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[118.6] Capital Balancing

First post First post First post
Author
Cade Windstalker
#261 - 2016-06-15 18:03:52 UTC
Morrigan LeSante wrote:
No, my point is that the nerfs are too strong. Remember the application nerf is on top of a 28% reduction to volley as well.

It is not as if this is just an application change.

Furthermore we should keep in mind carriers are absolutely useless vs other caps, except killing their drones. All they have is subcap capabilities and this has just been nerfed into the dirt and then some.


I understand the point you're trying to make, but what you're actually saying is a better argument for nerfing Heavy Fighters than it is for actually supporting the point you're trying to make here.

Basically what this guy said the comment right after yours, in response to someone else:

Skia Aumer wrote:
Marranar Amatin wrote:
well than compare raven and caracal... a raven costs about 20 caracal and still is not better at killing frigs.

Alright, you got me. Caracal is OP!
On a serious note, if heavy fighters should be nerfed - ask CCP to nerf them, rather than use it as excuse to keep light fighters OP.


So, Morrigan, if you want to argue that the nerfs are too severe then come up with some examples for why this is the case against real-world targets, don't just point to something else and say "but now this other thing that should be worse is better!", that probably just means that the aforementioned other thing is also in for a round with the nerf bat.
Skia Aumer
Planetary Harvesting and Processing LLC
#262 - 2016-06-15 18:09:44 UTC
The only concern for me is that battleships got the short end of the stick, again.
Morrigan LeSante
Perkone
Caldari State
#263 - 2016-06-15 18:11:07 UTC  |  Edited by: Morrigan LeSante
Cade Windstalker wrote:
Morrigan LeSante wrote:
No, my point is that the nerfs are too strong. Remember the application nerf is on top of a 28% reduction to volley as well.

It is not as if this is just an application change.

Furthermore we should keep in mind carriers are absolutely useless vs other caps, except killing their drones. All they have is subcap capabilities and this has just been nerfed into the dirt and then some.


I understand the point you're trying to make, but what you're actually saying is a better argument for nerfing Heavy Fighters than it is for actually supporting the point you're trying to make here.

Basically what this guy said the comment right after yours, in response to someone else:

Skia Aumer wrote:
Marranar Amatin wrote:
well than compare raven and caracal... a raven costs about 20 caracal and still is not better at killing frigs.

Alright, you got me. Caracal is OP!
On a serious note, if heavy fighters should be nerfed - ask CCP to nerf them, rather than use it as excuse to keep light fighters OP.


So, Morrigan, if you want to argue that the nerfs are too severe then come up with some examples for why this is the case against real-world targets, don't just point to something else and say "but now this other thing that should be worse is better!", that probably just means that the aforementioned other thing is also in for a round with the nerf bat.



How about that I need painters to apply fully to a linked mwding rattlesnake? Think 1.8km sig.

How about that I need several webs and linked painters to apply well to an armor mach?

These are battleships. Heaven forfend I should want to shoot a T3 or a logi with their sigs.

Ask yourself this, why are torp fleets not a thing today?

Run the numbers, I've been doing it most of the day, the nerf is exceptionally severe.


Seriously when you're talking about need linked painters AND webs to apply to a BATTLESHIP that's some appalling application, especially when you consider you're incapable of threatening a ship of your own size.


Edit: Here is what torps vs an armor mach look like. http://i.imgur.com/NKhjmst.png

I invite you to look at the hilarious application. NB that fighters will do a bit better because of DRF, but it is a reasonable proxy and quite eye opening.
Natheniel
Kurupt.
Sedition.
#264 - 2016-06-15 18:23:47 UTC
Not to mention why would i bother using a carrier to hit battleships and cruisers with support from webs and paints when i can just drop my HAW dread and hit t3c's. Its making the carrier useless again.

"Life is as a storm, one must be prepared for the hardship and scorn. But with in this is a light, one for which we must fight. For hope is our weapon and our dreams are our shield. When fully armed we can not be felled from the field."

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#265 - 2016-06-15 18:36:12 UTC  |  Edited by: Marranar Amatin
Yes, thats the problem... carrier is a capital thats bad against capitals.

It was good against subcaps instead, but now this gets nerfed into the ground.

Seriously this nerf is way too much, I can understand to tone the burst/applications against small subcaps down, but a 38% volley decrease together with a 250% expl radius increase together with a 17% expl vel. increase is just too much.

What exactly are carriers supposed to be good against now?
This nerf makes them even worse against caps and bs too. This is ridicilous.
Cade Windstalker
#266 - 2016-06-15 18:36:26 UTC
Morrigan LeSante wrote:
How about that I need painters to apply fully to a linked mwding rattlesnake? Think 1.8km sig.

