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Player Features and Ideas Discussion

 
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QoL - Partition (Ship) Inventory

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2016-08-10 01:06:17 UTC
Now I know that this has asked for in probably 10 billion different ways - I am hopeful I am taking a different approach.

We recently got the ability to monitor our ships inventories via the hud.

What I would like to request is the ability to Partition our (ship) inventories - this would allow me (as a mission runner) to store items I want to take out with me overtime into a mission apart from the stuff I pick up.

Take the rattlesnake - has a cargo of 665 - with this partitioning ability i could assign say 300m3 to a section that mission loot doesn't auto fill up.

This isn't a request to add more cargo space - just a request to manage it easier.

Thank you!

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

John Volan
Imperial Shipment
Amarr Empire
#2 - 2016-08-10 10:33:08 UTC
I second this if only on the general principal that it's good to add those little things that make the game better and don't take away from any other part of it. As for the implementation you could even have "ship containers" that work like station containers except they don't show up on scans (though their contents certainly do), they don't drop as loot, and they take up little or no space. The end result is essentially folders in your ship's inventory and I find it hard to see why that would disrupt game balance in any way.
Donnachadh
United Allegiance of Undesirables
#3 - 2016-08-10 12:33:18 UTC
While you wait for CCP to respond to a feature that has been requested since long before your character was born may I suggest using cargo containers to aid you. Maybe they are not as cool, or as flexible as what you envision but they are here now and they do work well for this exact purpose.
John Volan
Imperial Shipment
Amarr Empire
#4 - 2016-08-10 13:53:36 UTC
Donnachadh wrote:
While you wait for CCP to respond to a feature that has been requested since long before your character was born may I suggest using cargo containers to aid you. Maybe they are not as cool, or as flexible as what you envision but they are here now and they do work well for this exact purpose.

I must say that was a remarkable example of a bittervet post. And while I've been waiting for some features since before your character was born it never hurts to remind the devs that people are still interested in such things. Also the options now are basically 100m3 for a small or 325m3 for a medium container, not going to fit many folders in a typical mission runner and you cant even fit one in an inty. The point isn't to expand the hold it's to organize it.
Sobaan Tali
Caldari Quick Reaction Force
#5 - 2016-08-10 14:37:32 UTC  |  Edited by: Sobaan Tali
John Volan wrote:
Donnachadh wrote:
While you wait for CCP to respond to a feature that has been requested since long before your character was born may I suggest using cargo containers to aid you. Maybe they are not as cool, or as flexible as what you envision but they are here now and they do work well for this exact purpose.

I must say that was a remarkable example of a bittervet post. And while I've been waiting for some features since before your character was born it never hurts to remind the devs that people are still interested in such things. Also the options now are basically 100m3 for a small or 325m3 for a medium container, not going to fit many folders in a typical mission runner and you cant even fit one in an inty. The point isn't to expand the hold it's to organize it.


Not to be a jack ass or anything, but neither did he at any point suggest any opposition to the idea nor that he scrutinize the OP for having some hidden agenda to have CCP buff cargo. In fact, he simply implied that the OP's request has been suggested before on numerous occasion though there has been no sign that CCP is interested in adding cargo partitions in and gave an alternative method to compensate; not really what I'd call a bittervet post. Maybe he was just trying to help.

More on the original point, the idea is not a bad one at all and has some merit, it's just obviously not a high priority...at least not yet anyways. One day, I'd imagine this will get implemented. Cargo containers work, though are a rather crude system in this use.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

John Volan
Imperial Shipment
Amarr Empire
#6 - 2016-08-10 15:23:24 UTC
Sobaan Tali wrote:

Not to be a jack ass or anything, but neither did he at any point suggest any opposition to the idea nor that he scrutinize the OP for having some hidden agenda to have CCP buff cargo. In fact, he simply implied that the OP's request has been suggested before on numerous occasion though there has been no sign that CCP is interested in adding cargo partitions in and gave an alternative method to compensate; not really what I'd call a bittervet post. Maybe he was just trying to help.

More on the original point, the idea is not a bad one at all and has some merit, it's just obviously not a high priority...at least not yet anyways. One day, I'd imagine this will get implemented. Cargo containers work, though are a rather crude system in this use.

I didn't mean to imply it was a bad thing to be a bittervet...it just tickled my funny bone is all. I do agree that it's not exactly a high priority though as there's a few things that need some loving with the newest changes but then again no game company has all its members working on one thing at a time so maybe someone can pick up a side project at CCP if they're of a mind.
Amarisen Gream
The.Kin.of.Jupiter
#7 - 2016-08-10 16:07:33 UTC
I didn't take any offense from any of the post - and I prefaced saying I new this topic has come up a log. Wasn't sure if this was a different take on it or not.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Donnachadh
United Allegiance of Undesirables
#8 - 2016-08-11 13:15:12 UTC
John Volan wrote:
Sobaan Tali wrote:

Not to be a jack ass or anything, but neither did he at any point suggest any opposition to the idea nor that he scrutinize the OP for having some hidden agenda to have CCP buff cargo. In fact, he simply implied that the OP's request has been suggested before on numerous occasion though there has been no sign that CCP is interested in adding cargo partitions in and gave an alternative method to compensate; not really what I'd call a bittervet post. Maybe he was just trying to help.

More on the original point, the idea is not a bad one at all and has some merit, it's just obviously not a high priority...at least not yet anyways. One day, I'd imagine this will get implemented. Cargo containers work, though are a rather crude system in this use.

I didn't mean to imply it was a bad thing to be a bittervet...it just tickled my funny bone is all. I do agree that it's not exactly a high priority though as there's a few things that need some loving with the newest changes but then again no game company has all its members working on one thing at a time so maybe someone can pick up a side project at CCP if they're of a mind.

Then why bother with the bitter vet comment especially in a situation where it does not apply.

Been thinking about this one and given the mechanism that would have to be installed to allow for this partitioning it seems right to reduce the total cargo capacity of the hold by say about 3%.
Sobaan Tali
Caldari Quick Reaction Force
#9 - 2016-08-12 06:38:36 UTC
If we add a penalty or any other stipulation to partitioning, then we need to consider a module or rig based implementation to keep it optional for those who don't want essentially a raw cargo nerf across the board without a benefit they would use. Not ideal, but does keep such function optional.

Either that or simply having some sort of toggle in the fitting manager, perhaps similar to how SKIN's are governed, could work as well to keep it from forcing compromises to fittings. This is a better way as it also keeps it optional but without interfering with ship fittings.

My vote would be for the later since cargo partitioning is indeed largely QoL and requiring a small cargo cap nerf, such as what Donnachadh suggested, to add partitions to a ship seems fair enough of a compromise on its own.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."