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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Daylan Vokan
Hedion University
Amarr Empire
#1141 - 2016-09-03 07:17:25 UTC
Aehren Armitage wrote:
I feel the biggest issue here is gonna be, as stated, new players encountering a paywall as soon as they try out PvP and realize they've been wrecked by modules they can't use unless they pay. They will scream P2W from every rooftop, and Eve's reputation will plummet. If they're gonna do free to play (they are, don't get your little head confused with terminology like "alpha", and see it for what it is), they have to do it right- and if they do, it could be a COLOSSAL boon for the game, surpassing anything we've seen before.


"But Aehren, you gorgeous minx, how would CCP go about this F2P utopia of which you speak?"


Simple, darling.


(Numbers below are PLACEHOLDERS and ELASTIC. And calm your inevitably tumultuous ****, and read all the below before quoting a single line with criticism- a lot of these rely on the entire framework to work.)



1. No multiple accounts for Alphas. At all. No Alpha + Alpha, no Alpha + Omega. None. Only permittable (active) multiple accounts are Omega + Omega. Introduce a returning player mechanic that grants a free week as an omega for returning accounts that have been unsubbed for more than X months.

2. Remove limitations on skill training. Alpha accounts train whatever the hell they want, just like we do now, with one exception.

3. Alpha Skillpoint acquisition speed exponentially decreases as total SP goes up. These numbers can be whatever, but let's say 80% speed at less than 5m, 60% from 5-10m, 40% at 10-20m (or 10m+). Alternatively, set it to a flat 50% training speed (but his might make training seem excessively long for new players, hence the above).

4. Alpha accounts have considerably increased jump clone timers.

5. Alpha accounts cannot train into or use capitals.

6. No skill extraction on Alpha accounts. Omega accounts can only use extractors after being subbed for a consecutive 3 (4? 10?) months.


******* BAM. Results?

- New players don't hit a paywall until they're considering training into capitals, by which point they're invested into the game enough to not see it as P2W as they understand the differences between cap and subcap combat.

- New players don't feel like it's P2W, as they can train into whatever that guy was using to kill them, without paying.

- New players have a real incentive to sub, as it doubles training speed. Older players have an incentive to stay subbed, as they can't use caps OR ALTS without (just like now).

- Older players can't abuse this at all. They want a cyno alt? PI alts? Skill farm alts? Sub it, like you do now. Nothing changes for us.

-Newer players wanting alts will have to sub. If you like the game enough to go to the effort of juggling multiple accounts for an edge, you can pay for it. No dramas.

There's one issue I can see with this (and doubtlessly a few I can't); vets with perfect skills who don't care for alts and only stick around for subcap combat. CCP would lose those subs, as they probably wouldn't find jump clone timers that important in general to pay for. If some of you have ideas for a limitation that would incentivize these people subbing (but not force it), that would be great. That being said, I'd think the amount of fresh blood and subs coming in would make up for the loss in that area.

So your proposing that 70% of the client base may as well unsub as they could be happy with there current position in game and arnt interested or have a cap pilot theyre willing to pay for as an alt. You start a new character as omega get it to where i needs to be rapidly gain any passive income and combat / scanning skills it needs and and then drop to alpha so its then free

Is that what your trying to say here.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#1142 - 2016-09-03 08:37:41 UTC  |  Edited by: Akrasjel Lanate
Alpha - redesign of the existing trial and making it an unlimited one

Omega - normal subscription

CEO of Lanate Industries

Citizen of Solitude

Rendering
Doomheim
#1143 - 2016-09-03 10:24:18 UTC
FireFrost wrote:
(which no one that works can do running lvl 4s and would seriously cut into family time even running incursions )


Anecdotal evidence of people from HORDE, BRAVE, etc. all indicate that, yes you can afford a PLEX playing EVE and having a real time job. In fact, exploration (for example) is pretty easy to do to earn the ISK you need to buy a PLEX and has been for over a year and a half.
Aehren Armitage
#1144 - 2016-09-03 10:38:38 UTC  |  Edited by: Aehren Armitage
Daylan Vokan wrote:

So your proposing that 70% of the client base may as well unsub as they could be happy with there current position in game and arnt interested or have a cap pilot theyre willing to pay for as an alt. You start a new character as omega get it to where i needs to be rapidly gain any passive income and combat / scanning skills it needs and and then drop to alpha so its then free

Is that what your trying to say here.


