These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[118.6] Capital Balancing

First post First post First post
Author
Morrigan LeSante
Perkone
Caldari State
#341 - 2016-06-17 19:22:21 UTC
I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.

You're handwaving everything away because it doesnt suit.

I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP
Cade Windstalker
#342 - 2016-06-17 19:42:56 UTC
Morrigan LeSante wrote:
I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.

You're handwaving everything away because it doesnt suit.

I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP


This sort of sums up the two things you do not seem to understand about this discussion:


  1. The fact that you feel that your last sentence is bad and ridiculous is not something shared by everyone, so just stating that as a fact does nothing to convince anyone not already on your side.
  2. Just stating facts does not make for a coherent argument. Okay, you can't get full application on a double Painted Armor Mach. So what? What does this mean the obvious, that you can't get full application on a double painted armor mach? You're completely failing to point out why this is bad in any meaningful way and then saying that *I'm hand-waving*.


News flash, *I do not personally care which way this change goes*. If Carriers are OP I can fly two of them, if they're not I can fly a ton of other stuff, and either way I have no plans to meaningfully interact with a Carrier in the intermediate future (thanks real life). I am not on your side, I am not on CCP's side, I am on the side of reasonable debate and fact-informed decision making.

If there is an actual good point somewhere in here about Light Fighter damage application to Battleships and other Sub-caps I'd like to see it made, but I *do not* have the time to sit down for hours with spreadsheets to be the one to make it. I have better things to do with my time.

I can tell you from experience though that the only thing you're going to do to someone at CCP by repeating "I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP" over and over again is get them horribly drunk off of some "Player Feedback Drinking Game".
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#343 - 2016-06-17 20:48:00 UTC
Cade Windstalker wrote:
The point here is that CCP have sufficient evidence and proof for their purposes that this should be changed and that that change will be good for the game.


This is simply wrong. If that would be the case, it would not be necessary to make a huge nerf to the missile salvo just 2 month after they implemented it. Obviously just because they want to change something does not mean they did have sufficient proof and evidence. CCP makes mistakes. Everyone does. That is what these threads are for.

Cade Windstalker wrote:
Would you accept the nerf any more if CCP said "we have internal data showing this is a problem"?


If they tell me what the data is showing, sure. Obviously I am not going to accept a damage nerf if they tell me the data shows that the application is too good.

Cade Windstalker wrote:
They've said why they're making the change, they want to lower Carrier DPS and Application.


Again this is simply wrong. They never said that they want to lower carrier dps. Only application and alpha.

Cade Windstalker wrote:
This idea that these nerfs are somehow random and arbitrary is, at best, amusing and at worst probably a little insulting to the devs at CCP, not to mention grounded in nothing but baseless speculation, rumor and no small amount of paranoia, rather than any sort of hard evidence.


Still wrong, the idea is based on facts, math and tests. There was no hint that they are going to nerf overall dps, there was no complaint about overall dps. These are hints that the dps nerf is a mistake.
There is math to show what this change means (I postet a calculation about 3 pages ago), there are tests and more calculations on the application.
There was a long long discussion in the testserver forum about the carrier changes (just look it up, its probably still there). The result was about this: Carriers are going to be bad against big targets (basically everyone agreed). Some claimed carrier will be useless, some claimed that its ok because carrier are meant to fight smaller targets now, obviously, the latter were right.
Now the first part is pretty obvious if you compare old and new carriers. How often did you see fighter carrier used in serious pvp? Basically never. It was mostly triage or sentries. And the old carrier did a lot more dps than the new one. Just load a old and new eft version, and check the dps numbers. Thanny with 3 DDA, 5x FSU/DCU and 15/27 templar is about 3k dps on old thanny and about 1.7 k dps on new one (eft does not show rocket salvo dps). So you need to spam rocket salvo to get about the same dps as old thanny, but then you are stuck reloading for 48 seconds every 144 seconds, plus flight time (so about 30% dps decrease). So even assuming perfect salvo spamming, and assuming salvos do the same damage as main gun (they do less) you end up with about 2400 dps (new) vs 3000 dps (old)
Additionally the old fighters were harder to kill, harder to jam, and overall faster, except for the short mwd period. And STILL the old carriers were not really used as fighter platforms except for ratting. Obviously the carrier dps is NOT a problem against big targets, if anything it is too weak. Otherwise fighter carrier would have been quite frequent before in pvp.

I am still waiting for ANY good reason to nerf carrier dps against large targets. "They want to do it, so it must be fine" is NOT a good argument, its a really bad one. It that would be a good argument we could just close the feedback forum forever.
Persila
#344 - 2016-06-17 22:15:07 UTC
Okay why in the world wood you Nerf the alpha of the fighters on a carrier you're taking away the one thing that separates the carrier from sub Capps you guys addressed the very long lock times and finally a more realistic targeting mechanism and you guys Nerf it there will be absolutely no point in flying a carrier any longer I want all my skill points back that I invested in a carrier cause you guys have wasted my time and money
Skyler Hawk
The Tuskers
The Tuskers Co.
#345 - 2016-06-17 23:33:40 UTC
Morrigan LeSante wrote:
I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.

You're handwaving everything away because it doesnt suit.

I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP

The fundamental problem here, I think, is that the battleship you're trying to hit basically has the speed and sig of a fat unlinked cruiser (the mach does 580 m/s with a sig of 229m; an unlinked shield tanked AB moa does 565 m/s with a sig of 180 m). With the missile damage formula being what it is, there's no way to create a weapon system that hits the former for near-full damage without also applying very well to the latter. Linked AB machs mitigate damage from a lot of other missile type weapons - not just cruises and torpedoes, but also faction heavy and heavy assault missiles.
Lugh Crow-Slave
#346 - 2016-06-18 03:46:27 UTC  |  Edited by: Lugh Crow-Slave
the mack was not moving for the last test
Lugh Crow-Slave
#347 - 2016-06-18 04:04:49 UTC
why not adjust it based on the race of fighter

minm low alpha high aplication

gal high alpha low application


also are the support fighters going to get a look at?

if carriers can't find a place as anti sub cap because they will either be "too strong" against small gangs or useless in fleets maybe giving them an e-war role would be better
Shalashaska Adam
Snakes and Lasers
#348 - 2016-06-18 07:59:04 UTC
I think the application changes make sense.

However I think CCP may be forgetting the ability they now have to iterate quickly.

The raw dps reduction is unnessasery, and could have been tried next month if the application changes alone weren't cutting it, which I think they more than will be. A smaller nerf followed by a little bit more, is a better idea than swinging a huge hammer at it on the first pass and then needing to go back and make buffs after people have been pissed off.
Morrigan LeSante
Perkone
Caldari State
#349 - 2016-06-18 09:14:31 UTC  |  Edited by: Morrigan LeSante
Skyler Hawk wrote:
Morrigan LeSante wrote:
I shouldn't have to spoon feed you a standard armor mach. Application percentages on p15.

You're handwaving everything away because it doesnt suit.

I cannot get 100% applied to a DOUBLE PAINTED BATTLESHIP

The fundamental problem here, I think, is that the battleship you're trying to hit basically has the speed and sig of a fat unlinked cruiser (the mach does 580 m/s with a sig of 229m; an unlinked shield tanked AB moa does 565 m/s with a sig of 180 m). With the missile damage formula being what it is, there's no way to create a weapon system that hits the former for near-full damage without also applying very well to the latter. Linked AB machs mitigate damage from a lot of other missile type weapons - not just cruises and torpedoes, but also faction heavy and heavy assault missiles.



The mach was not linked. Not recon paints either but still.
Lugh Crow-Slave
#350 - 2016-06-18 11:12:58 UTC  |  Edited by: Lugh Crow-Slave
What is the point of the volley strike now?


its okayish against BBs and useless against anything else. was a great tool to nullify enemy logi if they were not set up to deal with a carrier now its just a button to press to squeeze out a little bit of extra damage. if this is the only way you can see making it balanced just remove it all together.

really sucks you guys just couldn't fix the bug with the E-war so there was gameplay ballancing them in small groups rather than nerffing them into uselessness. Ironically they are now more effective against isolated sub caps with the application bonus to the guns and just worse off in fleet fights.


what else could have been done to fix the issue

nerf the NSA so that carriers with it locked about as fast as a widow with no cloak
and/or
fix it so E-war affected them properly allowing MGDs to destroy their application

with those changes carriers are no longer able to lock down gates/stations but are still able to bring something to a fleet fight

instead we have a capital that can't local tank, has worse application than a dread, cost more than a dread, does less dps than a dread and is less versatile than a dread.

well i guess we get a decent ratting ship out of it Roll
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#351 - 2016-06-18 11:26:28 UTC  |  Edited by: Marranar Amatin
So here is a calculation of the damage changes against various targets. The sig and velocity are just simple eft values, without links or anything, just using a typical amount of rigs, plates, extenders. The absolute dps number is for a single templar, not affected by skills, but the important number is the dps change anyway, and that will not change with skills. I used a DRF of 3, not sure if that is correct, but it should be close

            
macha AB            
        primary    secondary
sig    350        
vel    477        
dps old    18,6733259909    7,5670241145    11,1063018764
dps new    14,6537542998    11,3464176868    3,3073366129
difference    0,2152574048    -0,4994557326    0,7022108124
            
            
Macha MWD            
        primary    secondary
sig    2100        
vel    1308        
dps old    24,5891455217    12,5335899661    12,0555555556
dps new    19,9180849591    14,44    5,4780849591
difference    0,1899643303    -0,1521040691    0,5455966393
            
            
            
Rattle MWD            
        primary    secondary
sig    3265        
vel    870        
dps old    26,4955555556    14,44    12,0555555556
dps new    23,492    14,44    9,052
difference    0,1133607314    0    0,2491428571
            
            
Rattle AB            
        primary    secondary
sig    563        
vel    317        
dps old    25,4315564113    13,3760008558    12,0555555556
dps new    20,2862794218    14,44    5,8462794218
difference    0,202318604    -0,0795453855    0,5150551632
            
            
            
Guardian AB            
        primary    secondary
sig    70        
vel    541        
dps old    6,1029277767    2,4730999543    3,6298278224
dps new    4,789227382    3,7083039037    1,0809234783
difference    0,2152574048    -0,4994557326    0,7022108124
            
Guardian AB            
        primary    secondary
sig    70        
vel    237        
dps old    10,3881445211    4,2096057304    6,1785387907
dps new    8,1225174442    6,3121174442    1,8104
difference    0,2180973775    -0,4994557326    0,7069857354
            
Guardian MWD            
        primary    secondary
sig    420        
vel    1384        
dps old    10,571068511    4,2837323344    6,2873361765
dps new    8,2955677377    6,4232670056    1,8723007321
difference    0,2152574048    -0,4994557326    0,7022108124
            
            
            
            
osprey AB            
        primary    secondary
sig    153        
vel    575        
dps old    9,7124301457    3,935784828    5,7766453177
dps new    7,6217576386    5,9015351224    1,7202225162
difference    0,2152574048    -0,4994557326    0,7022108124
            
            
osprey MWD            
        primary    secondary
sig    902        
vel    1506        
dps old    16,3833383283    6,6390484623    9,744289866
dps new    12,8567034384    9,9549592755    2,9017441629
difference    0,2152574048    -0,4994557326    0,7022108124
            
            
            
Archon AB            
        primary    secondary
sig    9920        
vel    206        
dps old    26,4955555556    14,44    12,0555555556
dps new    23,492    14,44    9,052
difference    0,1133607314    0    0,2491428571
            
            
            
Archon MWD            
        primary    secondary
sig    59520        
vel    534        
dps old    26,4955555556    14,44    12,0555555556
dps new    23,492    14,44    9,052
difference    0,1133607314    0    0,2491428571
            
            
Tristan AB            
        primary    secondary
sig    41        
vel    1078        
dps old    2,772458846    1,1234882824    1,6489705636
dps new    2,17566655    1,6846209455    0,4910456045
difference    0,2152574048    -0,4994557326    0,7022108124
            
            
Tristan MWD            
        primary    secondary
sig    246        
vel    2980        
dps old    4,5683006629    1,8512203608    2,7170803021
dps new    3,584940118    2,7758229822    0,8091171358
difference    0,2152574048    -0,4994557326    0,7022108124


(copy and pasting frome excel might have ****** up the formation, I hope its still readable).

As you can see we roughly get a 22% dps nerf for everything. The only exception being bs with very large sigs like Rattlesnakes, where the dps nerf is "only" between 20% and 11%, depending depending on MWD or AB, and capitals where its "only" 11%.
Seriously, this is very bad way of handling the problem of application. For most purposes, you did not nerf application, but just did a huge dps nerf.

edit: the "," is used as a decimal point here.
Lugh Crow-Slave
#352 - 2016-06-18 11:51:42 UTC
Wait is that dps or alpha? Because something is a miss if that is dps
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#353 - 2016-06-18 11:55:12 UTC
This is dps.
Lugh Crow-Slave
#354 - 2016-06-18 11:57:48 UTC
Nvm the use of commas through me...
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#355 - 2016-06-18 12:20:20 UTC  |  Edited by: Marranar Amatin
So here is a suggestion that would give a better result in my opinion:

Based on the planned changes, so the starting point are the nerfs that ccp suggested, i.e. a 350m radius on secondary:
DRF 3 -> 4
Primary damage 72.2 -> 100 (for Templar, same procentual change for other fighters)
Secondary damage 125 -> 150 (for Templar, same procentual change for other fighters)

Compared to the status on tranq, this will result in only slight nerf against fast battleships (-5% for AB Macha), a slight buff against battleships with large signature (+3% AB Rattle, +4% MWD Macha), a signficant buff against ships with huge signature (+16% against capitals or MWD Rattle), about the same nerf as CCPs suggestion against Cruiser with a large signature (-20% for an AB Osprey and MWD guardian), a stronger nerf against cruiser with a small signature (-29% against an AB Guardian) and a much stronger nerf against frig sized targets (-42%/-32% against an AB/MWD Tristan).
Lugh Crow-Slave
#356 - 2016-06-18 13:10:54 UTC
Sooooo still useless
Cade Windstalker
#357 - 2016-06-18 17:06:20 UTC
Marranar Amatin wrote:
This is simply wrong. If that would be the case, it would not be necessary to make a huge nerf to the missile salvo just 2 month after they implemented it. Obviously just because they want to change something does not mean they did have sufficient proof and evidence. CCP makes mistakes. Everyone does. That is what these threads are for.


You seem to be misunderstanding the point of threads like these. It's not to gather primary feedback on whether or not a change is a good idea, it's to run it by the community, gather feedback, and see if the masses of players have noticed anything that the devs may not have.

As for the idea that CCP should never have to change anything after release, that's laughable. First off, game balance for any sufficiently complicated game will never be an exact science. Second, it's very possible for something to look like a good idea but have issues in practice that math and analysis just don't reveal. Clearly that's what has happened here.

Marranar Amatin wrote:
If they tell me what the data is showing, sure. Obviously I am not going to accept a damage nerf if they tell me the data shows that the application is too good.


Then I suggest that you just be willing to make some assumptions and assume that if they are nerfing (and to some extent juggling around) application and nerfing the secondary weapon damage then both of those are considered to need a nerf. That's really not much of a stretch and *really* should be very obvious here.

Marranar Amatin wrote:
Again this is simply wrong. They never said that they want to lower carrier dps. Only application and alpha.


And yet, they've stated specifically what they've done here. You just seem to be unwilling to accept that CCP can change their minds without the need to explicitly state that they've done so.

Marranar Amatin wrote:
Still wrong, the idea is based on facts, math and tests. There was no hint that they are going to nerf overall dps, there was no complaint about overall dps. These are hints that the dps nerf is a mistake.


They really aren't hints at any such thing, and if you've been around the feedback and idea forums long enough you should know this. The general complaint has been that Carriers are too powerful, just because you haven't seen a specific complaint about DPS doesn't mean one doesn't exist. Besides that the idea that CCP needs a specific complaint in order to make a change is way off base. If CCP notices something and thinks it's a problem they can change it, no player feedback needed.

Marranar Amatin wrote:
There is math to show what this change means (I postet a calculation about 3 pages ago), there are tests and more calculations on the application.


No, there's math to show the percentage difference the changes cause, but nothing that's actually looking at what that *means*. It's all well and good to say that I'm now going X% less damage to ship Y, but unless you get into a discussion of what that means in practice you haven't actually presented any argument for or against the changes, just a bunch of numbers.

How long is that ship going to survive, how much is an alpha-strike going to do, how many Logi would it take to prop up that ship against a given number of Carriers, and how long would those Logi survive if attacked. In order to convince anyone that a change is having an actually negative effect you need to find a situation where the change causes a demonstrated problem, not just wave around percentages, which is most of what's been happening so far in this thread.
Cade Windstalker
#358 - 2016-06-18 17:09:57 UTC
Marranar Amatin wrote:
(eft does not show rocket salvo dps).


Yes it does, right click on a fighter squadron and turn on Weapon 2.

Marranar Amatin wrote:
Additionally the old fighters were harder to kill, harder to jam, and overall faster, except for the short mwd period. And STILL the old carriers were not really used as fighter platforms except for ratting. Obviously the carrier dps is NOT a problem against big targets, if anything it is too weak. Otherwise fighter carrier would have been quite frequent before in pvp.


That's probably because the main places that Carriers *were* used as damage in PvP had more to do with burst damage than DPS. That was the entire point behind Sentry Assist fleets. Therefore it makes sense that they nerfed the alpha-spikey secondary weapons instead of the primary weapon DPS on the Fighters.

Marranar Amatin wrote:
I am still waiting for ANY good reason to nerf carrier dps against large targets. "They want to do it, so it must be fine" is NOT a good argument, its a really bad one. It that would be a good argument we could just close the feedback forum forever.


I'm still waiting for a coherent argument the change. Guess we're both stuck waiting here.

If the change is actually a bad one you shouldn't need to be presented with an argument in favor of it that you can then attempt to pick apart or disprove, you should be able to find an argument that stands on its own to show that the change is bad and will have significant negative consequences.
Persila
#359 - 2016-06-18 18:29:56 UTC
Cade Windstalker wrote:
[quote=Marranar Amatin](eft does not show rocket salvo dps).


Yes it does, right click on a fighter squadron and turn on Weapon 2.

Lol, no it do's not. there is no turn on weapon 2


Sgt Ocker
What Corp is it
#360 - 2016-06-18 21:10:34 UTC
Cade Windstalker wrote:
Marranar Amatin wrote:
(eft does not show rocket salvo dps).


Yes it does, right click on a fighter squadron and turn on Weapon 2.

Marranar Amatin wrote:
Additionally the old fighters were harder to kill, harder to jam, and overall faster, except for the short mwd period. And STILL the old carriers were not really used as fighter platforms except for ratting. Obviously the carrier dps is NOT a problem against big targets, if anything it is too weak. Otherwise fighter carrier would have been quite frequent before in pvp.


That's probably because the main places that Carriers *were* used as damage in PvP had more to do with burst damage than DPS. That was the entire point behind Sentry Assist fleets. Therefore it makes sense that they nerfed the alpha-spikey secondary weapons instead of the primary weapon DPS on the Fighters.

Marranar Amatin wrote:
I am still waiting for ANY good reason to nerf carrier dps against large targets. "They want to do it, so it must be fine" is NOT a good argument, its a really bad one. It that would be a good argument we could just close the feedback forum forever.


I'm still waiting for a coherent argument the change. Guess we're both stuck waiting here.

If the change is actually a bad one you shouldn't need to be presented with an argument in favor of it that you can then attempt to pick apart or disprove, you should be able to find an argument that stands on its own to show that the change is bad and will have significant negative consequences.

The biggest argument against these changes you just made yourself Cade - Comparing new light fighter carriers to sentry carriers of old.

Carriers are being nerfed for ONE reason and one reason only - The little roaming gank gangs want easy kills on a ship that is (was) deigned to counter them - They whined loud enough that the new ethos of Devs at CCP kicked in.

This new Ethos (which could very well be the straw that eventually breaks the Camels back) EVERYTHING must be "easily destructible".
New Carriers were doing the job they were designed for; it seems, a little too well for the short time they have been around. So instead of being professional and letting PLAYERS find a way to counter them (as Eve has always done in the past) Devs again lowered the standards of all of Eve and Swung the Nerf Bat - And as is usually the case, it was swung the wrong way and far too hard.

Eve has/had always been about overcoming, adapting, winning and losing on the battlefield, gate, moon, where ever you found a fight. Now it is about who can cry the loudest and get Devs attention first to get that nerf bat winning fights for them.


There are ships killing things all over TQ that we all know are OP for their class - Yet they are not nerfed after less than 2 months in the game - Why? because the same people complaining about carriers fly these little OP things, to gank solo ratters, gate camp and kill lone travellers, etc BUT they can't kill a lone carrier so the whine fest began and sadly for the whole of TQ, they were listened to and so carriers have been nerfed to suit the small ship flying gank gangs. They aren't pvpr's - pvpr's adapt and overcome using whatever is available in the game (different ships, tactics etc) - these guys are whiny kids who don't want to adapt to anything new - they want it to adapt to them - and CCP did just that for them. Carriers have been "adapted" to suit a minority too afraid to play Eve any other way than they have in the past.

"MY Svipul Can't do it like it used to" - nerf carriers so I can keep using it for everything.
Or
Our roaming gang of frigates and destroyers could kill carriers before they were turned into subcap killing specialists (their ONLY role) - Now we can't, CCPlease fix this - - - - So CCP did.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.