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[118.6] Capital Balancing

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Author
Ellecon Yvormes
The Scope
Gallente Federation
#301 - 2016-06-16 11:23:28 UTC
I absolutely love the changes. I am very glad CCP reacted quickly to the absolute menace that are fighters in their current form.
The answer to smallgang pvp was just to 1/2 shot everything anywhere on grid with a single carrier sometimes even without giving them any chance to warp out

It was completely out of line

With the changes Carriers are being brought back in line and they fit their role


  • High sustained dps to cruiser+ sized target
  • Fast locking + applied damage anywhere on field
  • No requirement to siege


Every carrier pilot that is losing their instablap ability to anything frigate - battleship sized is ofcourse crying over it.
I want my insta I win button baaaack
Troubled Basterd
Island Life Capitalist Bastards
#302 - 2016-06-16 11:58:38 UTC  |  Edited by: Troubled Basterd
I hope you guys agree on this:

The Phoenix uses a low amount of BS sized torpedoes, the HAW nag and moros use massive amounts of XL ammo. Hail XL is 12 times the price of Hail L. Void XL is 30 times more expensive then L ....



Pleas change the ammo size to L on all dreads!

Thanks for the extra PG on the nag, but it should be 99K not 80....

Tb o/


ps: For now its still ECM the fighters!!! Dont you just love getting hot dropped by a falcon and poof, useless heaps of space trash....
Ayallah
Brutor Tribe
Minmatar Republic
#303 - 2016-06-16 12:03:40 UTC
The "majority" of DPS being in F1 is a bit of a misrepresentation. Its only barely over half of the DPS. That said, the direction of changes are good and in the correct spirit.

After it comes out on sisi I will have to see how it flies. maybe a buff to F1 DPS ))))
But we'll see if thats needed even, shouldn't be.

Goddess of the IGS

As strength goes.

Skia Aumer
Planetary Harvesting and Processing LLC
#304 - 2016-06-16 12:39:47 UTC  |  Edited by: Skia Aumer
Morrigan LeSante wrote:
It's at the super level.

Example: https://www.reddit.com/r/Eve/comments/4hs25d/capital_shield_extenders_are_op/

tl;dr: Shield tanked bus has more ehp than a slaved armor one.

Well I've got 35 mil EHP for shield vs 42 mil for armor. And that is not including armor bonus from Bus itself, which brings us to 40 vs 54 mil.

That doesnt mean I'm against nerfing CSE, I just dont find that argument valid.
Morrigan LeSante
Perkone
Caldari State
#305 - 2016-06-16 12:56:00 UTC
Ain't mine. Ask capri. I recall there are later ones which are even more hilarious.
Skyler Hawk
The Tuskers
The Tuskers Co.
#306 - 2016-06-16 13:04:24 UTC  |  Edited by: Skyler Hawk
Morrigan LeSante wrote:
Do you think torps apply well? Because that's what we're talking about here...

Not really - while torps and the new rocket salvo have very similar explosion velocities and radii once skills are accounted for, the salvo has a much lower damage reduction factor (3 rather than 5), which means it applies significantly better to smaller targets than torps do - for example, torpedoes with two precision-scripted guidance comps would get around 25% damage application to your linked AB mach whereas the salvo with two omnis gets around 36%.

Anyway, I think rapid light/heavy missile launchers are a pretty good point of reference for what constitutes reasonable application for the salvo because they have so many similarities - all three are bursty weapons with long reloads that use missile mechanics and are designed for use on larger ships whose main purpose is to shoot smaller targets. With rapid launchers, you generally apply pretty well to ships one size class down, but those ships can significantly reduce that damage using afterburners and skirmish links. If you're shooting ships two or more size classes down, your application is generally very poor even if the ships aren't taking special measures to mitigate damage. The proposed changes to the salvo seem completely consistent with that trend: you apply the vast majority of your damage to BS and BCs, although they can mitigate it with afterburners and links; you apply a rather smaller fraction to ships two size classes down - i.e. cruisers and below - even if they don't take special measures to mitigate.

As an aside, re: application to the MWD mach, that's again entirely consistent with the trend established by rapid launchers - a rapid light missile ship shooting an MSE dramiel will only achieve 50% damage application under comparable conditions. Using the fastest and lowest sig subcaps in the game as your test cases doesn't give you a representative general picture.
Morrigan LeSante
Perkone
Caldari State
#307 - 2016-06-16 13:12:10 UTC  |  Edited by: Morrigan LeSante
Yup, I'm aware. I still believe they're going to be a bit too nasty vs light subcaps (the turrets are going to trash them) and yet they have been diminished at the fleet scale. I'd hoped for a little improvement at the larger end of the spectrum and weakening at the small scale. The small side is still hella, hella strong and the large is weaker than before.

I'd have rather seen the salvo alpha smoothed (as they have done), lower application (but not this low) and some more dps rolled into the guns (not touching or slightly dropping application to maintain status quo for turrets vs small things) to more effectively threaten bigger hulls and let the smaller ones breath a little.


The ships in tests are simply what we see on field. Certainly, a shield buffer rokh will take a pounding, but until I see one that's not smartbombing I'm not going to use it in numbers. I feel sticking to what is seen on field regularly (that would be T3s and machs) is more than reasonable. Certainly fast and hard to kill, but that is why they are used. I omitted HACs to be fair, but with the MWD bloom reduction they'll be low also (mwding cerberus in the 35% range, unlinked).
Cade Windstalker
#308 - 2016-06-16 14:54:20 UTC  |  Edited by: Cade Windstalker
Skia Aumer wrote:
Morrigan LeSante wrote:
It's at the super level.

Example: https://www.reddit.com/r/Eve/comments/4hs25d/capital_shield_extenders_are_op/

tl;dr: Shield tanked bus has more ehp than a slaved armor one.

Well I've got 35 mil EHP for shield vs 42 mil for armor. And that is not including armor bonus from Bus itself, which brings us to 40 vs 54 mil.

That doesnt mean I'm against nerfing CSE, I just dont find that argument valid.


I personally suspect the CSE nerf is more about smaller engagements, like Wormholes or Faction Warfare, PvE fittings of various types, and potential off-brand Battleship fits than it is large capital fights.

That said, given the amount of dislike the CSE changes are getting I'm wondering if people wouldn't feel better about a similar Shield Recharge penalty being added to the CSE rather than the proposed 10% shield amount nerf. That would leave Shield Caps in a better position for those big fleet fights, but nerf them basically everywhere else that I can think of and remove the big concern that large Shield Buffer tanks generally create.

Thoughts, comments?
Skia Aumer
Planetary Harvesting and Processing LLC
#309 - 2016-06-16 16:45:31 UTC
CCP, while you're at it. Could you include "can be fitted to capitals only" line in showinfo window of CSE and capital plates? Like you did for capital prop modules.
Cade Windstalker
#310 - 2016-06-16 16:52:19 UTC
Skia Aumer wrote:
CCP, while you're at it. Could you include "can be fitted to capitals only" line in showinfo window of CSE and capital plates? Like you did for capital prop modules.


Woops, my mistake, correcting my post. Thought you could actually fit Cap modules to smaller ships x.x
Jessie McPewpew
U2EZ
#311 - 2016-06-16 17:17:04 UTC
Skyler Hawk wrote:
Morrigan LeSante wrote:
These are extremely low numbers. Particularly dismaying are the sub battleship fleet hulls regularly seen. Obviously support can be factored in, but out of the box for a carrier using two of the only application mods effectively available these numbers are horribly low given it has no other role in life but shooting smaller things.

You're completely ignoring the fact that the fighters' primary weapons, which provide the majority of a carrier's dps, will apply perfectly to most of those targets even without omnis. If you're concerned about fleet-level application with the rocket salvo, you or another member of your fleet can easily bring a few painters and long-range webs along, exactly as you would for any other large ship weapon system.

e: it's also worth noting that most of your cases involve ships with afterburners, although you don't see fit to mention that. Complaining that you don't get perfect application without support against smaller ships that have been specifically fit to mitigate incoming damage seems a little daft, to say the least.

Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.
Cade Windstalker
#312 - 2016-06-16 17:51:35 UTC
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.
Jessie McPewpew
U2EZ
#313 - 2016-06-16 18:47:09 UTC  |  Edited by: Jessie McPewpew
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.

They never had full damage application against cruisers not to talk of frigates. The alpha was just so high, it didn't matter. Regardless, fighters really shouldn't have a problem hitting any subcap for close to full damage since they are vulnerable. That's the price they pay for the very good application.
Morgaine Mighthammer
Rational Chaos Inc.
Brave Collective
#314 - 2016-06-16 19:02:38 UTC
Jessie McPewpew wrote:
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.

They never had full damage application against cruisers not to talk of frigates. The alpha was just so high, it didn't matter. Regardless, fighters really shouldn't have a problem hitting any subcap for close to full damage since they are vulnerable. That's the price they pay for the very good application.


^^this^^

imo, the fighters being exactly that, bloody fighters. craft smaller than frigates should have perfect application for their guns on all ships. they are small nimble, weak and vulnerable gunboats that get right up in your face, they should do their normal dps just fine across the board. the rocket salvo alpha was pretty high, and should have been lowered, with the number of salvos usable before reload raised to compensate to keep the dps even.
Moac Tor
Cyber Core
Immediate Destruction
#315 - 2016-06-16 19:18:52 UTC
Morrigan LeSante wrote:
The direction certainly, but the degree is, imo, too far.

Unless my math is wrong, this is the new state of affairs.

NB this is with two omnis running, not something every carrier has the luxury of.

These are samples of typical fits I've seen in recent times. Sig/velocity can be seen.

Target                         Sig    Vel  %Base damage applied
Proteus                        176    495     34.2%
Linked Proteus                 115    581     23.4%
Scimi                          620    2068   30.6%
Linked Scimi                   406    2597   20.1%
Basi                           147    575     27.6%
Linked Basi                    96.3    676     19.0%
Armor Mach                     350    491     53.5%
Linked Armor Mach              229    584     36.4%
Armor phoon                    330    359     63.1%
Armor phoon linked             216    424     43.1%
Rattlesnake (MWD off)          530    118  100.0%
Rattlesnake (MWD on)           2814    863    100.0%
Rattlesnake (MWD off) Linked   347    118      100.0%
Rattlesnake (MWD on) Linked    1843  1088  93.5%


These are extremely low numbers. Particularly dismaying are the sub battleship fleet hulls regularly seen. Obviously support can be factored in, but out of the box for a carrier using two of the only application mods effectively available these numbers are horribly low given it has no other role in life but shooting smaller things.


Sorry about formatting, I gave up after a while.

I mean, I get small gang was suffering under these, but the changes are horrible at the fleet level.

If the rocket salvo can't even apply full DPS to battleships then one has to ask what is the actual point of the rocket salvo ability.
Cade Windstalker
#316 - 2016-06-16 19:30:58 UTC
Jessie McPewpew wrote:
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.

They never had full damage application against cruisers not to talk of frigates. The alpha was just so high, it didn't matter. Regardless, fighters really shouldn't have a problem hitting any subcap for close to full damage since they are vulnerable. That's the price they pay for the very good application.


Based on these changes I suspect CCP disagrees entirely with this supposition, and the general opinion of the player-base seems to agree, considering the number of times I've heard Carriers referred to as OP in just the last couple of weeks.

More than that you're not really basing your argument on any sort of in-game logic here. You're saying that because the Fighters are small they should apply full damage, but that's saying "because real world logic, therefore game mechanics". If you want a game mechanics change it needs to be rooted in game mechanics, to a large extent.

As things stand it's just not balanced for Fighters to apply full DPS to targets of all sizes. They either end up not doing enough DPS to larger targets or too much to smaller ones. Given that an application change makes sense since that's the same scale that other weapons are balanced on, with Battleship guns being bad at hitting Frigates and only okay at hitting Cruisers without assistance of some kind.

Given that, if you want to argue that this is a bad change we shouldn't be talking in terms of percent changes from where things are currently, since CCP clearly feel that where things are now is a bad place to be, but in terms of absolute numbers like volley, sustained DPS, and burst DPS against various targets.

For example it doesn't matter if something only has 20% application to Frigates if that 20% is still over 20k damage (numbers pulled out of this air, not related to Fighter Damage, for example purposes only). Exactly this sort of relationship is what got us old-school blap-dreads and blap-Titans where very little out of a salvo even glanced the target but was still enough to alpha it off field in one go.
Morrigan LeSante
Perkone
Caldari State
#317 - 2016-06-16 19:33:49 UTC  |  Edited by: Morrigan LeSante
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.


The turrets will shred small things. Absolutely. Exceptions like linked succubus exist, of course but they're going to have a bad time in general.

Meanwhile the dps against big stuff has suffered.

Small things have a better shot at fleeing or catching logi, but that logi will need to be super quick. For the bigger, meatier stuff? Just flat out reduced dps.

So like I say, the direction is good - smooth alpha and push emphasis to sustained turret damage I just think this set of changes is not the best way to achieve it.
Cade Windstalker
#318 - 2016-06-16 19:37:43 UTC
Morrigan LeSante wrote:
Cade Windstalker wrote:
Jessie McPewpew wrote:
Actually, the primary weapon is subject to weapon resolution and sucks arse when shooting small stuff.


How small is "small stuff" though? Battlecruiser? Cruiser? Destroyer? Frigate?

At a certain point Carriers just can't have full damage application against a small target and still be balanced in terms of alpha and DPS against those small targets and larger ones.


The turrets will shred small things. Absolutely. Exceptions like linked succubus exist, of course but they're going to have a bad time in general.

Meanwhile the dps against big stuff has suffered.

Small things have a better shot at fleeing or catching logi, but that logi will need to be super quick. For the bigger, meatier stuff? Just flat out reduced dps.

So like I say, the direction is good - smooth alpha and push emphasis to sustained turret damage I just think this set of changes is not the best way to achieve it.


Reduced DPS overall, at least without support, seems to be the point.

Out of curiosity what do you think would be the best way to achieve this if not an unassisted application nerf? Leave the application alone and just drop the overall DPS?
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#319 - 2016-06-16 19:46:34 UTC
Cade Windstalker wrote:
Reduced DPS overall, at least without support, seems to be the point.


The big problem is: the dps was lowered even WITH support. Carriers are worse against everything now. Just a flat out dmg nerf on everything, combined with an application and alpha nerf.

It was announced as

CCP Larrikin wrote:
There are more changes planned. We will be looking at (...) and Light Fighter application / alpha.


But now the flat out damage nerf is even bigger than the application nerf (overall damage is down ~12.5%, and roughly another 10% against small targets). Which seems to miss the point completely.
Seriously why?
Cade Windstalker
#320 - 2016-06-16 19:57:59 UTC
Marranar Amatin wrote:
Cade Windstalker wrote:
Reduced DPS overall, at least without support, seems to be the point.


The big problem is: the dps was lowered even WITH support. Carriers are worse against everything now. Just a flat out dmg nerf on everything, combined with an application and alpha nerf.

It was announced as

CCP Larrikin wrote:
There are more changes planned. We will be looking at (...) and Light Fighter application / alpha.


But now the flat out damage nerf is even bigger than the application nerf (overall damage is down ~12.5%, and roughly another 10% against small targets). Which seems to miss the point completely.
Seriously why?


You seem to be treating this like CCP don't know what they've done, like they somehow accidentally lowered overall Light Fighter DPS as well as application when that was very clearly intentional. If you have some massive negative effect from all of this then point it out with a coherent argument and numbers to back it up, but just waving around percentages is just going to make whoever at CCP is reading this nod their head and go "yup, that's what we did alright."

The why seems pretty self-explanatory: Light Fighters are too effective.