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Why Eve Can't attract new players, and has lost 20,000 so far.

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#121 - 2016-07-28 18:20:20 UTC
TOR Protocol wrote:


Ultimately, CCP is, without possibility of debate, losing more customers than they're gaining because the game envornment is shifting based on rules changes. I would argue this is much worse than "catering" to "whiners" by not permitting highsec to become lowsec for a section of the players who tend to stick to highsec and generally not bother anybody because they want to run minnig lasers and just be chatty for a little while. Let war be in highsec as an intermittent kick in the pants to get people to wake up, but don't let it basically be there in the form of spamming wars without any reason other than the people spamming wars can't be bothered to go fight in low-/nullsec where there's a level of risk over which they have no control. The irony of this problem is the aggressors discussed in this topic are manipulating the Concord safety net which has historically been relied upon by those who just flat-out can't accept constantly being at war ... and that is how CCP has failed to enable a significant section of their customers' expectations to be fulfilled regardless of what highsec "should" be.


Okay, but here is the thing. These problems are a result of changes CCP has made. For example, making war decs more expensive. This was a common request for those getting decced. They probably thought: if it more expensive they won't be able to deck me. Which is true given a very restrictive assumption. That assumption is ceterius paribus, or more commonly known as all other things equal. But in life all other things are rarely if ever constant. There was nothing to stop those who utilize the war dec mechanic from responding via some other dimension. So many of these corporations formed alliances and got bigger. This enabled them to afford the war dec costs whereas smaller corps/alliances could not.

So those complaining about the costs of war decs are left frustrated because they are still getting decced and it seems like nothing has changed. The problem is the people advocating for these changes just do not understand things like economics. While their reasoning was correct GIVEN the ceterius paribus assumption that assumption was something they did not fully understand or appreciate. This is a problem for many people when it comes to economics, and this issue is clearly an economic one...when you try to design something based on prices, costs, etc., then you are talking economics.

An additional change was the removal of the watchlist. This made it very difficult to engage in "targeted war decs". And a natural response to this was to utilize mass war decs and then camp/roam pipes between trade hubs and camping trade hub stations.

So these two changes led to more use of "mass war decs". So in part, those complaining about war decs...well they got what they asked for and it bit them in the ass. This happens quite a bit in economics because what looks like the obvious answer to something fails to take into account that we are talking about people who can change their behavior in response to policy change. So it is tremendously ironic that we are still here talking about war decs and that those who utilize such mechanics for content can have as many as 200 war decs at any given time.

I suggest people look at my signature and consider that it applies very much to this game. You may think you know how some change you advocate will work out, but in the end you probably don't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ZeCronUS
Half Century Plus Gamers Corp
#122 - 2016-07-28 21:14:22 UTC
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.
Teckos Pech
Hogyoku
Goonswarm Federation
#123 - 2016-07-28 21:49:26 UTC
ZeCronUS wrote:
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.



Just stay off the trade pipes and out of trade hub systems. They won't go looking for you, they wait for you to come to them.

Alternatively stay in an NPC corp until you have more SP, ISK and exprience.

Or try Eve Uni to pick up the knowledge on how to fight back.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ZeCronUS
Half Century Plus Gamers Corp
#124 - 2016-07-28 23:39:00 UTC
Teckos Pech wrote:
ZeCronUS wrote:
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.



Just stay off the trade pipes and out of trade hub systems. They won't go looking for you, they wait for you to come to them.

Alternatively stay in an NPC corp until you have more SP, ISK and exprience.

Or try Eve Uni to pick up the knowledge on how to fight back.






I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???
Dirty Forum Alt
Forum Alts Anonymous
#125 - 2016-07-28 23:42:55 UTC
ZeCronUS wrote:
I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???

Would you feel better if you had only 1 war going? You would fight then?

Or would your next step be to demand that they not be able to declare a war unless it is even?

Why not just demand removing war altogether?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#126 - 2016-07-29 00:14:10 UTC  |  Edited by: Teckos Pech
ZeCronUS wrote:
Teckos Pech wrote:
ZeCronUS wrote:
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.



Just stay off the trade pipes and out of trade hub systems. They won't go looking for you, they wait for you to come to them.

Alternatively stay in an NPC corp until you have more SP, ISK and exprience.

Or try Eve Uni to pick up the knowledge on how to fight back.



I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???


War decs are part of the game. This is a game about player interaction often non-consensual interaction.

So you are asking to change the nature of the game at a fundamental level. No.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#127 - 2016-07-29 00:16:14 UTC
Dirty Forum Alt wrote:
ZeCronUS wrote:
I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???

Would you feel better if you had only 1 war going? You would fight then?

Or would your next step be to demand that they not be able to declare a war unless it is even?

Why not just demand removing war altogether?


That will be phase 2 and 3 respectively of their plan to make Eve super awesome, just like WoW.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#128 - 2016-07-29 00:26:11 UTC  |  Edited by: Teckos Pech
Just to be clear...how many of the people here complaining about war decs, ganks, and all these awful things that happen in the game have visited the home page for this game?

This is what you will see link. It says...

BUILD YOUR DREAMS
WRECK THEIR DREAMS

That second part...did you freaking read that when you got an account and downloaded the game?

This is a game where...yeah, you can do bad things to other players in game. You can shoot them, scam them, steal from them, all sorts of things.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ZeCronUS
Half Century Plus Gamers Corp
#129 - 2016-07-29 01:06:00 UTC
Dirty Forum Alt wrote:
ZeCronUS wrote:
I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???

Would you feel better if you had only 1 war going? You would fight then?

Or would your next step be to demand that they not be able to declare a war unless it is even?

Why not just demand removing war altogether?





I expected responces like these after all what would forums be without belittling remarks. I can deal with this issue I'v been killed an won't be the last time. I'm just here trying to represents a few new players in the game. your either hiding the issue because your apart of it or you just don't have a clue what we'r talking about. You just wait this has just began my voice may not fix thing but wait the caous this is going cause....somethings going to be changed .....watch so flame me if u wish.......Zec
Dirty Forum Alt
Forum Alts Anonymous
#130 - 2016-07-29 01:48:22 UTC
ZeCronUS wrote:
Dirty Forum Alt wrote:
ZeCronUS wrote:
I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???

Would you feel better if you had only 1 war going? You would fight then?

Or would your next step be to demand that they not be able to declare a war unless it is even?

Why not just demand removing war altogether?

I expected responces like these after all what would forums be without belittling remarks. I can deal with this issue I'v been killed an won't be the last time. I'm just here trying to represents a few new players in the game. your either hiding the issue because your apart of it or you just don't have a clue what we'r talking about. You just wait this has just began my voice may not fix thing but wait the caous this is going cause....somethings going to be changed .....watch so flame me if u wish.......Zec

This isn't some new thing happening....it has been building for several years to reach the current level of wardec spam. Many things have contributed to this buildup, including a changing playerbase and *multiple* changes to wardec mechanics - including for a brief period I believe a limit to the number of wars a group could have active at a single time much like you are proposing here...

You all seem to think you are the only people playing EVE who are capable of rational thought - and you are all so smug and sure of yourselves when you declare that *this* simple nerf will finally fix everything and magically bring wars back to balance.... Forgive our rude answers - but we've heard it all before a million times, and even seen the in-game results of some of the suggestions like yours, and IT WON'T DO WHAT YOU THINK IT WILL DO.

Lets face it - if you can't handle the wars while you out-number your attackers 10,000 to 1 and they have so many targets they can't be bothered to come looking for you.....You *really* don't want to see what happens when you only outnumber them 10 to 1 and they have nothing better to do than hunt you down and vent their frustration at how CCP keeps nerfing their play-style by making your life a living hell...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#131 - 2016-07-29 04:52:32 UTC
ZeCronUS wrote:
Dirty Forum Alt wrote:
ZeCronUS wrote:
I have a beter idea why not FIX the problem......Limits the amount of wardec a corp can have, an limitt the number of wardec a corp can have on them. I mean seriously three active wardec on a mining corp that has 6 active mebers and 5 of em been playing less than 2 months. I mean seriously do we not see thisis a issue thats not going to go away an is spiraling out of control???

Would you feel better if you had only 1 war going? You would fight then?

Or would your next step be to demand that they not be able to declare a war unless it is even?

Why not just demand removing war altogether?





I expected responces like these after all what would forums be without belittling remarks. I can deal with this issue I'v been killed an won't be the last time. I'm just here trying to represents a few new players in the game. your either hiding the issue because your apart of it or you just don't have a clue what we'r talking about. You just wait this has just began my voice may not fix thing but wait the caous this is going cause....somethings going to be changed .....watch so flame me if u wish.......Zec


Just curious, when I was new we were in war decs. We managed to deal with them. We didn't fight, but we up and moved. They didn't follow. Later war decs were people who used the watchlist and locator agents we did fight back after teaming up with another corp they decced. So...why can't you do this?

BTW, the reason you are in the situation you are in is thanks to CCP. Blanket war decs no the only thing when it comes to war decs....because of changes they have made to the game. I'm doubtful they'll find a way to make thing better for you like you think. CCP rarely does that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#132 - 2016-07-30 11:09:04 UTC  |  Edited by: Erebus 'TheChin' Sundance
In-game mechanics like war decs mean nothing to a new player who can barely comprehend the full depth of the game. They are still trying to warp to a station or fit something on a ship. When you do eventually find out about them and what they entail they just sound like away to grief people in small corps.

Why would people pay money, and their time, playing a game that has such blatant disregard for their efforts and progress.

EVE's message is clear from from the outset to new players...

"your time and assets have no value, I want you to loose your stuff, MWAAAAHAHAHahahahahah"

Teckos Pech wrote:

This is a game where...yeah, you can do bad things to other players in game. You can shoot them, scam them, steal from them, all sorts of things.

This is what EVE is agreed, and you accept it or just don't play it. Those of us that have chosen the former understand the risks, the later want no part in it, and wont until they have some more protection in high sec (which as it stands at present, is anything but 'Highly Secure' space!) as that's the only place you think you have time to react to a threat in.

It's abundantly clear the percentage of gamers on this planet that this does appeal to, and do want their hard earned stuff getting stolen or lost through not consensual aggression is minuscule.

People don't want to play with people that are not nice and do unpleasant things, even if you want them to.
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#133 - 2016-07-30 12:09:39 UTC
Another thing that I ponder on in regards to the original posts question, as I would argue that EVE is in fact exceedingly appealing and alluring to the potential perusing gamer (It's the keeping them that's the issue) are the questions around whether EVE needs more players?

It would be very interesting to hear from CCP as to what they would consider a ideal number for their player base. Do they need more players? How many more players would they like? How many more players could EVE support? What would be too many players?
Malcanis
Vanishing Point.
The Initiative.
#134 - 2016-07-31 01:02:10 UTC
Riddle me this: why do we almost never see any complaints about getting shot at from players engaging in industrial or PvE or PI or R&D in 0.0 or NPC 0.0 or losec or W-space?

And please, lets not embarrass everyone by pretending that mining/production/PI/research don't occur in those zones.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ZeCronUS
Half Century Plus Gamers Corp
#135 - 2016-08-01 13:19:08 UTC
Accually right now seems to be perfect for wormholes theres no one there spent 2 days in a relaxing learning experiance...stayed so long all my exits colasped ...then I got Eagles "Hotel California stuck in my head"! Shocked
Cricri Amatin
The Scope
Gallente Federation
#136 - 2016-08-09 07:38:31 UTC  |  Edited by: Cricri Amatin
Teckos Pech wrote:
ZeCronUS wrote:
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.



