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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Lugh Crow-Slave
#801 - 2016-09-01 08:53:24 UTC
Frank Pannon wrote:
I like this idea, it will help pull more people into the game. Cruiser hull limit is a great choice, enables a wide variety of gameplay.

What I did not find / did not understand yet is, what happens to my character, if my subscription runs out. Will I be locked into my "birth" alpha skills, in my case Amarr alpha clone skills?

If you worry about misuses of the alpha clones, do not worry, I am sure they will be reiterated a few times.

We need more players, period :)



Yeah because when wow made it free to level 30 it really helpedRoll
Arkoth 24
Doomheim
#802 - 2016-09-01 08:56:34 UTC
Rendering wrote:
Also by your broken brain logic Dota 2, League of Legends, etc. are all dead games because you can play them for free.

Well, he got brain, so Dota and LoL is not an option for him. And for others, who got brains.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#803 - 2016-09-01 08:58:16 UTC
Malcanis wrote:
Josef Djugashvilis wrote:
I can only assume that CCP are doing this as they are in severe financial straits so really I suspect I am leaving a sinking ship.

As I said in another post, any form of f2p and I shall retire from the game, unfortunately my sub does not expire until the middle of next year, then I am finished with Eve.

Take care all.


Technically it won't ever expire.

Shouldn't you wait to see what harm this actually causes before quitting?


True, this. I was actually a little disappointed that such a forum regular as Josef didn't set out his views in more detail.

Josef?
Grookshank
Center for Advanced Studies
Gallente Federation
#804 - 2016-09-01 08:59:23 UTC
Please drop the safety idea. It is really a bad one. An army of free alts is not a high-sec problem; it is a general problem in all areas of space.

There should be a limit on only being able to log in one alpha and no alpha and omega together like on trial accounts.
Rendering
Doomheim
#805 - 2016-09-01 09:05:19 UTC
Arkoth 24 wrote:
Rendering wrote:
Also by your broken brain logic Dota 2, League of Legends, etc. are all dead games because you can play them for free.

Well, he got brain, so Dota and LoL is not an option for him. And for others, who got brains.


I'm sure this was far more clever in your head than it is when posted.
Carniflex
StarHunt
Mordus Angels
#806 - 2016-09-01 09:06:16 UTC
I have had now some time to digest the information available and think it through for myself.

I still believe that the current skill list on the table is too restrictive for the Alpha clones. I know several people who absolutely refuse to play f2p games which they think are "pay to win" based on internet hearsay. If an Alpha account can not fly the ships he has access to roughly on the same level as Omegas that is clear "pay to win" function in the sense that unpaid account is severely crippled. Why should an unpaid character stick around in EVE when he is there just to be content to the paying dudes? I myself would call such implementation "pay to win". With the current list the difference between a frigate fitted by Omega and fitted by Alpha are so large that the disadvantage can not be overcomed by flying skillfully if your Omega opponent is any way half decent. T2 guns and modules make a very significant difference on top of already crippled base skill levels.

If you want to allow Alphas to fly real EVE ships they should be able to fly the ships they have access to as well as Omegas do. If needed limiting the access to only frigates which can be flown well is preferable to being able to fly frigs, dessies and cruisers badly. Ofc restricting some roles from Alphas is entirely OK - especially cynos and cloaking, but I would add also e-war other than tackle to the list.

Now about racial restrictions - I really really dislike this idea as EVE has been at it's core a game where starting race has always been just a cosmetic thing. And well - some races cyno alts also needed cyno 5 to be able to do noobship cynos. Such restriction goes directly against that core philosophy. Not to mention racial variations in the space meaning that some areas favor certain race ships for pve (and as such for pvp if a player wants to hunt down these doing pve in there to target their obvious resistance hole). I really do not see it as a problem if Alpha would be able to fly all races industrials and frigates (+ dessies and cruisers if deemed necessary). If you insist on having that racial restriction please consider adding a Beta clone for a small fee which can use all races - say, about 3 EUR for a month of flying all races.

Safety should be set to green for Alphas in hi sec. Lack of access to T2 guns does not prevent Alphas to be used for suicide ganking, one would need just to have more of these which is really not a problem when the accounts are free. For suicide ganking larger number of hulls with T1 guns is normally cheaper than smaller number of T1 hulls with T2 guns as the hulls themselves are relatively minor cost compared to the cost of T2 guns. One possibility is trying to limit the number of Alpha clients that can run on a single machine but such restrictions are trivial to circumvent by a person with minimal technical knowledge. virtualization, for example, is easily accessible to masses nowadays and vast majority of PC's have no problem running few virtual machines at least capable of running EVE client. People WILL run multiple alpha accounts even when it's forbidden in the terms so Alphas should be designed taking this into account by limiting them to the roles which need significant enough amount of attention, like, for example, combat activities. Please disable FoF missiles for Alphas as well while you are at it if this is already not the case. Throwing dozen Kestrels with FoF and modest shield buffer could eat quite a number of lower level PvE content in this game now that FoF work correctly against NPC's (thax for that fix btw). Mining swarms of Ventures in hi sec are not really a problem in my opinion - normal users will run out of multitasking capability somewhere around 5-6 clients and the effectivity will start dropping off fast after that. Granted that is probably enough to do L4 minimg missions, just not as well as an Omega throwing three skiffs at it would do.

So ... in a nutshell: Limit Alphas to all T1 frigates and all T1 Industrials (at L1 skill for the latter) only but allow them to fly them these as well as Omegas do as far as modules go. Other than the obvious module restrictions. No destroyers, cruisers, freighters needed in my opinion. There would be a hard cap on power but under that cap give them the full EVE experience!

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Volstruis
Mise en Abyme
The Ancients.
#807 - 2016-09-01 09:08:03 UTC  |  Edited by: Volstruis
I really think that the skill list should not allow cruisers, but definitely allow for Tech 2 fittings (including cloaking, but agreed not Cynos). Alpha clones currently exclude pretty much all solo and small gang PVP, which is unfortunate, and most importantly for experienced players returning to test the waters, will be incredibly boring and you won't see the conversion you're after.

They'll need much bigger fleets to do anything PVP related, which is problematic and tiresome.

My suggestion is to simplify the whole system, and let alpha clones ONLY fly tier 1 frigates and dessies that are in faction, with whatever fittings they want. You can still do very well, even in experienced low-sec piracy for example, with only those ships.

Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics)

You do realise that every player who tests the waters is going to 'pay to win' ... I'm sure that's been brought up, and I'm not sure you care, but Eve is going to become land of pay to win if you restrict alpha's so heavily.
Frank Pannon
Emerald Swine Escavations
#808 - 2016-09-01 09:08:06 UTC
Josef Djugashvilis wrote:
I can only assume that CCP are doing this as they are in severe financial straits so really I suspect I am leaving a sinking ship.

As I said in another post, any form of f2p and I shall retire from the game, unfortunately my sub does not expire until the middle of next year, then I am finished with Eve.

Take care all.



Bye
Toobo
Project Fruit House
#809 - 2016-09-01 09:08:11 UTC
If this goes ahead (which seems like it will whatever we say), I actually think Alpha account should have accelerated training time, not slower one, or start with some of the basic skills already injected and trained to lvl 1.

It doesn't make sense that you want to attract F2P crowd who wants fast & cheap (actually free...) experience of the game, but they are stuck with very slow training time to use very basic (and limited) equipment.

I don't suppose it's CCP's vision to have missions of Alpha accounts swarming all areas of the space. Commercially I would imagine you'd want them to sub into Omega eventually.

Help them get into the action ASAP, with obvious and strict limitations that tells them what more cool things they can do if they subbed into Omega.

F2P or not, having to wait excruciating amount of time to train very basic skills to what is already hard-capped low levels is not conducive to attracting what I assume to be the target audience.

So again - get them into action and be able to hit the skill cap relatively fast, so they can enjoy the full Alpha experience as soon as possible, and the hard cap on SP could nudge them into upgrading to Omega (paid) accounts.

Otherwise I see loads of new players trying Alpha account and saying 'fock it this is taking forever to do anything' and just lose interest.

Cheers Love! The cavalry's here!

Yarosara Ruil
#810 - 2016-09-01 09:08:29 UTC
Lugh Crow-Slave wrote:
Yeah because when wow made it free to level 30 it really helpedRoll


Level 20. They even gave an achievement for Hearthstone if you reach 20 on WoW which awards a free Paladin Hero portrait.

Let's just say that alone pumped a lot of Hearthstone players into playing WoW, and a few of them even stayed for Legion. That counts as a success in my book.

Don't ask me how I know this...
Malcanis
Vanishing Point.
The Initiative.
#811 - 2016-09-01 09:12:14 UTC
Carniflex wrote:
I have had now some time to digest the information available and think it through for myself.

I still believe that the current skill list on the table is too restrictive for the Alpha clones. I know several people who absolutely refuse to play f2p games which they think are "pay to win" based on internet hearsay. If an Alpha account can not fly the ships he has access to roughly on the same level as Omegas that is clear "pay to win" function in the sense that unpaid account is severely crippled. Why should an unpaid character stick around in EVE when he is there just to be content to the paying dudes? I myself would call such implementation "pay to win". With the current list the difference between a frigate fitted by Omega and fitted by Alpha are so large that the disadvantage can not be overcomed by flying skillfully if your Omega opponent is any way half decent. T2 guns and modules make a very significant difference on top of already crippled base skill levels.

If you want to allow Alphas to fly real EVE ships they should be able to fly the ships they have access to as well as Omegas do. If needed limiting the access to only frigates which can be flown well is preferable to being able to fly frigs, dessies and cruisers badly. Ofc restricting some roles from Alphas is entirely OK - especially cynos and cloaking, but I would add also e-war other than tackle to the list.

Now about racial restrictions - I really really dislike this idea as EVE has been at it's core a game where starting race has always been just a cosmetic thing. And well - some races cyno alts also needed cyno 5 to be able to do noobship cynos. Such restriction goes directly against that core philosophy. Not to mention racial variations in the space meaning that some areas favor certain race ships for pve (and as such for pvp if a player wants to hunt down these doing pve in there to target their obvious resistance hole). I really do not see it as a problem if Alpha would be able to fly all races industrials and frigates (+ dessies and cruisers if deemed necessary). If you insist on having that racial restriction please consider adding a Beta clone for a small fee which can use all races - say, about 3 EUR for a month of flying all races.

Safety should be set to green for Alphas in hi sec. Lack of access to T2 guns does not prevent Alphas to be used for suicide ganking, one would need just to have more of these which is really not a problem when the accounts are free. For suicide ganking larger number of hulls with T1 guns is normally cheaper than smaller number of T1 hulls with T2 guns as the hulls themselves are relatively minor cost compared to the cost of T2 guns. One possibility is trying to limit the number of Alpha clients that can run on a single machine but such restrictions are trivial to circumvent by a person with minimal technical knowledge. virtualization, for example, is easily accessible to masses nowadays and vast majority of PC's have no problem running few virtual machines at least capable of running EVE client. People WILL run multiple alpha accounts even when it's forbidden in the terms so Alphas should be designed taking this into account by limiting them to the roles which need significant enough amount of attention, like, for example, combat activities. Please disable FoF missiles for Alphas as well while you are at it if this is already not the case. Throwing dozen Kestrels with FoF and modest shield buffer could eat quite a number of lower level PvE content in this game now that FoF work correctly against NPC's (thax for that fix btw). Mining swarms of Ventures in hi sec are not really a problem in my opinion - normal users will run out of multitasking capability somewhere around 5-6 clients and the effectivity will start dropping off fast after that. Granted that is probably enough to do L4 minimg missions, just not as well as an Omega throwing three skiffs at it would do.

So ... in a nutshell: Limit Alphas to all T1 frigates and all T1 Industrials (at L1 skill for the latter) only but allow them to fly them these as well as Omegas do as far as modules go. Other than the obvious module restrictions. No destroyers, cruisers, freighters needed in my opinion. There would be a hard cap on power but under that cap give them the full EVE experience!


CCP aren't calling this "f2p". Marketing this change to your friends as an "unlimited free trial" might help, because that's what it is.

Incidentally, for those who are quitting because eve is getting unlimited free trial access, what's the longest trial account term you feel is ethical? Obviously it's at least 52 days, since we've had 51 day trials before. What's the maximum you'd accept?


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Face dePhasme
State War Academy
Caldari State
#812 - 2016-09-01 09:13:04 UTC
Volstruis wrote:
I really think that the skill list should not allow cruisers, but definitely allow for Tech 2 fittings (including cloaking, but agreed not Cynos). Alpha clones currently exclude pretty much all solo and small gang PVP, which is unfortunate, and most importantly for experienced players returning to test the waters, will be incredibly boring and you won't see the conversion you're after.

They'll need much bigger fleets to do anything PVP related, which is problematic and tiresome.

My suggestion is to simplify the whole system, and let alpha clones ONLY fly tier 1 frigates and dessies that are in faction, with whatever fittings they want. You can still do very well, even in experienced low-sec piracy for example, with only those ships.

Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics)

You do realise that every player who tests the waters is going to 'pay to win' ... I'm sure that's been brought up, and I'm not sure you care, but Eve is going to become land of pay to win if you restrict alpha's so heavily.



Attention Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics)
Question allow for Tech 2 fittings (including cloaking, but agreed not Cynos)

you must the kind of guy who logon & afk cloak till next DT, it is your vision of eve online the massive multiplayer space battle?
Malcanis
Vanishing Point.
The Initiative.
#813 - 2016-09-01 09:15:50 UTC
Toobo wrote:
If this goes ahead (which seems like it will whatever we say), I actually think Alpha account should have accelerated training time, not slower one, or start with some of the basic skills already injected and trained to lvl 1.

It doesn't make sense that you want to attract F2P crowd who wants fast & cheap (actually free...) experience of the game, but they are stuck with very slow training time to use very basic (and limited) equipment.

I don't suppose it's CCP's vision to have missions of Alpha accounts swarming all areas of the space. Commercially I would imagine you'd want them to sub into Omega eventually.

Help them get into the action ASAP, with obvious and strict limitations that tells them what more cool things they can do if they subbed into Omega.

F2P or not, having to wait excruciating amount of time to train very basic skills to what is already hard-capped low levels is not conducive to attracting what I assume to be the target audience.

So again - get them into action and be able to hit the skill cap relatively fast, so they can enjoy the full Alpha experience as soon as possible, and the hard cap on SP could nudge them into upgrading to Omega (paid) accounts.

Otherwise I see loads of new players trying Alpha account and saying 'fock it this is taking forever to do anything' and just lose interest.


It us in CCP's interest to have more people playing even if they don't convert. Recall that in EVE, the players are the content. More people playing means more.game for everyone else. An EVE with 500k accounts paying 250k subs is much better for CCP than an EVE with 250k accounts paying 250k subs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Volstruis
Mise en Abyme
The Ancients.
#814 - 2016-09-01 09:17:19 UTC  |  Edited by: Volstruis
Honestly, save yourselves from mountains of code and write one business rule that limits Alphas to frigate hulls only, then write another that stops them using cynos, then call it a day. This will inspire most people to buy the occasional plex to replace lost assets. Kaching.
TigerXtrm
KarmaFleet
Goonswarm Federation
#815 - 2016-09-01 09:21:59 UTC
It's truly amazing to me how many people think they understand how business works, but then go to spew so much BS it's not even funny anymore. So let's just debunk all this BS right here and now.

1. "CCP must be in financial trouble!"
No they're not, they're in one of the most healthy financial states they've been in in years, which is partly what enables them to do this in the first place.

2. "EVE is dying!"
EVE has been dying since 1999. GTFO.

3. "People are going to use hundreds of alts to ruin the game forever!"
If you really honestly think that CCP will allow a single person to log in hundreds of free accounts at once you are completely insane. I'd be willing to bet all my EVE assets that Alpha accounts will be IP/hardware restricted to a single session. Even Omega accounts probably aren't allowed to run a free Alpha account next to their main.

4. "Suicide ganking will be at an all time high!"
No it won't, because Alpha accounts will have their security settings locked to green and yellow. The Dev Blog might say that it's a 'possibility' but believe when I say this is going to happen. The CSM is pushing for it and it's the number one most mentioned feedback in this thread. Alpha accounts will NOT be able to suicide gank in High Sec.

5. "Free to play is bad and I won't be part of it. I'm unsubbing!"
K, bye. You won't be missed and no-one cares.

6. "They could have just lowered the sub cost."
And this is the largest issue I have. No. That's not how any of this works. That is not why this is being done. The gaming market has changed since 2003 when subscription models were entirely normal. Since then an entirely new generation of teenagers has grown up who simply do not accept the notion of paying for a game monthly. EVE Online is one of the very last games to have this model and it cannot be sustained with the current market trends.

The major number 1 reason why people quit EVE after their trial is because they can't or won't pay 15 dollars a month to play a video game. Check any user submitted reviews on Steam and other places. They simply don't understand the concept because they grew up in a time where subscription based games had pretty much died out. Most of these people actually seem to be offended by the mere notion of having to pay monthly. They perceive it as a money grab, greed, that sort of stuff. And what you need to understand is that it doesn't matter if they are right or wrong. They are the consumer base CCP needs to survive, whether they like it or not. So they need to appeal to a consumer base that does not want to pay monthly. And the very first step in doing that is to make the game free to play. No amount of lowering of sub costs would have fixed that because it's the sheer principle that people are against.

Subsequently, don't think that this free to play mode is the only change that's coming. This is a first appeal to a new modern market, but subscription fees will be completely removed within the next 5 years to be replaced with more microtransactions. You can argue this is a bad thing or a good thing or whatever, but the fact of the matter is that within 5 years CCP will receive more income from PLEX and Aurum sales than they get from subscriptions. The market is changing, consumer preferences are shifting. And if CCP doesn't change with them, they will get left behind and EVE will, in fact, die.

Now, I agree that microtransactions can be a horrible addition to a game in a lot of cases. But with EVE it hasn't gotten in my way much YET. Which is a testament to CCP's careful introductions of these things. You can buy ISK and SP, but none of it is ever generated out of thin air and that's the important part. As long as you can't buy items, ISK or SP directly for cash, microtransactions won't harm the EVE ecosystem.

In the end the age old adage applies as much in the real world as it does in EVE Online. Adapt or die. Accept change or you will be left behind, no matter how much you scream. And personally I would rather contribute to the discussion with valuable feedback instead of throwing a tantrum over something that is going to happen regardless of how loudly you protest.

So to everyone throwing a fit, threatening to unsub, etc; Shut up or provide some constructive and polite feedback to improve the Free to Play feature. No-one cares about your threats and your insults. Stop being a baby.

My YouTube Channel - EVE Tutorials & other game related things!

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Doramina
Elite Firebird Investments
#816 - 2016-09-01 09:23:34 UTC
I quite like the options between clones in an effort to bring more players to the game but I think there should be a better buff for ascension to the omega clone including

  • Restrictions to safety setting to green only.


  • Restriction to faction space only.
Carniflex
StarHunt
Mordus Angels
#817 - 2016-09-01 09:25:10 UTC
Malcanis wrote:

It us in CCP's interest to have more people playing even if they don't convert. Recall that in EVE, the players are the content. More people playing means more.game for everyone else. An EVE with 500k accounts paying 250k subs is much better for CCP than an EVE with 250k accounts paying 250k subs.


Exactly! The richness of the EVE is mainly the possible interactions between its players (whatever form these interactions take). That is why the single shard thing is so important and that is why the EVE experience will be greater for all involved the more actors are available for an interaction at any given time. It is a complex, nonlinear system where the end result is far richer than just the sum of its parts.

That is why it is important to retain as many of these "free" accounts as possible even when they will not end up subscribing. For that to happen they should be competitive with the paying customers in the niche which is made available to them. As it stands that niche seems to be intended to be T1 frigates, destroyers, cruisers and industrials but with so crippling limitations that I honestly do not believe EVE would retain any of the Alphas that are not alts of existing Omega accounts. With the exception of people just using EVE as a chat channel ;) I know few who are paying subs for couple of accounts just to log in and talk to people because everyone knows that everything is better with multiple accounts, even chatting :D Full EVE experience starting at 2 accounts and all that.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#818 - 2016-09-01 09:26:09 UTC
Grookshank wrote:
Please drop the safety idea. It is really a bad one. An army of free alts is not a high-sec problem; it is a general problem in all areas of space.

There should be a limit on only being able to log in one alpha and no alpha and omega together like on trial accounts.


I'd go even farther and propose only ONE Alpha be logged in period. If you have an Omega, drop the Alpha. You want to attract new player, not offer a free alt to subscribers. I can only see abuse in consequence-free 5mil SP alts.
DeMichael Crimson
Republic University
Minmatar Republic
#819 - 2016-09-01 09:26:21 UTC
I can't believe I went through and read 42 pages, liked a bunch of the replies and quoted those that mirrored my own feelings about this topic which is basically NO, NO, NO.

Maybe I'm mistaken but for some reason I seem to remember years and years ago CCP saying quite a few times that this game would never be Free to Play or Pay to Win.

Within my 8+ years of playing this game, I've seen way too many good Dev's get fired and this game has been hurting for it ever since, especially in the last couple of years. Recently it seems the term 'New Content' mainly refers to graphics being redone or needless changes to UI or implementing drastic changes to game mechanics basically placing rules and restrictions on game play, etc.

Trying to portray the topic of this Dev Blog and thread as 'New Content' is an insult since it's actually an announcement about changes to subscription policy, more importantly, it totally goes against the core aspect that this game was founded on. Course the same was said years ago about introducing Micro Transactions into the game.

Anyway, despite all the objections posted in various threads about this topic, CCP will do what they want. I won't log into the game as much as I use to do but I'll definitely keep this account subbed so my character can continue training skills. I hope CCP will soon see the folly of their ways, come back to their senses and get back to releasing game expansions that produce excellent game content. That is what gains paid subscriptions. Having that content be bug free and not break any existing content is what keeps paid subscriptions.

If not, at least I'll be able to say I was there when Eve was real.


DMC
Mr Justice T
The Graduates
The Initiative.
#820 - 2016-09-01 09:27:01 UTC
Cuz of plenty of alpha clones in high sec, CONCORD should start patrolling belts to kill instantly gankers.
Lol