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Insurance Rebalancing

Author
Xandralkus
Caldari Provisions
Caldari State
#1 - 2012-01-12 23:44:08 UTC
The cost of insuring a ship is disproportionate to the actual risk it mitigates. As things stand right now, insurance basically reduces the cost of losing a ship to almost zero. This should not happen.

I suggest that the frequency of being killed is actually factored into the insurance price, proportionate to the relative cost of the ship. Throwing away a frigate or cruiser won't make insurance premiums go up that much, but if you lose a battleship or larger, the insurance price needs to be a significant percentage of the ship itself. Players would then actually have to pick and choose what they insure.

Tracking the ISK value of the pilot's insured losses for the last six months should be a relatively easy way of determining the cost of insurance.

Also, how about conditional insurance? Highsec-only insurance should be relatively cheap - but if you venture into lowsec or nullsec, then your highsec insurance will not pay out. Obviously, lowsec insurance would be considerably more expensive, and nullsec even more so.

Ultimately, insurance needs to be rebalanced to stop people from exploiting it, and having the cost go up as the pilot loses insured ships should work nicely.

Once the exploit situation is taken care of, there is no reason that modules, implants, T2 ships, and strategic cruisers couldn't be insured. Obviously the cost of the blueprint would have to be considered, but that should be a relatively incosequential addition.

Eve UI wouldn't suck if CCP allowed UI addons.

Quibblin
Native Freshfood
Minmatar Republic
#2 - 2012-01-13 00:07:46 UTC  |  Edited by: Quibblin
Xandralkus wrote:

I suggest that the frequency of being killed is actually factored into the insurance price, proportionate to the relative cost of the ship.

so you wanna screw over pvp pilots who lose ships on a daily basis...
Xandralkus wrote:

Ultimately, insurance needs to be rebalanced to stop people from exploiting it, and having the cost go up as the pilot loses insured ships should work nicely.

do u have any idea what you are talking about now a days, like really... where was this over a year ago when there was actual Real insurance exploiting going on to where people were making hundreds of millions a day just blowing up their own ships.
Xandralkus wrote:

there is no reason that modules, implants, T2 ships, and strategic cruisers couldn't be insured.

How About No, just for that comment I can tell u are trolling.
Aqriue
Center for Advanced Studies
Gallente Federation
#3 - 2012-01-13 00:11:49 UTC
I just don't get it OP. I don't see the problem.

*climbs up on the soapbox next to OP*
OMG! Insurance is an exploit! Again?!?

OMG! I can see my house from here!

*climbs down from soapbox*

Wait a minute, CCP fixed insurance. So you can't possibly be complaining except that its a "crutch" to continue PVP because it reduces the risk not helps smack it across the face with a brick that risk just MUST BE HARSH!!!! (caps, bold, and 4 exclamation points for sarcastic effect) so you must lose it all. This is a game is it not? You can lose it all in real life, but why does EVE need total loss instead of reduced loss?

As for anything not T1, it doesn't insure for full cost because thats the risk of bringing something better then your opponent. T2/T3 have way better stats then T1, so you obviously have the edge. Having the edge is the risk, so if you lose it it should cost more amirite?
Vizvayu Koga
#4 - 2012-01-13 00:42:03 UTC
This has been discussed many times before.
Even when I actually use the insurance all the time and it saves me (an many other people ofc) a lot of isk, I have to agree that the current insurance system is silly to say the least. It makes no sense at all if you look at it objectively.
IMO a good, simple and elegant way to "fix" this (I mean to make it "less silly") would be to have standings with the insurance company. So the more ships you loose the higher the insurance costs. And the standings should gradually increase with time when you have insured ships.
Of course it's just an idea, and only valid if CCP agrees there's a problem with the current insurance system. I believe they will because they fixed the insurance payout for ships killed by concord... simply because it was, in their own words, "silly".
Tippia
Sunshine and Lollipops
#5 - 2012-01-13 00:53:00 UTC
Xandralkus wrote:
The cost of insuring a ship is disproportionate to the actual risk it mitigates. As things stand right now, insurance basically reduces the cost of losing a ship to almost zero.
Eh, no. It reduces the cost of losing a ship to maybe 20-60% if you're flying a T1 hull.

Quote:
Ultimately, insurance needs to be rebalanced to stop people from exploiting it
No. Quite the opposite. Insurance is there to encourage people to lose ships, not to discourage it. The “exploits” you're talking about is the system doing exactly what it's supposed to do.

