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Testing of Fitting Simulation

First post First post
Author
Uncle Dunk
Native Freshfood
Minmatar Republic
#21 - 2016-09-26 22:37:38 UTC
One of the best thing you got have done for player retention come November. This should help accessibility. Thanks Karkur.
Ralph King-Griffin
New Eden Tech Support
#22 - 2016-09-26 22:51:38 UTC
Ralph King-Griffin wrote:
can we have an estimate price,

CCP karkur wrote:

  • estimated price of ship & equipment



karkur, my new favorite devBig smile
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#23 - 2016-09-27 00:08:09 UTC  |  Edited by: Bobb Bobbington
May I request an "advanced tracking button" where when clicked instead of showing the silly tracking formula it shows the metrics which us Eve players are already used to, being tracking speed and gun sig? It would simply expand to show it so that newbros wouldn't be forced to see it while vets can use it for fitting their ships.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

helana Tsero
Science and Trade Institute
Caldari State
#24 - 2016-09-27 00:45:59 UTC  |  Edited by: helana Tsero
Issues found

  • the charges filter will not display the 2nd type of ammo. Eg if I have a turret fitted and then want to add a missile launcher as well, then i am only given charge options for the turret. Missile charges are not displayed.

  • Had an issue where I couldn't turn off the simulate button (click button did nothing) and I had to exit the fitting window instead.

  • Are you calculating stacking penalties on the citadels for damage mods ? (you might be.. my maths is bad)

  • Using a Nos does not seem to be adding back into capacitor of ship


Requests

  • Filter EHP by incoming damage type/mix.

  • A dps graph showing dps/tracking vs a given sig radius/velocity/angle (even just a basic mode click on [ vs ship ] and choice of prop mod off/on and orbit or approach) would be awesome.

  • Yes EFT does this but honestly that tool is not regularly updated anymore and the official download links are on malware filled revenue raising sites. While I have total thanks for the author for his many years of effort, the current state of EFT and the dangers of downloading it.. mean that a ingame tool with some advanced capabilities would be very welcome.

    Will be especially useful to people purchasing their first citadel. eg they load it with damage mods / subcap launchers for max dps vs subcap only to find that its paper dps does not apply at all to subcaps when their citadel comes under attack because they still needed webs/tp etc to get their paper dps to apply.



Will update as I find more.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Lulu Lunette
Savage Moon Society
#25 - 2016-09-27 03:46:27 UTC
This is the kind of innovation i think all of us can agree on! Nice work Cool

@lunettelulu7

MikeyWoo
Garoun Investment Bank
Gallente Federation
#26 - 2016-09-27 06:57:36 UTC
There is an info on AB and MWD for active Speed etc its missing on the simulation
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#27 - 2016-09-27 08:37:29 UTC  |  Edited by: Soleil Fournier
Love this!

Usability:

1) Whatever combination of clicks I was doing was automatically turning on slot filters without me wanting to turn them on. I'd have to go back and un-check the low slot filter when I wanted to go to look for medium slot mods. It took me some time to figure out that was what was happening. These filters should only turn on when a player specifically clicks them.

2) I kept trying to drag the fitting window to enlarge it, but the window doesn't allow you to scale it bigger, which is quite annoying.

3) Activate/Deactivate/Online/Offline/Unfit should all be right click options for the modules. Right now only Offline/Unfit are.

Visually:

1) The "Open Radial Menu for X Slots" Doesn't really stand out, and should be made more bold or a different color.

2) I don't particularly like the grid lines....I'd like it if the ship "floated" above them rather than them going straight through the ship, or if the lines were more muted when passing through the hull.

3) Those grid lines disappear when looking at the ship from below.

4) I think the "Simulate my current ship" button is out of place. Perhaps changing the button to be a 'tab' under the skins and browser tabs would be a better fit.

5) Same for "Exit Simulation Mode" and Module/Skill mode. They feel sandwiched in as an afterthought, and should probably be moved to the 'browser' area.


Stats:

1) Active Warfare links need to add their bonus to the ship. Having the ability to see the effect of links on my ship is pretty important.

2) Would be great if you guys could add a "Ship Tracking Score" somewhere so players can finally have an idea of what their ship can do tracking wise and how adding/removing tracking mods affects their ships offensive abilities. (Along with a legend to understand what the score means).
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#28 - 2016-09-27 10:53:51 UTC
After using it for a little while these inconsistencies stand out.

Comparing ammo requires a double click to load while all other modules generate compare info on mouse over.

Price does not stand out the first time I looked around for it.

Boosts could be added.

A back and forth button so you can flip between two or more fits would be nice.

If I am cycling a module to see the change in stats I really do not want to see the stats if its turned off.

When a stat change turning green or red should do so at all times some state changes do not generate the color text.

A simulate fit button in the kill report screen would seem a great time saver. Its under the save fitting tab but its not clear from a UI perspective maybe change all save fitting buttons to a fitting management icon?


Other wise great job will post as I see more issues.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#29 - 2016-09-27 11:03:04 UTC
It appears that the EHP is being determined by a uniform damage projection. That's a change from how it is on TQ, where EHP is based on the lowest ship resistance.

Allowing us to modify incoming damage type would be useful.
Sp1iff
Brutor Tribe
Minmatar Republic
#30 - 2016-09-27 11:06:26 UTC
Can anyone confirm if this works with combat booster side effects?

In particular the ability to show ships stats by changing which side effect you may get (like in eft)

Thanks
Jinjia Akuma
Swift business
#31 - 2016-09-27 11:35:09 UTC
Great, great feature! Can't wait till it hits live!

One question though; will it be possible to add a "timer" for overheating (eg. Gun 1, 2, 3, 4 can stay overheated for x minutes and y seconds)?
helana Tsero
Science and Trade Institute
Caldari State
#32 - 2016-09-27 13:08:08 UTC
TLDR for CCP -

People want you to create EFT in the game client.


Please do this. LolLol

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Cade Windstalker
#33 - 2016-09-27 14:32:03 UTC
Nuadi wrote:
While I agree that damage varies, the idea would be to simply give an average or at the very least drop damage types that won't be encountered which would improve the assessment of the fit.

The fidelity you're talking about is best left to third-party devs where we can get as granular as we like with the damage types, targets, etc. This tool, being in-game and more widely applicable, would be better suited with a broad average profile for a given faction.


In that case let the player just drop a selection of ammo into that part of the fitting window and use that to calculate resists. Probably less work than coding up a slider to work against and is more useful for PvP as well.

My concern with faction profiles is that anything CCP puts out like that needs to be accurate because it's coming from the devs. If they put out a damage profile for Serpentis (for example) that shows as thermal heavy then newer players are going to be very confused when they run into a mission of mostly longer range rats that are dealing more Kinetic and their tank doesn't hold up as well as they're expecting.

If we weren't talking about something officially published and supported by CCP I'd say yeah, close enough is good enough, but in this case I think the potential issue with newer players out weighs the benefits to more experienced players who likely already have third party tools or know how to mentally adjust their tank calculations.
Stridsflygplan
Deliverance.
Arrival.
#34 - 2016-09-27 15:24:06 UTC
Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work.
CCP Lebowski
C C P
C C P Alliance
#35 - 2016-09-27 15:35:12 UTC
Hey all, thanks for the feedback so far, it's been really useful! I'm dropping in to respond to some of the bug reports so far.

helana Tsero wrote:

  • the charges filter will not display the 2nd type of ammo. Eg if I have a turret fitted and then want to add a missile launcher as well, then i am only given charge options for the turret. Missile charges are not displayed.

  • Had an issue where I couldn't turn off the simulate button (click button did nothing) and I had to exit the fitting window instead.

  • Are you calculating stacking penalties on the citadels for damage mods ? (you might be.. my maths is bad)

  • Using a Nos does not seem to be adding back into capacitor of ship

  • Theres some filters at the top of that charges panel that lists the loadable modules attached to your ship, you can click the different modules and it will list the available charges for that module.

  • I can't seem to reproduce this issue, could you tell me exactly where you were trying to click?

  • Stacking penalties don't seem to be entirely consistent for Citadel modules actually, but this isn't a problem with the fitting window. Regardless, thanks for the heads up!

  • Good point, we'll see if we can add that.

Soleil Fournier wrote:
Those grid lines disappear when looking at the ship from below.
The simulation view is not final and our awesome art guys will likely be doing something about this.

Stridsflygplan wrote:
Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work.
Yep, we agree and we'll be doing something about this

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Cassie Helio
Push Industries
Push Interstellar Network
#36 - 2016-09-27 18:25:14 UTC
I had an issue where Triage module said it was too large to fit on an Apostle.

I submitted a bug report with a screenshot with "Ghost Fitting" in front as requested.
CCP karkur
C C P
C C P Alliance
#37 - 2016-09-27 18:32:29 UTC
Cassie Helio wrote:
I had an issue where Triage module said it was too large to fit on an Apostle.

I submitted a bug report with a screenshot with "Ghost Fitting" in front as requested.
Awesome, thanks! There seems to be something strange going on with the FAXs, but I´m sure it´s easy fix when we get to it Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Arcturus Ursidae
Federal Defense Union
Gallente Federation
#38 - 2016-09-27 20:47:16 UTC
Few small things one big thing.

On the test server I forgot I had a full genolution implant set.

The fact that fittings are boosted should be highlighted or a method of changing to a blank clone is required.

When you hover over equipment that will take you over your fittings the fittings turn red and go negative but when fitted fittings stats are negative but white, the negative fittings should be highlighted by more than just the negative on the values.

This tool is a really nice addition, however if I am at the client I want to play, I do most of my fitting from an app called NEOCOM while sat on the loo hiding from the kids.

Why is this not in an app outside the client? This is perfect for an app I can hold it on a tablet and fiddle with it while still playing the game.
Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2016-09-28 01:54:35 UTC
I cannot wait to try this out, thank-you so much.

With the coming of alpha clones, can i suggest an option to look at fits using the skills of a new toon, a full alpha clone and an all V's toon?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

CCP karkur
C C P
C C P Alliance
#40 - 2016-09-28 09:37:35 UTC  |  Edited by: CCP karkur
just so we are all on the same page:
we have not committed to a release for this yet. I've read somewhere that this will be in the November release, but that is not certain. We are opening it up for testing and feedback right now, but we have other features that are higher priority so we'll just have to see how things progress before we decide when this will hit TQ and in what form.
Please keep the feedback coming Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur