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Career Agents Feedback (because NPE is coming)

Author
Fraegdbjort Gladur
Doomheim
#1 - 2016-09-28 14:55:57 UTC  |  Edited by: Fraegdbjort Gladur
I do not know whether or not Career Agents are being modified/removed/whatever in the New New Player Experience... but it strikes me now may be (too late?) the right time to give feedback that might be squeezed in by the November release.

Also because I just made this character and the Career Agents are the first thing I'm doing.


Firstly, the "Military" mission line AKA Cashflow for Capsuleers

A) there are two named pirates... using the Minmatar as an example... "Steon" and "Aleko Jakena" Are these supposed to be 2 different pirates, or the same guy?

B) When Steon/The Devout/(the name changes with each faction) Adresses you in local... the dialogue does not change.
I only point this out because you guys went to the trouble of changing the names for each faction to be more fitting, I would assume you would not want "The Devout" to say
"The Devout: Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha."
The same way a Minmatar or Gallente might.
Also the pirate commander that talks about Pigs and Bacon doesn't sound much like a blood raider to me either.

I also feel the second Pirates recruitment pitch should change per faction, but again, just my opinion.

C)When you kill the second pirate after his recruitment pitch, he says he will escape in his capsule... but there is no capsule. I point this out because you DO spawn a capsule for Steon later (another reason I'm not sure they are supposed to be 2 different NPCs) And because it is related to an issue I will bring up in the other mission line I have feedback for... that if you are adding this to show new players advanced game mechanics, it should be as accurate as possible.

EDIT/UPDATE: Just finished Cashflow for Capsuleers Amarr. The local messages when you complete the final mission erroneously call the Pirate NPC "Steon" when the Amarr Quest renamed him "The Devout"


Now, the "Advanced Military" mission line, only two things I would suggest be changed here... well three I guess.
The first two both about making these advanced mechanics as clear as possible...
A) In the mission "Friend in Need" you are asked to repair a damaged vessel. But the vessel is not actually damaged (no missing shields or armor). It is a small thing but I can imagine some noob in a fleet being told to use his Burst to rep people when they need it, but constantly being out of cap because he doesn't understand when someone does or does not need it)

B) In the mission "Glue" you are asked to prevent a pirate from escaping... using a stasis webifier... until Concord can arrive.
I don't want to have some noob friend "tackle" my target with a stasis webifier only to help it align and warp away.
I think changing it to require a warp disruptor/scrambler, would be better... maybe even use this mission as the chance to explain the difference since you have to use a warp disruptor earlier. ex "This is the same pirate you tracked down before (assuming you did not kill him, the mission tells you not to kill him), but he has come prepared... he is fitting a Warp Core Stabilizer and simply using a warp disruptor won't be good enough." "Take this Warp Scrambler and keep him from escaping while CONCORD comes to teach him a lesson.
---Also... this mission mentions that you need to be careful... it says that if you get too close to a concord ship while you have a stassis webifier on your ship that CONCORD will see you as a threat and attack you... is this still true?

C) I don't know if this is really a problem... there is a mission "Weapon of Choice" that I think comes a bit late in the tutorial process to just destroy one pirate with 1 weapon. This mission also says that you NEED to use the weapon they provide... this currently is not the case. Just now I did the Amarr mission on my character (minmatar) I do not have Small Energy Turret I, so I could not online the Civilian Laser, I just used my 125mm Autocannon to kill him.

I bring this up because if this is intended to be impossible to complete without using the designated weapon, then it isnt working. Also if that is the intention, it would lock Alpha clones of other races out of doing the career missions of different races. The exception being that Caldari and Gallente would be able to do eachothers... I think.

Edit: Also, when completing this mission line for other factions, the agent still says "...faction warfare, where you can fight alongside your own people"



Feature Suggestions... I think when I did these years ago, the last agent actually gaveyou a "graduation certificate" or something that you were prompted to bring to one of the militias? I see that is not here anymore. I am glad that it doesn't steer you into FW straight away, but I thought the graduation certificates were pretty cool.

Maybe there can be a similar connection made to the "join us" offer that the Pirates make... like a certificate that gives you instant access to the Pirate Epic Arc without grinding standings? Such a shame though, you would have to make Epic Arc for each empire's Pirate Faction, and then we would just have too many Epic Arcs to choose from ;).

Disclaimer: I love the Pirate Epic Arcs.



I think the career agents have been the best addition to the NPE in recent years, them and the SoE arc, and I hope they are not getting removed entirely.

And I am very excited to see what you guys have done fore the New New Player Experience!!

Thank you for reading, have a great day, and fly safe o7
Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2016-09-28 20:00:23 UTC