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Testing of Fitting Simulation

First post First post
Author
Grookshank
The Scope
Gallente Federation
#41 - 2016-09-28 10:54:30 UTC
CCP karkur wrote:
just so we are all on the same page:
we have not committed to a release for this yet. I've read somewhere that this will be in the November release, but that is not certain. We are opening it up for testing and feedback right now, but we have other features that are higher priority so we'll just have to see how things progress before we decide when this will hit TQ and in what form.
Please keep the feedback coming Smile

But this feature is actually useful and done well :)
CCP Lebowski
C C P
C C P Alliance
#42 - 2016-09-28 11:47:46 UTC
Grookshank wrote:
But this feature is actually useful and done well :)
We agree! But we want to make sure we get it absolutely right so it can benefit everyone as much as possible! Big smile

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Daichi Yamato
Jabbersnarks and Wonderglass
#43 - 2016-09-28 13:37:36 UTC
I was ghost fitting a proteus and set the filter to show only items that could be fitted to the hull. For some reason this filtered out drones even though i was using a subsystem that could use drones.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

CCP karkur
C C P
C C P Alliance
#44 - 2016-09-28 13:49:21 UTC
Daichi Yamato wrote:
I was ghost fitting a proteus and set the filter to show only items that could be fitted to the hull. For some reason this filtered out drones even though i was using a subsystem that could use drones.

Ughtwo of my least favorite things, T3 cruisers and dronesUgh
Thanks for letting us know, we'll take a look Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Tribal Trogdor
Sebiestor Tribe
Minmatar Republic
#45 - 2016-09-28 15:27:53 UTC
CCP karkur wrote:
Major Lee Baked wrote:
CCP Karkur wrote:
No, but it would be a nice additional option to add.


Please include the ability to fill the cargo hold of the ship with modules in addition to charges. This seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship!

It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one.

Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome.

Modules in cargo hold is something we are looking into supporting fully (with some limitations), but not right now Smile



Is this still something being looked into? Because this would be baller as hell :D
Lugh Crow-Slave
#46 - 2016-09-28 15:40:04 UTC  |  Edited by: Lugh Crow-Slave
so are we going back to using "non-empire" rather than pirate faction now?


also FAX can not fit capital reps or triage
CCP karkur
C C P
C C P Alliance
#47 - 2016-09-28 15:44:47 UTC
Lugh Crow-Slave wrote:
so are we going back to using "non-empire" rather than pirate faction now?


also FAX can not fit capital reps or triage
Sisters of EVE, Jove and Upwell are not really pirate factions, so we went with 'non-empire' Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lugh Crow-Slave
#48 - 2016-09-28 15:45:01 UTC
CCP Lebowski wrote:
Grookshank wrote:
But this feature is actually useful and done well :)
We agree! But we want to make sure we get it absolutely right so it can benefit everyone as much as possible! Big smile



like maybe letting us see how much hp/s we rep in our logi shipsLol
Lugh Crow-Slave
#49 - 2016-09-28 15:46:29 UTC
CCP karkur wrote:
Lugh Crow-Slave wrote:
so are we going back to using "non-empire" rather than pirate faction now?


also FAX can not fit capital reps or triage
Sisters of EVE, Jove and Upwell are not really pirate factions, so we went with 'non-empire' Smile



aye it used to be that way in the market as well but was changed back to pirate. will the market be chaining as well? i can see problems if they are under one name in this but another in the market
Circumstantial Evidence
#50 - 2016-09-28 17:35:47 UTC
Could the market browse list be adapted for this feature? It would save work in the long term, if new ship and category changes were simply "in there" already. The market item browser would have to be extended to support tooltips, extra controls (save fits, 'simulate' button) for each line item.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#51 - 2016-09-28 20:25:34 UTC
In the sea of crappy implementations of 'beta' ideas that CCP have released upon us, this ghost fitting window rises above all else, to be the best idea i have seen so far !

Well done, you all deserve a cold beer (or warm mead, or whatever it is you drink over there)

One gripe I had within a few minutes of playing with it, was that mousing over modules in the browser gives a cost popup window.

This is a fitting window, I use it to fit my ship, please show me relevant information regarding module stats, let me worry about the price somewhere else.

(similar to the way mousing over a skill in the skill training window gives you the skill info instead of the price of the skillbook)
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#52 - 2016-09-28 20:38:04 UTC
A couple of other things,

1. When using the search feature, let it return the results in their relevant categories they show in prior to the serach, rather than all in a jumbled alphabetical list.

