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Every year, there are less users playing, why??

First post
Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1441 - 2016-08-13 23:22:22 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
I have been talking about "toxicity" in the community and we have another argument in another GD about "apathy". But I think we are both catching a sense of the same issue from different angles. We would probably disagree on when the train started coming off the rails but at first to make that argument I would have to sit and think about it and reflect on the past.

Something is definitely missing as you say, and I have argued toxicity, but perhaps what I'm seeing is what's filling the void left behind by what you say is missing. Can't quite put my finger on it yet. Thank you for that post.


P.S: most of the people I had any bond with are gone from the game and the rest are leaving. Sad

If you honestly answer the question of 'What do you mean by toxicity?", at some point it summarises to 'certain people who think differently to the way I do'.

There may be many other descriptions, but few people willingly consider themselves 'part of the problem'. It's always someone else. Not just in Eve. In most things we all generally do in life. Rarely do any of us reflect on whether we are actually the ones at issue. It's far easier and more convenient to consider other people to be at fault, or to be the issue, the problem, the toxics.

However, in the Eve context, if the community is toxic (ie. not like you), then who is the odd one out? If everyone else thinks a different way, then isn't there the possibility that your own thinking is in the minority and really there's nothing wrong with the broader community just because they think differently. Thinking differently doesn't make someone toxic (which is only ever used in a negative context), especially in the context of a video game.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#1442 - 2016-08-13 23:42:48 UTC
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
I have been talking about "toxicity" in the community and we have another argument in another GD about "apathy". But I think we are both catching a sense of the same issue from different angles. We would probably disagree on when the train started coming off the rails but at first to make that argument I would have to sit and think about it and reflect on the past.

Something is definitely missing as you say, and I have argued toxicity, but perhaps what I'm seeing is what's filling the void left behind by what you say is missing. Can't quite put my finger on it yet. Thank you for that post.


P.S: most of the people I had any bond with are gone from the game and the rest are leaving. Sad

If you honestly answer the question of 'What do you mean by toxicity?", at some point it summarises to 'certain people who think differently to the way I do'.

There may be many other descriptions, but few people willingly consider themselves 'part of the problem'. It's always someone else. Not just in Eve. In most things we all generally do in life. Rarely do any of us reflect on whether we are actually the ones at issue. It's far easier and more convenient to consider other people to be at fault, or to be the issue, the problem, the toxics.

However, in the Eve context, if the community is toxic (ie. not like you), then who is the odd one out? If everyone else thinks a different way, then isn't there the possibility that your own thinking is in the minority and really there's nothing wrong with the broader community just because they think differently. Thinking differently doesn't make someone toxic (which is only ever used in a negative context), especially in the context of a video game.



You're projecting. Stop it.

Bring back DEEEEP Space!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1443 - 2016-08-14 00:48:32 UTC  |  Edited by: Shae Tadaruwa
Herzog Wolfhammer wrote:
Shae Tadaruwa wrote:
Herzog Wolfhammer wrote:
I have been talking about "toxicity" in the community and we have another argument in another GD about "apathy". But I think we are both catching a sense of the same issue from different angles. We would probably disagree on when the train started coming off the rails but at first to make that argument I would have to sit and think about it and reflect on the past.

Something is definitely missing as you say, and I have argued toxicity, but perhaps what I'm seeing is what's filling the void left behind by what you say is missing. Can't quite put my finger on it yet. Thank you for that post.


P.S: most of the people I had any bond with are gone from the game and the rest are leaving. Sad

If you honestly answer the question of 'What do you mean by toxicity?", at some point it summarises to 'certain people who think differently to the way I do'.

There may be many other descriptions, but few people willingly consider themselves 'part of the problem'. It's always someone else. Not just in Eve. In most things we all generally do in life. Rarely do any of us reflect on whether we are actually the ones at issue. It's far easier and more convenient to consider other people to be at fault, or to be the issue, the problem, the toxics.

However, in the Eve context, if the community is toxic (ie. not like you), then who is the odd one out? If everyone else thinks a different way, then isn't there the possibility that your own thinking is in the minority and really there's nothing wrong with the broader community just because they think differently. Thinking differently doesn't make someone toxic (which is only ever used in a negative context), especially in the context of a video game.



You're projecting. Stop it.

Yes, that was a very intelligent and effective response. Good on you.

It convinced me. The community is toxic, except you. You are the shining light of what is reasonable and example of the only way to play Eve appropriately. Anyone who plays it differently is driving people away from the game.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Vaerah Vahrokha
Vahrokh Consulting
#1444 - 2016-08-14 01:05:19 UTC  |  Edited by: Vaerah Vahrokha
Dirty Forum Alt wrote:
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.

You carebears are ridiculous.

You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.

No wonder CCP ignore it all.

Carebears are not the only ones who are unhappy with CCP's decision to go straight-up Pay-To-Win...


Heh... carebear...

the last time I have run 1 mission or similar is years ago Pirate

Also, I am fondly reminding games that, when you died, you'd lose 1/3+ of a level, in a time when 1 level could take 1 month of frequent playing and all it took to die was for some squirrel to have some stupid "permastun" ability till you'd die (aka: subtle hint by the game designers to play in a group).

I am also fondly reminding pre-PLEX, pre $1000 jeans, pre.... crap EvE. When having a carrier was a sensible achievement, and a BS would sort of incute fear, not a "lol I go point it and orbit till it dies" (say because current fleet doctrine dictates using long range weapons) .

Just saying.
Teckos Pech
Hogyoku
Goonswarm Federation
#1445 - 2016-08-14 04:33:17 UTC
Well...

No...what a bunch of navel gazing **** heads.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bishop Aidartier
Stovepipe Industries
#1446 - 2016-08-14 05:51:50 UTC
People leave eve because they don't enjoy it.

People don't enjoy it because they are bad at it.

People are bad at it because they don't take the time to learn the game mechanics and how to use them to their benefit.


Eve is a game made for people who want to win.
Manaconda Jones
KarmaFleet
Goonswarm Federation
#1447 - 2016-08-14 07:58:33 UTC
On a funny note, I was heavily involved in writing MUDs back in the day,

I helped write the original diku mud code and was involved in the production of two of the major muds of their time. Sojourn and Arctic. I guess we have a similar approach or expectation.




Vaerah Vahrokha wrote:
Solecist Project wrote:
Beta Maoye wrote:
Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed.

Invalid.

This works only for games that are equal.
EVE works on completely different base mechanics than the crap you seem to be playing ...
... which is tailored to the masses to enjoy.

And we all know the masses. They're horrible.


That's why pre-MMO era online games were better imo.

I have played and forgotten perhaps 20 MMOs. However I still recall every MUD (!!!) and in general late 90' - early 2k online game I played. These were 100-500 people communities, they had a massively insane rate of players retention because you'd form very strong bonds.

Even today, I still have fun and I *** shoot videos *** when I play an early 2k "MMO" and meet Felicia, who effectively meets and play with me since 14 years.

14 years online friendship, many marriages last less than that.


EvE came right after that early wave and EvE in fact formed an incredibly solid "ancient players" core. EvE still had the goodness of those "pre MMO" era games (and in fact, it did not launch with 500k subs at day zero like other games did).

EvE started declining in the soul before in the subs, when those ancient players started quitting (turnover, jobs, whatever) and got replaced by a more "current" playerbase, including the elite of such playerbase. They are elite but not the old "we'll form a 12+ years long bond" kind of elite, but "just" good players.

I know this is an extremely hard to describe, subtle - very subtle change that happened without anyone noticing at first. But it happened.

I have known some corp mates in EvE who were beta players... they were just different. I have know many excellent, even awesome newer players who now rank high in alliances but... it's not the same thing. There's something inside that got lost, the feeling you cannot forget when you first defeated your foe in an old game where actions mattered.



Also, not really too distant from the above:

In modern EvE, you go -10, you biomass. And forget it's forbidden, nobody is going to catch you. In modern EvE, there's always "alliance reimbursment" so your screwups don't matter.

In modern EvE, you put a bounty and.... who cares.

In modern EvE, return to success is always a couple of PLEXes away.

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.
Malcanis
Vanishing Point.
The Initiative.
#1448 - 2016-08-14 09:20:53 UTC
Vaerah Vahrokha wrote:
Dirty Forum Alt wrote:
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.

You carebears are ridiculous.

You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.

No wonder CCP ignore it all.

Carebears are not the only ones who are unhappy with CCP's decision to go straight-up Pay-To-Win...


Heh... carebear...

the last time I have run 1 mission or similar is years ago Pirate

Also, I am fondly reminding games that, when you died, you'd lose 1/3+ of a level, in a time when 1 level could take 1 month of frequent playing and all it took to die was for some squirrel to have some stupid "permastun" ability till you'd die (aka: subtle hint by the game designers to play in a group).

I am also fondly reminding pre-PLEX, pre $1000 jeans, pre.... crap EvE. When having a carrier was a sensible achievement, and a BS would sort of incute fear, not a "lol I go point it and orbit till it dies" (say because current fleet doctrine dictates using long range weapons) .

Just saying.


Pre-PLEX there were GTCs, and don't say nobody sold them. The GTC forum was extremely busy.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dracvlad
Taishi Combine
Astral Alliance
#1449 - 2016-08-14 09:56:40 UTC
https://www.reddit.com/r/Eve/comments/4xmzcg/a_tale_on_jspace/?st=irufo95p&sh=514b4887

Another example of someone who gets it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirty Forum Alt
Forum Alts Anonymous
#1450 - 2016-08-14 12:02:58 UTC  |  Edited by: Dirty Forum Alt
Malcanis wrote:
Vaerah Vahrokha wrote:
[quote=Dirty Forum Alt][quote=Shae Tadaruwa][quote=Vaerah Vahrokha]
In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.
Pre-PLEX there were GTCs, and don't say nobody sold them. The GTC forum was extremely busy.

EVE has always had ways to buy isk if you wanted to badly enough, yes - but they went from the days of GTCs where it was kind of a hassle to buy/sell them, so most people didn't bother...
To the days of PLEX where they could be bought/sold with ease....
To the brief Somer Blink fiasco where people got "bonus isk" to feed their gambling addiction when they bought PLEX (and don't tell me that wasn't CCP supported, unless CCP is going to give *me* a "Stratios Emergency Responder" or other unique ship (only 3 ever released? - all to Somer Blink, as a reward for boosting PLEX sales)...
To PLEX + AUR, with all of the assorted new items you could then spend real-world money on and resell in game...
To the modern EVE, with PLEX + AUR + Skill Extractors/Injectors. And to those who claim the skill injectors are "just an extension of the character Bazaar" - you are idiots. It is now *profitable* to farm/sell SP, and people are doing it. In just the half a year since they have been released *trillions* of new SP has been created and sold just from the gigantic alt-sp farms. Anybody can set them up, many people are, and they are using their profits to expand their farming collections as well...And this *will* continue until the SP market crashes, one way or another.



You can argue that many games are pay-to-win, and they do just fine. Lots of people enjoy them. And certainly it is making CCP record amounts of profit. I'm not disputing any of that. And you would be correct - Pay-To-Win is now an accepted, common gaming model. It isn't inherently a "bad" thing.

But stop trying to pretend EVE hasn't become a Pay-To-Win game...because at this point it is really just too blatant to pretend any more.

Those of us (primarily old-school gamers) who don't like it are merely prejudiced against it. We certainly shouldn't be telling anybody else to hate it. But we *do* have the right to maintain our prejudices and be unhappy with it ourselves. And many of us will (or already have) unsubscribe over it, that is just the way these things work. If CCP does their jobs right, our places will be taken by more open minded gamers, prepared to play in the Pay-To-Win universe of EVE Online.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1451 - 2016-08-14 12:14:24 UTC
Dracvlad wrote:
https://www.reddit.com/r/Eve/comments/4xmzcg/a_tale_on_jspace/?st=irufo95p&sh=514b4887

Another example of someone who gets it...

I agree with his post, especially this bit:

Quote:
What I mean to say with this wall of text of examples is quite simply. WH is an ecosystem and the balance is PVP vs PVE. The PVE was adjusted so drastically that it affects directly PVP side of things negatively.


and this bit:

Quote:
PI and 0% risk gas is better ISK per spent hour (you can do both afk) than active site running.


Some other good points in his post.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Malcanis
Vanishing Point.
The Initiative.
#1452 - 2016-08-14 12:54:48 UTC
Dirty Forum Alt wrote:

EVE has always had ways to buy isk if you wanted to badly enough, yes - but they went from the days of GTCs where it was kind of a hassle to buy/sell them, so most people didn't bother...


I like the way you immediately tried to feed the exact line of bullshit I asked you not to.

EVE has had ISK for game time and ISK for character sales since pretty much the beginning. Trying to pretend otherwise is the worst kind of whitewashing nostalgia.

People have been complaining about "pay to win" since the beginning as well. The actual definition of "pay to win" is "pay RL money to gain an advantage not otherwise available". EVE doesn't have that and it never did. It has, since day 0, had the facility to pay RL money to gain an advantage - CCP's very liberal policies on character trading and GTC sales ensured that.

I know you don't want it to be true because it undermines your "when I was young EVE was so much better in an indefinable way not supported by any actual metric!" narrative, but there we are. Your problem is with reality, and only you can deal with that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dirty Forum Alt
Forum Alts Anonymous
#1453 - 2016-08-14 13:33:14 UTC
Malcanis wrote:
Dirty Forum Alt wrote:

EVE has always had ways to buy isk if you wanted to badly enough, yes - but they went from the days of GTCs where it was kind of a hassle to buy/sell them, so most people didn't bother...


I like the way you immediately tried to feed the exact line of bullshit I asked you not to.

EVE has had ISK for game time and ISK for character sales since pretty much the beginning. Trying to pretend otherwise is the worst kind of whitewashing nostalgia.

I like how you think you are disagreeing with me...when I literally just said you were *right* about this...

And you are *mad* at me for it...yeah...how *dare* I say you were right...

Literally all I said beyond agreeing with you that it has been around from the beginning is that it has gotten easier over the years...And surely not even you can dispute that...

Malcanis wrote:

People have been complaining about "pay to win" since the beginning as well. The actual definition of "pay to win" is "pay RL money to gain an advantage not otherwise available". EVE doesn't have that and it never did. It has, since day 0, had the facility to pay RL money to gain an advantage - CCP's very liberal policies on character trading and GTC sales ensured that.

Oh I see now... EVE isn't Pay-To-Win... It is just Pay-To-Win....

I don't even know what else to say here...if you have suffered a recent head trauma, please seek medical attention...because you have clearly suffered brain damage...

Malcanis wrote:

I know you don't want it to be true because it undermines your "when I was young EVE was so much better in an indefinable way not supported by any actual metric!" narrative, but there we are. Your problem is with reality, and only you can deal with that.

Actually there are several easy and very clearly defined metrics we could use: Isk value of PLEX + multiple training certs + skill extractors sold vs the isk value of GTCs sold in the old days would be one... Or the amount of $$$ spent on the game minus the amount paid for subs...

I also was very careful to point out that this *is not* a "problem" - and that the game isn't "worse" just because of this...

The only one with a problem here appears to be... YOU.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#1454 - 2016-08-14 13:37:11 UTC
And before you jump in and point out that "not otherwise available" - waiting 20+ YEARS for all the skills to train...that doesn't really count. The advantages are *not* available if you do not spend RL money...and never have been. It has always been a savings of *time and/or effort* above all else.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Zan Shiro
Doomheim
#1455 - 2016-08-14 14:07:48 UTC  |  Edited by: Zan Shiro
Bishop Aidartier wrote:
People leave eve because they don't enjoy it.

People don't enjoy it because they are bad at it.

People are bad at it because they don't take the time to learn the game mechanics and how to use them to their benefit.


Eve is a game made for people who want to win.



Not always the case. I play for fun. I see fun elsewhere, see the game(s) need a commitment, I can leave current game.
Eve has been around a few years. Some leave to try other stuff after a while. I left for 11 months for this reason..jsut came back.
This was not my first break. Probably not the last.


Other games in other genre's had me wander away. No failing of eve, no failing of my skill. I saw fun in other genre's....pursued that. I went to blizzard ville for while amongst other games makers stuff. Not wow lol...I never even played wow. Heroes of the storm, gave the SCII expansions a go plus MP action, a few D3 seasonal runs. Case of D3 for example...I said lets give ARPG a go again. As eve doesn't offer that I went to a source that did.

In the past I just plex'd this and didn't play (active to put in skills only basically). If the witch hunt looking for causes...its probably here for one of them. In and out eve players don't plex while in other games like they used to if like me.

Back in the good ole days of say 350 mil plex....yeah I bought this up, tacked on some months of play used only to run training. At 6 years and change. the high cost of plex....I don't emo rage over lost training time. Quite the contrary...I am much happier having the isk to play with I saved not plexing on my return.
Chronos Thiesant
Deep Sky Enterprises
#1456 - 2016-08-14 14:46:52 UTC
As I said in my last post, people are leaving because the game has stagnated. Being able to restock quickly with plex is part of this, but like many people have said already, ISK for cash has been possible for a long time. The real issue is corps and alliances have already got all the power/ resources/ whatever that they want. It is a bigger issue than individual players.

At the beginning, when eve was it's best, there was huge amounts of unclaimed space. There were not so many monolithic groups that are so large they are effectively out of smaller groups reach. These huge groups have carved up the best space between them and have left "worthless" space for everyone else. These groups want so badly to hold onto what they have that they even blue potential fun targets to preserve themselves, which makes sense as self-preservation obviously.

The problem is that there is next to no way to force the breakup of large alliances. They can only grow and grow, getting further out of reach of new startups. They aren't dumb, so they avoid situations that would lead to their breakup. CCP should implement some kind of "wildfire" mechanic which would occasionally cause massive destruction to corps and alliances to level the playing field. This would allow smaller groups to again fight to become large, and it would force the current large groups to prove they still have the skill to make it again.
Denavit
The Scope
Gallente Federation
#1457 - 2016-08-14 16:10:47 UTC
Maybe create more conflict will help make the game hot again, put a limit to allies or something, I do think null needs a new motivation, not just ISK, maybe some SP bonuses per conquered systems, or unique effects or items, maybe Tech 4 items, as an example, where you can only fabric T4 items in null sec, Building a Cerberus for example, just gives you like 10mill isk in return, A carrier, like 50-100mill, A T3 is the same, it doesn´t worth the trouble to build them, market is saturated in high sec! they build it all with no risk and drop all the orices, maybe if you move capital builds and T3 builds to low and null sec, it will increase its value, and make more ppl eager to fight and make new alliances.
Dracvlad
Taishi Combine
Astral Alliance
#1458 - 2016-08-14 16:30:31 UTC
Denavit wrote:
Maybe create more conflict will help make the game hot again, put a limit to allies or something, I do think null needs a new motivation, not just ISK, maybe some SP bonuses per conquered systems, or unique effects or items, maybe Tech 4 items, as an example, where you can only fabric T4 items in null sec, Building a Cerberus for example, just gives you like 10mill isk in return, A carrier, like 50-100mill, A T3 is the same, it doesn´t worth the trouble to build them, market is saturated in high sec! they build it all with no risk and drop all the prices, maybe if you move capital builds and T3 builds to low and null sec, it will increase its value, and make more ppl eager to fight and make new alliances.


Carriers and Dreads are made in lowsec though their components can be made in hisec. Supers and Titans can only be made in null sec. Also there is significant risk in moving bulky expensive items in hisec which you seem to ignore.

And those people in hisec have no interest in moving to lowsec or null sec, all you will do is remove content from people already starved of decent content.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shallanna Yassavi
qwertz corp
#1459 - 2016-08-14 16:34:39 UTC
Chronos Thiesant wrote:
As I said in my last post, people are leaving because the game has stagnated. Being able to restock quickly with plex is part of this, but like many people have said already, ISK for cash has been possible for a long time. The real issue is corps and alliances have already got all the power/ resources/ whatever that they want. It is a bigger issue than individual players.

At the beginning, when eve was it's best, there was huge amounts of unclaimed space. There were not so many monolithic groups that are so large they are effectively out of smaller groups reach. These huge groups have carved up the best space between them and have left "worthless" space for everyone else. These groups want so badly to hold onto what they have that they even blue potential fun targets to preserve themselves, which makes sense as self-preservation obviously.

The problem is that there is next to no way to force the breakup of large alliances. They can only grow and grow, getting further out of reach of new startups. They aren't dumb, so they avoid situations that would lead to their breakup. CCP should implement some kind of "wildfire" mechanic which would occasionally cause massive destruction to corps and alliances to level the playing field. This would allow smaller groups to again fight to become large, and it would force the current large groups to prove they still have the skill to make it again.

A well-placed spai or three can make a serious mess of a large group.
A lot of these large groups are bears with no fighting spirit. They say "we need miners/ratters, we'll keep you safe, money is better out here." If they can't deliver on the second one, the industrial juggernaut slows down because bears don't like getting blown up. They leave for somewhere they won't get blown up.
They also understand that people roaming around want good fights. Why drop 50 supers on a wandering BC? Besides just showing force, it shows there are no good fights there. It also shows they're easily distracted: if you can get them to drop their super fleets on some random BC/small fleet at one end of their space, jump fatigue will make responses sluggish to an attack on the other end. There's strategic scale stuff which can be done to them-if anyone has the hardware and wants to.

As far as the game is designed, ye olde fight over resources is pointless. Grind out more of them in your sov system, and they just keep coming back in more abundance, thanks to sov mechanics.

A signature :o

Aaron
Eternal Frontier
#1460 - 2016-08-14 17:28:13 UTC
Ok, so you guys have discussed the reasons for why less users are playing each year, Could we focus on solutions that do not involve CCP changing anything?

For a number of years I have done my best to provide content for Eve Online and have tried to put forward a few survival techniques that could of inspired a different type of game play to emerge.

Going back a few pages I saw that people were complaining about how easy it is to bump and eventually gank a freighter, the solution to this seems to involve having some friends to jam the ship bumping the freighter and another friend to web it it so it can goto warp faster. Can anyone see how being part of a blue community could help here?

I know your answers already, you're going to say that blue communities can't be organised and a proper leadership structure needs to be in place. I think you are wrong and that your attitudes and perceptions toward my views are ignorant.

Why not be part of a blue community? Why can't dudes who know how to escort freighters be part of this community and charge a reasonable amount of isk to escort freighters? Why can't freighter pilots join this community and pay escort services to get their freighters to their destination? I just think we should do everything we can to remedy the problem before complaining and going on strike.

I'm not trying to say CCP is perfect, all I am saying is the mechanics are what they are and we just need to get our thinking caps on and work out a way get around it. A big part of the problem is peoples attitudes toward the game, CCP has marketed this game in a manner that should show you that GABOS (Game Ain't Based On Sympathy) applies here fully, the gloves are off and you seriously have to keep your wits about you in order to achieve your personal or corp/alliance goals. This is my kind of game and I love it I love realism, I love it when odds are not in my favour, to me this is as real as scifi/games can get.

There's nothing set in stone that says CCP has to make the game to your liking. Like I have always said for a long time, the hisec populace has more power than they know. Take some time to understand exactly what pvp'ers are trying to do to you, learn the counter move. Once you've learnt it, teach it to someone else and at the same time be prepared to have other people teach you things about pvp.

When you are ready drop me a mail and I will assist in building this blue community in hisec and nullsec, We can have fun doing stuff about ganking and other problems in the game and we will help the little guy.

I hope this message didn't fall upon deaf ears I do not want to see my beautiful Eve Online go under please help me to provide a better experience because we are all investors in this game so lets act like it and take control of where this game is clearly headed.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie