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I want your little things!

First post First post First post
Author
Elix X
Deep Core Mining Inc.
Caldari State
#1761 - 2012-01-13 14:22:07 UTC
When training a skill on Alt-A that has less than 24 hours to go, I want to be able to log on to Alt-B and add a skill to their queue that will kick off as soon as Alt-A's skill completes.
The Mittani
State War Academy
Caldari State
#1762 - 2012-01-13 14:57:10 UTC
I had to set up PI for a friend while I was away for the xmas holidays, and this drove me crazy:

add window reizing for the PI interface windows, please. it's archaic as hell to not be able to increase the size of the windows to be able to scroll faster/view the list of products in the schematics/factory interface.

~hi~

ASadOldGit
Doomheim
#1763 - 2012-01-13 16:43:27 UTC
I thought I saw someone mention earlier about corp mates controlling another members PI installations, but I can't seem to find it.

Nice idea, but perhaps a simpler alternative for now would be to allow someone else in the corp to add and extract materials from the customs office - effectively a corp hangar. The owner of the colony would then do the transfer to the planet below (and other operations) as they currently do now.

The issue I have at the moment, is that it's very time consuming to go around to every colony for every PI alt, using their own small hauler, when I'd rather use the one toon that can fly a freighter and top up all the customs offices for all toons in one trip.


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OOooole
#1764 - 2012-01-13 17:48:59 UTC
Remove local
Boost black ops

bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days)

kunniz
Paisti
#1765 - 2012-01-13 18:44:51 UTC
Option to toggle percentage of targets hitpoints on -> Makes pos shooting way more "interesting" when you can see what percentage you are at

pretty please Cool
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#1766 - 2012-01-14 05:28:09 UTC
Give us some kind of structure Titans and Supercaps can attach to or dock inside so we don't have to use third party's to trade them.

EVE Mail me i dont check forums often.

Soyemia
Sebiestor Tribe
Minmatar Republic
#1767 - 2012-01-14 18:53:33 UTC
I don't know if it's mentionet yet, but I'd like CCP to add an option to add a permanent icon of you ship when zoomed out, as the white square goes away if you click anything else than your ship. It'd greatly improve situational awarness during PvP and would actually be a major improvement to gameplay. It also doubt it would be hard to implement.
YuuKnow
The Scope
#1768 - 2012-01-14 19:17:46 UTC
We need filtering options for the Orders tab in the Wallet and Market Windows. A filter for item type and a filter by location.

We also need a email notification when a buy/sell order has been completely filled. For example: "Your sell order for Havok Heavy Missiles has been filled (or expired)"

yk
Toto Zinny
Imperial Shipment
Amarr Empire
#1769 - 2012-01-15 06:32:55 UTC
Please may I have a gamma slider for the graphics?

Thank you.
W1rlW1nd
WirlWind
#1770 - 2012-01-15 07:04:40 UTC

the circular 'active' indicator that spins around modules while they are turned on... for some reason it is never consistant. like it 'should' start on the bottom, make one full circle, -- that should represent one single 'cycle' right?

but it doesn't do that.

inevitably all my modules go out of sync so any module might turn off at 1/3 cycle, 3/4, 12/23, completely random after a while. as long as it has this random behavior, i can't time any of my module activation/deactivation strategically, as i have no idea when the module will actually turn off while it flashes red and is completing its final run.

can't you just make a single cycle be graphically represented consistantly on any module? wasn't that the original intention?



Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1771 - 2012-01-15 07:08:20 UTC
W1rlW1nd wrote:

the circular 'active' indicator that spins around modules while they are turned on... for some reason it is never consistant. like it 'should' start on the bottom, make one full circle, -- that should represent one single 'cycle' right?

but it doesn't do that.

inevitably all my modules go out of sync so any module might turn off at 1/3 cycle, 3/4, 12/23, completely random after a while. as long as it has this random behavior, i can't time any of my module activation/deactivation strategically, as i have no idea when the module will actually turn off while it flashes red and is completing its final run.

can't you just make a single cycle be graphically represented consistantly on any module? wasn't that the original intention?





