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June release 118.6 - General feedback

First post First post
Author
Sgt Ocker
What Corp is it
#601 - 2016-07-09 09:35:55 UTC
Doc Fury wrote:
Moriar theChosen wrote:
Sgt Ocker wrote:

h 3, (and worst reason) to make Eve look better than it really is.


C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!!

Sgt Ocker wrote:

Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.


This is a great point. Make it like the sound menu. I love the sound options.


Too bad the Dev responsible for all of that no longer works at CCP.



Yeah, the real good ones don't tend to hang around long.
-- - -- - --
Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings.
Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings.
(when you hit warp and CPU usage jumps up, the graphics need settings options - Not just the HIGH / LOW / OFF.
Warp squad, with 4 characters, I can sit and count to 10 before anything happens. Sorry, I do get the audio, "warp drive active" it's just none of my ships actually start to align or warp for around 10 seconds.
Turn all graphics settings to low, I can actually get them into warp faster but the ships and game in general look like shite.

My setup isn't the newest (around 3 years old) with an AMD quad core, 16 gig ram, 2 X 760GTX cards, 256 GB SSD; But it certainly should be capable of running the same amount of characters as it did a few months ago.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Zakks
CSR NAVY
Citizen's Star Republic
#602 - 2016-07-09 10:16:48 UTC
Thanks for letting us turn off the animations.
+1 for listeningBig smile
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#603 - 2016-07-09 17:44:05 UTC
Certainly glad something "happened" based on feedback.

But please give us a better option than choosing between:
1) the play interfering cinema undocking sequence, or
2) the neat and play enhancing shield and armor damage effects.

CCP can do better (and usually does)!
Moriar theChosen
Pator Tech School
Minmatar Republic
#604 - 2016-07-10 19:15:16 UTC  |  Edited by: Moriar theChosen
Sgt Ocker wrote:

Yeah, the real good ones don't tend to hang around long.
-- - -- - --
Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings.
Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings.


I have little experience running multiple characters at once, so I never noticed this change. I get it now. Thanks!
CCP Darwin
C C P
C C P Alliance
#605 - 2016-07-12 16:59:55 UTC
Elwha Lynx wrote:
Certainly glad something "happened" based on feedback.

But please give us a better option than choosing between:
1) the play interfering cinema undocking sequence, or
2) the neat and play enhancing shield and armor damage effects.

CCP can do better (and usually does)!


I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Sergey Hawk
The Sith Syndicate
REFORD
#606 - 2016-07-13 08:30:07 UTC
CCP Darwin wrote:
Elwha Lynx wrote:
Certainly glad something "happened" based on feedback.

But please give us a better option than choosing between:
1) the play interfering cinema undocking sequence, or
2) the neat and play enhancing shield and armor damage effects.

CCP can do better (and usually does)!


I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?

I think it was a sarcasm.
"How come Aquaman can control whales? They're mammals! Makes no sense." © Mark Watney
Quite different camera functions such as a dynamic center offset and dynamic fov combined with docking animation into one toggle. DCO and DFOV is "mammals" and docking animation is "fish" or even "cnidarians"
Where is the logic?

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Loan Survivor
Radzone
#607 - 2016-07-14 09:25:08 UTC
I wanted to elaborate on my previous feedback...

Loan Survivor wrote:
Ok, so the docking animation toggle is implemented and it would appear all is good.


It's not.

The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect.

CCP, what happened the original code? Why have you not reverted to the old docking sequence when the new docking animation is disabled? The docking sequence with the new animation disabled is a completely dumbed-down version of what we had before you went messing with the docking camera.

Players spend a lot of time docking and switching ships. This new docking graphic (the one with the animation disabled) severely breaks the EVE experience for me and it actually makes me sad and frustrated at the same time. I will forever remember this latest patch as the one that broke EVE for me - and I've been playing since 2006.

Loan Survivor wrote:
Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the new ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.


I never really missed it til it was gone, and I really hope the original code can be re-instated.

Is there anything I can do other than post in this feedback thread?

CCP, can you please re-install the original docking sequence code from before this patch?

Is anyone even listening anymore?


CCP Darwin
C C P
C C P Alliance
#608 - 2016-07-14 10:41:58 UTC
Loan Survivor wrote:
The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect.

Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)

This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Sergey Hawk
The Sith Syndicate
REFORD
#609 - 2016-07-14 11:14:17 UTC
CCP Darwin
Can you look at this topic?
What do you think about this small ui improvement?

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Loan Survivor
Radzone
#610 - 2016-07-14 19:45:25 UTC
CCP Darwin wrote:
Loan Survivor wrote:
The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect.

Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)

This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.


Thank you CCP Darwin.

Bug report ID EBR-88290 submitted.
Drago Shouna
Doomheim
#611 - 2016-07-15 19:02:06 UTC
Has anyone else noticed their ship is off centre when parked in a station?

Mine are for some reason. No matter how I position them, they are all out of line with lights etc.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Fer'isam K'ahn
SAS Veterinarians
#612 - 2016-07-28 22:29:32 UTC  |  Edited by: Fer'isam K'ahn
Patch Feedback 28.07.2016


So...

patch today, but no patch notes - which means I can't analyze what you did - but whatever you did, it worked.

I don't know how it is for others, but I noticed a huge improvement of performance since the patch, I retried a few times with the same results, marvelous! Big smile

My launcher isn't lagging anymore between logins, no frozen launcher during startup, no "not responding" on my windows, smooth booting and logging of multiple instances, only some (very short now) black screens are left.

This, in combination with my two favorite previous patch notes

Quote:
Graphics:

Scene blackout should no longer occur with confirmation boxes/modal dialogue popups.

...and...

Quote:
User Interface:

Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Docking animation
Undocking animation
Ship change animation
Animation when logging in to the game in space
Dynamic FOV
Dynamic center offset
If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera.

...which fixed a lot of lag and performance issues already (mostly with in connection with the new camera) entices me to applaud and cheer. Big smile Thank You!

Since complaints are regular, instant (and often necessarily so) and seem like they leave only a massive negative vibe behind, it is long time waiting to get or offer some praise. And I must admit, though I complained about the motion sickness feature the first instance, it took me now at least a week to welcome the first great fix and half a day to praise the last improvement.

So please forgive me and all the rest who enjoy the content too much (like I do atm) to offer their thanks and gratitude and seem often like they are just misunderstanding or plain hating new features.

Again, thanks!

Fly Safe

Fer'i
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#613 - 2016-07-29 02:09:25 UTC
Drago Shouna wrote:
Has anyone else noticed their ship is off centre when parked in a station?

Mine are for some reason. No matter how I position them, they are all out of line with lights etc.

Shouldn't have given her the keys to your ship yo'
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#614 - 2016-07-29 10:19:34 UTC
Drago Shouna wrote:
Has anyone else noticed their ship is off centre when parked in a station?

Mine are for some reason. No matter how I position them, they are all out of line with lights etc.

They are.