These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Moac Tor
Cyber Core
Immediate Destruction
#621 - 2016-08-31 23:08:28 UTC
Kolmogorow wrote:
Moac Tor wrote:


4. Subscribe for a month and extract all the Alpha skill SP.



Extracting SPs from the Alpha skill set won't be allowed as the Dev Blog says:

"Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set."

Yes I am aware of the fact it is in the Devblog. The word 'currently' sounds as though they are open to changing their minds though which is why I am emphasising that they should not change their mind on this.

There are obvious reasons as to why CCP would want to allow extraction of any skills, but for reasons of this being easily exploitable (despite the some of the respondents on here not being to smart to figure this one out *shakes head*), I hope they don't go down this route as it will devalue SP.
Winter Archipelago
Autumn Industrial Enterprises
#622 - 2016-08-31 23:08:42 UTC
CCP Darwin wrote:
Soltys wrote:
For any potential veteran / returnee - this is not f2p, this is completely pointless (they can at best "retry" the game on some fresh alt)

A long-time player who's been unsubscribed could log back on to their existing character in the Alpha clone state and play the game that way for a while, reconnect socially, and maybe buy a PLEX in-game or pay for a subscription if something exciting happens or they decide it's worth it, and drop back to free play when things slow down for them.

A veteran player who's paying monthly now but has to take a month or two away from serious Eve play for personal reasons could end their subscription but still log on occasionally to stay involved, then resubscribe and be back where they had been when it makes sense.

A player who would love to keep playing but can't justify the subscription cost can drop back to Alpha status on their existing character and stay involved, remain connected with their corp, fly in fleets with their friends, and be under no pressure to grind out the ISK for a PLEX.

If clone states were just an extended trial, it wouldn't offer these options to veteran Eve players.

Thinking of vets and people who have since left EVE, is there any consideration to offering unsubbed accounts a week or two free when the Alpha clones take effect in November? A lot of places and companies always offer great deals and offers for newcomers, but existing customers tend to be forgotten about when it comes to promotions. Offering unsubbed accounts a free week to come back when Alpha clones get opened up might give them a chance to get their drive back, or at least hyped a bit, in a way that the Alpha restrictions wouldn't due to their likelihood of having bigger ships and different activities than what are available to Alpha characters.
Regan Rotineque
The Scope
Gallente Federation
#623 - 2016-08-31 23:10:59 UTC
Winter Archipelago wrote:
CCP Darwin wrote:
Soltys wrote:
For any potential veteran / returnee - this is not f2p, this is completely pointless (they can at best "retry" the game on some fresh alt)

A long-time player who's been unsubscribed could log back on to their existing character in the Alpha clone state and play the game that way for a while, reconnect socially, and maybe buy a PLEX in-game or pay for a subscription if something exciting happens or they decide it's worth it, and drop back to free play when things slow down for them.

A veteran player who's paying monthly now but has to take a month or two away from serious Eve play for personal reasons could end their subscription but still log on occasionally to stay involved, then resubscribe and be back where they had been when it makes sense.

A player who would love to keep playing but can't justify the subscription cost can drop back to Alpha status on their existing character and stay involved, remain connected with their corp, fly in fleets with their friends, and be under no pressure to grind out the ISK for a PLEX.

If clone states were just an extended trial, it wouldn't offer these options to veteran Eve players.

Thinking of vets and people who have since left EVE, is there any consideration to offering unsubbed accounts a week or two free when the Alpha clones take effect in November? A lot of places and companies always offer great deals and offers for newcomers, but existing customers tend to be forgotten about when it comes to promotions. Offering unsubbed accounts a free week to come back when Alpha clones get opened up might give them a chance to get their drive back, or at least hyped a bit, in a way that the Alpha restrictions wouldn't due to their likelihood of having bigger ships and different activities than what are available to Alpha characters.



This is a terrific idea - give old Omega's a few days/week to come back and try EvE again, then flop to the Alpha status. Could be something CCP does on a recuring basis to bring some of our old bro's back.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#624 - 2016-08-31 23:12:25 UTC
This doesn't read like "free to play" so much as it does " free to trial". This sounds like a very limited option designed to allow someone to really try the game out without a 30 day restriction or play from a very casual perspective.

