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June release 118.6 - General feedback

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Author
Zappity
New Eden Tank Testing Services
#481 - 2016-07-02 09:00:24 UTC
The thing I really object to is that it is difficult to interrupt the animation. If I flick the background to change camera angle I expect the animation to stop immediately. It doesn't. You are going to watch the animation and you are going to bloody well enjoy it.

Zappity's Adventures for a taste of lowsec and nullsec.

Sergey Hawk
The Sith Syndicate
REFORD
#482 - 2016-07-02 10:37:49 UTC
Two pictures for Team Psycho Sisters
This is how your camera works with dynamic offset.
I hatched area where my ship should to be, regardless of zoom or FOV level.
But most often my ship is elsewhere, but not in the hatched area.
And Custom tracking position must be #2 in your "TO DO" list after dock animation toggle.
http://i.imgur.com/D8QYD5y.png
http://i.imgur.com/8NwTbYT.png

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Makareena
Republic Military School
Minmatar Republic
#483 - 2016-07-02 10:41:01 UTC
Im curious now how well did you understood the player base.

From the enraged people i hear - "remove the f****** camera bs !!1one"
- - - Still you thinking that those people want to remove it completely makes no sense.
- - - As i said before - "if i can turn something off - i dont care if it exists" (both sides are pleased)

From the people that like it and dont mind it i hear - "its cool and i like it, you dont need to turn it off"
- - - Not everybody has the same taste as you do, dont force anything on others because YOU like it.
- - - So if i can turn it off or on, depending what i like - im ok with whatever it is.

Everytime i undock my freighter and see the whole animation - i hear the music from Lion King where the monkey shows the little f***** to the public.
Jot Zoj
Deep Tax Dodgers Round Two
#484 - 2016-07-02 12:59:52 UTC
This has probably been mentioned before, but the wallet animation when your balance changes works fine as long as you are not selling or buying stuff in bulk.

I sold around 100 different items yesterday and the wallet wouldn't stop popping up for each and every transaction. It went on for about 15 minutes after I left the trading hub.
Varcutii Renalard
#485 - 2016-07-02 13:24:11 UTC
In every part of eve. Where the player is in a space ship. You should *NEVER* forcefully move the camera at all. In Hangers. In Space. At System Stargates and warp tunnels.

Anywhere there is a camera. You should -never- forcefully move it without an option to completely and totally disable the feature.

Provide the "option" ? Fine. But never forcefully move the camera anywhere, in the client for any reason.

-Anywhere- in the game.

It should be a commandment, written in vomit and blood ... into the Eve Dev Art Bible.
Kalpel
School of Applied Knowledge
Caldari State
#486 - 2016-07-02 14:00:53 UTC
Jot Zoj wrote:
This has probably been mentioned before, but the wallet animation when your balance changes works fine as long as you are not selling or buying stuff in bulk.

I sold around 100 different items yesterday and the wallet wouldn't stop popping up for each and every transaction. It went on for about 15 minutes after I left the trading hub.


LOL!!! I had that happen, just turn the "Live Balance" off

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

FT Diomedes
The Graduates
#487 - 2016-07-02 14:11:25 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaivarian Coste
It Came From Thera
#488 - 2016-07-02 17:06:28 UTC
Regarding the event itself, I mostly enjoy completing the Serpentis Shipyard & Research site, mainly for the implant drops. I'm not really interested in grindng points, though.
Crosi Wesdo
War and Order
#489 - 2016-07-02 18:04:06 UTC  |  Edited by: Crosi Wesdo
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


Sorry mate, but the way the undocking camera snatches control of your game for a moment to do a jarring zoom / pan / fov is ridiculous. It needs to be nuked. The person who submitted it for release on TQ needs to be put on a reprimand and the person who approved it was negligent in their job and needs to be treated as such.

There is no way this should have got to TQ. This option does not need to be bundled in with the other pathetic camera features since there are 2 categores of things that need to be disabled. First is 'Fancy fov and motion effects that no one in their right mind could play eve to any standard with them enabled', and 'utterly ridiculous camera features that should never have been on SISI let alone TQ'.

TBH, there is a third category. This just applies to the docking camera panning, it should be 'disable cheesy and tacky camera panning when docking'. This has its own category since it doesnt really effect gameplay and i would guess its an artefact of developing and idea that sounds good in a drunken meeting, then no one having the balls to say "hey guys, the way this works in the game is ****, we should just scratch this".

If you want eve to be cinematic, go make a TV series. I think you should concentrate on making your game playable instead.
Anna Maria Yolo
Neutron Blaster Solutions
#490 - 2016-07-02 20:17:40 UTC  |  Edited by: Anna Maria Yolo
Hi!

I'd like to write a few words regarding the current event.


The best event you have already made I remember was this one with blood raiders and cerebral accelerators. It was pretty profitable for site hunters. Nice loot. very proftable (for own use or by selling cerebral accelerators)

The next one (sansha one if i'm not wrong) was fail. Sites spawned in limited number, loot was not worth of hunting. I collected some t-shirts and quafe zero's and gave up. and some crappy bpc. Better idea was even mining in a venture in Perimeter. It would give comparable profit to 99.99% of site hunters.

The previous one (Guristas) was much more time consuming than these earlier (spawn was harder). And profits similar to Sansha's - T-shirts and bantam skin. I made a few sites and gave up.

The current event sucks
Please understand. If you offer an event which offers something like standing grinding without any loot, with very demanding conditions (for bronze container a player has to complete 100 shipyards), then players will not massively participathe in this "event". EVE is a game with strong a economy factor. It is more reasonable to make 100 lvl4 missions, make a lot of isk and then - if anything is worth to have from this event - just buy on the market, and skill injectors for the rest of money. It is simpler, more convenient and more cost efective. Please offer us events which are opportnity to have something better than a normal game. This recurring opportunity (kill rat get 10k exp) was betterr than the whole "shadow of the serpent event"
Zirio
Republic Military School
Minmatar Republic
#491 - 2016-07-02 20:53:12 UTC  |  Edited by: Zirio
Hello!

Regarding the challenges, this might have been posted but still.

1) Make all challenges expire after a decent amount of time, having to wait 24 hours so that the 24 hour expire timer starts is rather ridiculous (waiting 48 hours so a challenge can expire in its own is bad)

2) Make challenges "Decline-able". I believe I'm speaking on behalf of all solo players that killing a Drifter BS with a frigate is not an option, the challenge is stuck there for 48 hours! (point 1)

3) If point 1 and 2 are not an option, then please allow more than 4 challenges at a time, otherwise the Drifter ones or the ones you are not interested in doing (mining for example) lock you up.
Tony Lennelluc
Amarrian Investment and Trade Company
Northern Coalition.
#492 - 2016-07-02 21:28:16 UTC
I would say your doing a pretty awesome job but may i offer a suggestion for a future addition ? T2 salvage drones, that is one thing I havent seen an upgrade to yet is salvage drones perhaps something with a faster salvage rate ? just my random suggestion otherwise folks keep up the amazing work :)

There are 10 types of people in the world: those who understand binary, and those who don’t.

Arsine Elgan
Doomheim
#493 - 2016-07-02 23:39:36 UTC
FT Diomedes wrote:
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.


Thank you? Did you actually read it or you just have comprehension problems.

I don't care what you think, if you ever think at all.

Kitten WhispMurmur
Vanity Thy Name Is
#494 - 2016-07-03 00:49:22 UTC  |  Edited by: Kitten WhispMurmur
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


Problem 1. Docking animation is making me ill. Literally This is the same kind of visual movement that the new camera caused with triggering my vertigo. I've managed to tweak the camera to the point where I'm not fighting down nausea as much, but the docking does not come with settings I could tweak. Docking and basically re-docking on each ship change while trying to keep my drink internally is not my idea of a fun evening playing video games.

Problem 2. At undock the slow pan out and turn messes with my depth perception AND where I've set the zoom for that ship for distance from 'me'. Trying to short circuit this 'nice shiny looking' effect causes all kinds of bad words to escape when that borks up the zoom point I set and now have to chase down again. This is not where I want to use my mouse fidgeting habit. There are better places in the game to mouse over and over.

Problem 3. Too Slow!!!! Just like the delay on target destroyed gave me trouble with picking my next target (it went away when the damned Gong! left, thank the Spirits) this slow ponderous dock and undock animation takes too long. If I'm docking and undocking regularly, I'm kind of in a hurry to get to my next content contribution to the game. I don't have the patience to wait for a slow pan and scan each and every time, just to look 'kewl'. I got things to pew.

The feedback from SISI was not all smiles and roses. The same types of feedback on several pet projects that made it live to TQ, and then were either grudgingly given settings or an on/off toggle or flat out removed. My question is thus:

Why do we have to rant and yell on the general feedback thread of a release or expansion, to get the changes in place that were suggested in a much more polite tone to a SISI feedback thread but were left off or ignored in comparison of some overarching 'Vision' we, the paying customers, are balking against?

Sheesh. Just give an on/off toggle on this undock/dock animation and call it a win for everyone. Because for the life of my clones, I cannot see how having that choice would somehow break another vital part of upcoming releases and expansions. This is a nice to have. Some of us don't want to have it.

I would rather have kept the ingame browser and ditched this, than lose that option and get the dock/undock of ponderous vertigo triggering time wasting animation. Perhaps programming resources were prioritized differently than optimal for pleased (non-irate) customer responses.

>Kitten

Only now saw the update from CCP Mimic. Will leave this up anyways, for the more detailed feedback it contains. Maybe it will give some Dev a reason to hit the brakes and question next time a rather 'unpopular' change or addition is not doing so well on SiSi before it goes live on TQ, and act upon the feedback, not just listen/read it.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#495 - 2016-07-03 00:54:00 UTC
The ore hold full "ding" is nice but hard to hear over music. Anyway you could change this sound to a longer sound like "Ore hold full you idiot!" or a longer or louder sound?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Sgt Ocker
What Corp is it
#496 - 2016-07-03 00:57:06 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

So, If I am understanding this correctly - We are to LOSE more control over the new camera because you added an animation (timer) nobody wanted or asked for?

Your answer to the feedback asked for and given here is to further limit player options - Don't like Docking Undocking animation, ok you can toggle it but you are also toggling other camera options you may or may not like or use.
OR, you like XYZ option, you can have it but have to put up with Docking Undocking animation as well.

I mean seriously, are Devs so butt hurt that your little animations were so disliked your going to punish players further by combining it into a group toggle?
On, animations +
Off, no options


NB; For cinema buffs who want to use undocking animation in a bit free advertising for CCP, they can just record the animation a few times and recycle it. Although why anyone would want to use a bunch of zoomed out lines that form a circle in a video is beyond me.

25 pages now and the only option you can come up with is to remove more than the problem animation. A request for a toggle has become a challenge for Devs to Nerf the camera, "just enough".

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kitten WhispMurmur
Vanity Thy Name Is
#497 - 2016-07-03 02:10:51 UTC
Miss 'Assassination' Cayman wrote:
Hirisho Presolana wrote:
graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc..
the rest of the game seems to work smoothly..
i think it's due to both advertising and secondat lighting..
there should be a way to disable them..

You can disable the lighting by using DirectX 9.


Be aware though, DirectX 9 is on the chopping block. So using 9 as a workaround for issues connected to DirectX 11 won't be available for much longer. Alas.....

>Kitten
Carrion Crow
Head Like a Hole.
#498 - 2016-07-03 02:22:27 UTC
CCP - we tested a carrier with plenty of omnidirectionals and can confirm that they are still awesome.

Still a brilliant force multiplier for a small group like us.

If you've satisfied the people who wanted the nerf, then good job on the balance pass because they are still heaps of fun to fly.

Thanks heaps

CC
Rita Jita
Caldari Provisions
#499 - 2016-07-03 06:34:38 UTC
thing that really anoys me is the undock cam that prevents tracking camera from working.

i undock and begin D-scanning, but since the edit i have to manually stop that animation so i can use my normal functions.

Founder of the "Haulers Channel"

Come Check It Out

Jaantrag
#500 - 2016-07-03 06:49:46 UTC
undock-dock animation .. annoying .. undocking first time after logging in prior was little slugish .. now its even more ..
since u did kill the static station could u just add a option to always keep the camera in one place .. something meybe as looking at the scope news screen from other side of the ship ..

EVElopedia < add this to your sig to show u WANT it back