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June release 118.6 - General feedback

First post First post
Author
Sergey Hawk
The Sith Syndicate
REFORD
#461 - 2016-07-01 19:12:25 UTC
Lugia3 wrote:
We did it reddit!

Too early to rejoice.
Now it is only a promise. Let's see how these promises will be fulfilled.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

KIller Wabbit
MEME Thoughts
#462 - 2016-07-01 19:28:16 UTC  |  Edited by: KIller Wabbit
Sergey Hawk wrote:
Lugia3 wrote:
We did it reddit!

Too early to rejoice.
Now it is only a promise. Let's see how these promises will be fulfilled.


I think this is a trojan toggle. Some camera feature that we do like is going to be shoved under this toggle.
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#463 - 2016-07-01 19:59:29 UTC
god bless
Greygal
Redemption Road
Affirmative.
#464 - 2016-07-01 20:24:48 UTC
I'm not susceptible to motion sickness at all, yet this animation disturbed me oddly. So VERY glad you are adding a toggle, thanks CCP!

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#465 - 2016-07-01 20:50:01 UTC
Cade Kenobi wrote:
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

Now can we please get a toggle to switch the damn annoying wallet pop up off please.

That already exists. Open your wallet and click the gear icon in the top right. The bottom checkbox toggles the whole feature, or you can set a minimum transaction amount.
Doc Fury
Furious Enterprises
#466 - 2016-07-01 21:07:49 UTC
Sergey Hawk wrote:
Lugia3 wrote:
We did it reddit!

Too early to rejoice.
Now it is only a promise. Let's see how these promises will be fulfilled.



Watch what they do.. something ...something...

There's a million angry citizens looking down their tubes..at me.

Sir Renalard
evalion88 fanclub
#467 - 2016-07-01 21:10:51 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

great

v3locity
Spatial Distortion Inc
#468 - 2016-07-01 22:28:56 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


So what I hear is bla bla bla we're not doing anything but you'll like it.

Not likely.
v3locity
Spatial Distortion Inc
#469 - 2016-07-01 22:29:45 UTC
Sir Renalard wrote:
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

great



You "ASSume" to much.
Steve Galaxius
Whole Squid
#470 - 2016-07-01 22:54:29 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


the only problem with the new camera is the camera animation plays when you switch ships. it gets old really fast when you are fitting ships in a station and it feels really weird to keep seeing the same animation play over and over and over again.

when you log in or dock it is super awesome (and i love the undock animation) but it gets played way too often and instead of looking slick and shiny it ends up just being annoying
Kalen Blackstar
Silver Sun Republic
Silent Infinity
#471 - 2016-07-02 01:25:42 UTC
I am not sure if this was changed in this most recent patch, or one before, but the undocking camera angle is quite poor.

If I was filming video for a fan stream, it would be awesome! ... Well... until I click on something and the camera abruptly snaps back to where it should have been, destroying the cinematic feel and making the pilot dizzy...

As a pilot, I rarely need to be staring at a giant station behind me. As a pilot I am much more interested in where I am going! To that end, a suggestion... when undocking, have the first gate in my route targeted automatically (like the 2nd gate is when we make the jump). Furthermore, it would make much more sense for the camera to be tracking THAT, rather than the station I am leaving.

P.S. ... The lighting and effects are beautiful, but to be honest, I've never heard anyone complain that this game isn't beautiful. Player don't leave because the lighting isn't up to par, they leave because they struggle to enjoy the gameplay in spite of the beautiful scenery.
Dominous Nolen
The Graduates
The Initiative.
#472 - 2016-07-02 03:56:41 UTC  |  Edited by: Dominous Nolen
[Deleted]

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

FoxFire Ayderan
#473 - 2016-07-02 05:40:56 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


I'm sure you hate to hear this, but..... more peronalized refinement would be much better.

I like the docking camera. Seems a lot of people do and the biggest complaint you get is having the animation each time you change a ship. I don't mind that, but woudn't care if the animation only showed when you are docking from outter space.

I also like the undocking camera, but did like (and miss) the old camera (most recently) where you'd get a different view of the station as you leave each time, as it seemed to be based on how you had the camera set (zoom and angle) at the time you docked. You got a lot more variety in your undocking view, and some really unique views of the station.

So... ultimately I'd like to keep the docking camera, but disable the undocking camera (which I still might enable from time-to-time since it is also cool, though gets stale after awhile).

Valrai
Stella Novus Invictus
#474 - 2016-07-02 05:48:27 UTC
The docking sequence is fine... but get rid of the undocking sequence vid... it's annoying and deadly. it overides the condition of the undock temporarily and while overiding it, you have to move your screen or hit a module etc... your temp undock invul is gone by the time you get control of your ship back and trying to redock in a hostile situation ... well your pod makes it.
HonkiPonki
Smokeherbs
#475 - 2016-07-02 06:15:43 UTC
New camera in station after switching ships on multuble screens i get motion sickness.
Never had this in a game bevore, i gues it has todo with the camera moving in a very odd way
instead straight lines or soemthing.
But seriously give me a Fckn botten to turn that stuff of plix, do not wonna vomit on my keyboard mkay, thancs
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#476 - 2016-07-02 06:21:25 UTC
Valrai wrote:
The docking sequence is fine... but get rid of the undocking sequence vid... it's annoying and deadly. it overides the condition of the undock temporarily and while overiding it, you have to move your screen or hit a module etc... your temp undock invul is gone by the time you get control of your ship back and trying to redock in a hostile situation ... well your pod makes it.

Actually your pod generally can't redock safely due to the session change timer from losing the ship.
Pumeia Taranogas
Science and Trade Institute
Caldari State
#477 - 2016-07-02 07:25:23 UTC
Sergey Hawk wrote:
Kremlath wrote:
Thank God.

And thanks. p.s. please don't bundle any good camera options with the toggle Smile

This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options.
Just a dream...


If that would really bring back the old raw Camera and shut off this ****** up docking animation that would be more then enough for me to resub my alts in 8 days and not let them freeze in a unpaid vacuum ^^
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#478 - 2016-07-02 08:09:41 UTC
Probably the best approach would just allow a single click to immediately get back control of the camera.
Katyushenka
Silicon Dreams
3200.
#479 - 2016-07-02 08:17:03 UTC
How to make playerbase happy:

1) Broke perfectly working aspect of a game
2) Wait until dissatisfaction arises to the boiling point
3) Release "opt-out" checkbox
4) Happiness increases even more than before the patch :)

P.S.: there is a lil trick with №4 (positive saldo), but for real pros its not the issue ;)

Classy..
Pumeia Taranogas
Science and Trade Institute
Caldari State
#480 - 2016-07-02 08:18:28 UTC
Katyushenka wrote:
How to make playerbase happy:

1) Broke perfectly working aspect of a game
2) Wait until dissatisfaction arises to the boiling point
3) Release "opt-out" checkbox
4) Happiness increases even more than before the patch :)

P.S.: there is a lil trick with №4 (positive saldo), but for real pros its not the issue ;)

Classy..


i would more call it "relief" i doubt anyone gonna be really happy as long as we got bullcrap like aegis-sov hovering around and other horrible decisions.