So long as the cash shop remains as is, I have no problem with this.

EVE is one of the few traditional PC games out there, don't lose that.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Pandora Carrollon
Provi Rapid Response
#625 - 2016-08-31 23:13:01 UTC
Roland Schlosser wrote:
Alphas should not be allowed multiple clients open. The feature is intended to bring new blood in, not allow current players to have as many disposable alts as they please.

Corporation management should also be removed form the Alpha skills list, same reasoning as above. New, potentially temporary, players should be funneled into existing Corps, not allowed to create permanent in game entities.


I agree on your last point but disagree on your first. At least 1 F2P account should be allowed on line per sub account, otherwise a sub account becomes a detriment. It doesn't have to be all or nothing. 1 F2P account likely wouldn't create any more havoc than normal and might balance out some of the multi-boxing issues that currently exist. It would also be incentive for the F2P players to get a sub account so they could multi-box.

In all fairness, I am representing my own self interest here as this is something *I'd* like to be available to me. So, full disclosure there.
Soltys
Brutor Tribe
Minmatar Republic
#626 - 2016-08-31 23:18:10 UTC  |  Edited by: Soltys
Regan Rotineque wrote:
This is a terrific idea - give old Omega's a few days/week to come back and try EvE again, then flop to the Alpha status. Could be something CCP does on a recuring basis to bring some of our old bro's back.



Instead of recurring make it automatic, for example:


For each account that hasn't logged for 1 month or more, offer free Omega clone for say 2 days. Up to 7 days maxium.


Or anything similar along those lines, with whatever granularity deemed sensible.

Jita Flipping Inc.: Kovl & Kuvl

Hendrick Tallardar
Doomheim
#627 - 2016-08-31 23:18:28 UTC
Lugh Crow-Slave wrote:
The Leopardess wrote:
Just because I send silly amounts of money to this game whenever I look at it sideways doesn't mean I think everyone should - or can. Free play means more people to kill and buy my crap! Yay! I doubt I will even bother owning an alpha unless maybe an extra scout or something.



yeah tell that to SWOTR.... god that game went down hill


SWTOR's woes weren't solely due to the free-to-play implementation. It was **** years before that.
Lugh Crow-Slave
#628 - 2016-08-31 23:18:35 UTC
MidnightWyvern wrote:
Regan Rotineque wrote:
Lugh Crow-Slave wrote:
The Leopardess wrote:
Just because I send silly amounts of money to this game whenever I look at it sideways doesn't mean I think everyone should - or can. Free play means more people to kill and buy my crap! Yay! I doubt I will even bother owning an alpha unless maybe an extra scout or something.



yeah tell that to SWOTR.... god that game went down hill



You sir are 100% correct SWTOR has become nothing but a meh game attached to a Pay Shop.

In that case, however, the free-to-play mechanics came in AFTER the game was already headed downhill in a hurry, and that was entirely related to the lackluster design of the original game. It was basically a 4-player co-op game that attempted to also be an MMO and failed.

I think you guys are getting your causation mixed up. Yes, in the majority of cases where an MMO went free-to-play, it came in after a dramatic loss of players associated with bad design decisions, but that isn't the case here. EVE has experienced a slow decline in players primarily due to old veterans growing up and moving on with their lives, and more people deciding they don't want to get locked in to spending $15 a month for years to play a video game.

The whole thing of every reduction of the PCU count being as a result of CCP driving away their customers is bullshit. That's the same bullshit that was brought up before EVERY update this game has ever had even while it was expanding in player count year after year. As many people have pointed out before me, EVE Online is the game that has been dying and in it's last few months of life ever since it launched in 2003 if you believe the Forums.

Again, pointing out your concerns so they can be addressed is exactly what CCP has been requesting multiple times in each of these last two DevBlogs, but throwing around doom prophecies because you're scared of change isn't going to help anything.

