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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Sitting Bull Lakota
Imperial Academy
Amarr Empire
#421 - 2016-08-31 19:23:09 UTC  |  Edited by: Sitting Bull Lakota
Introduce permadeath. Podded Alphas are permanently gone.
Remove the tech II ship and module restrictions. Up the skill cap.

Experience New Eden as a human among immortals. One play for a quarter.

Let's make EvE darker.
Shilalasar
Dead Sky Inc.
#422 - 2016-08-31 19:23:41 UTC
Didn´t check everything yet, but I assume alphaclones will have full access to Project Discovery, right?
Serene Audene
EVE University
Ivy League
#423 - 2016-08-31 19:23:47 UTC
CCP over the skill point injector / extractor fiasco announcement , Many players who were against the idea actually asked whats coming next f2p ......

CCP - No We have no intention in the foreseeable future to make eve f2p.

At the same time over on Crossing Zebra's ...

This is how eve could go free to play


So… why couldn’t that optional F2P model apply to EVE Online?

The answer is that, with the magic of TNSPs, the model most certainly can apply to EVE. All CCP would have to do is make the EVE trial permanent and rename it as some kind of entry-level account tier. The company could announce “EVE IS NOW FREE” to the gaming public, and dance with glee as millions of new accounts opened overnight.

Chance Ravinne
on Nov 10, 2015.

Article here
MidnightWyvern
The Bosena Accords
Round Table Assembly
#424 - 2016-08-31 19:25:06 UTC
Teckos Pech wrote:
tasman devil wrote:
Fine, great.

Team Size Matters wrote:
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.


But do please tell me why the hell do we vote for CSM again when they aren't even notified of this.

I mean English may be a second language to me but it does seem to me that you neither thought nor really wanted to bring in on such a game-changing decision.

Also they are now relegated to "ticket counters". Nice work!



They notified the CSM and us at about the same time with 2 months before this is implemented. This way they can get maximum feedback. What is the problem here, you'd rather be kept in the dark longer?

Especially considering that if the CSM was informed weeks before us people would be accusing them of collusion with some kind of CCP plot.

Neither the CCP or CSM can ever win. Everything they do is 100% evil 100% of the time.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

May'n Nome
Center for Advanced Studies
Gallente Federation
#425 - 2016-08-31 19:26:03 UTC
Iowa Banshee wrote:
May'n Nome wrote:
20 Pages already...Shocked I am glad I skipped much of it.


First off; if any devs beat me to answering on any of these thoughts, let me know. Below. I will be watching this thread closely.

First, I saw concerns about Jump Cloning...so I did a search in the article that lists the skills available to the Alpha Clones and guess what is NOT in the list for any of them...INFOMORPH PSYCHOLOGY...

Yes, it is bolded, underlined, and in caps for a good reason. Apparently some of you forgot that skill is needed for Jump Clones AND how to use the Crtl-F function to find on a page a word you are looking for. All I had to type in was Infomorph to find out that it was nowhere in the list. So yeah, Jump Clones are out or the Alphas already.

Now looking through the skills, I am glad to see some limits placed. But some of the limits could be upped to give the Newbro Alphas a chance against some of us with even 8 months of experience and skills in the game.


First, beef up the Armor and Shield Resistance Compensation skills to 3. This will allow them to get more out of their tanking for Shield or Armor.


Second, limit logins for an Alpha to one account on one computer and not on the same email address and IP address. Do not know if there is a way to detect people hiding their IP address. Any attempt to login that character from another computer should be met with an alert or suspension to prevent multiboxing or throwaway Ganking fleets. Yes, this applies to people who have Omega Accounts as well.


Third, set safeties to yellow at minimum in High Security Space.


Fourth ( and this is from personal experience) allow some some form of planetary interaction (Cert 2 or 3 maybe?) for Alphas. Either of those Certs limits their impact on the in-game while letting them explore this facet of the game.

