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June release 118.6 - General feedback

First post First post
Author
Tyran Crow
Deaths Consortium
Pandemic Horde
#541 - 2016-07-05 14:37:12 UTC
Big smile Thank you...
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#542 - 2016-07-05 14:43:35 UTC
Thank you heartily for the toggle :)

Next, i would enjoy a lot if :
1) you place the stargates animation in this "togglable" category.
2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes.

Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players Roll, but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay !

In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle P
John Terence Kelly
Federal Navy Academy
Gallente Federation
#543 - 2016-07-05 15:12:15 UTC
Tao Dolcino wrote:
Thank you heartily for the toggle :)

Next, i would enjoy a lot if :
1) you place the stargates animation in this "togglable" category.
2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes.

Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players Roll, but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay !

In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle P


So now they gave us a toggle for the new cinematic camera BS. That's one more thing they need to test every release, which is one of the reasons they gave for removing the Load Station Environment toggle. They should give that back too and stop wasting my electricity drawing a static ship over and over when a single image is all I want or need. Annoying habits these people have.
Doc Fury
Furious Enterprises
#544 - 2016-07-05 15:16:37 UTC
Any chance the toggle can be applied to the Jump animation?

At no time should the client take camera control away from the player.


There's a million angry citizens looking down their tubes..at me.

CCP Darwin
C C P
C C P Alliance
#545 - 2016-07-05 15:28:59 UTC  |  Edited by: CCP Darwin
Doc Fury wrote:
Any chance the toggle can be applied to the Jump animation?

It is not in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Freelancer117
So you want to be a Hero
#546 - 2016-07-05 15:31:39 UTC
Quote:
Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable
or disable automatic camera movement, this will be a single setting that enables/disables all of the following:

Docking animation
Undocking animation
Ship change animation
Animation when logging in to the game in space
Dynamic FOV
Dynamic center offset


Well done CCP Cool

Regards, a Freelancer

ps: the hideous flashbacks of CCP upper echelon management interfering with Customer decision options back in 2011 have lessened.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#547 - 2016-07-05 15:36:49 UTC
CCP Darwin wrote:
Doc Fury wrote:
Any chance the toggle can be applied to the Jump animation?

It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.

The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it.
CCP Darwin
C C P
C C P Alliance
#548 - 2016-07-05 15:44:20 UTC
Bad Bobby wrote:
The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it.

Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rain6637
GoonWaffe
Goonswarm Federation
#549 - 2016-07-05 16:01:50 UTC
Can you consider its impact on load times?

Are there ways to decrease the likelihood of desyncs? Is it a client-side or server-side issue when my client lags several seconds behind everyone else's
Rain6637
GoonWaffe
Goonswarm Federation
#550 - 2016-07-05 16:06:04 UTC
I noticed in the patch notes that an animation was removed for logging in from space. I haven't seen any such animation, since my screen is black until I come out of warp. Is it a matter of having a faster computer, or do you think we can get our controls to show before any of the visuals.

The problem is I can't activate a covert ops cloak until I get my UI, and that doesn't show until after the skybox and all the other stuff. It would be great if I had access to my controls before visuals.
Ageanal Olerie
Aliastra
Gallente Federation
#551 - 2016-07-05 16:10:56 UTC

Oh come on!

Why can't this be 6 different options?

Many people like specific aspects of these features but not all of them.

For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.

The Animation when logging on while in space I haven't tried.

The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.

And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.

In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.

Varcutii Renalard
#552 - 2016-07-05 16:45:59 UTC  |  Edited by: Varcutii Renalard
Rain6637 wrote:
I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?


^This.

All forced Camera movement, anywhere in eve must have an on/off toggle or be removed.
Hirisho Presolana
Evian Industries
Reeloaded.
#553 - 2016-07-05 16:55:51 UTC
CCP Darwin wrote:
Bad Bobby wrote:
The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it.

Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.


any chance for the hanga scene lighting and adverts toggle? :3
Dominous Nolen
The Graduates
The Initiative.
#554 - 2016-07-05 16:56:51 UTC
Cerian Alderoth wrote:
Dominous Nolen wrote:
Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.

If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.

Tracking Camera weapon/module noise seems to be somewhat muted as well.
Copy & paste this into a bug report.


Already done, multiple reports filed over previous releases...

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Alianovna Romanova
Federation Patriots Society of New Eden
#555 - 2016-07-05 17:24:36 UTC
Ageanal Olerie wrote:

Oh come on!

Why can't this be 6 different options?

Many people like specific aspects of these features but not all of them.

For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.

The Animation when logging on while in space I haven't tried.

The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.

And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.

In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.



At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset! Big smile
Kalpel
School of Applied Knowledge
Caldari State
#556 - 2016-07-05 17:36:55 UTC
Outstanding!!! Thank you CCP for acting so quickly to the situation, this new toggle is exactly what we needed! again thank you! Big smileBig smileBig smile

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

SportBilly
GHOSTS OF THE FIRST AND ONLY
#557 - 2016-07-05 17:44:16 UTC
Thanks for removing the nauseous docking /undocking animation.javascript:insertsmiley('Big smile','/Images/Emoticons/ccp_smile-big.png')

Are you going to put a toggle for the isk info box that appears over other windows unnecessarily, when you have a transaction you are already aware of.
Crosi Wesdo
War and Order
#558 - 2016-07-05 18:03:02 UTC  |  Edited by: Crosi Wesdo
After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.

The new camera is still in many ways worse than the original camera;

- 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it. There are 2 categories of people, those who dont notice, and those that think its horrible.

- Too many zoom increments close up to ship and too few increments when zoomed far out which results in sluggish zoom when up close and massive increments in zoom distance when zoomed out far. This can make it hard to put the camera at a distance that is comfortable for kiting. Also, with a ratchet-less scroll wheel mouse this has the added problem of there being far too few increments when looking further out making it far too fast to control with scroll wheel.

There are 13 increments before the camera gets to 5km from the ship. That is nearly half of the total increments available. The rest are approximately as follows;

13th = 5km
14th = 9km increment of - 4km
15th = 13km increment of - 4km
16th = 18km increment of - 5km
17th = 27.5km increment of - 9.5km
18th = 40.5km increment of - 13km
19th = 56km increment of - 15.5km
20th = 78km increment of - 22km
21st = 110km increment of - 32km
22nd = 152km increment of - 42km
23rd = 205km increment of - 53km
24th = 275km increment of - 70km.
25th = 366km
26th = 485km
27th = 638km
28th = 728km max distance.

To put that in to context here is a chart showing zoom per zoom increment. It may look like a reasonable curve. But consider that the first half of the graph may look empty but it is not. Its just that the increments are neglegable. Then suddenly the numbers start getting very big due to the lack of total number of increments.

The problem here is that for situational awareness in kite ships and doctrines, its often useful to get an overview and even pilot with the camera anywhere from 100 - 300km from your ship depending on the circumstances. Adjusting the zoom at these ranges give you no option for fine tuning your zoom since the increments are already in the 30 - 70km range per scroll wheel click. That is a huge jump.

The old camera had the advantage of many more increments which resulted in far better zoom control.

- Max zoom out is around the 725km mark compared to the original cameras 1000km, which makes no sense since you have increased the size of the grid.

Why stop so close to having the new camera work as well as the old one?

Why are you satisfied that the inferiorities listed above are satisfactory?

It would be nice if CCP finally addressed these points.
Varcutii Renalard
#559 - 2016-07-05 19:23:39 UTC
Crosi Wesdo wrote:
It would be nice if CCP finally addressed these points.


And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick.
Zappity
New Eden Tank Testing Services
#560 - 2016-07-05 19:37:39 UTC
Forced camera movement is terrible. I'm very glad we have the option to remove the dock animation on particular. It was all stuttery and awful on my laptop.

Zappity's Adventures for a taste of lowsec and nullsec.