Yes, when Skill Injectors were first announced, I had a STRONG knee-jerk reaction and thought it was a terrible idea. Then I took some time to think about how the idea was presented and how it would function and realized that it would actually have no impact whatsoever on my day-to-day experience and would be quite beneficial for others. Everyone here in this thread right now needs to give themselves the time to calm down and think rationally.



no the major decline doesn't even come from gameplay directly but in things like customer help. suddenly there are more ppl needing help and most of those ppl are not paying enough to keep the support staff growing at the same rate. THIS is what leads to the majority of issues and ppl getting dissatisfied.
Dark Lord Trump
Infinite Point
Pandemic Horde
#629 - 2016-08-31 23:19:44 UTC  |  Edited by: Dark Lord Trump
A question I've seen asked once or twice here, but not answered: What happens to the referral system? Obviously you won't be getting a longer trial from it, but will there still be buddy links that award PLEX (or whatever we're going to use for Omega upgrades) when my friend subscribes? It would be nice to be able to toss some ISK the way of a friend, but I don't have the cash reserves to be handing out a bil to everyone who joins up.

I'd also like to see race-lock removed. I can't see much damage caused by letting an Amarrian fly a Caracal, but I can see newbeans getting frustrated by the inability to fly their alliance's doctrine ships because they chose 'the wrong race'. Horde for example uses almost no Amarrian ships in our doctrines, generally Caldari and some Minmatar for lighter stuff and Minmatar for heavier things, with Gallente ships generally recommended for ratting. If you choose the Amarr race, the only doctrine thing you can fly is the Crucifier, which aren't used much. I know that other alliances might have different doctrines, but the same problems probably apply to them too.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Pirokobo
Game.Theory
GameTheory
#630 - 2016-08-31 23:21:06 UTC
Questions:

1. Is it deliberate that alphas can't train any levels of infomorph psychology?

2. Isn't that kind of a **** thing to do to them?
EvilweaselSA
GoonCorp
Goonswarm Federation
#631 - 2016-08-31 23:23:37 UTC
Quote:
The CSM heard about this concept just a couple days ago--basically the same time you are,


could you make it any more obvious how poorly the csm is treated by ccp
Lugh Crow-Slave
#632 - 2016-08-31 23:26:58 UTC  |  Edited by: Lugh Crow-Slave
EvilweaselSA wrote:
Quote:
The CSM heard about this concept just a couple days ago--basically the same time you are,


could you make it any more obvious how poorly the csm is treated by ccp


you could look at examples from the last two yearsStraight

i mean at least this time they just didn't tell them

they could have showed them one version of it got their approval and then go ahead with something completely different
EvilweaselSA
GoonCorp
Goonswarm Federation
#633 - 2016-08-31 23:28:34 UTC
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#634 - 2016-08-31 23:36:08 UTC  |  Edited by: MidnightWyvern
EvilweaselSA wrote:
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free

The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone!

How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand?

EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Christopher Mabata
Northern Accounts and Systems
#635 - 2016-08-31 23:39:53 UTC
So i heard about this on the news apps i follow earlier, got about 12 different texts from friends who knew i used to play and had to come see for myself. So it seems it is true, and i'm impressed. Big smile

Now i may be out of touch since i haven't played since early 2015 late 2014 but i think a stream of new characters joining the game is good, both for CCP and for many people here as well. My only real concern here though is the race restriction. I understand wanting to keep alphas out of pirate faction ships but for returning players such as myself it could prove an issue for a select few of us. ( or perhaps not so few, who am i to know? )

Now on to my point:

See when i started the game, knowing absolutely nothing years ago i choose the Caldari because i liked the way the ships looked ( Except the Blackbird Back then and the Condor ) and because i liked the sound of the faction, now years later i wound up specializing in Gallente and Amarr as well to the point now where i have more SP in Gallente related skills than i do in Caldari. ( More ships, More Drones SP, More Gunnery SP than missiles, Tank, etc. )

If i ever lapsed down to Alpha when things got slow for me again being locked out of ships such as the vexor would be frustrating since i can fly that much better than i can a caracal right now. Granted i have shy of 3 months to prepare, which i re-subbed for and am doing now, but for others who come back later and cannot make a skill queue now; who did the same thing i did it could be a rough edge that might keep some older players away from even the alpha stage to ease back into things. Not to mention brand-newbies but ill get into that in a sec

I would propose simply making the ships themselves require Alpha/Omega Status so players could still use a vexor or a caracal or an arbitrator if they chose Matari as their base race rather than sticking them in a faction they may no longer even fly. And at the same time as an Alpha i cant hop in a Cruor or whatever others i can fly without paying to access the ship like everyone in Omega status.

