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[Feature] Infantry

Author
Lathael
Liga der aussergewoehnlichen Tattergreise
#1 - 2016-09-24 05:48:27 UTC  |  Edited by: Lathael
Each ship gets a capacity to hold infantry. The capacity varies from ship type, role and race.
For example:
frigate - 5 men.
cruiser - 50 men.
bs - 500 men.

"Ammunition" can be bought as ship service in stations.

New drone and fighter types can carry a certain amount of own soldiers to an enemy ship.
They drop the infantry and return to carry more men until commanded to stop.
Like an inversed mining drone scheme.
If attacker is not careful and sends to many men, he has not enough soldiers left if he is attacked himself with infantry.

If enemy soldiers are present on a ship a fight starts to begin, soldiers are killed on both attackers and defenders side by time.
Chances are better for the side that fields more soldiers at the moment. If a lot of soldiers are dropped the ship can be overrun.

If no defenders are on a ship it is very vulnerable to infantry. Depending on ship size, role et cetera a certain threshold of attackers needs to be present to trigger a bomb. So even if no soldiers are left you cannot trigger a bomb by just sending one soldier.

If threshold is not met, the attackers will slowly die (slain by remaining crew).

If the bomb explodes all remaining attackers on the ship are killed.
Effects of the bomb can be chosen by attacker:
* Deployed in the engine room: Ship cannot warp or prop modules are disabled for a certain amount of time.
* Weapon array. Ship cannot fire (a certain amount of time)
* Command bridge. Ship is blind for some time. No HUD. No targets, no ship status. ^^
* Ship core. Ship gets some damage.

New modules to be better prepared:
* Crew quarters - Increased capacity for infantry.
* Automated defense systems - Overall better performance of defenders and/or increased threshold of attackers needed to trigger bomb.

New drone/fighter types:
* Boarding capsules (destroyed after first deploy)
* Boarding shuttle
* Boarding transporter (can transport more troops)
Lugh Crow-Slave
#2 - 2016-09-24 06:29:16 UTC
oooooh just what i always wanted a BS mechanic full of tedium and doors to exploitation
Lathael
Liga der aussergewoehnlichen Tattergreise
#3 - 2016-09-24 06:35:16 UTC
Lugh Crow-Slave wrote:
oooooh just what i always wanted a BS mechanic full of tedium and doors to exploitation


It is just an example. Capitals will have probably more, I just stopped at bs.
Nevyn Auscent
Broke Sauce
#4 - 2016-09-24 08:37:17 UTC
This is not WH40K, We don't launch boarding actions in space. We have shields that can withstand nuclear warheads every second, we have warp cores that go critical, we have armour that you shoot cars at and self repairs.
You are not magically boarding through that sort of environment.
Lugh Crow-Slave
#5 - 2016-09-24 08:55:30 UTC
Lathael wrote:
Lugh Crow-Slave wrote:
oooooh just what i always wanted a BS mechanic full of tedium and doors to exploitation


It is just an example. Capitals will have probably more, I just stopped at bs.



Roll this is the problem with you ppl referring to BBs as BS' makes it so much harder to call you on your B.S.
Lugh Crow-Slave
#6 - 2016-09-24 09:02:09 UTC
Nevyn Auscent wrote:
This is not WH40K, We don't launch boarding actions in space. We have shields that can withstand nuclear warheads every second, we have warp cores that go critical, we have armour that you shoot cars at and self repairs.
You are not magically boarding through that sort of environment.



lol cars? these ships can take a hit from a missiles the size of the BG plaza building
Zhilia Mann
Tide Way Out Productions
#7 - 2016-09-24 11:06:58 UTC
Good god no.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-09-24 11:37:00 UTC
How does your infantry get through shields, armour and hull that can tank anything from nuclear explosions to being covered with antimatter or artillery shells the size of buildings?

Why should tank be irrelevant in the face of boarding mechanics?
Lathael
Liga der aussergewoehnlichen Tattergreise
#9 - 2016-09-24 11:47:31 UTC
Danika Princip wrote:
How does your infantry get through shields, armour and hull that can tank anything from nuclear explosions to being covered with antimatter or artillery shells the size of buildings?

Why should tank be irrelevant in the face of boarding mechanics?


How can your eware go through all those layers? XD
Lugh Crow-Slave
#10 - 2016-09-24 12:16:44 UTC
Lathael wrote:

How can your eware go through all those layers? XD



...... you're joking right?
Donnachadh
United Allegiance of Undesirables
#11 - 2016-09-24 12:35:55 UTC
This crazy notion of troops that can board a ship comes up from time to time. It was a really bad idea the very first time it was mentioned, it is a really bad idea this time and it will be a really bad idea the next time it comes up.