2. Some of the longer module names are running off the page (namely factturrets), and there is no way yet to 'stretch' the browser window, hopefully this will see some attention prior to release.
Xynthiar
The Initiative.
#53 - 2016-09-29 14:21:15 UTC  |  Edited by: Xynthiar
I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#54 - 2016-09-29 16:52:43 UTC  |  Edited by: Ralph King-Griffin
Xynthiar wrote:
I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd.

There's a button off to the side of each rack that is exactly thisBlink
Feels odd having it bound like that though, I found myself trying to use the radial on the modules just like you're asking for,

Would be fabulous if we could use the radial on a per module basis.

Again though, this is fantastic work and I'm legitimately exited to get my hands on it on tq.
MechaLynx
#55 - 2016-09-29 18:46:25 UTC
Excellent work on this one guys!

One thing I noticed though was that you can't set a filter for t3c subsystems. Not a big deal, but would be nice if it worked the same as other slots.

Has a few rough edges, such as module fit order determining what charges are shown on the browser tab and a bit too much cpu load when setting a rack to active or overloaded, but I've already reported these on SiSi and I'm not worried about them too much.

Thanks!
Xynthiar
The Initiative.
#56 - 2016-09-29 18:57:40 UTC
Ralph King-Griffin wrote:
Xynthiar wrote:
I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd.

There's a button off to the side of each rack that is exactly thisBlink
Feels odd having it bound like that though, I found myself trying to use the radial on the modules just like you're asking for,

Would be fabulous if we could use the radial on a per module basis.

Again though, this is fantastic work and I'm legitimately exited to get my hands on it on tq.


I didn't even notice that button! However, indeed, I would much rather have it on a per-module basis. I rarely want to offline/deactivating the entire rack of modules.
MechaLynx
#57 - 2016-09-29 19:24:21 UTC
Just remembered: how is everything calculated in a simulated fit when we don't have the skills to fit the modules? I can't fly T3Cs right now, for example, but I can simulate a fit - based on what skills are the properties of the fit calculated?
Lugh Crow-Slave
#58 - 2016-09-30 02:42:07 UTC
it would be nice to be able to have a slider letting us place cap/shields at a certain level and see exactly what our recharge is at that point
Zieras
Project Chimera
#59 - 2016-09-30 18:02:13 UTC
I utterly love the ghost fitting window/system. It's brilliant.

i would very much like for the window to be resize-able though....
Pandora Finder
Angels and Devils
Get Off My Lawn
#60 - 2016-09-30 19:34:58 UTC
First of all, I would like to say I am happy to see this finally come to Eve. As an EFT warrior, I love fitting up ships, and I also love seeing what I can potentially do with those fits. But I have some things that may need to be added/corrected:

- To what it seems, adding ammo/charges to the cargohold seems to be an pain. I like the drag ammo/charge into cargo option, but i wish it asked how much of the ammo/charge I would like to have. ( I noticed the Favorite Tab for charges which is nice )

- Drones are in same way, but I do not like the big rectangle window that shows every drone. Just give me a single line of the drone with the amount of the drones. Ex: " Warrior II x 5 " . I understand the effectiveness of having to select which drone you want, but there is resolve for it if somehow make a "group/active" spot or somesort. Just trying to imagine seeing the list of small drones in a Dominix, Oh the unnecessary window/room.

- Idea from EFT, that is used a ton from myself, able to right click on an fitted module/rig/ect and have an option to "Open Market Group" which automatically bring up modules of the same group like, Ex "Heavy Beam Laser II" You may need to look at all types of the beam lasers to declare which lasers you want because if have ran into an issue of fitting requirements.

- Have the possible effects of adding drugs/implants effecting to your ship, those CPU/PG implants has huge effect in some fits. I think something like a Implant icon or something that drops a window down similar to the cargohold/drone spot on the bottom left of the fitting window. Then have filters for it of somesort of have like which slots remaining or what could fit in "slot 1 or slot 2" would be nice.

- A stat that is added to the defense side of how much DPS that ship is able to tank, possible if want to arrange of which % of type of damage incoming or just omni damage. It's fine how it is, just would like to have the additional information.

- FINALLY, my last recommendation, is to have the option to go Mr. Bad Ass and have all skills maxed out or something similar. I like to see what I could potentially do if I train the skills of what I need to achieve that.

I know this is quite a lot of information to go through but very worth it. This is what I hope we can agree on and hopefully you guys will go through with it!

P.S. I noticed that there is no "Limit" to ship fits. Is this REAL OR ???? the limited ship fittings has been a very disheartening thing, if this is gone away, THANK YOU VERY MUCH! :)