I get that its trying to restrict these clones to the 5Million SP range but restricting a new player like that could mean they put a lot of time into their pilot ( in terms of alphas not the long game for many of us 50/100m SP+ Accounts ), decide they like another faction more and then have to start all over if they dont want to subscribe yet which could be discouraging. then the older players such as myself like i already stated and so on. At least they should be able to sample each faction even if its only up to cruisers with T1 fits like the list seems to suggest is the case.

Just my 2 cents, now anyways back to figuring out the better part of 2 years of patch notes 07

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#636 - 2016-08-31 23:41:14 UTC
Okay seeing as Im not going to read the entire 32 pages and growing thread Ill put in my two cents right now instead


FW LP farming and anom farming will be the most abused. Venture mining in high sec with max skills will net half of a starting characters yield in a procurer. 6.2m2 but will have a tank of a wet paper bag and be alphable by thrashers all over the place.

To solve the ganking yes yellow or green safeties only because we want them to steal loot and be fiendish without ganking.

Multiple log ins should be curtailed to some degree definitely. Eyes in every system will be the norm I think.

Give all the racial industrials to everyone. It is the one ship class that shouldnt be limited to racial lines. Mostly because then you will end up with most being gallente or else you are stuck with sub par industrials for everything. Gallente got the buff with the iteron split and the implementation of specific holds to the different races need to still be something everyone can enjoy.

In regards to manufacturing and trade. The skills limit Manufacturing to 5 production lines and 12 trade orders. This is an abuseable number imo. We already see the Jita alts that come in numbered into the hundreds of alts and this will simply make it worse AND create it in all the hubs en masse. With the introduction of Citadels and their 0% broker fees and the range to change orders at L2 it will create a HUGE imbalance as free alts sit and trade all day and manufacture as well.


The implementation is actually well done and doesnt **** me off at all tbh as Eve was already free to play if you had even half a brain. Though I do doubt it will bring in the new subs as much as originally thought but it could so Im okay waiting and seeing what the future holds.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Desiderya
Blue Canary
Watch This
#637 - 2016-08-31 23:41:52 UTC  |  Edited by: Desiderya
Nice idea.
I think fitting skills - akin to the learning skills of old they're a bit annoying - should be a little less restricted. Getting the basic ones to V and AWU to 3 should help. This is from the perspective of someone routinely supplying ships to people. There is little more annoying than having fits with a reasonable wiggle room not work for some folks.
It can all be planned and prepared for and while there need to be restrictions and something to unlock with a sub, the focus should be on trying to hook people on shiny things they want to have (positive aspects) and not on making negative things go away.

Ruthlessness is the kindness of the wise.

Rendering
Doomheim
#638 - 2016-08-31 23:42:04 UTC
MidnightWyvern wrote:
EvilweaselSA wrote:
so with the ability to get to 5m sp, skill injector prices are going to crash as people can create a farm of 100 skillgoop bastards for free then only subscribe them to train + extract once its profitable

also, t1 production could not be more dead when you can scale t1 production jobs infinitely for free

The DevBlog specifically states that you CANNOT extract skills from an Alpha Clone!

How many of you are just reading the title and then clicking the Comments thread to scream about things you don't even understand?

EDIT: Okay, I see what you're saying about subscribing them afterwards, but how do you make a profit with that? PLEX cost more than Skill Injectors.


EvilWeasel isn't really known for reading comprehension.
Mitch Taylor
Dark-Rising
Wrecking Machine.
#639 - 2016-08-31 23:45:31 UTC
I think they know what they are doing...






they do know what they are doing right?

Shocked

DARK RISING Stop playing EVE Start living it

Alstevar Eastern
Caldari State
#640 - 2016-08-31 23:45:58 UTC
I think Alpha clone is a good idea but only if ;

  • No to simultaneous log

  • Mass trolling pvp are coming without that i think.

  • No to send money

  • Don't let people hide behind an alpha clone to move money.

  • No to change home station

  • Let that to the new trial version and Omega clone as a reason to go on subscription fee.

  • Allow existing clone jump use

  • People who return to the game can use it but no creating a new one.

Your effective personal standings need to be higher to see the player's signature.