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June release 118.6 - General feedback

First post First post
Author
Sykes Makar
State War Academy
Caldari State
#501 - 2016-07-03 08:01:39 UTC  |  Edited by: Sykes Makar
Players flying only capsules in hi-sec space seem to camp the sites now for the completion, as NPC's don't attack them and the others usually don't risk getting Concord on their ass by shooting those.

So now we deal with loot snipers and capsule campers.

Whenever that is intended or not, this event in general wasn't really thought through enough.
Katyushenka
Silicon Dreams
3200.
#502 - 2016-07-03 09:43:59 UTC
Feedback for events:
From my perspective events are ok.
But I absolutely don't care about rewards - I see them as the magnet point for occasional players who comes for rewards :)
So, more PVP happens (esp. in low-sec where you can engage targets freely).
It would be more interessing if some event sites will have tackling ships and/or different EWAR - so, one can turn the tables being in 'weaker' ship.
Also, creating gated sites would bring diversity to whole concept, which is good too.
Ja'ffar
The Scope
Gallente Federation
#503 - 2016-07-03 10:34:50 UTC
Same here, pls make an option to disable the docking/undocking animation. It's boring if you change ship and can't zoom in/out as long as the animation goes.
Also the undocking is kind of annoying by time. Yes I can klick in space and the animation stops but it's still weard some how.

I'm sorry, but I don't like this feature...
May Ke
Chemically Inconvenienced
#504 - 2016-07-03 10:35:13 UTC
Probably already been mentioned, but:

The LIVE WALLET UPDATES feature is AWFUL.
When I do a multibuy, it spends the next half an hour popping up and showing me each individual transaction. This is incredibly annoying. Thankfully, it can be turned off through the wallet settings - that's the best bit about adding this feature; that it can be removed.
The docking/undocking animation is pretty irritating, as has been mentioned many times already in this thread, but I thought I'd just add my voice.

The wallet thing though.... eugh.

Who? Me?

Kaivarian Coste
It Came From Thera
#505 - 2016-07-03 10:38:24 UTC
Is there an ETA for the animation hotfix?
Sergey Hawk
The Sith Syndicate
REFORD
#506 - 2016-07-03 10:45:41 UTC
Kaivarian Coste wrote:
Is there an ETA for the animation hotfix?

They do not plan hotfix, they plan "something".
And "something" usually released only on Tuesdays or Thursdays or with next big release.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Kremlath
Cayman Finance
#507 - 2016-07-03 13:22:10 UTC
I'm still using Captain's Quarters until they unbreak the docking/undocking camera, which is far from ideal since CQ sucks, but is much better than dealing with docking cam. No way round undocking cam until toggle. Please prioritize this CCP, it's irritating the hell out of a lot of people.
Red Deck
The Tebo Corp
#508 - 2016-07-03 13:47:57 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player.

And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea.

After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult).

Just kill them both, please. Pretty please. PLEASE! Ugh

Cry
Sanders Schmittlaub
University of Caille
Gallente Federation
#509 - 2016-07-03 14:40:55 UTC
I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.

It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.

Nuke it from orbit.
Varcutii Renalard
#510 - 2016-07-03 14:59:28 UTC
Red Deck wrote:
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player.

And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea.

After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult).

Just kill them both, please. Pretty please. PLEASE! Ugh

Cry


This is the key rule for any camera fix solution. It must obey a very simple commandment, "Never take control of the Camera from the player"

IF you want to provide a cinematic mode/feature? Make it completely Optional.

Never force, & never remove camera control from the player.

-Ever-

It needs to be a very clear rule you adopt and stick to through out all feature development. One would think, that in developing 2 VR games, CCP would have some kind of development rule that was sensitive to motion-sickness. Something really simple. Like, don't forcefully move the camera, taking control away from the player. At any time, without a disable option.
Makareena
Republic Military School
Minmatar Republic
#511 - 2016-07-03 15:35:44 UTC  |  Edited by: Makareena
Sanders Schmittlaub wrote:
I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.

It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.