I have no desire to play an idiotic mini game to try and defend myself against your "troops" while I am trying to defend myself from the direct ship to ship attack. And the thought that CCP may write the code to handle this for us is the stuff of nightmare, hell they cannot even get a simple new ship introduction (T3D's) and you want me to trust them with this? Words allowed on these forums cannot even begin to describe how bad that is.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2016-09-24 12:48:47 UTC
Lathael wrote:
Danika Princip wrote:
How does your infantry get through shields, armour and hull that can tank anything from nuclear explosions to being covered with antimatter or artillery shells the size of buildings?

Why should tank be irrelevant in the face of boarding mechanics?


How can your eware go through all those layers? XD



....it...doesn't? No ewar involves completely bypassing a ship's tank and destroying it without firing a shot, which is what your idea is. Hell, most ewar is just messing with sensors, something real world militaries have been doing since anything more advanced than an eyeball was invented.
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2016-09-24 12:57:15 UTC
In most fights a ship lasts mere seconds after being targeted. Boarding is too complicated and too slow compared to simply shooting ships to pieces.

This is also why boarding is rarely practical during a fight in the real world. It's more something done covertly or by pirates against non-combat ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2016-09-24 14:02:57 UTC
Except it would be impossible to overtake Amarrian ships, as I bet the slav... eh... crew would be promised a whole second meal if they fight courageously.
Lathael
Liga der aussergewoehnlichen Tattergreise
#15 - 2016-09-25 05:03:16 UTC
Celthric Kanerian wrote:
Except it would be impossible to overtake Amarrian ships, as I bet the slav... eh... crew would be promised a whole second meal if they fight courageously.


Haha that is a point Big smile
Donnachadh
United Allegiance of Undesirables
#16 - 2016-09-25 13:42:24 UTC
Danika Princip wrote:
something real world militaries have been doing since anything more advanced than an eyeball was invented.

What do you mean since anything more advanced than the eyeball. They have been using deception since the dawn of hostilities between people, so yes that includes they eyes. Perhaps one of the best large scale examples of this was Operation Fortitude leading up to the invasion of Normandy on D-Day. Even the Romans used dummies as diversions to try and fool those who were attacking, or those they were about to attack.
Elenahina
Federal Navy Academy
Gallente Federation
#17 - 2016-09-25 14:59:32 UTC
Oh my god,m there are enemy troops in the ships.
And the capsuleer releases the acidic neurotoxin into the crew life support system. Crew are, after all, expendable. Much like ammunition.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Serendipity Lost
Repo Industries
#18 - 2016-09-26 11:51:47 UTC
This is an awesome idea. It would give elite end game players something to do while TIDI slowly ticks on. We could primary one super and board and swipe another. Once the super (any ship for that matter) is over run - it's reasonable that soldiers can't pilot it, so planting charges and scuttling it is the only reasonable course of action.

I would think a single smartbomb would be highly effective against boarding parties in close range.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#19 - 2016-09-26 12:11:30 UTC  |  Edited by: Nana Skalski
I would like to point out that you could board ships and take over them in few notable Star Trek simulator games. You could do a lot by utilizing boarding parties, but what was different it was slower combat than in EVE.

So actually boarding parties would have to be designed In EVE when there is a lot of time to board and take over something. Like with structures.

I think it would have to be tied with EVE NOVA and would have to be only initialized from the EVE by putting up a match on Nova server. The outcome of a match would be only to capture structure. Something what is not for now in EVE, so actually some new stuff.
Cade Windstalker
#20 - 2016-09-26 13:31:12 UTC
Lets see, problems with this in brief...


  • Lore: How the heck do the boarders get through the shields and armor and onto the ship, and if I can get infantry on board why can't I just stuff a nuke inside someone's hull and call it a day?
  • What does this actually add to the game in terms of meaningful gameplay? So far this looks like a cargo/money check on the ship, basically adding another health bar but one you have to spend money and cargo space to maintain.
  • In what way is this remotely a balanced mechanic? You're basically saying either you take up some amount of fairly limited cargo space with these infantry units or you're extremely vulnerable to getting screwed over.


This strikes me as another "this sounds cool/cinematic" idea with no real consideration given to gameplay and then a bunch of mechanics/gameplay effects tacked on to justify the original idea.
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