Just stay off the trade pipes and out of trade hub systems. They won't go looking for you, they wait for you to come to them.

Alternatively stay in an NPC corp until you have more SP, ISK and exprience.

Or try Eve Uni to pick up the knowledge on how to fight back.



Well, that is not the truth. Some of the wardeccers might wait, but others will pay a ****** small fee to a freakin agent to get the system and station where youre in. It happened to me. We stayed the hole universe away from our "enemies" (why we are enemies to them are not so clear to me). Still they hunted us down and gatecamped us. BOOM!

And about staying in a NPC corp: EVE is a MMO. It makes no sense to stay in a NPC for years.
Teckos Pech
Hogyoku
Goonswarm Federation
#137 - 2016-08-09 08:19:57 UTC
Cricri Amatin wrote:
Teckos Pech wrote:
ZeCronUS wrote:
Might as well just eliminate High Sec.... Might as well eliminate small corps...an while we'r at it might as well eliminate any form of structure. Because unless you got your head up your *** or you just don't play you would see that these mass WARDEC are destroying the moral of new players.
They can't pvp they don't have the money .... They don't have the skills but yet they are being hunted by 5 man mercs squads that have been playing since 2009
Sure they can hide in the stations like cowards. who's going to renew a subscription with that to look forward too .... an FYI thats EXAXTLY what they'r saying.



Just stay off the trade pipes and out of trade hub systems. They won't go looking for you, they wait for you to come to them.

Alternatively stay in an NPC corp until you have more SP, ISK and exprience.

Or try Eve Uni to pick up the knowledge on how to fight back.



Well, that is not the truth. Some of the wardeccers might wait, but others will pay a ****** small fee to a freakin agent to get the system and station where youre in. It happened to me. We stayed the hole universe away from our "enemies" (why we are enemies to them are not so clear to me). Still they hunted us down and gatecamped us. BOOM!

And about staying in a NPC corp: EVE is a MMO. It makes no sense to stay in a NPC for years.


One of your loss mails was in Niarja, so no you did NOT stay off the pipes between hubs. Niarja is particularly bad in that you have to go through it to go from Dodixie to Amarr and Jita to Amarr. The other one...bad luck. Learn to watch local.

Although...you didn't accept somebody new to your buddy list did you?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sandy Point
Doomheim
#138 - 2016-08-10 06:37:08 UTC
Black Pedro wrote:
[quote=Random Lurker]Reduce concord response time to be a lot quicker than it is. 10 seconds in 0.5 sec space and about 3-5 seconds in 1.0 Giving gankers less than 10 seconds to gank. This would require a lot more ships to gank, making it harder and more challenging and more fun to gank.

Good!



The usual case that is made is that CONCORD response time should be slower (with a corresponding buff to EHP or whatever so fights last longer) so that there is more time for player actions to determine the outcome of a fight. If you made it so short, there would be no time for anyone to react which would just reinforce the feelings of helplessness.



"so that there is more time for player actions to determine the outcome"

What exactly is the outcome you expect ganking a freighter if concord responded even slower? Do you expect the freighter to engage you with it's thrusters? A hulk engage your fleet with 5 drones? An Interon V engage you with it's 2 hi-slots?

I mean really, what kind of engagement are you expecting from a industrial ships?

PVP much or do you just set at hi-sec gates with 3 million isk T1 ships popping 8 billion isk freighters while complaining on forums about risk adverse players?
Teckos Pech
Hogyoku
Goonswarm Federation
#139 - 2016-08-10 07:18:50 UTC  |  Edited by: Teckos Pech
Sandy Point wrote:
Black Pedro wrote:
[quote=Random Lurker]Reduce concord response time to be a lot quicker than it is. 10 seconds in 0.5 sec space and about 3-5 seconds in 1.0 Giving gankers less than 10 seconds to gank. This would require a lot more ships to gank, making it harder and more challenging and more fun to gank.

Good!



The usual case that is made is that CONCORD response time should be slower (with a corresponding buff to EHP or whatever so fights last longer) so that there is more time for player actions to determine the outcome of a fight. If you made it so short, there would be no time for anyone to react which would just reinforce the feelings of helplessness.



"so that there is more time for player actions to determine the outcome"

What exactly is the outcome you expect ganking a freighter if concord responded even slower? Do you expect the freighter to engage you with it's thrusters? A hulk engage your fleet with 5 drones? An Interon V engage you with it's 2 hi-slots?

I mean really, what kind of engagement are you expecting from a industrial ships?

PVP much or do you just set at hi-sec gates with 3 million isk T1 ships popping 8 billion isk freighters while complaining on forums about risk adverse players?


First off they are 8 million ISK ships and second if you stopped over loading your mother fecking freighter this would not be an issue.

Red Frog Freight shows what can happen if you are prudent: You'll lose your freighter every 10,000 jumps. Assuming the average trip is 50 jumps there and back we are talking 1 freighter loss for every 200 trips. If you use your freighter 1x ever 2 days you'll lose a freighter 1 time every 400 days. And that is the average. It could be far, far less.

And FFS it is averse...risk averse, not risk adverse.

And FFS stop using risk aversion as if it were a bad thing. We are all risk averse and seek to minimize the possibility of loss.

Edit:

Seriously, if you put 8 billion in a freighter you are just begging to get ganked in this game. The expected drop is 4 billion. 4 billion pays for 500 good damn catalysts. 500. If you put 8 billion in your freighter you can pretty much expect to be ganked in short order. You might get away with it a few times, but one you are seen with that kind of cargo that's it. You are going to get ganked.

This is what I call being imprudent. IRL it would be like taking your 401k and putting it all in 1 stock....and then when that stock goes **** up you sit there and talk about how unfair it all is while it was your own greed and imprudence that lead you to the horrible situation you are in.

Stop being imprudent and you'll have very little to fear from gankers. Put no more than 800 million in your freighter, to be really safe limit it to 750 million. Put a tank on your freighter so that it takes more ships to gank you--i.e. make it more expensive. Use a scout, if you see lots of hostiles in system, dock up and wait. Use the standings function to set various ganking groups red so you can spot them in local more easily. If you really need to move through use a webber, but note that is putting you at increased risk.

Other alternatives:

1. If you are moving small volume/high value items look into a blockade runner. One of the fastest ships in game in terms of align/warp speed and it can fit a covert ops cloak so you can warp cloaked making you nearly impossible to catch in HS.
2. If you use a blockade runner use insta dock and insta warp book marks.
3. Use a jump freighter if you can afford one. Jump over gank spots vs. running through them.

Stop blaming everyone else if you behave imprudently. Learn from your mistakes and move on.

And yes, I have actually lost a JF, so spare me this crap I don't know what I'm talking about.

Or, just GTFO.

Edit II: And no, I am not telling people how to play I am giving my own view on how to play. You want to stuff your freighter with 8 billion ISK worth of goodies....well go for it. But do NOT come here and complain or I will point out what a God damn mother fecking idiot you were for doing such stupid fecking thing. But...by all means be as stupid as you want to be.

But realize the nature of this game is that if you are imprudent there are players who will show you exactly how imprudent you were.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sandy Point
Doomheim
#140 - 2016-08-11 20:28:15 UTC  |  Edited by: Sandy Point
Teckos Pech wrote:
Sandy Point wrote:
Black Pedro wrote:
[quote=Random Lurker]Reduce concord response time to be a lot quicker than it is. 10 seconds in 0.5 sec space and about 3-5 seconds in 1.0 Giving gankers less than 10 seconds to gank. This would require a lot more ships to gank, making it harder and more challenging and more fun to gank.

Good!



The usual case that is made is that CONCORD response time should be slower (with a corresponding buff to EHP or whatever so fights last longer) so that there is more time for player actions to determine the outcome of a fight. If you made it so short, there would be no time for anyone to react which would just reinforce the feelings of helplessness.



"so that there is more time for player actions to determine the outcome"

What exactly is the outcome you expect ganking a freighter if concord responded even slower? Do you expect the freighter to engage you with it's thrusters? A hulk engage your fleet with 5 drones? An Interon V engage you with it's 2 hi-slots?

I mean really, what kind of engagement are you expecting from a industrial ships?

PVP much or do you just set at hi-sec gates with 3 million isk T1 ships popping 8 billion isk freighters while complaining on forums about risk adverse players?


First off they are 8 million ISK ships and second if you stopped over loading your mother fecking freighter this would not be an issue.

Red Frog Freight shows what can happen if you are prudent: You'll lose your freighter every 10,000 jumps. Assuming the average trip is 50 jumps there and back we are talking 1 freighter loss for every 200 trips. If you use your freighter 1x ever 2 days you'll lose a freighter 1 time every 400 days. And that is the average. It could be far, far less.

And FFS it is averse...risk averse, not risk adverse.

And FFS stop using risk aversion as if it were a bad thing. We are all risk averse and seek to minimize the possibility of loss.

Edit:

Seriously, if you put 8 billion in a freighter you are just begging to get ganked in this game. The expected drop is 4 billion. 4 billion pays for 500 good damn catalysts. 500. If you put 8 billion in your freighter you can pretty much expect to be ganked in short order. You might get away with it a few times, but one you are seen with that kind of cargo that's it. You are going to get ganked.

This is what I call being imprudent. IRL it would be like taking your 401k and putting it all in 1 stock....and then when that stock goes **** up you sit there and talk about how unfair it all is while it was your own greed and imprudence that lead you to the horrible situation you are in.

Stop being imprudent and you'll have very little to fear from gankers. Put no more than 800 million in your freighter, to be really safe limit it to 750 million. Put a tank on your freighter so that it takes more ships to gank you--i.e. make it more expensive. Use a scout, if you see lots of hostiles in system, dock up and wait. Use the standings function to set various ganking groups red so you can spot them in local more easily. If you really need to move through use a webber, but note that is putting you at increased risk.

Other alternatives:

1. If you are moving small volume/high value items look into a blockade runner. One of the fastest ships in game in terms of align/warp speed and it can fit a covert ops cloak so you can warp cloaked making you nearly impossible to catch in HS.
2. If you use a blockade runner use insta dock and insta warp book marks.
3. Use a jump freighter if you can afford one. Jump over gank spots vs. running through them.

Stop blaming everyone else if you behave imprudently. Learn from your mistakes and move on.

And yes, I have actually lost a JF, so spare me this crap I don't know what I'm talking about.

Or, just GTFO.

Edit II: And no, I am not telling people how to play I am giving my own view on how to play. You want to stuff your freighter with 8 billion ISK worth of goodies....well go for it. But do NOT come here and complain or I will point out what a God damn mother fecking idiot you were for doing such stupid fecking thing. But...by all means be as stupid as you want to be.

But realize the nature of this game is that if you are imprudent there are players who will show you exactly how imprudent you were.



Adverse/averse potato/patOto - look up the meaning before going off the deep end sucking and huffing and puffing, please relax.

I failed to mention I was speaking just the hull of a JF which usually run close to 7-8b last time I looked, not contents.

As for it being 3 million or 8 million per ganking ship, still peanuts compared to the loss of a JF compared to the losses of ganking parties.

Aren't you special, you lost a JF, proud of you. Now try to hang on to that temper.


just GTFO. LOL at this one because apparently from looking at the player numbers at this point, that is exactly what people are doing.