Nuke it from orbit.


This quotes is something i got from the logs..

[ 2016.06.28 12:21:00 ] CCP Lebowski > Cicolluis Maponos Primary This Rifter no, no way to turn it off, but for what its worth it doesnt affect functionality in the slightest

[ 2016.06.28 12:22:15 ] CCP Lebowski > Ksitigarbha if its affecting your functionaliy Im sure the developers responsible would love to hear, take it to the forums

PLUS its too much work to write the flames and "feedback" as you guys call it down, and just pass it to you colegues that are more or less in the same building. And if not - make a photo and send it to them or invite those responsible to the channel.
Burocracy, one of many thing some of us have enough in real life..
Greybuilt
Halliburton Heavy Industries
#512 - 2016-07-03 21:23:04 UTC  |  Edited by: Greybuilt
Please add a setting to remove:

1) The annoying (un)dock animation
2) The annoying screens in station.

it's cool to see it once, incredibly annoying after the 10th...

Oh and one more thing:

Fix the station camera so that when docking a FAX, the camera isn't looking down the middle of the ship...
Broggo Yimmix
Purgatory Reach
#513 - 2016-07-03 23:10:55 UTC  |  Edited by: Broggo Yimmix
After the first days of running the Serpentis event my review is: Extreme grind, the rewards do not justify the amount of effort required (the implant supply far outstrips demand and prices are tanking already) , the skill injectors mathematically do very little (a fraction of an injector for the gold), the supply of skins from the cans is already flooding the market which makes them worthless, even the Vehement BPC from the Gold Can isn't much of a carrot as the build cost is such that a super carrier is the better option in most situations outside of a wormhole. Ostensibly the demand for them will be far lower than the supply of bpcs.

The drifter missions for the Serpentis event are a waste of a slot. I'm currently stuck behind a wall of them which means that I will be doing the Shipyards for the next 72 hours. The most efficient manner to acquire points is the repeating Keep up the Pressure mission, but it was nice to pick up others while doing them: Kill 5 guards, etc. Drifters may be an option in low / null using capitals or in High Sec (with a fleet accepting losses) but I'm betting they get skipped all the way around. The only service kill drifter missions provide is to reduce the event from four possible missions to one as they stack up.

Who ever thought of the Kill a Drifter with a frigate mission should be beaten. It's the equivalent of "You must cut down the mightiest tree in the forest... using a herring".

---------Update---------

After grinding all the way to 50k and selecting the gold can reward I received: A Hyperion skin, a skill booster, 2 sets of clothes (one male and 1 female), and the Dread BPC. They Hyperion skin is sadly the most interesting thing in the box. The clothing is nothing more than a reskin of the SOE suits, the skill booster as stated before is ultimately worth less than an injector, the dread bpc is now entering the market with expected value plunge (8 billion at this time, but in a few days it will be a fraction of that). I congratulate the design of this event in creating a boring grind with equally lackluster rewards. It had an interesting premise, but ultimately doesn't even deliver entertainment.

Updated Grade: F

Edit to include results of the final reward.
Speared
Let's annoy'em
#514 - 2016-07-04 01:23:21 UTC
Could you please do something about this new undocking camera? Like an off switch?
Why do you force me to click twice or click and drag the camera around to regain the camera functionality?
It's very annoying.

The same in station. Do I really have to look at the camera resetting each time I switch a ship? And why is the wheel not working during that animation? Make an "off switch" for that animation too, please.

Also those cameras make you feel dizzy.

You're lucky there isn't another game like EVE on the market, CCP.
I have still not cooled off completely because of your scheduled removal of the In-Game Browser, though.

These docking transitions have to either go or the player should be able to switch them off. The In-Game Browser has to stay.

And please remove that annoying message about viewing external links. I want them In-Game and not out of game. I also don't want to copy and paste them to view them in the In-Game Browser. It's got a negative impact on my pvp experience already.
Ageanal Olerie
Aliastra
Gallente Federation
#515 - 2016-07-04 05:04:22 UTC

Regarding the Event.

There isn't really much context that is given regarding why we are doing these missions, and what is going on. Who are the Serpentis? (For those who don't know). What are they up to?

There needs to be more lore and setup to an event like this. In game. Not just what is available on the web site.

Drammie Askold
Hideaway Hunters
The Hideaway.
#516 - 2016-07-04 10:59:11 UTC
My thoughts on the 118.6 release.

The little touches I'm very pleased with; the wallet counter, the visual indicator of quantity mined, the audible indicator when a mining hold is full. Little things that, for me, improve my play.

The overview tab increase. THANK YOU, THANK YOU, THANK YOU! Yay! *does happy dance* In case you haven't realised, I like this a lot!

The dock/undock animations. I'm OK with them, I quite like the undock, but I can see why many people don't like them (I don't suffer from vertigo), please expedite an on/off toggle for this. (BTW I don't mind the screens in the hanger either, but I realise a lot of people don't like them. Toggle for this too, please.)

The Serpentis Event. I think that the idea behind this event was a good one. It has a tie-in with the lore about the Serpentis and the new Serpentis capitals, CONCORD legalising boosters etc. The execution of the idea . . . yes, well, hmmmm . . . I think I can sum it up in one word; NAFF. I haven't even attempted to do any of the missions as the feedback I read completely put me off. By all accounts this seems to be really grindy and dull which is not the sort of thing I want to do. I have no idea how many people think like me, but you (CCP) have the metrics. The last event that I actually took part in (which I enjoyed), was the Blood Raider event. In that, every site gave you some (however small) reward. I would ask that you take the feedback from those who have actually attempted the Serpentis sites, with seriousness.

As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."

12m18
2nd handshop
#517 - 2016-07-04 14:08:32 UTC
desperately looking for an option to disable dock/undock animation

marly cortez
Ministry of War
Amarr Empire
#518 - 2016-07-04 14:49:03 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7



Good to hear CCP have been taking at least some notice of the player bases negative reactions to the course of updates but it still seems they are not really getting the point here which is the most concerning aspect of it all really.

While CCP Devs might be happy on this current course to annihilation, it is obvious from the comments in so many threads on the forums that a lot of players are not, an even larger majority however that have remained unaccounted for have simply stated there objections by not playing Eve any more which for myself is the greater worry, why do they feel so strongly about the situation that they would rather not play Eve and it has little of nothing to do with 'Toggles', of any sort.

You as Devs might spend your time back slapping over each new iteration spinning it off to the player base as the next best thing but it is obvious to some of us that in reality the direction your going with the game is not in the best interest of the player base overall and no matter how you massage them the numbers simply do not add up in your favor.

Your statements that you wish to provide a better player experience might on the surface sound laudable, we all want that after all it fills corporations and keeps the game healthy but again the numbers simply tell us that what ever it is your doing is having nothing but a net negative effect overall from new players right through to bitter vets, something is wrong here and with the benefit of hindsight, something a lot of the dev community simply do not have access to, a lot of us can see the problem and pin point it's source but have no platform to express there concerns other than this one.

There was a reason at one time why 48 thousand players logged in daily, paid subscriptions for multiple accounts and stuck with the game for many years, Inversely there is also a reason why those players are no longer around and why so many dip a toe in Eve and quickly pull it out never to return these days.

Something CCP Devs would do well to take on board as they plod on regardless towards oblivion,

It is not you that buys Eve.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Rain6637
GoonWaffe
Goonswarm Federation
#519 - 2016-07-04 15:10:35 UTC
nezroy
Federal Defense Union
Gallente Federation
#520 - 2016-07-04 15:24:04 UTC
Sykes Makar wrote:
Whenever that is intended or not, this event in general wasn't really thought through enough.


Yeh... the specifics of this event are pretty meh, no question.

That said I'm cautiously hopeful that this event was primarily intended as a way to build and debug the new Scope Network UI/challenge stuff. Probably a lot more effort went into that while keeping the content as simple as possible. Now that the infrastructure is in place, fingers-crossed that the next event can focus a lot more on the content instead.