It's not a business — it's a game mechanic meant to make people willing to get blown up more often.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-01-13 01:45:30 UTC
Xandralkus wrote:
insurance basically reduces the cost of losing a ship to almost zero.


Can you show me where I can get the insurance money for my modules then? A decent t2 fit will cost more than the hull most of the time, and isn't paid back.
Andiedeath
We Aim To MisBehave
Kenshin Shogunate.
#7 - 2012-01-13 05:03:55 UTC
I have to say I dont even pay insurance premiums ingame anymore for most PVP ships. The amount you get back just inst it worth premium for t2 and faction ships. May as well loose the extra 7mil and put the time to do it or the money invested into playing the market with some skill books or doing an extra faction warfare mission.

Although yes it would be good the insured sum was a better percentage of the actual average market sell price, not average market price (which I believe currently includes those stupidly low buy orders). Please tell me if I'm wrong there.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Goose99
#8 - 2012-01-13 05:30:33 UTC
It would absolutely screw sov null entities that field large amount of insured BS in blob form. That said, supported. +1 Insurance is a huge isk faucet. Once that's removed, whatever isk you have will be worth far more. It'd be good for the economy.
Xandralkus
Caldari Provisions
Caldari State
#9 - 2012-01-14 23:30:57 UTC
Ships, modules, implants, and the like should be insurable to 100% of value - but with risk. Namely, the risk of losing them while insured and getting screwed with not being able to cheaply insure such things again for a while. Even the 20-60% mitigation of the repeated ISK losses for T1 hulls is a disproportionate mitigation of risk in return for ISK spent.

Insurance should not make ships disposable. It should not assist in making them disposable. Insuring a ship needs to be a calculated choice, with a calculated risk attached.

Eve is a cruel and heartless game universe. IF any sort of risk-mitigation exists against losing ships (insurance), then it certainly should not be a viable choice in the long run.

Eve UI wouldn't suck if CCP allowed UI addons.

Swiftsoul Tian
Hardcore Smoochies
#10 - 2012-01-15 07:49:48 UTC
I like the idea to make the insurance risk related, e.g. pop in 1.0 sector = 100%, 0.9 sec = 90%,...., 0.0 sec = 0% payback.

Would be an easy improvement ^^

Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-01-15 07:56:48 UTC
punish pvp'ers, only incentivise low-risk activities and areas

surely this will be a step foward towards the grand vision of EVE
Goose99
#12 - 2012-01-15 16:50:15 UTC  |  Edited by: Goose99
Nicolo da'Vicenza wrote:
punish pvp'ers, only incentivise low-risk activities and areas

surely this will be a step foward towards the grand vision of EVE


We should all have free ships. Respawn ftwBear
Oh wait, action and consequences.

Btw, you don't get punished for pvp, you get punished for getting killed.Lol
Tippia
Sunshine and Lollipops
#13 - 2012-01-15 17:07:22 UTC
Goose99 wrote:
It would absolutely screw sov null entities that field large amount of insured BS in blob form. That said, supported. +1 Insurance is a huge isk faucet. Once that's removed, whatever isk you have will be worth far more. It'd be good for the economy.

Among the ISK faucets, it's the next smallest one. If you want to reduce the influx of ISK, it's far better to cut all bounties by 10% — it would have the same effect as completely removing insurance, but would not have nearly as drastic an effect on those affected since it's spread out over far more people.
Swiftsoul Tian wrote:
I like the idea to make the insurance risk related, e.g. pop in 1.0 sector = 100%, 0.9 sec = 90%,...., 0.0 sec = 0% payback.
That would make it rather pointless, and if anything it should be the other way around.
Goose99
#14 - 2012-01-15 17:29:16 UTC
Goose99 wrote:
Nicolo da'Vicenza wrote:
punish pvp'ers, only incentivise low-risk activities and areas

surely this will be a step foward towards the grand vision of EVE


We should all have free ships. Respawn ftwBear
Oh wait, action and consequences.

Btw, you don't get punished for pvp, you get punished for getting killed.Lol

Tippia wrote:
Goose99 wrote:
It would absolutely screw sov null entities that field large amount of insured BS in blob form. That said, supported. +1 Insurance is a huge isk faucet. Once that's removed, whatever isk you have will be worth far more. It'd be good for the economy.

Among the ISK faucets, it's the next smallest one. If you want to reduce the influx of ISK, it's far better to cut all bounties by 10% — it would have the same effect as completely removing insurance, but would not have nearly as drastic an effect on those affected since it's spread out over far more people.
Swiftsoul Tian wrote:
I like the idea to make the insurance risk related, e.g. pop in 1.0 sector = 100%, 0.9 sec = 90%,...., 0.0 sec = 0% payback.
That would make it rather pointless, and if anything it should be the other way around.