How about that I need several webs and linked painters to apply well to an armor mach?

These are battleships. Heaven forfend I should want to shoot a T3 or a logi with their sigs.

Ask yourself this, why are torp fleets not a thing today?

Run the numbers, I've been doing it most of the day, the nerf is exceptionally severe.


Seriously when you're talking about need linked painters AND webs to apply to a BATTLESHIP that's some appalling application, especially when you consider you're incapable of threatening a ship of your own size.


First, examples seem to indicate that your complaint is that you have trouble applying full damage to someone who is speed tanking. I'm going to go out on a limb here and say that that's working as intended. If you want to present a convincing argument you should probably supply your own numbers, instead of telling others to do the math themselves (Personally I'm a fan of Google Drive for linking spreadsheets to others) and look at the actual impact of the change on real-world scenarios instead of starting with the assumption that Light Fighters should do full damage to Battleships and then finding places where that's not the case. (which is what I am lead to believe has happened with your example selection here)

I mean, Battleships don't get full application against other Battleships, so this isn't really that weird of a thing for one ship to be doing to another, and as I said your examples here are all speed-tanked fits.

Also whether or not Torps are viable has very very little to do with this discussion and applies not at all.
Morrigan LeSante
Perkone
Caldari State
#267 - 2016-06-15 18:39:48 UTC
So torps being non viable (because of their application) has nothing to do with fighters being nerfed to have lower application?

I'm having trouble applying damage to anything without so much support it is hilarious.

Were buffer fleet battleships complaining? I certainly missed that.


If light fighters, designed to shoot subcaps cannot get full (or even close to) DPS into a battleship I'm left questioning what the point is.
Moac Tor
Cyber Core
Immediate Destruction
#268 - 2016-06-15 18:52:01 UTC
So what is the DPS of a faction fit Thanatos or Nidhoggur now? Upon initial glance this looks like over a 20% reduction in DPS......


This nerf is crazy considering a carrier sucks vs other capitals.
Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc.
Pandemic Horde
#269 - 2016-06-15 18:53:14 UTC
Quote:
Heavy Rocket Salvo - Damage (Average): 146 (-94)


On top of everything else, that seems way too high.

I was all for moving dps from the missiles to the guns, but this basically just makes the missiles another button we have to press (instead of a special attack), making the carrier playstyle much more bland.
Moac Tor
Cyber Core
Immediate Destruction
#270 - 2016-06-15 19:03:21 UTC
Switching the abilities over like that is already a big enough of a nerf as the carrier can no longer alpha tackle off the field before it can receive reps (which was really the only use of the carrier in capital engagements).

Now in capital engagements a carrier is pretty useless considering a dread or FAX will be 10x better. And on top of that you are nerfing the overall DPS by over 25% meaning even with no capitals on the field, the carrier can now be taken out by a couple of subcapitals with logi.

I'm struggling to see the point in the carrier with these changes.. Care to enlighten us as to your thinking behind these completely drastic knee jerk nerfs Larrikin?
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#271 - 2016-06-15 19:15:34 UTC  |  Edited by: Marranar Amatin
Moac Tor wrote:
Upon initial glance this looks like over a 20% reduction in DPS......



A carrier has about 54.5% damage from primary attack and the rest from spamming the secondary. The secondary got a flat out nerf of about 25% damage, so thats roughly a 12.4% decrease in overall dps. Against large targets!


Against small targets it gets a lot worse, but also more complicated to calculate. From older tests I estimated a DRF of about 3-3.5 for fighters. This puts the application nerf at an additional 63% damage increase, while the primary got a damage increase of about 51%.
This leads to a total decrease of the secondary of about 72%. Since the target was small to begin with, the dps ratio between primary and secondary weapon was different to begin with. The primary has an additional 57% loss compared to the secondary, so the ratio changes to 40% on the primary and 60% on the secondary. This makes this an overall nerf of about 23% against smaller targets.


So your 20% estimation is not far off... depending on the target size and speed, dps decrease is somewhere between 12.4% and 23%.
The decrease in volley is much higher, this came mostly from missiles anyway, so this was decreased by about 75%.
Rexanna Gold
Deep Core Mining Inc.
Caldari State
#272 - 2016-06-15 19:19:44 UTC
CCP is like someone with multiple personality disorder. we make carriers good no we make them weak no we make them good no we make them weak. How about you leave carriers alone and all the complaints and tickets you get about being killed by a carrier you just ignore. If they cant be bothered to skill into a proper ships why should they get the game bent to their will. The vets are getting tired of the game being fine tuned so the newbies are the only ones that can enjoy the game.

Carriers finally are in a place where people are using them for more than ratting ships and dust collectors and its been a lot of fun. Then 2 months later you came along and take all the fun away from us. At first it was just the NSA getting nerfed and im sure most of us could agree the scan res was a little to OP so it wasn't an issue but now your screwing the fighters also WHY.....


How about instead of making carriers weak again to cater to the weekend warriors you leave them alone and finally allow capital ships to be kings instead of the jokers.
Cade Windstalker
#273 - 2016-06-15 19:42:31 UTC
Morrigan LeSante wrote:
So torps being non viable (because of their application) has nothing to do with fighters being nerfed to have lower application?

I'm having trouble applying damage to anything without so much support it is hilarious.

Were buffer fleet battleships complaining? I certainly missed that.


If light fighters, designed to shoot subcaps cannot get full (or even close to) DPS into a battleship I'm left questioning what the point is.


You mean like most Battleship guns can't get their full DPS onto another Battleship (let alone a Cruiser) without significant help either in the form of fittings or EWar?

Not getting the full damage against a target is *not* the same thing as "having trouble" applying damage to it. Blasters at 50km is "having trouble", Arty on a moving target at 10km is "Having Trouble", getting a fairly minor DPS drop on a target at any range because they're moving (at all) is pretty normal.

Torps aren't relevant because the main reason they aren't used isn't really their application, it's because there are just better options for most PvP situations where a torp-fitted ship would be useful. Light Fighters are working in a completely different ecosystem, don't have competition from other weapons a Carrier could fit, and have other advantages over Torpedoes. There is no equivalence between Light Fighters and Torpedoes except on *one stat* which happens to be close in value, which does not make comparing the two in any way valid.

If you want to start making a case for this being a bad change, I suggest you start posting some hard numbers for a variety of cases rather than just alluding to them and then making false equivalencies between Light Fighters and a Torp-fitted Raven (especially using fits and situations that seem to be chosen specifically to be effective at tanking Light Fighters).
Morrigan LeSante
Perkone
Caldari State
#274 - 2016-06-15 19:44:29 UTC
Cade Windstalker wrote:
Morrigan LeSante wrote:
So torps being non viable (because of their application) has nothing to do with fighters being nerfed to have lower application?

I'm having trouble applying damage to anything without so much support it is hilarious.

Were buffer fleet battleships complaining? I certainly missed that.


If light fighters, designed to shoot subcaps cannot get full (or even close to) DPS into a battleship I'm left questioning what the point is.


You mean like most Battleship guns can't get their full DPS onto another Battleship (let alone a Cruiser) without significant help either in the form of fittings or EWar?

Not getting the full damage against a target is *not* the same thing as "having trouble" applying damage to it. Blasters at 50km is "having trouble", Arty on a moving target at 10km is "Having Trouble", getting a fairly minor DPS drop on a target at any range because they're moving (at all) is pretty normal.

Torps aren't relevant because the main reason they aren't used isn't really their application, it's because there are just better options for most PvP situations where a torp-fitted ship would be useful. Light Fighters are working in a completely different ecosystem, don't have competition from other weapons a Carrier could fit, and have other advantages over Torpedoes. There is no equivalence between Light Fighters and Torpedoes except on *one stat* which happens to be close in value, which does not make comparing the two in any way valid.

If you want to start making a case for this being a bad change, I suggest you start posting some hard numbers for a variety of cases rather than just alluding to them and then making false equivalencies between Light Fighters and a Torp-fitted Raven (especially using fits and situations that seem to be chosen specifically to be effective at tanking Light Fighters).



Fine, don't believe me.

and LOL at the fit remark, as if that's not a standard fleet machariel
Cade Windstalker
#275 - 2016-06-15 19:46:13 UTC
Rexanna Gold wrote:
CCP is like someone with multiple personality disorder. we make carriers good no we make them weak no we make them good no we make them weak. How about you leave carriers alone and all the complaints and tickets you get about being killed by a carrier you just ignore. If they cant be bothered to skill into a proper ships why should they get the game bent to their will. The vets are getting tired of the game being fine tuned so the newbies are the only ones that can enjoy the game.

Carriers finally are in a place where people are using them for more than ratting ships and dust collectors and its been a lot of fun. Then 2 months later you came along and take all the fun away from us. At first it was just the NSA getting nerfed and im sure most of us could agree the scan res was a little to OP so it wasn't an issue but now your screwing the fighters also WHY.....


How about instead of making carriers weak again to cater to the weekend warriors you leave them alone and finally allow capital ships to be kings instead of the jokers.


Because this goal of yours is explicitly against the goals stated in the original Capital Re-balance, where Capitals, Supers, and Sub-caps wouldn't overshadow each other?

If something is only fun because it's OP then that's bad for the game as a whole. Not because any of the groups you seem intent on disparaging are complaining, but because it creates a game imbalance and pushes everyone toward a monolithic singular style of play that they may not actually enjoy.
Cade Windstalker
#276 - 2016-06-15 19:49:27 UTC
Morrigan LeSante wrote:
Fine, don't believe me.

and LOL at the fit remark, as if that's not a standard fleet machariel


I'm not the one you have to convince here, CCP is, and expecting others to magically see your point without putting in the effort to show it to them is unrealistic in the extreme.

I didn't say that wasn't a standard Mach fit (I didn't say anything about the fit actually) just that you had picked a test-case that was specifically and obviously exaggerating the point you're trying to make. That ignores all of the other cases where a carrier might be fighting against a sub-cap target. If you balance so that they're really effective, with no support, against a target that is trying specifically not to die, then everything else just whelps out and dies in a fire.

Basically, stop comparing exclusively against speed-tanked ships and then complaining when you get numbers less than 90% (or wherever your magic threshold of acceptable, unsupported, damage application is). Or, you know, just deploy your capitals with a support fleet...
Skia Aumer
Planetary Harvesting and Processing LLC
#277 - 2016-06-15 19:50:03 UTC  |  Edited by: Skia Aumer
Wow, the flood of tears in this thread is amazing.

1. "Dreads are so much better!"
No they are not. Dreads are stationary, carriers are mobile. Carriers can receive reps, dreads not. Dreads can be trackdised, fighters can be killed. You just cant compare them, they are different.

2. "I used to pwn in my big shiny expensive and SP-intensive ship! And now I can not, screw you CCP!"
Maybe you also dream of ye olde days when tracking titans were a thing?

3. "I want to eat battleships on breakfast!"
How long would it take for battleship pilot to understand: see carrier = run ? Not so long, I think. After that, you'll end up fighting ~swordfleets~, svipuls, bombers etc. and complain of frigate menace.
Skia Aumer
Planetary Harvesting and Processing LLC
#278 - 2016-06-15 19:58:43 UTC
Cade Windstalker wrote:
Or, you know, just deploy your capitals with a support fleet...

Or use support fighters.
Jessie McPewpew
U2EZ
#279 - 2016-06-15 20:08:05 UTC
Skia Aumer wrote:
Wow, the flood of tears in this thread is amazing.

1. "Dreads are so much better!"
No they are not. Dreads are stationary, carriers are mobile. Carriers can receive reps, dreads not. Dreads can be trackdised, fighters can be killed. You just cant compare them, they are different.

2. "I used to pwn in my big shiny expensive and SP-intensive ship! And now I can not, screw you CCP!"
Maybe you also dream of ye olde days when tracking titans were a thing?

3. "I want to eat battleships on breakfast!"
How long would it take for battleship pilot to understand: see carrier = run ? Not so long, I think. After that, you'll end up fighting ~swordfleets~, svipuls, bombers etc. and complain of frigate menace.

Dreads will apply dps much better to subcaps. Their dps can't be jammed or killed easily like those on a carrier. They can tank much better. They also stand a better chance when fighting super caps unlike carriers with their puny dps and puny tank. The carrier also doesn't have a mobility advantage because it's dog slow and can't be arsed roaming with it; you are committing just as much as a dread when you bring it ongrid.

TL;DR Carriers don't have a place in this game anymore. At no point in time are you fighting battleships on a regular to invest in one and you might as well get a dread with HAW. You are even more likely to use a super carrier than the new carriers.
Gremk
The Terrifying League Of Dog Fort
Deepwater Hooligans
#280 - 2016-06-15 20:26:05 UTC  |  Edited by: Gremk
The nerfs to the missile savlo are significantly too harsh if you are still wanting to keep the carrier in its new role which I view as a powerful subcap killing machine.

You are basically completely removing the dps from the salvos to subs (especially cruisers) and only leaving the weaker constant dps of the guns.

"Just use webs etc" - counter... not really. In subcap you can use webs/scrams etc but you don't dictate range in capitals and can easily get kited well outside of web range with your light fighters DESIGNED to shoot subcaps unable to apply good dps to subcaps.

Basically, dial back the combined dps/vel/sig nerfs and I think it'll be fine. At least let it apply strongly to cruisers.