These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

World & NPE suggestions

Author
Lepus Fatalis
Doomheim
#1 - 2016-08-20 06:12:28 UTC  |  Edited by: Lepus Fatalis
Hello,

I'd like to state a couple of issues that I encountered and possible suggestions for improvements

1. Sprawling micro corporations

I would suggest having a higher entry barrier for running your own corp:

  • Have it behind a 30 days mandatory training (like freighters are, e.g.)
  • Have it behind a reasonable paywall that will detract every month-old noob from creating his own corp "for tax reasons"



  • It will not impact determined player groups from creating their own corp
  • It will not impact the existing corps (whoever has corp management should retain it)
  • It will, however, in my opinion, make new players go to one of the established corporations and, most likely, aggregate them better than it is right now.


2. NPE

Maybe it would be nice to guide the player through a tutorial in which he learns actual things that are useful early on in the game


  • Mission triggers
  • Encountering a gate camp
  • Getting ganked while mining
  • I would actually have cruisers as a start up ship and move research into frigates later on - frigates are much less forgiving in pvp,


ty for your time o7
Kenrailae
Scrapyard Artificer's
Just Lizard
#2 - 2016-08-20 06:40:58 UTC
What about when I make a new alt to make a new corp to do a new thing? I'm over 30 days or whatever the barrier is, but that char isn't.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2016-08-20 07:04:19 UTC
With regards to the NPE and the limited PVP education they can have: there is at least 1 mission from the Military tutorial agent that gets your ship killed and that agent comprehensively tells you about the possibility to lose your ship any time.
For specific situations like Miner Ganks or Gate Camps, there are no patented solutions that you can teach in a tutorial: In a frig, you can burn away and live or die or burn back to the gate and live or die, in a cloaky you can burn away and live, or die due to decloak pros or burn back to gate and live. In a cruiser you will likely die in either situation unless you sit in a cancer spreader or the gate camp is too small. Size, composition of gate camps and additional factors like bubbles also wildly vary.
Beyond the already mentioned combat advice and introduction, the specifics are up to the players to explain; and there are already tons of videos and guides available for that purpose. New players just need to use their brain and think.

Cruisers are much more expensive than frigates if you lose them. You can lose 10 frigates for 1 cruiser and have learned 10 times more from those 10 losses than from the 1 cruiser loss. Especially in the first couple of days without any skills, the frigate fights are more intense, more rewarding and more educational. Furthermore, a cruiser requires a lot more training to be remotely effective (gun tracking, range, capacitor, application, ewar, drones, etc.) that you do not necessarily need for an effective frigate. A cruiser that gets shredded by a single frigate because the new guy cannot track the frig or use drones or sufficient ewar is a lot more discouraging than a couple of lost frigates.

As for the corp idea: that is rubbish. Easy access to corporation formation allows people to experiment and play the game however they like. Using a 1-man corporation also does not limit your social interactions in any way if you want to socially interact with other people. I use such a corp for my pleasures and I am active in a couple of chats and have lots of fun with other people there. Not 1-man corps are the problem, again players with their narrow minded approach to the game are.
Furthermore, increasing the difficulty to create a corporation does not make people more willing to join existing corps. That is the wrong approach. What makes them more interested and willing to join other corps is a proper introduction into the system. That can be achieved by actually throwing new players into EVE University or other organizations like Agony or even Pandemic Horde (not sure about their educational values, though), where they get taught EVE things by EVE players, experience the values and fun (and downsides) of prosperous corporations. Your approach just goes the useless and futile punishment way instead of the educational, encouraging way that it should take. Same useless suggestion that CCP tends to employ.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#4 - 2016-08-20 08:18:32 UTC
The one change to corps I wouldn't object to is the need to have the corp leader actually having the corp skills trained themselves. Rather than being able to update it with one character and then use that size with any character.
This way corp leaders know they are committing more to running a corp.
But it doesn't change the barrier of entry if all you want is a 2 or 4 man corp for you and your RL mates.
Kenrailae
Scrapyard Artificer's
Just Lizard
#5 - 2016-08-20 08:23:43 UTC
Nevyn Auscent wrote:
The one change to corps I wouldn't object to is the need to have the corp leader actually having the corp skills trained themselves. Rather than being able to update it with one character and then use that size with any character.
This way corp leaders know they are committing more to running a corp.
But it doesn't change the barrier of entry if all you want is a 2 or 4 man corp for you and your RL mates.




Are those skills even necessary anymore? I mean do they serve an actual purpose, or are they just extra 'stuff' that really doesn't need to be in the game anymore?



The only skill in that section that seems to me to have much of any reason for being there is diplomatic relations, and even that is kinda meh.

The Law is a point of View

The NPE IS a big deal

elitatwo
Zansha Expansion
#6 - 2016-08-20 08:54:35 UTC
I have an idea for the NPE, let's get a sticky post where we can collect ideas for the NPE so we don't clutter the afk-cloaking, necromancing, ganker-whine and ganked-whine threads from the front page (not so) news page.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenrailae
Scrapyard Artificer's
Just Lizard
#7 - 2016-08-20 09:04:42 UTC
I thought we used to have one of those, but I don't see it now.... Ugh

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2016-08-20 10:20:51 UTC
Kenrailae wrote:
Are those skills even necessary anymore? I mean do they serve an actual purpose, or are they just extra 'stuff' that really doesn't need to be in the game anymore?

The only skill in that section that seems to me to have much of any reason for being there is diplomatic relations, and even that is kinda meh.

I think limiting the number of people that you can have in your corp is a good purpose.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Scrapyard Artificer's
Just Lizard
#9 - 2016-08-20 10:27:41 UTC
Rivr Luzade wrote:
I think limiting the number of people that you can have in your corp is a good purpose.



Why? Not trying to argue, but I just legit don't see it as a meaningful skill anymore. What do you think it does that needs done, or won't be handled by societal norms anyway?

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2016-08-20 10:38:52 UTC
Without it, there would be no need for alliances. You could just have 1 gigantic corp.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Scrapyard Artificer's
Just Lizard
#11 - 2016-08-20 10:57:53 UTC
I don't really think that's the case. I mean I agree there are probably some cases of it, but most corps are small enough a few levels in corp management is all they need. They're in different corps for social structure reasons, different flavors of vanilla, if you will.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2016-08-20 11:01:28 UTC  |  Edited by: Rivr Luzade
And a few levels of Corporation Management training are just a couple of hours worth of training. That is not really a problematic or time consuming level of commitment, nor is it a hindrance or obstacle for anyone - unlike the OP's suggestions.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Scrapyard Artificer's
Just Lizard
#13 - 2016-08-20 11:14:43 UTC
Nah, you're right about that. I just don't really see the bother in the skills as a whole, when they are so ridiculously easy to play around, and really for the vast majority of the population completely irrelevant, when societal norms will do most their job anyway.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2016-08-20 11:16:46 UTC
From my experience, I can say that social norms are not enough to limit/restrain/channel behavior in EVE. At all. ^^

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Scrapyard Artificer's
Just Lizard
#15 - 2016-08-20 11:21:57 UTC
In anything but corporation size restraints I'd agree with you completely there ha ha.

The Law is a point of View

The NPE IS a big deal

Solecist Project
#16 - 2016-08-20 13:14:17 UTC
I fully disagree on the NPE part expecting CCP to do the player's jobs ...
... which thus serves no actual purpose, because that part is covered.

The NPE should at least not isolate new players even more.


I fully agree with the rest of your post.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ShahFluffers
Ice Fire Warriors
#17 - 2016-08-20 17:57:40 UTC
Lepus Fatalis wrote:
1. Sprawling micro corporations

I would suggest having a higher entry barrier for running your own corp:

  • Have it behind a 30 days mandatory training (like freighters are, e.g.)
  • Have it behind a reasonable paywall that will detract every month-old noob from creating his own corp "for tax reasons"


I have been advocating for this for quite some time.

A one-time fee of 50+ million ISK to set the corporation up is reasonable as it costs a minimum of 50+ million ISK to declare war on a corporation.

- This means that people who create corporations will see their organization as an investment rather than "oh, let's do this for giggles."

- It will throttle the tactic of making "shell corporations" and/or dissolving the current corp and recreating it to avoid unwanted interaction.
Mind you... it won't stop people from doing it altogether (nor should it), but it will add a cost that will get expensive the more you do it.
zus
TxivYawg
#18 - 2016-08-20 18:42:18 UTC
Monthly fee to maintain corporate license and headquarter office rental agreement except if you use your own station.