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We want to help ccp bring more players into eve!

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#41 - 2016-08-16 04:10:50 UTC
Serene Repose wrote:



It very quickly turns from "do I like this game" to "do I really want to deal with people like this" in a way that is unsurpassed by many activities available to the public internet or not. So...your solutions. Your laundry lists...right. It could just be a matter of "so this is how we are...this is what we should expect to get." Want more? Change....yeah...could be.

At least, that's what they're saying about EVE on the internet...shhhh...it's a secret.






You just posted the requiem.

Bring back DEEEEP Space!

Solecist Project
#42 - 2016-08-16 04:14:26 UTC
Anyone in here suggesting any new mechanics or npc bullshit completely misses the point ...
... and should be put into spacetar and spacefeathers.

Anyone asking CCP to change things as much, considering their track record.


Every single one who isn't willing to do anything himself ...
... and who as usual wants tk give "helpful ideas" to ccp is exactly a part of the problem.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#43 - 2016-08-16 04:16:35 UTC
Natural CloneKiller wrote:
How can we as the community help ccp bring more players into the game?

Post your ideas here. Be direct so ccp can clearly see your ideas.

N

I feel like you should have expanded on this ...
... because most seem to only do the predictable ...
... and don't really care at all.

Just drivel and "ccp has to do this or that".

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Herzog Wolfhammer
Sigma Special Tactics Group
#44 - 2016-08-16 04:32:48 UTC  |  Edited by: Herzog Wolfhammer
edit:

Oh, what can the players do?


Tell noobs to play something else and not be food for the easy kill community.

Bring back DEEEEP Space!

Roenok Baalnorn
Baalnorn Heavy Industries
#45 - 2016-08-16 04:48:02 UTC
For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy!
Malakye Appleton
Caldari Provisions
Caldari State
#46 - 2016-08-16 06:12:06 UTC
Make your first character free up to 5m skill points.
Let them get hooked and buy injectors.

Living the dream, one tear at a time...

Nitshe Razvedka
#47 - 2016-08-16 06:20:44 UTC  |  Edited by: Nitshe Razvedka
Roenok Baalnorn wrote:
For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy!



Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key)

Code looses again.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Solecist Project
#48 - 2016-08-16 08:51:29 UTC
hey op. if you wanna work together send me a mail.

most people here are just too much forum warrior to ever actually do anything that´s not selfish.

and maybe report the trolls.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Merovee
Gorthaur Legion
Imperium Mordor
#49 - 2016-08-16 09:23:46 UTC
Blink
EvE needs to get down and dirty with planetary warfare. Don't try to make another game of it, make it an EvE expansion.

Empire, the next new world order.

Nitshe Razvedka
#50 - 2016-08-16 09:30:58 UTC  |  Edited by: ISD Dorrim Barstorlode
hey op. if you wanna work together send me a mail.

Removed a political comment. -ISD Dorrim Barstorlode

and maybe report the progressives.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Bishop Bob
Ministry of War
Amarr Empire
#51 - 2016-08-16 09:46:34 UTC
Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting.
Solecist Project
#52 - 2016-08-16 09:51:02 UTC  |  Edited by: Solecist Project
Bishop Bob wrote:
Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting.

sadly ccp nerfed most possibilities for social interaction and conflict in highsec ...
... where also all the noobs start to play.

they also pushed "be lawfull" into the minds of new players by adding a security button and suspect status.

inb4 people not being able to think about it and me having to explain it in detail...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nitshe Razvedka
#53 - 2016-08-16 09:54:12 UTC
Bishop Bob wrote:
Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting.



Well said.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#54 - 2016-08-16 12:02:49 UTC
Serene Repose wrote:
ll Kuray ll wrote:
aldhura wrote:
EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content.


I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game.
Makes it interesting to YOU. There are others in the world. Surprise!

Oh...this impossible to get stat - whatever% of those ganked within their first whatever days are less likely. Hogwash.


LOL this is the game. it's always been this way.
Solecist Project
#55 - 2016-08-16 12:07:03 UTC
We should all listen to serene who knows best, even better than ccp, and who is the only one who can legitimately point out vitriol, because she's the only one who doesn't spread it.

Aaahhh, life is so good with our supreme overlord and saviour of the whole game, serene repose.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenn aSide
Soul Machines
The Initiative.
#56 - 2016-08-16 12:14:44 UTC
Hilti Enaka wrote:
Serene Repose wrote:
ll Kuray ll wrote:
aldhura wrote:
EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content.


I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game.
Makes it interesting to YOU. There are others in the world. Surprise!

Oh...this impossible to get stat - whatever% of those ganked within their first whatever days are less likely. Hogwash.


LOL this is the game. it's always been this way.


I always get the feeling that the people who talk about 'relaxing' in the game would also prefer to watch a movie about grass growing.

Jenn aSide
Soul Machines
The Initiative.
#57 - 2016-08-16 12:22:21 UTC
Nitshe Razvedka wrote:
Roenok Baalnorn wrote:
For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy!



Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key)

Code looses again.


Funny to watch someone say someone else has little evidence, and then offer no evidence of their own whatsoever.

I remember when that mega-thread about the topic was going on, I kept seeing people say "well I know someone who quit because of ganking!" and somehow that was enough evidence to convince them (as if they needed convincing lol), but when CCP actually explores the issue the same people reject the conclusion and demand a 5 year academic study....mainly so in 5 years they can deny the results of that study too lol.

EVE is like real life alright. The thing that terrifies me (for real) is the fact that the people who reject something as trivial as video game evidence are probably adults who have the right to vote in whatever country they reside in...
Beta Maoye
#58 - 2016-08-16 12:25:14 UTC
CCP can help to bring more players into EVE.

While the company is spending big money on innovative technologies like VR, more incentive can be given to employees that maintaining the cash cow of the company. The cash cow can be more productive for years ahead. These employees are as important as the developers that creating cutting-edge technological products. Games are highly competitive businesses. Maintaining a loyal player base is not an easy task. Developer's enthusiasm needs accompanying with material rewards to maximize effectiveness. For example, take the yearly average PCU for the past year as a baseline. If the next yearly average PCU does not drop below a certain tolerance of that baseline, bonus should be given to the employees for doing a great job for maintaining positive cash flow for the company. If the average PCU exceeds that of the past year, bigger bonus should be given. The higher this yearly average PCU that exceeded that of the past year, the more bonus should be given. The bonus system needs to be transparent so that the developers know clearly they will be rewarded for their hard working.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#59 - 2016-08-16 12:29:22 UTC
Roenok Baalnorn
Baalnorn Heavy Industries
#60 - 2016-08-16 13:06:24 UTC  |  Edited by: Roenok Baalnorn
Nitshe Razvedka wrote:
Roenok Baalnorn wrote:
For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy!



Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key)

Code looses again.


First, I have nothing to do with CODE. I dont even live in empire and have spent little of my nearly a decade of playing there.
Second, a sample size of 80,000 UNIQUE accounts in a game that has in the neighbor of 500,000 accounts is a good sample size.
Third, just because you want something to be true doesnt make it true.

TL;DR = Learn 2 Play.

Games generally have a high turnover rate. Especially games in which you do not have to invest anything into starting out. People give games more of a chance if they had to buy the game before trying it, because they invested in it. People quit playing games for a lot of reasons. " i got killed by a player" in a game that is known and advertised as a pvp game with large fleet battles is not a common one. Most people come into Eve expecting they might get killed by other players.

How do people manage to get killed doing pve in this game? Because they are to lazy to learn the game mechanics, change their habits or situation a little bit, fit their ship properly( you know how many people run around in paper bags with billions in plexes and injectors? Ironically you can use these items remotely, you never have to take them out of the dock), or a myriad of other little things that will prevent them from becoming a KM.

I havent been killed doing PVE in TWO(2) YEARS. The last time i was killed was because i thought i clicked dock on a noctis, didnt apparently, so it never warped and i left the pc for 20 min after i clicked it without confirming i actually warped. I haul stuff in indies in H/L/N. I do sites in H/L/N, I kill rats in H/L/N. I huff gas in null/w space. I am literally ratting in a null pipe right now 2 jumps from an enemy stronghold and they love to pvp, roam, camp, and hotdrop. Been ratting this spot for a few days now. Reds come through regularly a couple times an hour.

So am i special snowflake? Yep.I learned from every single death of what not to do and then stopped doing it. But, people rather come on the forums and whine about deccers and CODE and how they cant mine or run missions or rat and how those groups are ruining the game. If you put your hand in a fire, do you whine about how its burning and someone needs to put it out? Or do you take your hand out of the fire? Why do you change your behavior when you play games? If CODE and deccers are bothering you...move to null. wardecs dont matter and code doesnt go to null. Its actually safer to mine in null than it is to mine in empire and it pays better.

People rather whine about their situation than make one small change to fix it even when whining takes ten times the effort. People rather whine about a problem, rather than learn how to resolve it. And people want to act like their problem is a massive problem for all players when it really isnt.

Edit to add: My alliance is wardecced by at least 1( usually 2 or 3) corps/alliances at a time pretty much 24/7/365. THAT doesnt prevent me from doing things in empire either.