:39:15 UTC
RainReaper wrote:
Mara Rinn wrote:
Goati wrote:
Who else thinks the Orca is way too powerful now? The idea that it can mine at the rate of an exhumer, with a 187.5k m3 ore hold, with huge EHP, it's just ridiulous. Orca is meant to be a support ship, not an exhumer equivalent mining vessel on steroids.


My Skiffs can mine at ~1280m3/minute, not including mining drone yield or Orca boosts. The theoretical yield of 1400m3/min for the Orca includes a 150% bonus to mining drone yield, meaning an expected base yield of drone + skills being around 560m3/min (not including travel time). This means that my Skiffs will be pulling in around 1840m3/min not including drone travel time.

Assume for a moment that drone travel time reduces mining drone yield by about half (velocity is about 400m/s plus skills and modules, range to asteroid is around 15-25km, so travel time is around 30s each way, cycle time is around 60s, so round trip time is 60s travel, 60s mining, for a 50% duty cycle): this means drone yield for the Orca drops to about 700m3/min, while total yield for the Skiff drops to about 1560m3/min.

Do you still think the Orca is an overpowered Mackinaw replacement that needs to be nerfed?


lol a easy fix to increase yield is to have the orca follow the edge of the belt. mining the roids as it slowly goes forem one side to the other.

I LOVE THE NEW ORCA!

If this works and the orca comes close at mining with drones to a boosted exhumer without drones, then i will replace my 5 skiffs with orcas and don't think about mining burst range any more. Lol
How long would it take, to fill up one orca then. Can somebody do the math please? I'm not god at this.Blink

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Gosch Ti
Federal Navy Academy
Gallente Federation
#138 - 2016-10-06 10:17:57 UTC
Assuming 187.5k m³ ore bay and 1400m³/minute: 133.9 minutes without traveling time

Zan Shiro
Doomheim
#139 - 2016-10-06 11:08:00 UTC
Omnathious Deninard wrote:
For anyone who has not checked, 800DPS is with 'Augmented' Hammerheads and 2 Officer DDAs


You sound as if people don't have 4 orca's fit like this laying around already lol.....

Like the EHP rants too. They'd be the 2 to 3 t2 rigs hull tank ones. Bulkhead and DCU II lows as well....no cargo mods for you. With shield dual tank so mids also shot for anything else.

These live to haul, and are gimped for anything else. With the downside carrying capacity is reduced. You can 5 the rig skill but pyfa/eft says not a do or die train really. YOu've gimped, accept and move on really.

These also extended from the success of gankers. They want to whine, they should not have been as effective really. With the changes and these meant to be on belts ccp realized for 0.0 use if a t1 dessie party well run can kill these little issue....they needed some more ass to soak up the hits for 0.0 where hunters spend a bit more to get more dps.

They don't have concord to worry about....they splurge on shooty ships. empire is just getting the side benefit of an Orca meant to not be easy killing for 0.0 roams will also be a pita in empire as well. CCP had no choice here really. Orca in its current state would have issues out in the open.

heard the 700 mil rants. These if they release as is in blog won't be 700 mil ships. This is a limited production area. Sellers can set the prices. JNot all indy markets are cut throat rock bottom making a few mil over production costs. Especially the ones like this were production is complicated.

If this orca delivers even half as well as I expect it too prices may rise and yes...people will pay. Hell not even a miner and eyeing funky stuff to do with my orca (nice for moving around a small ship pve setups like pirate cruiser or t3) if all these changes reach gold disk stage.
Daichi Yamato
Jabbersnarks and Wonderglass
#140 - 2016-10-06 11:32:36 UTC
Omnathious Deninard wrote:
For anyone who has not checked, 800DPS is with 'Augmented' Hammerheads and 2 Officer DDAs


To put it in relative terms, it has the same effective drone dps as a domi/geddon/rattler before mods with medium drones.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs