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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Nevyn Auscent
Broke Sauce
#661 - 2016-09-01 00:29:03 UTC
Even if this is limited to 1 per player at any time, this is going to massively increase the number of disposable ganker alts people can use, as well as massively increase how profitable they are. Don't wait till it's shown to be a serious issue to act, lock alpha accounts to green safety.

The use of venture mining alts is also a similar concern, again even if limited to 1 per person, it's utterly free income which doesn't need a minimum level of effort to make a profit per month.

(This is assuming you are committed to this plan, which personally is a huge mistake trying to appeal to the F2P market, and is going to turn your core customer base away more than anything else you've tried so far, using this simply to try and pad your online numbers is a terrible plan, you are using bad KPI's to assess your success, use the activity metrics such as destruction, not log in numbers who often do nothing useful).
EvilweaselSA
GoonCorp
Goonswarm Federation
#662 - 2016-09-01 00:30:07 UTC
it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)

you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha

you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free
Eli Stan
Center for Advanced Studies
Gallente Federation
#663 - 2016-09-01 00:31:35 UTC
EvilweaselSA wrote:
it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)

you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha

you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free
But once you dock you can never undock.
Teckos Pech
Hogyoku
Goonswarm Federation
#664 - 2016-09-01 00:36:02 UTC  |  Edited by: Teckos Pech
EvilweaselSA wrote:
Teckos Pech wrote:

Yeah, exactly where is the error?

BTW, look at what you wrote:

Skill Injectors are going to crash!

But....skill injectors will be profitable enough for you to log in.

Which one is it?

i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex


Really? How do you accomplish this magic?

8,760 hours in a year (non-leap year).
8,760/12 = 730 hours for your "average" month.

To get 4 extractors you will have to skill at about 2,740 SP/hour.

Implants? Well, the theoretical max there is 2,700/hour.

You are just short of covering your average monthly sub costs for the second month.

Further, your argument is basically a market timing argument. You'll be able to tell when selling skill injectors is going to be profitable 30 or so days in advance.

In the end, all you'll end up doing is covering your sub costs more or less once you incur that initial $1,495 cost (possibly $2,990) to start the subs.

Edit: And I don't recall the requirements for attribute enhancing implants, can those be trained on an Alpha account? If not, then you'll definitely spend nearly $3,000 on this scheme.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#665 - 2016-09-01 00:37:26 UTC  |  Edited by: Teckos Pech
EvilweaselSA wrote:
it occurs to me that freighters are another ideal thing for this (well, besides that they will now die en masse)

you train up your npc freighter alt, fit bulkheads on it, and then let it go alpha

you lose the ship bonuses but whatever, you can still use bulkheads and as long as you're still in the hull you can fly for free


You can't fly the freighter once that happens.

Or maybe you should start calling people dumb *****. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Magothys
The Scope
Gallente Federation
#666 - 2016-09-01 00:41:33 UTC
I'm agreed on the "one alpha per player" suggestion, too much potential for zerging otherwise.

Possible abuse off the top of my head:
Step 1: Create X number of accounts and give them 5.5 million SP in skills unrelated to alpha set.
Step 2: Switch to alpha mode, training all alpha skills to max, while researching BPO's.
Step 3: When alpha skills are maxed, PLEX account and use 10 skill extractors on alpha skills.
Step 4: Give skill injectors to main and either use or sell them.
Step 5: Repeat from Step 2.
Andreza Tq Totf
Republic University
Minmatar Republic
#667 - 2016-09-01 00:43:33 UTC
TigerXtrm wrote:
So many teaaaaaarsss! Lol

Seriously people stop your doomsday scenarios please. This will be the biggest boost to EVE's player base in the last 13 years.

Solution to suicide ganking: Either allow only a single Alpha account per IP address or restrict their security to yellow. Problem solved.

Would you people please read before you cry wolf? They said that a lot of it is still up for tweaking and the skill list can change. Instead of b*tching, help to improve the idea.



Exactly. Think of all the noobs/Alphas as new sources of tears.
Teckos Pech
Hogyoku
Goonswarm Federation
#668 - 2016-09-01 00:47:03 UTC  |  Edited by: Teckos Pech
Magothys wrote:
I'm agreed on the "one alpha per player" suggestion, too much potential for zerging otherwise.

