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Player Features and Ideas Discussion

 
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AOE E-WAR

Author
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#1 - 2016-08-16 15:08:29 UTC
Serious post. I am not suggesting its a good idea, I posted for discussion.

Current meta is kittey, long range etc. Occasionally you get some brawler doctrines, but nobody really uses any short range doctrines for anything more than 5 vs 5, I think right?

What about high slot AOE ewar modules. Wouldnt be HUGE AOE. But like a smart bomb.

Example would be Tracking Disruption AOE.

Pretty much the exact same as an ECM Burst, but for all the other types of EWAR modules. Doesnt have to be a high slot that is just an idea as well.

Thoughts?

Morrigan LeSante
Perkone
Caldari State
#2 - 2016-08-16 15:19:50 UTC
Sounds like you want to investigate a supercarrier Smile
lord xavier
Rubbed Out
#3 - 2016-08-16 15:30:02 UTC
Morrigan LeSante wrote:
Sounds like you want to investigate a supercarrier Smile


I wouldnt be opposed to a HS for T1/Faction BCs that works similiar but obviously much less effective, not as large of a range. If you do it like a smartbomb with higher requirements, just make it very cap draining and shy for the ability super tank it. it would be useful in small gang things, very vulnerable source during its duration (as its tank would be passive) You'd also see T1/Faction BCs being more used in a small scale.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#4 - 2016-08-16 15:43:06 UTC
Maybe they can add an ewar T2 BC for this but I think CCP has more than enough on their plate.

Doesnt have to be a HS, the ECM Burst's are mids.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-08-16 17:02:07 UTC
As already stated, Supercarriers already got this...

Other than that I think it would be too overpowered, as unlike Supercarriers, smaller ships are insanely cheap.
Roenok Baalnorn
Baalnorn Heavy Industries
#6 - 2016-08-16 17:37:01 UTC
Quote:
Current meta is kittey, long range etc. Occasionally you get some brawler doctrines, but nobody really uses any short range doctrines for anything more than 5 vs 5, I think right?
Brawlers were never really a thing for anything but small gangs and pirates. In null having to sit on top of a fleet of 50 hostiles, in bubbles, in range of 10 points and optimal of all ewar is a bad thing and not worth the bit of extra DPS you gain. Most fleet doctrines can hit at least 50 KM out unless your tackle.

AOE ewar should never be put on sub cap combat ships. Take any changes you would make to ships/modules, etc then imagine if 100 ships in a group did that what would happen? how would it be countered? Thats how you have to look at changing such mechanics.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#7 - 2016-08-16 18:15:41 UTC
Point taken. I suppose it would have to also affect your own fleet, same as ECM burst, SB's etc. I get your point though.
Zoltan Lazar
#8 - 2016-08-16 19:01:14 UTC
How would this help brawlers at all? It would hurt them since they have to bunch up. Kiters could spread out and avoid it.
elitatwo
Zansha Expansion
#9 - 2016-08-16 22:34:44 UTC
Roenok Baalnorn wrote:
Quote:
Current meta is kittey, long range etc. Occasionally you get some brawler doctrines, but nobody really uses any short range doctrines for anything more than 5 vs 5, I think right?
Brawlers were never really a thing for anything but small gangs and pirates. In null having to sit on top of a fleet of 50 hostiles, in bubbles, in range of 10 points and optimal of all ewar is a bad thing and not worth the bit of extra DPS you gain. Most fleet doctrines can hit at least 50 KM out unless your tackle.

AOE ewar should never be put on sub cap combat ships. Take any changes you would make to ships/modules, etc then imagine if 100 ships in a group did that what would happen? how would it be countered? Thats how you have to look at changing such mechanics.


Pretty much.

We might be in for a treat come this Fall. The new links are going to work like his idea, might be interesting.

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Nevyn Auscent
Broke Sauce
#10 - 2016-08-17 01:14:41 UTC
elitatwo wrote:

Pretty much.

We might be in for a treat come this Fall. The new links are going to work like his idea, might be interesting.

Only bonuses though. No hostile debuffs.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#11 - 2016-08-17 14:36:19 UTC  |  Edited by: Eye-Luv-Girls wDaddyIssues
If the debuffs worked on friendlies & Hostiles like other AOE it might not be toooo OP but pretty strategic... anyways maybe its in the pipe with the on grid boosters.

hopefully they either bring in another T2 BC or at least make it not inifinity SP's to get into a commandship as well.

Mind you the rareness of Commandships makes em kinda cool.

The current boosting situation is a bit cumbersome, with large fleets having 1 fleet booster and 1 wing booster its like enough boosts already for **** sakes.
Lugh Crow-Slave
#12 - 2016-08-19 04:29:13 UTC
Why not ECM has one and suppers would still have plenty of reason to use there AOEs (ECM burst never stopped them in the past)

make it the racial t1 ewar so TP WD and SD could be fun
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#13 - 2016-08-19 13:28:12 UTC
On grid armor boosters would be nuts with boosts in the highs AOE ewar in the mids and tank.

RIP

Lugh Crow-Slave
#14 - 2016-09-04 09:59:49 UTC
Eye-Luv-Girls wDaddyIssues wrote:
On grid armor boosters would be nuts with boosts in the highs AOE ewar in the mids and tank.

RIP



not if they did it like ecm and make them all but useless on unbonused ships