Its based off the server tick. It stops where it starts. The new time check with the server should correct alot of these issues.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Aleena Doran
Squaddies
#1772 - 2012-01-15 07:42:06 UTC
Please change the way the trade window works so it can't be abused. Either via code or imposing a few second cooldown timer to compensate for any lag effects. Those in the know only use the trade window with people they trust. Others are susceptible to Jita scams.

Scams are an important part of eve, but they should be innovative or clever, not based on taking advantage of a flawed game mechanic or code.

Other than helping newbs avoid a mistake such a change might cut down on annoying jita spam.
Aleena Doran
Squaddies
#1773 - 2012-01-15 07:48:52 UTC
I like the way the crucible expansion lets you select a station as a destination and you will warp to it.

Please expand on this.

When you bring up information on a system, under orbital bodies it lists stations, belts, etc. You should be able to right-click on a station and an option be there to select destination. Currently the only opntions are info and copy. Sure you can copy it to somewhere else, then right click that and link it to a station, then right click the new hyperlink to select destination. But all that is needlessly complicated.
eXistentiA
Viziam
Amarr Empire
#1774 - 2012-01-15 15:29:46 UTC
Solar harvesters in missions, need actually point towards the sun, no wonder these pirates are so easy to defeat if they cant so much a point a dish at the large fiery object
Fearless M0F0
Incursion PWNAGE Asc
#1775 - 2012-01-15 17:41:39 UTC
Character, Corp and Alliance: In show info screen, add a new tab with War information and maybe a little legend in red saying "This character/corp/alliance is in active war"
Fearless M0F0
Incursion PWNAGE Asc
#1776 - 2012-01-15 18:37:01 UTC
How about a way to tell there are unrouted pins in PI? If there is one, it is not clear.

Maybe show a warning dialog if there are unrouted pins when exiting planet mode?
Duvida
The Scope
Gallente Federation
#1777 - 2012-01-16 02:51:22 UTC
BPOs for Cargo Canisters, perhaps? Smile
Professor Humbert
Project Fruit House
#1778 - 2012-01-16 04:23:29 UTC
Contract interface has a nice little button that, when pressed,'suggests' the price/collateral calculated from EVE's base prices.
It's a nice feature, but the base prices are meh~~.

Now, if we have the ability to customise the bases prices it will be really great.

I'm not asking for the ability to customise the base prices for the whole item database, but just ... let's say 5 or 10 items of my choice.
The pre-set prices could be stored locally just like the overview settings.

*Also it would be cool if we can pre-set courier rewards calculation formula such that Reward =f(Collateral, jump, sec, etc), and have the equation auto calculated with a simple mouse click. but that would be asking for too much
Doshu
c3ms1cl3s
#1779 - 2012-01-16 05:45:36 UTC
My suggestion is regarding the context menu (right click menu)

How many times in the heat of the battle you right click and try to slide over the submenu to select something in it and end up over shooting it to another submenu..? For example while trying to select a station to dock, you slide all the way and end up in stargates and click on something else and you have to go back and redo it.. If you havent died already for warping to blobbed gate that is.. This is even worse when there are submenus with long names present in context menu, you have to go all the way to the end from the origin of right click, in a perfect horizontal manner, with jet pilot precision.

Why not add the the code to click and select a submenu in context menu and not deviate from that submenu until you say you click on another one, while at the same time keep the old code of navigating without clicking as well.. This would be even more helpful for people that prefer smaller context menu font settings..


This would be very useful in laggy fleet battles to navigate through the context menu.

I am just saying, my eyes are perfectly fine, and so is my coordination, its just that tracking a perfect line while avoiding fire isnt all that easy...

Thanks for asking anyways.. :)
Serge Bastana
GWA Corp
#1780 - 2012-01-16 13:15:23 UTC
Multi buy in the loyalty point store!

If you wish to make bulk purchases of the same item from the LP store it requires a click for each purchase. A simple text box like that used on the market buy window to allow you to specify the number of a particular item would be useful, possibly with a limit on the number of items you can buy with your current LP and other resources, similar to the limit you see on the 'Buy Datacores' window.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...