Possible abuse off the top of my head:
Step 1: Create X number of accounts and give them 5.5 million SP in skills unrelated to alpha set.
Step 2: Switch to alpha mode, training all alpha skills to max, while researching BPO's.
Step 3: When alpha skills are maxed, PLEX account and use 10 skill extractors on alpha skills.
Step 4: Give skill injectors to main and either use or sell them.
Step 5: Repeat from Step 2.


Right now the plan is you cannot extract the alpha skills.

So, as currently proposed, this will not work.

Quote:
Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ikshuki
Awoken Disintegration Fleet
#669 - 2016-09-01 00:48:03 UTC
Magothys wrote:
I'm agreed on the "one alpha per player" suggestion, too much potential for zerging otherwise.

Possible abuse off the top of my head:
Step 1: Create X number of accounts and give them 5.5 million SP in skills unrelated to alpha set.
Step 2: Switch to alpha mode, training all alpha skills to max, while researching BPO's.
Step 3: When alpha skills are maxed, PLEX account and use 10 skill extractors on alpha skills.
Step 4: Give skill injectors to main and either use or sell them.
Step 5: Repeat from Step 2.
and that's the bottom line, i also see server crashes as too many players or multiboxers will overwhelm the systems, which is why they'll abonon this dumb idea, i have no issues with a D2P model, but in order for eve to have one would require ccp of limiting 1 account to be allowed to be open at 1 time at the launch and not allow multiple eve windows to be open at once, the ultimate solution
Khan Wrenth
Viziam
Amarr Empire
#670 - 2016-09-01 00:50:32 UTC
Well then. That's certainly something.

I'm going to voice what is apparently an unpopular opinion. I think this extended, indefinite trial needs a few more restrictions, then it'll be a good feature. I think a lot of people should calm down, think about it, and try to keep an open mind.

After reading the first 15 pages of this thread, I sent a message to a friend of mine. I tried to get him on EvE about four years ago, but it didn't take. 14-day trial is nice and all, but at the time had a full-time job, a fiance^ (no I don't know how to make the special character there), and everyday family obligations. So, during his 14-day trial, he got to play around two or three of those days, and each time, for only about two to three hours each. Heck, his first day alone was completely taken up by learning how to interact with the game, me helping him adjust overview settings, etc etc. He never really had time to really lock into the game. He never subbed, but it wasn't that he didn't like EvE. He just didn't have enough time to figure it out. He also expressed a viewpoint that he would probably only play the game when I was also online to play with him, which only happens about once a week.

So, I sent him a message. I told him about this, and that in November, I hope he'll choose to fly with me in EvE again. And I expressed my hopes that with this indefinite trial, he'll have time to really learn the game, enjoy it, maybe even start to subscribe himself. And maybe, even enjoy it enough to play without me. I don't do much in this game, I admit, I really hope he eventually wanders off on his own to experience all the things I don't.

I also thought about all the things I can do with an Alpha alt that I would never have paid an extra sub for. Not all of them are as nefarious as people have theorized. I've had an interest in trying out Faction Warfare - for the fighting, not the LP farming. But I have only one combat character who is already in a corp and has obligations. So, this is something I'd like to "dip my toes in" with an alt. I can certainly fund that alt's supply of cheap frigates and fittings. And it'll allow me to experience more of the game that I've been unable to commit to.

Another thing I want to be able to do is merely scout ahead. Having an Alpha alt, requiring no subscription payment for the luxury of doing so, to scout ahead a few jumps ahead of any major movement of mine. Also, to check out gates. Yes, I can and have been doing this with my "Omega" characters, but even if the gates and routes are clear, it's a big pain in the rear to land somewhere, shuttle up, fly a few jumps ahead, fly back, repackage shuttle, reship, continue on. Now I can scout for myself much more effectively and quickly.

This also opens the door to freighter pilots who have oft taken to the forums to complain about their lack of options for keeping their ships safe. And through the years, gankers have always told them to just web themselves into warp. The pushback against that was 1: no friends willing to donate time, 2: friends not trustworthy in regards to possibly tipping off ganker groups or secretly being a part of one themselves, 3: not willing to pay for an alt to do it. Now, freighter pilots can take ten minutes to create themselves an Alpha alt to web themselves.

Theoretically, this means that CCP can also revert the bumping timer thing they did a few patches ago, since there's no excuse left to not web themselves into warp. Heck, *I* might even buy a freighter now. I certainly have plenty of stuff to move and years of paying attention to the forums and game have given me a pretty decent idea on how to keep myself as safe as possible. Now it's easier than ever.

I think there are many legitimate concerns over this system that will have to be addressed. Most of those relate to industry and trade. But no alliance is going to be able to create a swarm of alpha alts to harass blues, because 600 guys will not be able to keep their mouths shut. Besides, spies and all. I don't think swarms of gankers will be any real problem either, other than perhaps a spike at the beginning of this due to the novelty of it for those trying for the first time. Also, have YOU ever tried herding cats? It's just not going to be the big deal people think it is. Anyone who's wanted to gank already has such a character anyway that can put out much more damage thanks to better skills.

Overall I think this has immense potential for everyone to expand their experiences and enjoyment of this game, newbie and veteran alike. I am, for the time being, cautiously optimistic.


Apparently I just don't do short posts
Teckos Pech
Hogyoku
Goonswarm Federation
#671 - 2016-09-01 00:51:17 UTC  |  Edited by: Teckos Pech
Ikshuki wrote:
Magothys wrote:
I'm agreed on the "one alpha per player" suggestion, too much potential for zerging otherwise.

Possible abuse off the top of my head:
Step 1: Create X number of accounts and give them 5.5 million SP in skills unrelated to alpha set.
Step 2: Switch to alpha mode, training all alpha skills to max, while researching BPO's.
Step 3: When alpha skills are maxed, PLEX account and use 10 skill extractors on alpha skills.
Step 4: Give skill injectors to main and either use or sell them.
Step 5: Repeat from Step 2.
and that's the bottom line, i also see server crashes as too many players or multiboxers will overwhelm the systems, which is why they'll abonon this dumb idea, i have no issues with a D2P model, but in order for eve to have one would require ccp of limiting 1 account to be allowed to be open at 1 time at the launch and not allow multiple eve windows to be open at once, the ultimate solution


No, he's wrong.

Quote:
Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.


Unless CCP goes in the opposite direction, that plan won't work.

And...just curious...how many people do people think this will bring in? Do you really think we are going to see huge numbers off this?

Have you guys gone to Eve Offline?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

beakerax
Pator Tech School
#672 - 2016-09-01 00:53:21 UTC
Teckos Pech wrote:
EvilweaselSA wrote:
i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex

Really? How do you accomplish this magic?

are you for real
Magothys
The Scope
Gallente Federation
#673 - 2016-09-01 00:54:46 UTC  |  Edited by: Magothys
Teckos Pech wrote:
Magothys wrote:
I'm agreed on the "one alpha per player" suggestion, too much potential for zerging otherwise.

Possible abuse off the top of my head:
Step 1: Create X number of accounts and give them 5.5 million SP in skills unrelated to alpha set.
Step 2: Switch to alpha mode, training all alpha skills to max, while researching BPO's.
Step 3: When alpha skills are maxed, PLEX account and use 10 skill extractors on alpha skills.
Step 4: Give skill injectors to main and either use or sell them.
Step 5: Repeat from Step 2.


Right now the plan is you cannot extract the alpha skills.

So, as currently proposed, this will not work.

Quote:
Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.


You cannot extract skills with an "Alpha" clone. That's why Step 3 said to PLEX the account to change it back to Omega; it's still a net gain.

EDIT: Nevermind I see what you are referring to now. I did see that Q&A but interpreted it as just being an alpha restriction. So that plan definitely wouldn't work then.
Knitram Relik
State War Academy
Caldari State
#674 - 2016-09-01 00:56:08 UTC  |  Edited by: Knitram Relik
My suggestions for changes from what's been outlined so far:

1. Alpha clone skills can be extracted, but only if in omega state. The reason being is this. I've bought characters on the bazaar to turn into SP farms and production alts. As the production skills I inject grow, I extract all those needless spaceship command, gunnery, etc. skills.

2. Only one alpha clone can be logged in per IP address to prevent lots of free gank alts.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

Sgt Ocker
What Corp is it
#675 - 2016-09-01 00:58:09 UTC
Brown Pathfinder wrote:
This is a huge change to eve wich might help get new players in wich is a good thing!
My personal monkey with this is as a wormhole explorer player that in periods live in the deepest space that you want to remove my ability to have cloak and pirate and t2 ships, so if i would be inactive for a while and come back in my stratios or anathema or legion and I would be in wh-space I would have to self destruct since i cant cloak while in a cov op ship AttentionCry

Not at all.
You pay subscription with money or plex - You can fly what you did previously.

If you want to play for free - You can't use your Strat. Simple really, isn't it?


-- - -- - -- - --
My only real question / concern is;
What is my character sheet gong to be like to navigate with the hundreds of new / renamed / expanded skills you are adding.

Or will Alpha clones have a completely different character sheet layout, so those with Omega clones aren't forced to view all the new / changed skills?

Adding several hundred skills to the character sheet seems a little bad.

Suggestion - Alpha clones are only able to view skills they can train (by faction) - Omega clones don't see all the new revised skills (or at least make it selectable)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Fyrwind Aulmais
Center for Advanced Studies
Gallente Federation
#676 - 2016-09-01 01:00:10 UTC
Only been playing 18 months... Got bitten by the PI bug and started a second account about 4 months ago... only plexed it LOL.

Some ideas for exploits that can be watched.
1) Use alpha to get an account to 5 million sp ( whatever max is) ... then Omega it and use SP extractors and selling to keep it plexed... or to speed up main account if can be done efficiently enough.

2) SOV space ( or anywhere) .. Intel would be good... park an alpha in every station with local open you want to be able to watch.. hm... tactical spymaster maybe... either to watch given routes for safe freighting or say for capital ratting but keeping an eye on surrounding sytems... could be copying BPO or doing industry for free isk if worth it LOL

3) an alpha salvager to follow my Omega around when ratting efficiently... or several... or running 4 or 5 accounts to clean u in anoms after corp has done them... hard to scan down.. low effort while salvagers get the job done so can flick around freely.

4) a) alpha industrial ( Gallente) everyone should be can mining with this alt shipping ore out.... so Procurer mine rather than risk others because ore hold limitations don't mean anything anymore..
b) rat killer alpha to protect main miner ( in 0.8 or 0.7 sec maybe...vexor could do it.. drones set to guard miner)
c) multiple Vexor ratters in null.... bring in omega VNI but have several vexors orbit a LONG way out with drones assigned to.. guarding... VNI... extra 20 medium drones would be useful :-)

5) fleet battles.... suicide ships going in just to provide cover for bombers... like in flocks of birds... easy to kill but can't target all at once... could be good against carriers to chew up their missiles on fighters by forcing them to use them faster/earlier... maybe.

6) In theory .. could be a real pain... a fleet of free Venture miners chewing rock and can mining... hard to warp scramble and with fleet warp may be hard to kill ... not really efficient but if it can be maxed somehow it will...

7) POS / Structure killing... they don't add a lot of DPS but rather than the hassle of a fleet... a bunch of Alphas could work if the Omega was decent. can I trade mark "Super BLob" .. 3 or 4 people with multiple alts hammering timers... hmm

Only thinking quickly but thats where I would see most advantages or possible hassles... and probably industry but not really expert enough to see all angles there.

hope it helps people have a think of more that could be manipulated before it comes in

Cheers
Roenok Baalnorn
Baalnorn Heavy Industries
#677 - 2016-09-01 01:04:26 UTC  |  Edited by: Roenok Baalnorn
I love how half this thread as literally been people thinking of ways to exploit alpha clones.


Ill throw my hat in that ring...

"An Armyof One" by Roenok Baalnorn


Main PC: The Omega

1) Sebo heavy tackle. Pretty much all tackle and tank.
2) My shield tanked DPS ship.
3 ) Neutral hauler sitting on undock
Notebook 1: The Alpha Alpha

(4) four - Osprey. 1 RR for the buddy and 1 for my tackle, 2 for my blingy DPS ship. 50 dps in drones each assigned to my DPS ship.

Notebook 2: The Alpha Beta

(4) Four- Vexors. Drones assigned to my DPS ship. Rest tank. About 250 DPS each.

1200 DPS plus tackle and DPS ship DPS so about 2400 DPS.
Reppers on a tanked ship 900-1200 DPS tank plus buffer plus any booster i may fit on it for a local tank( XL ancillary im thinking)


Dont wardec half of eve... wardec ALL of eve. Sit on jita undock and literally just shoot um as they try to undock in the lag fest of 300 ships trying to undock at the same time. Let my neut collect wrecks and just keep filling his hanger full of loot. End of the day put all the loot back on the market to sell it back to the same people i just took it from.


Welcome to Alpha and Omega Eve: The Beginning and The End.
Bowbndr
KarmaFleet
Goonswarm Federation
#678 - 2016-09-01 01:06:15 UTC
While I don’t think that this latest round of changes will be the “final” nail in CCP’s coffin, I do wonder how much longer this game can survive the dumbing down of a game that, when I first started playing back in 2010, was designed to be challenging. Those that couldn’t make the cut went and played WOW or some other game.

Personally I think CCP should take a serious look at Why the seam to be in this downward spiral. Back in 2010 when I started playing I remember seeing 50k players logged in and thinking “wow I have to learn this” now 30k players is extraordinary. CCP has continues this spiral from a thinkers game to a pay to win pvp only game. When they get there the minds that made this game great will all be gone and EVE will be left to go the ways of games like Conquer and similar games.

Maybe they should look at what kept people logging in back when they had 50k players logged in most of the time and the spikes could climb to 75 to 100k players logged in instead of tiring to “gimmick” there way it keeping a dwindling player base from leaving the game all together.
Ikshuki
Awoken Disintegration Fleet
#679 - 2016-09-01 01:13:09 UTC
Bowbndr wrote:
While I don’t think that this latest round of changes will be the “final” nail in CCP’s coffin, I do wonder how much longer this game can survive the dumbing down of a game that, when I first started playing back in 2010, was designed to be challenging. Those that couldn’t make the cut went and played WOW or some other game.

Personally I think CCP should take a serious look at Why the seam to be in this downward spiral. Back in 2010 when I started playing I remember seeing 50k players logged in and thinking “wow I have to learn this” now 30k players is extraordinary. CCP has continues this spiral from a thinkers game to a pay to win pvp only game. When they get there the minds that made this game great will all be gone and EVE will be left to go the ways of games like Conquer and similar games.

Maybe they should look at what kept people logging in back when they had 50k players logged in most of the time and the spikes could climb to 75 to 100k players logged in instead of tiring to “gimmick” there way it keeping a dwindling player base from leaving the game all together.
exactly, i remember when pvp was such a hot thing to do in 0.0, you were considered a loser if you stayed in high sec, i also remember when in the summer time the servers would peak at 64,000 online and systems would start crashing back when 500 man pvp fights was regular, but now days be lucky to see a 50 man fight, fact of the matter is, everything changed during incarna, when everyone rage quit eve during incarna it left a void that allowed WoW type player or lazy browser game players to fill in those gaps, and because of the sudden change in the playerbase demographic, eve has been in decline ever since, there is literally no reversing eve back to the glory days at this point i'm afraid
Mephiztopheleze
Laphroaig Inc.
#680 - 2016-09-01 01:14:10 UTC  |  Edited by: Mephiztopheleze
Ikshuki wrote:
what's to say some won't do it with 50+ accounts?


If my PC and net connection can handle 50 accounts, then I'll run 50 Alpha Ventures. Honestly, my (very shoddy) net connection is going to be the ultimate limiting factor on how many accounts I can run simultaneously.

Kusum Fawn wrote:
Alpha venture fleets to blot out the sun.


Yup. Without some kind of multiple Alpha log-in restrictions, expect to see thousands of the little bastards.


edit: I still think CCP is onto a winner with this idea, it just needs some minor tweaking is all.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura