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June release 118.6 - General feedback

First post First post
Author
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#581 - 2016-07-06 10:30:43 UTC
Alyssia Benar wrote:
Thanks CCP for listening. Smile

(Please don't remove the old map. Shitstorm would be equal. What?)


Oh yes, please never remove the old map !!! Forgot to write that !
Red Yxa
Freedom Buildiers Corp.
#582 - 2016-07-06 11:27:43 UTC  |  Edited by: Red Yxa
Crosi Wesdo wrote:
After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.

+1 And the worst thing is some new players will be driven away by vomit torrents before they manage to find the switch

Crosi Wesdo wrote:

- 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it. There are 2 categories of people, those who dont notice, and those that think its horrible.


It gets much better if you set inertion to stiff or close to it
Circumstantial Evidence
#583 - 2016-07-06 11:39:28 UTC
Many thanks for new dynamic camera toggle. I imagine CCP will be watching the percent of players who use the new toggle.


CCP Affinity, please consider adding random loot drops or loot containers in Serpentis event sites. A ton of work went into this event, it has the best variety of all the events since Crimson Harvest, but I'm simply not motivated to begin this journey of 1000 footsteps. Repetitive content is best rewarded per site completed, not by more repetitive content for some far future reward. Think slot-machine effect: "what might I get this time?" A chance to get a nice item with each attempt, (and a rare chance to get something extremely nice) makes repetitive content tolerable.
Sergey Hawk
The Sith Syndicate
REFORD
#584 - 2016-07-06 12:31:54 UTC
On February 9 was first introduced a new "awesome" camera
Five months have passed and we still do not have Custom Tracking Position
CCP and Psycho Sisters when we see this feature again? When?
I often remind you about CTP because my subscription will expire soon.
I only hope that this feature will return earlier than my subscription runs out.
86 days remaining until the end.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Dominous Nolen
The Graduates
The Initiative.
#585 - 2016-07-06 14:05:31 UTC  |  Edited by: Dominous Nolen
Thanks for the toggle, however could we not have had the option to keep the dynamic FOV options as a separate check and just have the option to turn off the docking camera?

I miss my old tracking camera positioning, This really should be something considered as a reintroduction. We need feature parity before something is fully disabled and this camera (while nice at times) lacks a 1:1 feature set.

And I am curious, what did the tracking camera noise get tied to the ambiance check box? Could that also not have a been a separate toggle as I'm sure there are other settings included within that setting that we might like to have enabled?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

FoxFire Ayderan
#586 - 2016-07-06 16:06:41 UTC

Well it seems clear that most of us didn't want to bulk turn on or off all of these camera features.

I myself liked most of the new features and want to use them. But there are a couple I could really do without. Like the ship changing animation. It's very cool to see when docking, but not each time I change a ship. Though I imagine there are those who like it.

I hope that this is only a temporary fix and they will provide individual toggles for each of these features.

Eve is already considered one of the most complex games on the market. Yet we all play it. I don't think we'll mind having an options screen that has dozens / hundreds of different user-settable options. If you're afraid that turns off new players, then create a paired-down simplified options screen, and then when new players are more comfortable they can enable the detailed options screen.



Loan Survivor
Radzone
#587 - 2016-07-06 17:06:01 UTC
Ok, so the docking animation toggle is implemented and it would appear all is good.

However, docking didn't revert to what it was before this patch.

Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.

Where has this sound gone? Can we have it back please?

Why are you going out of your way CCP to remove features that bring an immersive gaming experience? Details matter. EVE matters. Please stop chipping away at the EVE experience - it's like death by a thousand cuts!
Blade Darth
Room for Improvement
Good Sax
#588 - 2016-07-06 17:53:04 UTC
1) General first impressions of the log in screen?
Aww cool, something new.

2) Difficulty of each site?
Didn't run them all, so far easy AF. Most of the time shield buffor on my armor tanked pvp ship is enough.

3) Rewards?
Anemic.

4) Is this event a good conflict driver; read good for PvP in low, null, wh/competition in highsec?
Seeing my corp losses, looks like good conflict driver.

5) Duration to complete a site too long or short?
Too short. I prefer less sites with bigger rewards, running something 500 times and get 2m isk for a site is meh.

6) Overall newness or uniqueness to this event? Should it continue this way or try to be different each event?
Formula not ground shaking, feels ok.

7) Other comments; i.e. the good, the bad, the ugly, etc.
Reward/ time investment ratio is terrible. I understand it can't be better than wormhole farming with capitals, but atm afk activities are 10x more rewarding... better to mine veldspar and just buy the event skin than chase sites for weeks.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#589 - 2016-07-07 09:38:59 UTC  |  Edited by: Soleil Fournier
Secondary Lighting issues:

Minmatar station secondary lighting needs to be adjusted. Most of my ships are really dark with only a few lighted spots. My Sin looks bad for example, and my cerb is lit only in the very center - it's annoying to look at because it's super bright in one spot and really dark in the others. My tengu looks ok, and the tristan does as well, but both seem a tad too dark unless looking at them from the top.

I think some more lighting on the sides of the ships would go a long ways to improving the experience in these stations.
Sergey Hawk
The Sith Syndicate
REFORD
#590 - 2016-07-07 12:11:40 UTC
Downloaded the patch, but no patch notes for it.
What you broke this time?

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Moriar theChosen
Pator Tech School
Minmatar Republic
#591 - 2016-07-07 21:40:38 UTC  |  Edited by: Moriar theChosen
I'd just like to echo that there are many of us who want fine control over how the camera, notifications, etc., are controlled.

You can bring back a two tier system (like with the advanced camera options) so people who want simplicity get simplicity and people who want fine control get fine control.

The complexity, including fine control, is one of the defining features of this game, and an important component of suspended disbelief. Please don't simplify everything until it is not even remotely realistic...

* Moriar theChosen sheds tear in remembrance of Phased Weapon Navigation Array Generation Extron.

Also, docking animation is not a bad idea, but ship changing should have a different animation - being lifted from a hangar or some such.

Also also, new event structure is great for building community! Right on!
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#592 - 2016-07-08 08:38:14 UTC
I enjoy the dynamic camera option in space. I dislike the docking animation every time I change a ship. The two are not remotely related to one another, so a single toggle for both doesn't make sense. Please separate the two and add a second checkbox for docking animations. I promise it won't be too complex for us to figure out.
Sergey Hawk
The Sith Syndicate
REFORD
#593 - 2016-07-08 09:14:23 UTC
I agree.
Pls separate Dynamic Center Offset option. I really do not like the fact that my ship always hiding behind channel windows or dashboard but it is better than continuously to look straight into my ship ass. And I'm too lazy to fly without autotracking.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Rain6637
GoonWaffe
Goonswarm Federation
#594 - 2016-07-08 09:23:02 UTC
The prerequisite change was a good move. It makes things a lot less awkward and painful.

I'm curious whether the original logic behind lumping role bonuses together in a pile is still valid? It seems like there is a lot of incentive for skill level V being wasted here.

http://i.imgur.com/pYhyZoa.png
Ageanal Olerie
Aliastra
Gallente Federation
#595 - 2016-07-08 15:42:27 UTC

By-the-way, do feel free to add more epic camera awesomeness.

I like most of them.

Just give us individual toggles for different aspects of it.

Thanks!

Kremlath
Cayman Finance
#596 - 2016-07-08 16:39:16 UTC
Ageanal Olerie wrote:

By-the-way, do feel free to add more epic camera awesomeness.



fyp
Crosi Wesdo
War and Order
#597 - 2016-07-08 19:50:02 UTC
Ageanal Olerie wrote:

By-the-way, do feel free to add more epic camera awesomeness.

I like most of them.

Just give us individual toggles for different aspects of it.

Thanks!



After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait.
Sgt Ocker
What Corp is it
#598 - 2016-07-08 22:21:30 UTC
Crosi Wesdo wrote:
Ageanal Olerie wrote:

By-the-way, do feel free to add more epic camera awesomeness.

I like most of them.

Just give us individual toggles for different aspects of it.

Thanks!



After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait.

The "new" camera will never be as good for the average player as the old one was, they were designed with totally different uses in mind.
Old camera had been around and refined for years, without all the added gumph of "cinematic extras" for the minority to use built into it.

Someone at CCP realized, players were providing them with all this free advertising via the hundreds of hours of video uploaded every week. It was only natural (for Devs at least) to redesign a key component of the game to 1, suit the minority of video makers 2, at the expense of those who just want a decent camera to play the game with 3, (and worst reason) to make Eve look better than it really is.

This new all in one toggle - most amazing way to gather skewed statistics I've seen in a while.
If you like the extras (or at least some of them) attached to the new toggle, you put up with the horrible docking undocking animations. For every person who "doesn't" uncheck that toggle, Devs get to say - Look, this many players "like" the new animations so no need for a separate toggle.

Individual toggles would be Devs admitting - We got it wrong - That ain't gonna happen.
Making a "pretty" game is far more important to Devs than making a game that is playable.

Warp effects, jump animations, shiny shite in space, etc are all things that should have options for ON/OFF
Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything, what a shame the visual team isn't as proficient. Or at least as open minded, not everyone enjoys watching swirly grey lines every time they hit warp or jump through a gate.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Moriar theChosen
Pator Tech School
Minmatar Republic
#599 - 2016-07-08 23:23:07 UTC  |  Edited by: Moriar theChosen
Sgt Ocker wrote:

h 3, (and worst reason) to make Eve look better than it really is.


C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!!

Sgt Ocker wrote:

Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.


This is a great point. Make it like the sound menu. I love the sound options.
Doc Fury
Furious Enterprises
#600 - 2016-07-09 00:11:23 UTC
Moriar theChosen wrote:
Sgt Ocker wrote:

h 3, (and worst reason) to make Eve look better than it really is.


C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!!

Sgt Ocker wrote:

Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.


This is a great point. Make it like the sound menu. I love the sound options.


Too bad the Dev responsible for all of that no longer works at CCP.


There's a million angry citizens looking down their tubes..at me.