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[118.6] Capital Balancing

First post First post First post
Author
Morgaine Mighthammer
Rational Chaos Inc.
Brave Collective
#401 - 2016-06-20 14:11:57 UTC
FistyMcBumBardier wrote:
As someone who flies primarily sub capitals I look forward to this change as it will help deal with the problem of ridiculously powerful fighter alpha strike.



or you could bring something with actual tank...

that's what a lot of folks dont seem to get, fly anything other than paper-tanked kitey **** and the carrier alpha doesn't hurt anywhere near as bad, to the point that logi can easily keep your ass up.
leich
Nocturnal Romance
Cynosural Field Theory.
#402 - 2016-06-20 18:11:29 UTC  |  Edited by: leich
WTF?

Its not anti sub cap
Its not anti capital, the dread is far better
Its not good at PVE.

So as far as i can tell its a link ship or an anti fighter platform.

Really CCP?
Cade Windstalker
#403 - 2016-06-20 19:48:41 UTC
Marranar Amatin wrote:
Cade your argumentation gets us nowhere, you contradict yourself and do not put ANY argument that is actually in favor or against the nerf, or even related to the nerf. so its quite pointless for this thread, so I am just going to be brief.


I don't have to have a hard position in favor of or against the changes. My entire point is, and has been for a good several pages now, that other people don't have any good evidence for the arguments that they're trying to present or that the evidence they're presenting doesn't actually support the argument they're trying to make.

Marranar Amatin wrote:
why are you telling this to me? you are the one that claimed that ccp must have proof and evidence that a nerf is a good idea if they suggest it.


Yup, I also said repeatedly that there are plenty of potential reasons they may not want to share that evidence, which are perfectly valid. Only that if they are suggesting a change that they have sufficient evidence on their side to think that a change is needed and that the change they are making is a good one. The purpose of these threads is for people to put forth reasons a change may not be good.

"This is going to result in X% drop in damage! I think that's too much!" is not a well reasoned argument, it's an opinion. Opinions are not what balance decisions should be based off of and CCP are right to ignore opinions with no facts or evidence to back them up.

Marranar Amatin wrote:
Your whole argument consists of "everything ccp suggest must be a good idea" and goes in circles from there.
The idea that we should prove that a nerf is bad idea without being given any reason for the nerf is just silly. Its basically impossible.


No, no it is not, because to prove that a change is a bad idea doesn't require that you disprove the reasoning for the change it just requires that you show a negative effect of the change and why it's a negative.

For example if CCP were to come out and say they're buffing Scram range to 30km I would immediately shoot back with that rendering Points largely obsolete in most circumstances and making MWD reliant ships largely useless because they can no longer close to short-range gun range. I don't need to know anything about why CCP proposed the change to point out why it's bad.

I'm also not just assuming that everything CCP suggests is a good idea, but I am giving them a modicum of credit that their ideas have been put through some basic testing and that they have a reason for what they do, as opposed to those people who seem to believe that CCP are just arbitrarily listening to people whine and making balance decisions purely based on that.

Marranar Amatin wrote:
I could do a long explanation why it is to be expected that the damage is already too low against big targets (and already gave a short one) but that is not a proof. And even if it were you could just ask: "well maybe its causing problems in incursion that allow now capitals, your proof didnt contain this!" then I could go back to a lot of analysis, and the you ask "Well maybe they are too strong against citadels!". Then maybe they are too strong against sleeper. then against pocos. then against pos. and so on. This would be completely useless procedure and a huge waste of time.
With what you suggest, it would be impossible to argue against a nerf EVER.


You are far too focused on trying to disprove the underlying reasoning for the changes and not enough on looking at the impact of the changes themselves.

You have also done nothing to show that damage is actually "too low already", you've just posted a bunch of application percentages and other numbers with no context and no look at their wider implication. Show me things like a spreadsheet of how long it takes a Carrier to kill various sig sizes and EHP amounts and maybe you'll have the start of something with some decent real-world context. Of course you also need to look at the amount of damage these things output, it doesn't really matter if a Carrier takes 20% longer to kill a single Battleship if that Battleship is never going to kill the Carrier.

Marranar Amatin wrote:
Its quite simpel: if something is not too strong then dont nerf it. if you think its too strong then tell us why and then we can talk about it.


CCP does not have to give a detailed explanation for every change they do. They're generally pretty good about it, but they are not required to lay out every single test and statistic they're referencing, in large part because if they did it would do nothing but give people information to exploit in-game. This is why so many of those reports CCP gives out don't actually go into much detail and stick to broad categories.

Focus on showing why a change is good or bad, or on why the current state of affairs is good or bad, not on disproving the underlying reasoning.

CCP will respond to the former quite well, believe me I know from experience.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#404 - 2016-06-20 20:52:46 UTC  |  Edited by: Marranar Amatin
Cade Windstalker wrote:
(...) My entire point is, and has been for a good several pages now, that other people don't have any good evidence for the arguments that they're trying to present (...) "This is going to result in X% drop in damage! I think that's too much!" is not a well reasoned argument, it's an opinion. (...) No, no it is not, because to prove that a change is a bad idea doesn't require that you disprove the reasoning for the change it just requires that you show a negative effect of the change and why it's a negative. (...) You have also done nothing to show that damage is actually "too low already", you've just posted a bunch of application percentages and other numbers with no context and no look at their wider implication.


Basically there are two options:
1. your standard for "good evidence" is extremely high (for a game forum), so that you whole reasoning is pointless. Because unless its the most obvious bullshit it will NEVER possible to satisfy your standards, so according to your logic it would be basically impossible to argue against any nerf ever.
2. your are willfully ignoring the arguments.


I already showed you a clearly negative effect. Here I will repeat it for you.
1. fighter carrier were never really used before the changes.
2. fighter carrier had more dps, more ehp, fighters that were harder to jam, fighters that were harder to kill and easier to replace than before the patch.

From this follows, we can expect carriers being TOO WEAK against large targets right now. because they were better before, but hardly used. everyone used sentries which they cant use anymore. or triage, which they also cant do anymore. The only thing that got much better is against small targets. Against large targets it was just a nerf.

And now they make them EVEN WEAKER against large targets even though they are not too strong but probably too weak. This clearly is a negative effect.
Cade Windstalker
#405 - 2016-06-20 23:19:31 UTC
Marranar Amatin wrote:
Basically there are two options:
1. your standard for "good evidence" is extremely high (for a game forum), so that you whole reasoning is pointless. Because unless its the most obvious bullshit it will NEVER possible to satisfy your standards, so according to your logic it would be basically impossible to argue against any nerf ever.
2. your are willfully ignoring the arguments.


Neither of these is the case, when I see someone saying "I feel that this is too high!" I simply have to ask the question "why is that" and look for any kind of supported answer, and I'm not seeing that *ever*. The best we've gotten in this thread has been people calculating application percentages on common fits, something I could have done (and have done in the past) with a spreadsheet in about half an hour given their sig radius and speed.

I've said this before and I'll say it again, it's not me you have to convince and it's not my standards you have to live up to, it's CCP's. Their standards are pretty simple, present a good evidence based argument, not one based on "I feel" or "I think" or "I want". I've been around these forums for as long as this character has been around (over 8 years at this point) and I have a pretty good idea of what passes for a good argument, and what you're presenting here isn't it:

Marranar Amatin wrote:
I already showed you a clearly negative effect. Here I will repeat it for you.
1. fighter carrier were never really used before the changes.
2. fighter carrier had more dps, more ehp, fighters that were harder to jam, fighters that were harder to kill and easier to replace than before the patch.

From this follows, we can expect carriers being TOO WEAK against large targets right now. because they were better before, but hardly used. everyone used sentries which they cant use anymore. or triage, which they also cant do anymore. The only thing that got much better is against small targets. Against large targets it was just a nerf.

And now they make them EVEN WEAKER against large targets even though they are not too strong but probably too weak. This clearly is a negative effect.


Allow me to explain why this is not an argument against CCP's changes:

First off, point one doesn't really matter, because Carriers before the changes bear very little resemblance to Carriers after the changes. Also the Capital ecosystem that Carriers are being used in bears very little resemblance to the ecosystem after the changes *because of* the Capital changes.

Your logic says that no one should be using Carriers *right now* because they're overall weaker than they were before the changes, but people very clearly are using Carriers.

It also completely ignores anything about Carriers other than tank and raw DPS, for example Sentries were used over Fighters not because they had higher DPS (even against Battleships) but because they applied that DPS instantly and Carriers could carry so many of them they would effectively never run out.

From the dev-blog that I've linked about a half dozen times now we know that CCP never intended Carriers to be the killers of large targets. That role belongs to Dreadnaughts and SuperCarriers with their Heavy Fighters, so lowering their effectiveness against large targets isn't really a big issue, except maybe in the case of something like a HAW fit Dread vs a Carrier, though that's basically a slap-fight and therefore has minimal effect on balance decisions.

I would argue that the effectiveness of Carriers against other Capitals has almost no impact on this set of balance changes, it's almost entirely about Carriers and their effectiveness against sub-capital targets. This has only been reinforced by the discussion in this thread, which has been about how Carriers have only been good against sub-capitals since the changes.

I am assuming you're talking about Capitals when you say "large targets" but if you're talking about Battleships it doesn't really matter, because of this line:

> are not too strong but probably too weak

You have no evidence for this, at all, presented anywhere. I am sorry if you feel that presenting evidence for this is too much of a burden for a forum discussion but if that's the case I wonder how you intend to convince the devs, who spend their days working up spreadsheets and testing things to see if they work, without some hard evidence of your own.
Nerokor
Black Metal Industrial
#406 - 2016-06-20 23:29:21 UTC  |  Edited by: Nerokor
Carrier changes comment:

PLEASE PLEASE PLEASE PLEASE PLEASE CCP don't nerf the heavy missile salvo explosion radius to 350! They won't apply damage to anything except BS sized ships and it will be right back to pre-citadel. Carriers are in a great spot atm but they do need some tweaks.

The NSA changes I can agree with, a carrier should not be able to instalock without some SERIOUS drawbacks fitting wise, they should be able to target relatively fast though because they are damaging platforms. The believe the application of fighter damage is fine as it is, if you nerf it they won't apply any damage to anything!

I do agree with the changes reducing the missile salvo alpha damage though. Carriers shouldn't be instapopping everything off the field, instead, applying some serious dps. Nerfing the alpha and increasing the amount of charges and decreasing reload times would help them apply a more constant dps, not huge spikes of damage. Leave the application alone! They are anti-subcap platforms!

tldr:

Leave fighter damage application alone
Lower missile salvo alpha damage but increase rate of fire
Increase missile salvo charges and decrease reload times
Lower scan res bonus from NSA, etc.
Mike Right
hirr
Pandemic Horde
#407 - 2016-06-21 00:42:32 UTC  |  Edited by: Mike Right
fighter speed needs a huge nerf too by like 30-70%
einherjis with 3 drone navigations computers on a nidho do 20km/s for 20s??? those are pre speed nerf values -
CCP tried so hard to get stuff down to 5-6km /s and maybe like 8/10k a second with snakes and links on ceptors and now introduce a ultra hard hitting fighter that goes far beyond those limits

why probe stuff thats 150-300km away now if your just quicker sending your fighters there ? those speeds are just ********
Lugh Crow-Slave
#408 - 2016-06-21 00:56:06 UTC
leich wrote:
WTF?

Its not anti sub cap
Its not anti capital, the dread is far better
Its not good at PVE.

So as far as i can tell its a link ship or an anti fighter platform.

Really CCP?


Lol it's not am anti fighter platform because the supers anti fighters will eat yours alive
Lugh Crow-Slave
#409 - 2016-06-21 01:00:57 UTC
Cade Windstalker wrote:
Marranar Amatin wrote:
Basically there are two options:
1. your standard for "good evidence" is extremely high (for a game forum), so that you whole reasoning is pointless. Because unless its the most obvious bullshit it will NEVER possible to satisfy your standards, so according to your logic it would be basically impossible to argue against any nerf ever.
2. your are willfully ignoring the arguments.


Neither of these is the case, when I see someone saying "I feel that this is too high!" I simply have to ask the question "why is that" and look for any kind of supported answer, and I'm not seeing that *ever*. The best we've gotten in this thread has been people calculating application percentages on common fits, something I could have done (and have done in the past) with a spreadsheet in about half an hour given their sig radius and speed.

I've said this before and I'll say it again, it's not me you have to convince and it's not my standards you have to live up to, it's CCP's. Their standards are pretty simple, present a good evidence based argument, not one based on "I feel" or "I think" or "I want". I've been around these forums for as long as this character has been around (over 8 years at this point) and I have a pretty good idea of what passes for a good argument, and what you're presenting here isn't it:

Marranar Amatin wrote:
I already showed you a clearly negative effect. Here I will repeat it for you.
1. fighter carrier were never really used before the changes.
2. fighter carrier had more dps, more ehp, fighters that were harder to jam, fighters that were harder to kill and easier to replace than before the patch.

From this follows, we can expect carriers being TOO WEAK against large targets right now. because they were better before, but hardly used. everyone used sentries which they cant use anymore. or triage, which they also cant do anymore. The only thing that got much better is against small targets. Against large targets it was just a nerf.

And now they make them EVEN WEAKER against large targets even though they are not too strong but probably too weak. This clearly is a negative effect.


Allow me to explain why this is not an argument against CCP's changes:

First off, point one doesn't really matter, because Carriers before the changes bear very little resemblance to Carriers after the changes. Also the Capital ecosystem that Carriers are being used in bears very little resemblance to the ecosystem after the changes *because of* the Capital changes.

Your logic says that no one should be using Carriers *right now* because they're overall weaker than they were before the changes, but people very clearly are using Carriers.

It also completely ignores anything about Carriers other than tank and raw DPS, for example Sentries were used over Fighters not because they had higher DPS (even against Battleships) but because they applied that DPS instantly and Carriers could carry so many of them they would effectively never run out.

From the dev-blog that I've linked about a half dozen times now we know that CCP never intended Carriers to be the killers of large targets. That role belongs to Dreadnaughts and SuperCarriers with their Heavy Fighters, so lowering their effectiveness against large targets isn't really a big issue, except maybe in the case of something like a HAW fit Dread vs a Carrier, though that's basically a slap-fight and therefore has minimal effect on balance decisions.

I would argue that the effectiveness of Carriers against other Capitals has almost no impact on this set of balance changes, it's almost entirely about Carriers and their effectiveness against sub-capital targets. This has only been reinforced by the discussion in this thread, which has been about how Carriers have only been good against sub-capitals since the changes.

I am assuming you're talking about Capitals when you say "large targets" but if you're talking about Battleships it doesn't really matter, because of this line:

> are not too strong but probably too weak

You have no evidence for this, at all, presented anywhere. I am sorry if you feel that presenting evidence for this is too much of a burden for a forum discussion but if that's the case I wonder how you intend to convince the devs, who spend their days working up spreadsheets and testing things to see if they work, without some hard evidence of your own.



Okay good sir where do carriers fit into the game after this change?
Lugh Crow-Slave
#410 - 2016-06-21 01:01:55 UTC
Mike Right wrote:
fighter speed needs a huge nerf too by like 30-70%
einherjis with 3 drone navigations computers on a nidho do 20km/s for 20s??? those are pre speed nerf values -
CCP tried so hard to get stuff down to 5-6km /s and maybe like 8/10k a second with snakes and links on ceptors and now introduce a ultra hard hitting fighter that goes far beyond those limits

why probe stuff thats 150-300km away now if your just quicker sending your fighters there ? those speeds are just ********


... why are you worried after this change toy can just pretend the fighters aren't there
Mike Right
hirr
Pandemic Horde
#411 - 2016-06-21 01:11:48 UTC
carriers are so **** after the patch their damage dealt in pvp spiked up by 350%??
less crying about ticks and dank instapops and more NERFING plz
https://i.imgur.com/SRnIFFA.png
C-137
C3 Corporation
#412 - 2016-06-21 01:15:13 UTC  |  Edited by: C-137
Blaststar Revenge wrote:

Carrier with no application mods Vs Armor Machariels with links and Afterburner damage application = 11,94%
Carrier with one application mods Vs Armor Machariels with links and Afterburner damage application = 16,39%
Carrier with two application mods Vs Armor Machariels with links and Afterburner damage application = 21,73%
Carrier with three application mods Vs Armor Machariels with links and Afterburner damage application = 26,05%
__
Carrier with no application mods Vs Armor Machariels with links damage application = 37,1%
Carrier with one application mods Vs Armor Machariels with links damage application = 51,2%
Carrier with two application mods Vs Armor Machariels with links damage application = 67,59%
Carrier with three application mods Vs Armor Machariels with links damage application = 81,3%

application mods = omnidirectional tracking links with tracking scripts.

with the changes suggested by you to figthers. That to me seems a bit to "bad" in terms of application against comon battleship doctrines. While this maybe the most extreme example to pick from the application is "only" about 20% better when faced with large sig doctrines such as rattlesnakes.

Heavy Rocket Salvo - Explosion Radius (lower is better): 300 (+200)
Heavy Rocket Salvo - Explosion Velocity (higher is better): 100 (-20)

I think this would be more resonble as it would still keep cruisers and such perfectly safe from the much reduced alpha of the ability yet keep it useful against battleships and battle cruisers.


You need to learn some math and not just repost stuff from Reddit. The best ship in the entire game to shoot a Mach going 700 m/s @ 182m Sig IS A CARRIER. Even a Rigged, Implanted, MissileGuidance Tengu is worse at doing damage to this TheoryMach. AND THIS THANNY IS NAKED! No rigs, no mods, no implants.

Math for Carrier Balance
Jessie McPewpew
U2EZ
#413 - 2016-06-21 01:19:12 UTC  |  Edited by: Jessie McPewpew
Mike Right wrote:
carriers are so **** after the patch their damage dealt in pvp spiked up by 350%??
less crying about ticks and dank instapops and more NERFING plz
https://i.imgur.com/SRnIFFA.png

You sound like someone who would go to nebraska to surf. Yeah, you sound that dumb. You do realize that carriers were only glorified logistic ships and null ratters before the patch? The patch brought about a fundamental change to carriers that saw them shift to an anti subcapital platform and yet the spike comes as a shock to you?
Khan Wrenth
Viziam
Amarr Empire
#414 - 2016-06-21 01:41:50 UTC
Jessie McPewpew wrote:
Mike Right wrote:
carriers are so **** after the patch their damage dealt in pvp spiked up by 350%??
less crying about ticks and dank instapops and more NERFING plz
https://i.imgur.com/SRnIFFA.png

You sound like someone who would go to nebraska to surf. Yeah, you sound that dumb. You do realize that carriers were only glorified logistic ships and null ratters before the patch? The patch brought about a fundamental change to carriers that saw them shift to an anti subcapital platform and yet the spike comes as a shock to you?

Cade Windstalker wrote:

It also completely ignores anything about Carriers other than tank and raw DPS, for example Sentries were used over Fighters not because they had higher DPS (even against Battleships) but because they applied that DPS instantly and Carriers could carry so many of them they would effectively never run out.


Not that I have a horse in this race, but "glorified logistic ships"? Not that long ago, people were constantly up in arms over sentry carriers whelping subcap fleets, including but not limited to slowcat fleets. People often took to the forums to complain about it, saying that carriers should not have access to subcap drones (specifically sentries) because, well, precisely what I quoted from Cade Windstalker. Great damage, no ammo, no cap, applied instantly, long range, and carry an almost inexhaustible supply. Plus, sentry drones are cheap.

That said, I'm not entirely sold on this idea that fighters are helping carriers do significantly more damage than they did before. I am sold on the idea that capitals, with immense EHP pools, capacitor, and high powered (if still poorly-tracking) weapons, should still be vulnerable to subcaps otherwise endgame fleets are just a mass of anti-cap capitals and anti-subcap capitals. That results in the sort of nullsec stagnation (and "I got here first and built more of everything first" advantage) CCP has been effectively breaking up over the past few years.

None of this should be taken to imply that I agree or disagree with any of the changes laid out by the Devs or by the players in this thread. I'm just saying that conceptually, having carriers too good at taking out subcaps is probably a bad idea, and that seems to be getting addressed with these proposed changes. Whether or not that problem actually existed in the first place, well, is obviously debatable judging by the way this thread has gone.
Lugh Crow-Slave
#415 - 2016-06-21 02:08:07 UTC
Mike Right wrote:
carriers are so **** after the patch their damage dealt in pvp spiked up by 350%??
less crying about ticks and dank instapops and more NERFING plz
https://i.imgur.com/SRnIFFA.png


Yeah they became broken for easy camps but these nerffsites extend beyond that
Verde Minator
Crack And Cookies For Santa
#416 - 2016-06-21 02:47:15 UTC
CyberRaver wrote:
https://zkillboard.com/kill/53696372/


5 carriers and a aeon dropped on our small gang

We killed 2 carrier before the others decided Nope


The aeon was 50% armour before we called in the bombers


Bring a proper setup small gang


that carrier was garbage fit, no nsa, no ab for align, probably wasnt aligned to begin with, must not have had dscan active, wasn't watching local, i mean.. good job taking out the trash though! lolz..
Cade Windstalker
#417 - 2016-06-21 03:11:47 UTC
Mike Right wrote:
fighter speed needs a huge nerf too by like 30-70%
einherjis with 3 drone navigations computers on a nidho do 20km/s for 20s??? those are pre speed nerf values -
CCP tried so hard to get stuff down to 5-6km /s and maybe like 8/10k a second with snakes and links on ceptors and now introduce a ultra hard hitting fighter that goes far beyond those limits

why probe stuff thats 150-300km away now if your just quicker sending your fighters there ? those speeds are just ********


The issues with pre-nano-nerf speeds had more to do with them being applied to a ship not with things being able to move that fast in general. Fighters being able to run out 250km and hit something isn't hugely different from being able to send a Cruise Missile that far in terms of impact on the game. Also you would need to fit *three* Drone Nav computers to do that which is a pretty significant fitting cost for a really questionable benefit.

Lugh Crow-Slave wrote:
Okay good sir where do carriers fit into the game after this change?


I don't really have a satisfying answer for that one right now.

The only two that I've got, based on what I've seen, are:


  • Jack of all trades, master of none, because they're fairly decent damage dealers, can project damage basically anywhere on grid, and have Support Fighters to respond to various situations and threats. That said the Support Fighters seem a bit lackluster at the moment and suffer from some of the same issues EWar drones have.
  • They're Carriers. They've got some pretty unique mechanics now and I think there's still a lot of room to figure out what they can do with those and what they're good for. Obviously "this seems interesting and has potential" isn't *really* a satisfying answer.


I don't think "wrecker of sub-caps" is really healthy though. CCP seems to rather badly want to move away from the idea that you can field *just* capitals and succeed, and I fully agree that this is a good idea. We've seen what that does to Null and to PvP in general and it just wasn't a great environment for anyone who wasn't a capital pilot.

That said, I don't think I need a satisfying answer to believe that being able to fairly easily blap sub-caps off the field is a bad place for Carriers to be sitting.

C-137 wrote:
You need to learn some math and not just repost stuff from Reddit. The best ship in the entire game to shoot a Mach going 700 m/s @ 182m Sig IS A CARRIER. Even a Rigged, Implanted, MissileGuidance Tengu is worse at doing damage to this TheoryMach. AND THIS THANNY IS NAKED! No rigs, no mods, no implants.

Math for Carrier Balance


More of this please! This is what I call solid supporting evidence! Though please do upload that spreadsheet to Google Drive and post a link so other people can play with it :)

Marranar Amatin take note.
Jessie McPewpew
U2EZ
#418 - 2016-06-21 03:58:13 UTC
Khan Wrenth wrote:
Jessie McPewpew wrote:
Mike Right wrote:
carriers are so **** after the patch their damage dealt in pvp spiked up by 350%??
less crying about ticks and dank instapops and more NERFING plz
https://i.imgur.com/SRnIFFA.png

You sound like someone who would go to nebraska to surf. Yeah, you sound that dumb. You do realize that carriers were only glorified logistic ships and null ratters before the patch? The patch brought about a fundamental change to carriers that saw them shift to an anti subcapital platform and yet the spike comes as a shock to you?

Cade Windstalker wrote:

It also completely ignores anything about Carriers other than tank and raw DPS, for example Sentries were used over Fighters not because they had higher DPS (even against Battleships) but because they applied that DPS instantly and Carriers could carry so many of them they would effectively never run out.


Not that I have a horse in this race, but "glorified logistic ships"? Not that long ago, people were constantly up in arms over sentry carriers whelping subcap fleets, including but not limited to slowcat fleets. People often took to the forums to complain about it, saying that carriers should not have access to subcap drones (specifically sentries) because, well, precisely what I quoted from Cade Windstalker. Great damage, no ammo, no cap, applied instantly, long range, and carry an almost inexhaustible supply. Plus, sentry drones are cheap.

That was a problem when you had lots of carriers on grid. The same would probably happen if you had many dreads on field. With very few support and logi, a dread fleet will wipe out a subcap fleet many times its size, if done properly.
Lugh Crow-Slave
#419 - 2016-06-21 04:20:52 UTC
Cade Windstalker wrote:

Lugh Crow-Slave wrote:
Okay good sir where do carriers fit into the game after this change?


I don't really have a satisfying answer for that one right now.

The only two that I've got, based on what I've seen, are:


  • Jack of all trades, master of none, because they're fairly decent damage dealers, can project damage basically anywhere on grid, and have Support Fighters to respond to various situations and threats. That said the Support Fighters seem a bit lackluster at the moment and suffer from some of the same issues EWar drones have.
  • They're Carriers. They've got some pretty unique mechanics now and I think there's still a lot of room to figure out what they can do with those and what they're good for. Obviously "this seems interesting and has potential" isn't *really* a satisfying answer.





well they have less DPS than dreads and less DPM than a cruiser so thats out. their range (other than nid) is 100km that is not anywhere (paper is not the same as practice) support fighters are a useless joke and their job is done better and should be by the carriers support fleet.


this lake of point of a carriers and this change putting them further into uselessness is the issue. Right now carriers can not be fielded w/o subcap support in any real fight or their fighters will be neutralized almost immediately but with subcap support they are powerful. This is how it should be and even when gate/station camping they still need sub caps to catch anything smaller than a cruiser.

what the issue is right now is that with a carrier and 1-2 ships for tackle you can lock down a gate this change solves that but then goes waaaay beond. A capital can be built to be anti sub cap so long as it can't do that w/o the help of other sub caps and we have this right now.
Fyt 284
Requiem Eternal Holdings
#420 - 2016-06-21 04:29:03 UTC
After testing on SISI, I have to say that carriers are now worse than they were pre-citadel. Pre patch, while lock times were slow, we at least had the ability to chose drones according to the situation. Now we are locked into severely limited fighters, with no real way to break tackle. We have no application against sub-capital ships, and our damage is too low against capitals to justify using carriers. (Not to mention the fact that we're back to a lone sabre being able to perma-tackle a carrier.)

All in all, I have to ask, what the hell is the point of flying a carrier anymore? We're just expensive killmails now :/