These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Zozoll Neblyn
Aliastra
Gallente Federation
#1041 - 2016-09-02 04:50:14 UTC  |  Edited by: Zozoll Neblyn
Roenok Baalnorn wrote:
Zozoll Neblyn wrote:

You can train frigate skills, sure. But you can only train a few skills to level 5. So a frigate flying alpha is always less powerful than a well trained omega on the same ship.


Try 20 people with assault rifles against a thousand with bows and arrows... tell me how that works out for ya.



In Eve online?

Are we talking one or a few players spamming alts? Can we assume they won't break Eula by attempting to automate anything?

If you're towing a fleet of multibox Vexors behind you, then all it takes is one guy in an Oracle with long range lasers parked outside their drone range to make that get messy.


If it's a mining fleet, that will be exceptionally fun to blow up.

You don't try to wipe out the whole fleet, just kill a few, and then get out before they can coordinate.
Lathael
Liga der aussergewoehnlichen Tattergreise
#1042 - 2016-09-02 05:19:36 UTC
Hi,

here my feedback:

I assume that multiple character training will decline because you can have a free training queue on a fresh account for free.
That may not be the case if those alpha clones do not get skill points (or not many) for mining, PI, trading.
=> Maybe less income from multiple training for CCP.

People like me that like to gain fast skill points on their main character can do this with this change and enjoy PVP with an alternative character. We can enjoy battles without risking expensive attribute implants.
=> More activity in PVP from players that do not want to invest money in multiple training and have expensive implants or like high skill point gain.

I know many people that would like to join eve here and there, but are not willing to pay for a month. You get brand new games for that money out there. I see here a very big plus. And PLEX farming and be exhausting and need some time that some people are not willed to invest in a game.
=> Casual gamers will join us from time to time. More activity from that faction.
=> Same for beginners.

In my opinion this step is brave and good move of CCP and they get an epic clap from my side!
Crack Spawn
Doomheim
#1043 - 2016-09-02 05:36:44 UTC
Lathael wrote:
Hi,

get an epic clap from my side!


Does one need to buy you dinner to get clap ? Shocked
May'n Nome
Center for Advanced Studies
Gallente Federation
#1044 - 2016-09-02 06:03:20 UTC
CCP, here is some more feedback I just thought of tonight. The Wardec system either needs a complete overhaul or dumped entirely as well for the November Release or Alpha Clones.

I remember very well how hard it could be to do stuff in Hisec with pilots from PIRAT and CD sometimes coming around looking for kills or gatecamping common movement routes. The way the system is now allows these entities to pretty much get away with ganking without the risk of CONCORD. Most of them sit on Trade Hubs anyways and rarely venture beyond these areas.

I doubt this was the intent of the Wardec system to allow a perma-wardec on various corps and alliances just because someone wants to circumvent CONCORD to shoot targets that can not shoot back and otherwise can not defend themselves. Risk is part of the game but the Hi-sec Wardeccers should have a fair share in that risk themselves. Right now, they really do not as they are very risk averse and do not like losing their ships.


Now moving on to the reason why this connects to the launch of the Clone States Feature....

Now imagine all these new Alpha Clones getting in, joining various corps...and then comes the Wardecs. Now they can't move around Hisec without someone getting to blow them up and they are powerless against the bling ships + fits some of these groups fly to do what they do.

I do not think the above will go over well with the new players as they join up and fan out into New Eden, expecting Hi-Sec to be a safe haven and finding that people can pay ISK to circumvent CONCORD.

Now what can be done to fix this?

Well if scrapping the system is out...why not make waging more than 5 or 10 Wardecs cost standings and security across the board not just for every Wardec after the initial 5 or 10 but also tie it to length of time the War goes on. Every week after that first initial week should cost standings...maybe in the -0.1 to -0.5 Range.

We can also make the costs of waging a Wardec past the first week increase in cost for each week after. So 500k per person one week potentially becomes 1 million ISK per person next week and the third week it shoots up to 2 million before week four sees it at 4 million per person...and so on but hopefully you get the idea. Sooner or later, they run out of cash flow to sustain their wars as it just becomes too expensive to do what they do.

To prevent them from just being able to have just enough to meet the upper limit...set no upper limit. They sooner or later lose money or have to stop and wait to recover their funding to do so. I doubt they get enough ISK to cover the 70-120 Wardecs the wage. Even that is hitting into stupendous amounts of money that at a certain point they can not sustain.

So basically if you can't get them to risk their ships...make them risk their security status and wallets instead.

"Threefold is the time's pace: the future comes not in haste, the present is gone arrow fast, eternally still remains the past."

Malcanis
Vanishing Point.
The Initiative.
#1045 - 2016-09-02 07:07:43 UTC
Toobo wrote:
You know what all these Alpha toons are gonna call Omega toons?

Pay to win!

When all these Alpha toons see current players (Soon to be Omega pilots) flying and using things they can't on a free account, and stomping all over them everywhere, they will not think EVE is F2P game, they will see itnas Pay To Win game.

So ironically, EVE will become pay to win by allowing F2P lol.



People have been calling multiple accounts "pay to win" since I started EVE in 2006.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Raphendyr Nardieu
Avanto
Hole Control
#1046 - 2016-09-02 07:11:47 UTC
Some feedback on industry side from talking about it with my friend who does way more industry than me.

We noticed that Alpha state clones can manufacture pretty much any T1 item. Including many capital modules or rigs (unless I missed something). Well at least they can construct battleships. If one wouldn't like them to be able to do that, I think limiting Alpha Industry to 3 and requiring industry 4 for BC and BS sized ships and modules and Industry 5 for capital stuff. Bad thing with this aproach is that it limits what Alpha could build.

Also we thougt that running 4 industry jobs might be too interesting for Omega players to create multiple Alpha alts so they get more industry lines for high volume T1 production (e.g. with those battleships or capital rigs..).. Presuming Alphas could learn only Mass Production 1 would limit the number of lines to 2 and thus would be too much overhead for Omega to use those (instead of Omega alts). Bad things with this is that generic Alpha player would probably feel really limited by the Mass Production skill.

Third idea is that we could reintroduce skill to effect material efficiency and limit that skill on Alpha characters. Thus removing change from Alphas to be as effecient as Omegas. Thus any Omega industrialist with max efficiency would probably use Omega alts.

None of above ideas are really nice and all have annoying side effects, but as it stands now Alphas industry skills might be too good to be leveraged by Omega pilots as extended industry lines. Our concerns of course might be non valid, but I still though I should log them down for CCP to read.
Carniflex
StarHunt
Mordus Angels
#1047 - 2016-09-02 07:18:54 UTC
May'n Nome wrote:

I doubt this was the intent of the Wardec system to allow a perma-wardec on various corps and alliances just because someone wants to circumvent CONCORD to shoot targets that can not shoot back and otherwise can not defend themselves. Risk is part of the game but the Hi-sec Wardeccers should have a fair share in that risk themselves. Right now, they really do not as they are very risk averse and do not like losing their ships.


While I do agree that wardec system is in need of the overhaul somehow I do not believe having Alphas around could be used as justification for that.

As it stands currently the usual trade-hub campers target predominantly sufficiently large null sec alliances. But they only get noobs or clueless that way because anyone with couple of braincells to rub togehter has NPC cor hauler alt in one of the spare slots in these entities or uses the in-alliance logistics backbone for their couriers. So it is pretty much at best mild inconvionience for null sec entities that all of them are more or less with permanent wardec from some entity or another.

Wardecs can be a lot more frustrating for hi-sec industrial entities probably but putting on their big boy pants and going to null solves that part as well. Null sec is actually safer for the average miner than hi-sec or god forbid, low sec. It's just that logistics is harder, it's not a solo things etc etc. But that is not any different to Alphas than it is to Omegas.

Similarly as Alphas will be free and have Industrial 1 they can be used for hauling stuff around (for the joy of all suicide gankers ofc).

I'll add that as Alphas cant use T2 ships nor Links they are no additional threat as far as the empire wardeccing scene goes.

Anyone can shoot back btw and defend themselves. Problem with empire tradehub campers, however, is the neutral logistics, offgrid neutral links, neutral eyes, etc etc etc. So the effort to get one of them in their shiny ship and shiny clone is a bit too much to bother with. They do bail the second they get the feeling that things might not go in their favor - they are not in it for fair fights.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Carniflex
StarHunt
Mordus Angels
#1048 - 2016-09-02 07:20:07 UTC
Malcanis wrote:


People have been calling multiple accounts "pay to win" since I started EVE in 2006.



EVE is just an MMO with 30 eur/month fee if one wants to get the full EVE experience (which starts at 2 accounts).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Teckos Pech
Hogyoku
Goonswarm Federation
#1049 - 2016-09-02 07:22:32 UTC
Toobo wrote:
You know what all these Alpha toons are gonna call Omega toons?

Pay to win!

When all these Alpha toons see current players (Soon to be Omega pilots) flying and using things they can't on a free account, and stomping all over them everywhere, they will not think EVE is F2P game, they will see itnas Pay To Win game.

So ironically, EVE will become pay to win by allowing F2P lol.


So let me get this staright.....

CCP gives players a way to play an unlimited trial account for no RL money. But because years ago I decided to pay for a sub and train my characters I'm....cheating?

Of course, CCP has given these guys a way to catch up to me instantly, yes it means opening up one's wallet. Seems only fair given that I have spent quite a bit of RL money to get where I am, requiring a new player to "instantly" catch to cost RL money....my God what a crazy idea.

How about you grow up and learn how things work both in game and in RL?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dominique Vasilkovsky
#1050 - 2016-09-02 07:24:55 UTC
Jenn aSide wrote:

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.


Bringing new players in the game will refresh everything, but it has to be made successfully. I saw some games go down after wrong updates.
CCP wants to introduce a change and Omega clones = win in every cases because you're so free with them. It's not pay to win. The alpha clones are just the candy to attract new players. Big smile
Teckos Pech
Hogyoku
Goonswarm Federation
#1051 - 2016-09-02 07:27:58 UTC
Dominique Vasilkovsky wrote:
Jenn aSide wrote:

Think long and hard on this one CCP, you actually can mess up a lot if you don't do this one right.


Bringing new players in the game will refresh everything, but it has to be made successfully. I saw some games go down after wrong updates.
CCP wants to introduce a change and Omega clones = win in every cases because you're so free with them. It's not pay to win. The alpha clones are just the candy to attract new players. Big smile


Yeah, because my main has over 137 million SP I always win. Always. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#1052 - 2016-09-02 07:31:13 UTC
Carniflex wrote:
Malcanis wrote:


People have been calling multiple accounts "pay to win" since I started EVE in 2006.



EVE is just an MMO with 30 eur/month fee if one wants to get the full EVE experience (which starts at 2 accounts).


This is the important point, you can only really play Eve effectively with two accounts, I either play with two accounts or de-sub and I am not into grinding for plex either. That is perhaps something that CCP needs to look into on top of this suggestion, I have raised this issue a number of times on the forums and suggested a number of different ways to do this, because CCP may need to control who has Alpha accounts perhaps looking into this aspect too would be a good idea.

I can tell CCP that were I able to run two characters under one sub I would not be de-subbing, I can also point out that from November when these Alpha accounts are available, I will log back on to chat to people, but I have no intention of undocking in any of my mains.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

NImbex Diprivan
Annoying Neighbours
#1053 - 2016-09-02 07:32:42 UTC  |  Edited by: NImbex Diprivan
It is obvious the money is the reason (which is absolutely all right, to say this clearly!). And the category of the problem is “how to have the cookie and to eat this cookie at the same time”...

Either the market demanding F2P solutions will blow us out due to our P2P current business model or we convert to F2P.
If we convert to F2P just like this, we need the source of money what means micro-transactions as a mandatory solution (damn... Incarnage...)

Let’s do something tricky...

So the plan is:
1. Encourage more people to try this “F2P” game,
2. Convince “the community” that more players (Alphas) means more content, just to justify the change,
3. Convince the newcomers that “the full EVE experience” is available on subscribed accounts (Omega) only and this is worth every penny,
4. Make them convert to subscribers,
5. Bring more ISK on CCP’s corporate wallet.

Comments:
At 1. This could be easy...
At 2. This is not so easy... (read this thread to see why)
At 3. This could be easy, but this means P2W from the newcomer’s point of view!
(More skills = more options of gameplay available, faster skilling etc. Just for a modest price of 15$ monthly)
At 4. Wow! This is not even P2W!!! This is P2BACOAF (be able to compete with Omegas in any field)
(Ofc one can argue... there are many arguments why “10 Alphas in a fleet concept” is superior to a single Omega. But Omega has also got friends...)

Hang on! We know this! It works in this manner at the moment!!!

Ad 5. Let’s be honest: there is no change but a sticker F2P, indeed. There is only some mess that can bring fatal consequences... remember 2011...

I will quote Bishop: “I may be synthetic, but I'm not stupid”
Neither the newcomers nor the current subscribers are...
So in terms of the corporate wallet... I’ve serious doubts... But... nice attempt anyways.
Dominique Vasilkovsky
#1054 - 2016-09-02 07:36:11 UTC
Teckos Pech wrote:

Yeah, because my main has over 137 million SP I always win. Always. Roll


With a character stacked to 5 million SP you do not have the pleasure to see your skills grow and your character evolve. So yes, Omega clone is better. Perhaps in pvp, alpha clones can fight Omega and win.
Dracvlad
Taishi Combine
Astral Alliance
#1055 - 2016-09-02 07:39:29 UTC
Dominique Vasilkovsky wrote:
Teckos Pech wrote:

Yeah, because my main has over 137 million SP I always win. Always. Roll


With a character stacked to 5 million SP you do not have the pleasure to see your skills grow and your character evolve. So yes, Omega clone is better. Perhaps in pvp, alpha clones can fight Omega and win.


It is because he is not a very good player, just look at his Proteus loss and you will understand... Lol

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Peter Ska
True Faces Hungary
Goonswarm Federation
#1056 - 2016-09-02 07:52:57 UTC
I couldn't read comments, sorry! (nah, not sorry at all)

Basically alpha clone will be the new trial acc, but instead time limit, it has strict skill limits.
Q: Do you remove trial acc and buddy invite?

Multiple logins.
Q: Do you plan to limit alpha state login like trial?
My opinion is, you should. Limitless access to alpha clones make it a free addition to omega pilots one-man armies, with assisted drones, throwaway ganking squads, scam&stationtrade, FW farming, etc.
Still there would be abuses via proxy servers, like it's not impossible to login a trial with a subscribed acc (not used cuz not much sense) but if it's bannable act for the omega clone, it wouldn't be a widely spread issue, as alpha clones are easier to manage than making new trials.
Robby Rova
Doomheim
#1057 - 2016-09-02 08:38:58 UTC  |  Edited by: Robby Rova
if you're going half way you might as well go all the way. In terms of balance I really don't think the alpha clones should be restricted so much. I get it you want people to sub to make money, but you also don't want people to be too limited to find out what they're missing out on. I feel Eve is ready for a F2P aspect but I honestly don't think these clone variants are the solution youre looking for. They seem out of place the more and more I think about them. You can do better than an over glorified trial account.
Mara Rinn
Cosmic Goo Convertor
#1058 - 2016-09-02 08:45:17 UTC
Any news on NPE updates from CCP Ghost's team?

Releasing a feature intended for new players without an awesome NPE seems a bit like horse-carting.
Dominique Vasilkovsky
#1059 - 2016-09-02 08:46:05 UTC
Robby Rova wrote:
if you're going half way you might as well go all the way. In terms of balance I really don't think the alpha clones should be restricted so much. I get it you want people to sub to make money, but you also don't want people to be too limited to find out what they're missing out on. I feel Eve is ready for a F2P aspect but I honestly don't think these clone variants are the solution youre looking for. They seem out of place the more and more I think about them. You can do better than an over glorified trial account.


True. 5M skillpoints is low.
DeMichael Crimson
Republic University
Minmatar Republic
#1060 - 2016-09-02 08:50:41 UTC
Circumstantial Evidence wrote:
DeMichael Crimson wrote:
Doc Fury wrote:
We already know they are planning another forum "revamp", which in CCP terms could mean anything from replacement with something worse, up to and including removal.

Judging from CCP's recent track record, I'd bet these forums will be removed. ....
CCP Falcon has solicited feedback on a forums revamp or replacement in this thread.

Yeah, I looked at it, even read some of the replies there and to be honest in my opinion that layout sux even more than this version.


DMC