Well, you can't have an alt unless all related accounts are subbed. No-one could have an alpha subcap account and an alt cap account. With the proposed system, alpha accounts would be solely the domain of new players.

But you're right, and there may be too many pilots happy to sit on 30-50m SP with what might as well be no further training, so there could/should be more limitations.



Carniflex wrote:

In my opinion this sounds quite reasonable, however, I do think that there should be a ship size restriction to some degree under capitals as well at least. Giving the free players battleships and T2 ships and most importantly - mining barges could be quite disruptive to the economy. Predominantly for PvE reasons - it would make it viable for Alphas to run incursions with shiny BS groups which I believe would go a bit too far up the pole to be reasonable for a free account.

No T2 and up to cruiser size would be what I would consider good balance, as is proposed in the original devblog.

While at first glance the suggestion to have exponentially decaying skill training rate as a function of total SP seems pretty good the problem would be industry related skills, as these can be had at relatively good levels at fairly low sp amount and industry scales damn good with the number of accounts one can throw at it. combined with some form of skill list restriction for Alphas it would be pretty reasonable idea. Say, starting at full speed at 400k SP and more or less linearly decaying to 50% speed at about 10 mil SP or so.



I like the SP acquisition throttle idea, but I can't really get behind the ship locks.

The goal of my rough proposal was to have the F2P (alpha) experience not be locked behind a paywall in terms of combat. If there are locks on T2 ships, modules, etc., Eve will very quickly become known as the most P2W game outside of Korea. Its reputation will instantly go down the shitter.

The issue remains, though, that the limitations I cooked up aren't quite enough for pilots happy to remain in subcaps with highly reduced training. So, ideas:

Alphas cannot:

- Anchor. Anything.
- Use jump clones
- Use Polarized weapons (a bit iffy on this one, but they're so rarely used I don't see alphas dying to them enough (at all) for it to become seen as P2W)
- Use skill injectors, as well as extractors

Could also play with the idea of market limitations, such as only being able to buy X things per day (or just have X transactions per day, of any amount, so as to not screw over miners/industrialist alphas).

The idea is to get Alpha players to think "Aw ****, I really wish I were subbed right now" at least once per session, without tying that feeling to DPS or EHP, or locking an activity out completely. Make the Alpha experience fun, broad, but with several clear inconveniences.

Our lives are not our own.

From womb to tomb, we are bound to others, past and present.

And by each crime, and every kindness, we birth our future.

Carniflex
StarHunt
Mordus Angels
#1145 - 2016-09-03 12:07:50 UTC
I can understand the argument that ship classes should not be locked being a paywall. Normal and in general what is considered "fair" free-to-play is when there is in essence no limit on free accounts in regards of combat effectiveness but instead there is grind and/or slower resource/experience accumulation for free guys. However, that notation has risen predominantly from free to play shooters with unlocks. EVE is far more complex entity and I'm afraid that taking such approach would be far too disruptive for the EVE economy. Various aspects in that regard have been quite heavily discussed in this thread and elsewhere already so I'm not gonna dig up them again in this post.

PVP wise I honestly would not see problem in-game balance wise if free-to-play dudes would have no ship locks at all, including super-capitals, T3's, etc. There would be a question ofc if then anyone would sub at all but I am quite confident many would. I am still happy as clam, for example, about removal of medical clones to the point I did another 1 year sub over it on my main account. Even though I undock rarely nowadays and "play" EVE more like a chat channel with subscription.