You grossly underestimate size of insurance payout faucet. I remember dev once put it at more than 2/3 of bounty payout amount. (No, I can't find that link) Granted, it was before insurance nerf. But I can't imagine it falling to anywhere nearly as low 10%. Bounty nerf is a step in the right direction, but not to pay for insurance payout. Consequences of sucking at pvp should not be bore by anyone except the person making the choice.

Sec balancing looks good as is. Eve's "insurance" is basically welfare for noobs. 0.0 vets should take consequences of their actions as they are.
Tippia
Sunshine and Lollipops
#15 - 2012-01-15 17:40:49 UTC
Goose99 wrote:
You grossly underestimate size of insurance payout faucet. I remember dev once put it at more than 2/3 of bounty payout amount. (No, I can't find that link)
I found this old thing — that was before the nerf, and back then it was a ratio of 8:1 for bounties to insurance on the payouts alone; 10:1 if you included the costs to actually get those insurances to begin with.

…and I don't even want to think about where incursions would fit on that list these days. Ugh
Quote:
Sec balancing looks good as is. Eve's "insurance" is basically welfare for noobs. 0.0 vets should take consequences of their actions as they are.
Insurance is a means to incentivise combat and large-scale losses to keep the economy going. Disincentivisng them where such losses are more common doesn't make any sense (but neither does it make sense to remove the incentives for highsec combat — the whole idea of gradating insurance by security is pretty silly to begin with).
Aglais
Ice-Storm
#16 - 2012-01-16 00:00:44 UTC
If it costs me a hundred million ISK to have a battle-ready Drake, most of the cost being insurance, that will only give me the ISK back to repurchase the ship and fittings when it dies, I still lose about 40million ISK. And that's stupid. It will make PvP less accessible, and probably break the game. Only the RMT people will probably be able to afford to lose ships on a basis that's even remotely close to how often they are now.

Not supported.
Goose99
#17 - 2012-01-16 00:56:31 UTC
Aglais wrote:
If it costs me a hundred million ISK to have a battle-ready Drake, most of the cost being insurance, that will only give me the ISK back to repurchase the ship and fittings when it dies, I still lose about 40million ISK. And that's stupid. It will make PvP less accessible, and probably break the game. Only the RMT people will probably be able to afford to lose ships on a basis that's even remotely close to how often they are now.

Not supported.


Then you should buy game time and sell us plex. Fail at Eve in style.Cool
Xandralkus
Caldari Provisions
Caldari State
#18 - 2012-01-16 21:27:47 UTC  |  Edited by: Xandralkus
Aglais wrote:
If it costs me a hundred million ISK to have a battle-ready Drake, most of the cost being insurance, that will only give me the ISK back to repurchase the ship and fittings when it dies, I still lose about 40million ISK. And that's stupid. It will make PvP less accessible, and probably break the game. Only the RMT people will probably be able to afford to lose ships on a basis that's even remotely close to how often they are now.

Not supported.


The grand rule of Eve - Do not fly what you cannot afford to lose. Insurance should not be a PvP-augmenter - justified by the clear and present fact that CCP does not allow ship, module, and implant respawns. If they actually wanted to incentivize PvP, there are MUCH better ways they could have gone about doing it.

The solution: Don't insure your drake unless you actually plan on keeping it alive for a substantial period of time. If you do plan on throwing it away, don't count on free ISK handouts to subsidize your loss.

It's a cold and unforgiving world on the outside of that station. Get used to it.

Eve UI wouldn't suck if CCP allowed UI addons.

Miss Whippy
Native Freshfood
Minmatar Republic
#19 - 2012-02-14 16:08:36 UTC
Swiftsoul Tian wrote:
I like the idea to make the insurance risk related, e.g. pop in 1.0 sector = 100%, 0.9 sec = 90%,...., 0.0 sec = 0% payback.

Would be an easy improvement ^^



This would give carebears even less reason to venture into lowsec, it's already hard enough trying to find good bear as it is.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Andski
Science and Trade Institute
Caldari State
#20 - 2012-02-14 16:55:25 UTC  |  Edited by: Andski
yeah let's discourage people from taking risks in this game, great idea

while we're at it, take away free rookie ships, take away free tutorial ships and basically make life for newbies miserable because they should not enjoy this game at all whatsoever until they have 50 million SP and tens of billions in the wallet, that'll keep the subs rolling in

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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