Fifth, checking APIs for Account Type. This allows Corps and Alliances to recruit them if they want or tell them no and why. Also make this something that can be picked in Corp searches for Alpha-friendly Corps/Alliances.

Sixth, we need a new "This is EVE" trailer for the Alphas to entice them. Big smile


Anyways, this is my two cents on the matter. Let me know what you guys think.


I agree with the Yellow safety and multiple account online at the same time but

I think ANY passive income will be abused

Allow Alpha pi even if limited to 1 planet and there will be players with 500 free accounts in a wormhole with one planet each on maxed extraction cycles generating ISK


That is why I suggested the limiting of Alpha States to that one login computer, email, and make it so any attempt to spoof the IP address can be detected. You would really have to be dedicated to create 500 free accounts to do PI in.

"Threefold is the time's pace: the future comes not in haste, the present is gone arrow fast, eternally still remains the past."

Sky Marshal
State War Academy
Caldari State
#426 - 2016-08-31 19:27:37 UTC  |  Edited by: Sky Marshal
In short, CCP will remove the trial time limitation but by doing that, there will be some news on most websites and so it can attract new players.

Well, why not, it is a smart move for free adverts. But it is one of the last remaining ammo that CCP have, and if they do it right now, it will be a waste.

Why ?

Because if I remember well, 52 % of new players leave the game after 2 hours !

EVE suffers from some structural bad points. Especialy the TUTORIAL who is lacking in everything (well, it was worse some years ago), and others problems like the bad UI (especialy since the new neocom who has not intuitive icons) or the deletion of Evelopedia who probably had an impact too, etc.

I mean, the "first impression" is really important. The new player should feel like the game is great in the few first minutes, and a game should have an intuitive UI. But EVE don't sell itself decently in this few minutes...

If CCP don't correct that before using this ammo, it will be a lost occasion.
Lugh Crow-Slave
#427 - 2016-08-31 19:27:55 UTC
Sitting Bull Lakota wrote:
Introduce permadeath. Podded Alphas are permanently gone.
Remove the tech II ship and module restrictions. Up the skill cap.

Experience New Eden as a human among immortals. One play for a quarter.

Let's make EvE darker.



THIS
Regan Rotineque
The Scope
Gallente Federation
#428 - 2016-08-31 19:30:38 UTC  |  Edited by: Regan Rotineque
I am okay with this to some extent, however there has to be limits so here are my suggestions:

1 - no level 5 skills period maximum for any of the granted skills should be in the 3 to 4 range
2 - no use of tech 2 or tech 3 items
3 - no use of faction items
4 - no use of research or research farming and no invention
5 - no multiple log ins - even if you have a paid account you cannot create a new alpha and use at same time as your paid account BOTH must be paid
6 - i see it already by no cynos
7 - no use of cloaking

Basically its a way to get people to use small t1 ships with t1 fittings to get the hang of eve for a few months vs the 14 day window, if they really like it they can sub for a few months and then get hooked like we all did many moons ago.

I have seen some ppl raging about PI and not letting them use it, I am fine with letting them use PI - again the restriction on skill level for the skills will keep it inline preventing people from creating 100s of alts.

I think the best way to control 100s of alts is to limit the number of accounts which can have active SP queues. So lets say you put a cap of 5. So I can have unlimited paid accounts but if I create more than 5 alphas the 6th gives a warning that you exceeded the maximum and you either delete one of your old accounts OR this one does not earn any SP. Or just an outright ban on account #6.

Because EvE graciously allows for multiple accounts I think its essential that we have limits both on the number of accounts and when how they can be logged in. As I suggested before you should not be allowed to play Alpha AND Omega at same time, and you should not be allowed to play multiple Alphas at same time ever.

Only paid/sub accounts should have that privilege, and there should never be a pay option to allow that, just subs only.

Thats it for now - I am willing to see how this works, and if it does bring in new people then that is great, but it should not be a way for the many theorycrafters of this game to abuse and manipulate. We are an ingenious, bitter, miserable, wonderful, amazing, evil, wonderous bunch of misfits.

Cheers
~R~
Anke Eyrou
Hades Sisters
#429 - 2016-08-31 19:30:56 UTC
VonDerTann wrote:
I just concerned about one thing: how about mulitple charactors under same account, if you are paid player, your main charactor is omega, the other two will regard as omega too or as alpha

From what read in the dev blog thhey are treated as Omega.

I expect to get this post deleted or locked. So much for freedom of expression.

47 6f 64
Chilastra Syndicate
#430 - 2016-08-31 19:32:21 UTC
I mean, I can't be the first to mention this....

You can still cata bank with Destroyer 4 and light 4. oh no just add one more Alpha clone account!

If I win please Evemail me.

Lugh Crow-Slave
#431 - 2016-08-31 19:34:14 UTC  |  Edited by: Lugh Crow-Slave
Anke Eyrou wrote:
I just concerned about one thing: how about mulitple charactors under same account, if you are paid player, your main charactor is omega, the other two will regard as omega too or as alpha


also if you have alpha acc can you multi train for free ??
Eli Stan
Center for Advanced Studies
Gallente Federation
#432 - 2016-08-31 19:34:59 UTC
Soltys wrote:
I'd add another constraint:

- cannot inject skills

This should be reserved for subbed accounts only.
Disagree - let them inject 500m carrier skills to their heart's content. Doesn't matter if they can never train them.
Dielax
Aliastra
Gallente Federation
#433 - 2016-08-31 19:35:25 UTC
So... people can still make isk buy time on the market and voila?


If so is this even a thing then?

Anke Eyrou
Hades Sisters
#434 - 2016-08-31 19:35:33 UTC  |  Edited by: Anke Eyrou
A question if I have an alpha clone account trained in Amarr racial skills and I upgrade to an Omega account to train Caldari skills what happens when I revert back to an Alpha account; do I get limited to Amarr skill sets again or do I get a choice of which skills to keep?
I know the skill point limit is set to 5million but it is possible to train more than one set of skills if you dont take them to the maximum.

I expect to get this post deleted or locked. So much for freedom of expression.

Allus Nova
#435 - 2016-08-31 19:35:49 UTC
Wait really? free2play is the gateway to pay2win. If eve goes Free2Play I'm donating my **** to eve uni and biomassing.

Lugh Crow-Slave
#436 - 2016-08-31 19:36:34 UTC
Dielax wrote:
So... people can still make isk buy time on the market and voila?


If so is this even a thing then?



the isk cost of plex is about to go up.
Eli Stan
Center for Advanced Studies
Gallente Federation
#437 - 2016-08-31 19:36:51 UTC
Sitting Bull Lakota wrote:
Introduce permadeath. Podded Alphas are permanently gone.
Remove the tech II ship and module restrictions. Up the skill cap.

Experience New Eden as a human among immortals. One play for a quarter.

Let's make EvE darker.
No - that would lead to every system have dozens of cloaky campers and cyno alts.
Dirk MacGirk
Specter Syndicate
#438 - 2016-08-31 19:37:05 UTC  |  Edited by: Dirk MacGirk
Will these new Alpha accounts have the ability vote in CSM elections?

Not to mention, can they run?
Ben Ishikela
#439 - 2016-08-31 19:38:48 UTC
uggg.

Now i have a reason to quit this game.

---

(i played this game for free for 3years. it was balanced, i had the same power as others. now it will be a challenge.)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Lugh Crow-Slave
#440 - 2016-08-31 19:39:01 UTC
Eli Stan wrote:
Sitting Bull Lakota wrote:
Introduce permadeath. Podded Alphas are permanently gone.
Remove the tech II ship and module restrictions. Up the skill cap.

Experience New Eden as a human among immortals. One play for a quarter.

Let's make EvE darker.
No - that would lead to every system have dozens of cloaky campers and cyno alts.


not if you can still only log in one acc at a time with unpayed accs