As it stands, though, it is immense change in EVE. Because everything is interconnected I really really believe that a reasonable approach would be being somewhat caoutious. Limiting industry availability quite significantly at first and rolling this thing out at first with only access to T1 frigates (but with access to T2 modules and no level caps on relevant skills for combat fits). Combined with slower skill training, slower resource accumulation and exclusion of specific modules like cloaks and cynos it would give time to monitor to impact of such a huge change and add further ship classes as deemed safe enough.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Velores Prokhozai
Sad Frog Space Fighters
#1146 - 2016-09-03 12:22:06 UTC
Carniflex wrote:
"fair" free-to-play


But we are not going free2play didn't you get it yet?
EVE remains sub based game, just now we have ability to look at it, try, taste as long as you want without sub. To try - dosen't mean you have all content. Okay?
beakerax
Pator Tech School
#1147 - 2016-09-03 12:51:13 UTC
Teckos Pech wrote:
There is nothing stopping this now, if I understand your suggestion. Such a system would be an inverse of the SRP programs many corporations/alliances already have.
For sure, but handling the payouts would be :effort:
Egsise
Science and Trade Institute
Caldari State
#1148 - 2016-09-03 13:28:36 UTC  |  Edited by: Egsise
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?
Daylan Vokan
Hedion University
Amarr Empire
#1149 - 2016-09-03 13:56:25 UTC
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.
Carniflex
StarHunt
Mordus Angels
#1150 - 2016-09-03 14:05:30 UTC
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?



Vast majority of people do not know that. Plus if everyone would be doing that the market would sort of collapse to the point one would still add some extra to the pot.

There is other, more reliable (i.e., market independent, other than the PLEX price itself ofc), more grindy options where additional account(s) can pay for themselves PLEX price + little extra. Mining and additional wingmans in missionrunning/null anoms/incursions, for example. The grindy options ofc require a certain amount of playtime per week/month.

Alphas are different in this regard that they are aimed more at "causal" types who either do not have the knowledge to play-for-free the current EVE or do not have enough playtime or start-up funds to do that.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Carniflex
StarHunt
Mordus Angels
#1151 - 2016-09-03 14:21:26 UTC
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.



I actually have a fair number of sub 5 mil SP very specialized alts. Most of them are old R&D alts (datacores) + blops cyno + point. They cant shoot their way out of the wet paper bag ofc, but by spezializing very narrowly at certain things 5 mil can go pretty far.

About 1 mil SP for Science (10 lab slots + R&D cores related skill)
About 1.5 mil SP Navigation (Cyno 5 bulk of it)
About 2 mil in Spaceship command (Cov Ops frig and few utrility things)
Random other skills + Cloaking 4 the rest.
Add in approx 1 mil SP in Production for 10 slots there as well.
Add in approx 1 mil in Neural Enchantment for cybernetics 5 and some jump clones

You have now 7 mil SP char (4.5 mil if you drop blops cynos) with 10x R&D and 10 production slots, able to plug in Cybernetics 5 implants which could be used for a day as blops hunter or your local AFK cloaker who can actually bring in the hammer in-addition to smacking in local.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Daylan Vokan
Hedion University
Amarr Empire
#1152 - 2016-09-03 14:28:19 UTC
Carniflex wrote:
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.



I actually have a fair number of sub 5 mil SP very specialized alts. Most of them are old R&D alts (datacores) + blops cyno + point. They cant shoot their way out of the wet paper bag ofc, but by spezializing very narrowly at certain things 5 mil can go pretty far.

About 1 mil SP for Science (10 lab slots + R&D cores related skill)
About 1.5 mil SP Navigation (Cyno 5 bulk of it)
About 2 mil in Spaceship command (Cov Ops frig and few utrility things)
Random other skills + Cloaking 4 the rest.
Add in approx 1 mil SP in Production for 10 slots there as well.
Add in approx 1 mil in Neural Enchantment for cybernetics 5 and some jump clones

You have now 7 mil SP char (4.5 mil if you drop blops cynos) with 10x R&D and 10 production slots, able to plug in Cybernetics 5 implants which could be used for a day as blops hunter or your local AFK cloaker who can actually bring in the hammer in-addition to smacking in local.

i agree as i said, If you train as a subs account now or an omega in november you get to choose your retained skillset meaning you can have a viable alt for a specific purpose. If you use an Alpha to farm from after reaching its max free skillpoint status you cannot harvest the base skills it achieved only those trained after it became an omega making it a fairly random skillset.
Egsise
Science and Trade Institute
Caldari State
#1153 - 2016-09-03 14:30:08 UTC
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.


Did you mean that a player with lets say 20mil sp who returns benefits more playing free with alpha clone and T1 ships, rather than using the full 20mil sp skills and selling skills he trains during the month he is in omega clone to buy plex to keep that character in omega state?

So can you explain what did you just say because I'm not sure if I understood you.
Daylan Vokan
Hedion University
Amarr Empire
#1154 - 2016-09-03 14:38:24 UTC
Egsise wrote:
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.


Did you mean that a player with lets say 20mil sp who returns benefits more playing free with alpha clone and T1 ships, rather than using the full 20mil sp skills and selling skills he trains during the month he is in omega clone to buy plex to keep that character in omega state?

So can you explain what did you just say because I'm not sure if I understood you.

No, i was using your anyone with over "5.5m skillpoints" meaning that its never going to accrue anymore skillpoints than the bare minimum allowed for extraction purposes. Obviously if someone is happy at a certain level and feels they no longer need there monthly earned skillpoints they could freely harvest away playing free but being static in progression.
Egsise
Science and Trade Institute
Caldari State
#1155 - 2016-09-03 14:44:57 UTC
Daylan Vokan wrote:
Egsise wrote:
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.


Did you mean that a player with lets say 20mil sp who returns benefits more playing free with alpha clone and T1 ships, rather than using the full 20mil sp skills and selling skills he trains during the month he is in omega clone to buy plex to keep that character in omega state?

So can you explain what did you just say because I'm not sure if I understood you.

No, i was using your anyone with over "5.5m skillpoints" meaning that its never going to accrue anymore skillpoints than the bare minimum allowed for extraction purposes. Obviously if someone is happy at a certain level and feels they no longer need there monthly earned skillpoints they could freely harvest away playing free but being static in progression.


YES, compared to alpha clone that is also limited to 5mil sp but with no T2 skills.

Returning player who has good skills doesn't need the alpha clone as he can just sell his skills to play on what level he is at that point.

So what CCP suggests is that they introduce a new F2P feature that is already in use because of the skill extractors and plex.

trololololol
Daylan Vokan
Hedion University
Amarr Empire
#1156 - 2016-09-03 14:58:55 UTC
Egsise wrote:
Daylan Vokan wrote:
Egsise wrote:
Daylan Vokan wrote:
Egsise wrote:
Skill extracting and selling the sp easily makes enough in a month to buy a plex so Eve is F2P.

Why would anyone over 5,5 mil sp would settle to play free with alpha clone and reduced skills when he can play for free and without any ship or module restrictions just by selling his sp and buying a plex with it?
(you sell the skills what you get in a month so you don't lose any skills, it's just skill harvesting)

CCP have you really thought this through?

Have you, the alpha needs to be made an omega before any extraction is possible, the max amount per month is 3 plus a good head start for the next extraction but that is with +5's installed. So your looking @ 1bill plus and rising again for a plex then the cost of your 3 extractors 210m to 250m all coming out of a max profit of 1.95 bill a month and a toon that is relatively dead in the water as anything you train on it past its base 5 mill are being harvested every 500k. Its good as a side line but not much use unless its trained from an omega grade from the start or its skill set will be pre determinded.


Did you mean that a player with lets say 20mil sp who returns benefits more playing free with alpha clone and T1 ships, rather than using the full 20mil sp skills and selling skills he trains during the month he is in omega clone to buy plex to keep that character in omega state?

So can you explain what did you just say because I'm not sure if I understood you.

No, i was using your anyone with over "5.5m skillpoints" meaning that its never going to accrue anymore skillpoints than the bare minimum allowed for extraction purposes. Obviously if someone is happy at a certain level and feels they no longer need there monthly earned skillpoints they could freely harvest away playing free but being static in progression.


YES, compared to alpha clone that is also limited to 5mil sp but with no T2 skills.

Returning player who has good skills doesn't need the alpha clone as he can just sell his skills to play on what level he is at that point.

So what CCP suggests is that they introduce a new F2P feature that is already in use because of the skill extractors and plex.

trololololol

What point are you trying to make though, the returning 20m skill point player didn't just materialise though, He has invested a sub in the character in the past, just because he is utilising his assets (skillpoints) now to fund his game time but at the cost of no advancement. Also now he would have to sub to gain access to the character or already have a plex to reinstate it but when clone states arrives in November there will be no expired accounts.
Aehren Armitage
#1157 - 2016-09-03 15:06:18 UTC  |  Edited by: Aehren Armitage
Carniflex wrote:
I can understand the argument that ship classes should not be locked being a paywall. Normal and in general what is considered "fair" free-to-play is when there is in essence no limit on free accounts in regards of combat effectiveness but instead there is grind and/or slower resource/experience accumulation for free guys. However, that notation has risen predominantly from free to play shooters with unlocks. EVE is far more complex entity and I'm afraid that taking such approach would be far too disruptive for the EVE economy. Various aspects in that regard have been quite heavily discussed in this thread and elsewhere already so I'm not gonna dig up them again in this post.



I've read through the arguments regarding the economy too, and also read their counters.

They're all built on the presupposition that alpha accounts will be accessible by everyone, including currently subscribed players. The entire basis of my suggestion hinges on the premise that alpha accounts would only be available to eve virgins. The economy would be disrupted only insofar as any new industrialist (with a skill training penalty!) would disrupt it; NOT if x% of the currently subscribed playerbase made an industry alt.


Carniflex wrote:
As it stands, though, it is immense change in EVE. Because everything is interconnected I really really believe that a reasonable approach would be being somewhat caoutious. Limiting industry availability quite significantly at first and rolling this thing out at first with only access to T1 frigates (but with access to T2 modules and no level caps on relevant skills for combat fits). Combined with slower skill training, slower resource accumulation and exclusion of specific modules like cloaks and cynos it would give time to monitor to impact of such a huge change and add further ship classes as deemed safe enough.



With this I agree (in the interests of transparency, I would personally prefer eve stay sub-only to be honest, as I love the business model). But it brings us back to the issue of how this is being marketed. With their current iteration of this change, CCP should have called it "Endless Trial" or an equivalent, to make the parameters of this play option clear. They didn't. They didn't curb the "free to play" journalism that's erupted all over the internet either. Whatever they want to call it now, Eve is going free to play in one form or another, and the currently planned iteration is truly repulsive and will dump on Eve's reputation.

I think anyone with even a tiny amount of foresight can see why they didn't go with "endless trial"- this is only the beginning of clone states. There will be others added (beta, gamma, delta, epsilon)- and perhaps one of those additions will be similar to what I've been talking about. Maybe not. Maybe you'll be able to double-plex and train at 2x the rate.

Our lives are not our own.

From womb to tomb, we are bound to others, past and present.

And by each crime, and every kindness, we birth our future.

Egsise
Science and Trade Institute
Caldari State
#1158 - 2016-09-03 15:08:23 UTC  |  Edited by: Egsise
That 20mil sp character is free to play right now(no pve, no grinding, no need to make any isk)
Alpha clone is free to play but limited to 5mil sp and T1.

Think about it which is more fun to play.
Daylan Vokan
Hedion University
Amarr Empire
#1159 - 2016-09-03 15:17:45 UTC  |  Edited by: Daylan Vokan
Egsise wrote:
That 20mil sp character is free to play right now(no pve, no grinding, no need to make any isk)
Alpha clone is free to play but limited to 5mil sp and T1.

Think about it which is more fun to play.

That Alpha is completely free, cost the owner nothing at all, If the alpha changed to omega trained the extact same skills as your 20 mill toon then did the same and started recycling, his will of been even cheaper to create as he get 5 mill free.

Just because you have it now means what exactly, everyone starts from scratch unless you plexed your toon from the bazaar, which guess what, you can do the exact same thing now too and have a 20m toon.

At the end of the day you trained your 20 mill from scratch, they only have to train from 5 to 20 but if you find it amusing so be it.
Edit:

If you think about it too what you actually put is wrong it should be :

That 20mil sp character is free to play right now(no pve, no grinding, no need to make any isk)
Your trial is 1m skill points and limited to well not alot and 14 to 21 days playtime

Come november

Your Alpha clone in freeplay mode has 5mill sp T1 and never expires

Still seems a far better deal to what you currently get Smile
Servjen
Giant Industrials
Center for Digital Chemistry
#1160 - 2016-09-03 15:43:02 UTC
At the moment there is an promotion running where you get rewarded when you get a friend to play eve.
How does the new clone states, alpha in particular, impact this?

This is where I put my signature, right?