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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Kopaka Newton
Center for Advanced Studies
Gallente Federation
#641 - 2016-08-31 23:48:43 UTC
I don't think alpha clones should be racially locked. The other restrictions are fine, but really it wouldn't tip the balance of the game if an alpha had acess to all the T1 frigs on the same character.
Lugh Crow-Slave
#642 - 2016-08-31 23:51:48 UTC
Mitch Taylor wrote:
I think they know what they are doing...






they do know what they are doing right?

Shocked


yeah i mean they added dailies for S-
....
well i mean i'm sure they do why doubt them
EvilweaselSA
GoonCorp
Goonswarm Federation
#643 - 2016-08-31 23:51:54 UTC
MidnightWyvern wrote:
EvilweaselSA wrote:
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free

The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone!

How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand?

EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors.

holy **** you're dumb

you can fill up way more than one extractor per plex cycle
Fedo Otsolen
Doomheim
#644 - 2016-08-31 23:53:51 UTC
#burnjita still not trending.... I think this is a troll....Bear
Ichi Uno
Jackwagon Express
#645 - 2016-08-31 23:54:11 UTC  |  Edited by: Ichi Uno
Rendering wrote:
MidnightWyvern wrote:
EvilweaselSA wrote:
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free

The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone!

How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand?

EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors.


EvilWeasel isn't really known for reading comprehension.


The current barrier to entry in the SP farming trade is the initial 5 mil SP. You extract at 5.5 mil back down to 5 mil, rinse & repeat. Assuming that this change drives SP farming margins to 0, its still worth doing to provide near unlimited Omega alts after the sunk cost for things like PI, Skiff miners, cyno, AFK cloakys - whatever you want
Mephiztopheleze
Laphroaig Inc.
#646 - 2016-08-31 23:59:56 UTC  |  Edited by: Mephiztopheleze
My $0.02: By and large, I think this is a good idea from CCP and it's one I hope will be accompanied by an advertising blitz to draw in new players.

I'll be interested to see what, if any, multiple log-in restrictions are implemented.

A few points:
1: Alphas should not be able to use Cloaks nor light Cynosural Fields. Cloaks are great. Cynos are great. Free disposable alts with cloaks and cynos? Please think very carefully about that one. EDIT: I am officially an idiot.

2: Think very carefully about allowing Alphas to fly the Venture. My first thought when reading about this was: Sweet, I can stash a 20 Alpha Account Venture fleet in my Wormhole to crack any Ore anomalies that turn up. I'll do it too, unless there's some mechanical reason preventing me. I have a rather grunty PC. If I go into potato mode, I daresay I could fairly easily run those 20 accounts. I also daresay I won't be the only one.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

beakerax
Pator Tech School
#647 - 2016-09-01 00:00:10 UTC  |  Edited by: beakerax
We should stop calling this free to play. This is more like indefinite trials (but with even more restrictions).

Ichi Uno wrote:
The current barrier to entry in the SP farming trade is the initial 5 mil SP.

Since the alpha clone skills already cannot be extracted, why not make them also not count towards the 5mil extraction minimum?
EvilweaselSA
GoonCorp
Goonswarm Federation
#648 - 2016-09-01 00:00:35 UTC
Ichi Uno wrote:

The current barrier to entry in the SP farming trade is the initial 5 mil SP. You extract at 5.5 mil back down to 5 mil, rinse & repeat. Assuming that this change drives SP farming margins to 0, its still worth doing to provide near unlimited Omega alts after the sunk cost for things like PI, Skiff miners, cyno, AFK cloakys - whatever you want

yeah

only real barrier is making one of the alphas on the account wasted sitting in jita for maximum laziness in skillgoop extraction
Teckos Pech
Hogyoku
Goonswarm Federation
#649 - 2016-09-01 00:07:38 UTC
EvilweaselSA wrote:
MidnightWyvern wrote:
EvilweaselSA wrote:
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free

The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone!

How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand?

EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors.

holy **** you're dumb

you can fill up way more than one extractor per plex cycle


Holy **** you're dumb.

Note he wrote injectors.

And he is slightly incorrect. If you fill up 3 injectors worth of SP you make about as much as a PLEX costs.

The prices of extractors, injectors were speculated to end up close to the cost of a PLEX...and look it is.

So if you are going to create 100 "skillgoop bastards" (which is not free as there is opportunity costs; if setting up 100 accounts is your idea of time well spent...you're pretty pathetic) you'll rarely sub them and log them in and if you did, by the time you are done skilling any profit you might have obtained could very well vanish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

EvilweaselSA
GoonCorp
Goonswarm Federation
#650 - 2016-09-01 00:14:24 UTC
Teckos Pech wrote:

Holy **** you're dumb.

Note he wrote injectors.

And he is slightly incorrect. If you fill up 3 injectors worth of SP you make about as much as a PLEX costs.

The prices of extractors, injectors were speculated to end up close to the cost of a PLEX...and look it is.

So if you are going to create 100 "skillgoop bastards" (which is not free as there is opportunity costs; if setting up 100 accounts is your idea of time well spent...you're pretty pathetic) you'll rarely sub them and log them in and if you did, by the time you are done skilling any profit you might have obtained could very well vanish.

thinking, reading, and math are all not really your strong suit as you have embarrassed yourself on all three here
Ikshuki
Awoken Disintegration Fleet
#651 - 2016-09-01 00:14:43 UTC
I am now in a crossroad, after playing this amazing game i ever played for 9 years, i'm now wondering if i should unsub for good, this F2P system will destroy the playerbase and all initiative to keep subbed, the whole point of having plex is to play for free, why do we need a F2P model on top of an already existing F2P model, all one has to to do now to keep playing is to create 10 F2P accounts, get them in barges, buy up skill injectors using subbed accounts to counter the skilling slowdown, and farm isk to buy plex, this system will ultimately ruin eve as a whole, this really saddens me CCP, and this disappoints me
Ikshuki
Awoken Disintegration Fleet
#652 - 2016-09-01 00:17:48 UTC
Mephiztopheleze wrote:
My $0.02: By and large, I think this is a good idea from CCP and it's one I hope will be accompanied by an advertising blitz to draw in new players.

I'll be interested to see what, if any, multiple log-in restrictions are implemented.

A few points:
1: Alphas should not be able to use Cloaks nor light Cynosural Fields. Cloaks are great. Cynos are great. Free disposable alts with cloaks and cynos? Please think very carefully about that one.

2: Think very carefully about allowing Alphas to fly the Venture. My first thought when reading about this was: Sweet, I can stash a 20 Alpha Account Venture fleet in my Wormhole to crack any Ore anomalies that turn up. I'll do it too, unless there's some mechanical reason preventing me. I have a rather grunty PC. If I go into potato mode, I daresay I could fairly easily run those 20 accounts. I also daresay I won't be the only one.
what's to say some won't do it with 50+ accounts?
Teckos Pech
Hogyoku
Goonswarm Federation
#653 - 2016-09-01 00:19:57 UTC
EvilweaselSA wrote:
Teckos Pech wrote:

Holy **** you're dumb.

Note he wrote injectors.

And he is slightly incorrect. If you fill up 3 injectors worth of SP you make about as much as a PLEX costs.

The prices of extractors, injectors were speculated to end up close to the cost of a PLEX...and look it is.

So if you are going to create 100 "skillgoop bastards" (which is not free as there is opportunity costs; if setting up 100 accounts is your idea of time well spent...you're pretty pathetic) you'll rarely sub them and log them in and if you did, by the time you are done skilling any profit you might have obtained could very well vanish.

thinking, reading, and math are all not really your strong suit as you have embarrassed yourself on all three here


Yeah, exactly where is the error?

BTW, look at what you wrote:

Skill Injectors are going to crash!

But....skill injectors will be profitable enough for you to log in.

Which one is it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

loon Mabebu
Imperial Academy
Amarr Empire
#654 - 2016-09-01 00:20:42 UTC
I like the concept of free to play eve.
How ever i to have some concerns.
Being as i have only ready through 4 pages i may have missed if someone else has already posted this.

I personally would like to see alpha's be completely locked out of Industry all together. By allowing them to do industry they can in high sec afk mine to their hearts content. This will have a large effect on the mineral costs. It will in deed make it so that most mining will be done by ftp accounts. So those that are currently using that as a way to make money in eve will loose out quite a bit.

If you don't wish to make them locked out from it then perhaps make more of the asteroids require deep core mining.

I would recommend limiting ftp accounts to 2 per computer. This allows for basic dual boxing. How ever subbed accounts should not be counted against this measure.

I would also say remove 90% of trading skills (talking about the ones that are already on the list). Again inflation is going to be huge if they are able to do buy and sell orders. Why yet again all they will have to do is sit in station and buy and sell. That is all they will do. It doesn't really contribute to the system. That or else as screwy as it sounds have ftp run on their own economic system.

I like that you currently have them training up just like every other person in eve. How ever i would like to say that free accounts should train at a much slower pace than a subbed account. I know implants can speed up the process but i think that free accounts should start with a higher modifier to there skill training. This make people who are actually subbed from the start already feel the difference. Otherwise why would anyone want to sub right off the bat now.

I also do support the idea that an alpha account should in high sec have there safety locked at green. How ever that may interfere with wars. (not quite sure of the mechanics of it. Can you attack a war target while still green?)

Chat is another piece that i have encountered with ptp games that have gone ftp. I think that the devs should look very closely at how chat systems will work. There are going to be an over abundance of crap put out.


Over all i do not like the idea of a ftp eve account. It is not something i support. I have seen many games be ruined by going to a ftp besides a ptp. While in truth the games did come back they where not necessarily the better for it. My over all opinion is be careful the lines you tread with this. It will open up things that will not do any good for the game if not done/ monitored correctly.

Until then my fellow capsulers fly safe.
Taxtro Grave
Dead's Prostitutes
The Initiative.
#655 - 2016-09-01 00:21:28 UTC
Great idea.

I've tried so many times to get my friends to join over the decade of me playing. Every single time the only reason they would not, is because my friends would rather go buy a 20 sack than pay to play.

This will get them the exposure and make them want to play for real.

As long their 'clone state' is fairly limited (think long ago where seeing a battleship was like seeing a unicorn irl), I'm all for it.
Teckos Pech
Hogyoku
Goonswarm Federation
#656 - 2016-09-01 00:21:30 UTC
Ikshuki wrote:
Mephiztopheleze wrote:
My $0.02: By and large, I think this is a good idea from CCP and it's one I hope will be accompanied by an advertising blitz to draw in new players.

I'll be interested to see what, if any, multiple log-in restrictions are implemented.

A few points:
1: Alphas should not be able to use Cloaks nor light Cynosural Fields. Cloaks are great. Cynos are great. Free disposable alts with cloaks and cynos? Please think very carefully about that one.

2: Think very carefully about allowing Alphas to fly the Venture. My first thought when reading about this was: Sweet, I can stash a 20 Alpha Account Venture fleet in my Wormhole to crack any Ore anomalies that turn up. I'll do it too, unless there's some mechanical reason preventing me. I have a rather grunty PC. If I go into potato mode, I daresay I could fairly easily run those 20 accounts. I also daresay I won't be the only one.
what's to say some won't do it with 50+ accounts?


They got kicked out of their parent's basement, that's what is stopping them.

I know! Lets take the most extreme examples and pretend they'll be the norm.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maxwell Hisscock
Caldari Provisions
Caldari State
#657 - 2016-09-01 00:22:07 UTC
This Dev blog tells me two things. 1. the CSM never really had any input or was taken seriously. 2. Despite this games history of unwanted/needed mass change on to the player base means nothing. CCP staff would rather give away the game for free than admit to a series of mistakes that has cost them roughly half of their customer base over the years.
EvilweaselSA
GoonCorp
Goonswarm Federation
#658 - 2016-09-01 00:22:35 UTC
Teckos Pech wrote:

Yeah, exactly where is the error?

BTW, look at what you wrote:

Skill Injectors are going to crash!

But....skill injectors will be profitable enough for you to log in.

Which one is it?

i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex
Kusum Fawn
Perkone
Caldari State
#659 - 2016-09-01 00:22:56 UTC
Alpha venture fleets to blot out the sun.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Ikshuki
Awoken Disintegration Fleet
#660 - 2016-09-01 00:24:53 UTC
Kusum Fawn wrote:
Alpha venture fleets to blot out the sun.
well said, mass market deflation incoming