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Dev blog: Shadow of the Serpent: Signal the Dawn

First post
Author
Katrina Bekers
A Blessed Bean
Pandemic Horde
#41 - 2016-06-10 13:49:57 UTC
Quote:
Salvador Sarpati – Low Orbit Capital Shipyard, Serpentis Prime – 118/06/01

Vanquisher, Vehement and Vendetta incoming...

<< THE RABBLE BRIGADE >>

Demica Diaz
SE-1
#42 - 2016-06-11 08:45:42 UTC
Good job on that event tab! Hell, its about time too! Lol
CCP Affinity
C C P
C C P Alliance
#43 - 2016-06-11 12:06:38 UTC
Nou Mene wrote:
Love the feature. Can't wait for the event.

Can we expect integration of this with dailies and/or general PvE content in the future?



More types of PvE definitely; we also want to use this to test out new types of PvE :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

nezroy
Federal Defense Union
Gallente Federation
#44 - 2016-06-12 01:20:37 UTC
Moac Tor wrote:
Feels like the sandbox is being replaced by a theme park. Maybe I'm just bitter but I'm not keen on this.

Don't get me wrong I like the lore side of it; but this 'mine 1000 units of ore' and 'kill 10 rats' feels like hunting boars in a forest.


This makes no sense since they aren't replacing anything. Adding new stuff to a sandbox doesn't make it less of a sandbox. You don't like it? Don't do it.
Moac Tor
Cyber Core
Immediate Destruction
#45 - 2016-06-12 11:46:28 UTC  |  Edited by: Moac Tor
nezroy wrote:
Moac Tor wrote:
Feels like the sandbox is being replaced by a theme park. Maybe I'm just bitter but I'm not keen on this.

Don't get me wrong I like the lore side of it; but this 'mine 1000 units of ore' and 'kill 10 rats' feels like hunting boars in a forest.


This makes no sense since they aren't replacing anything. Adding new stuff to a sandbox doesn't make it less of a sandbox. You don't like it? Don't do it.

Adding theme park rides to a sandbox makes it less of a sandbox.

I'm not against a few theme park rides (particularly in relation to the new player experience), but this event seems like something ripped straight from WOW.

When we start to see hunting boars, daily quests, and pay-to-win in Eve, then that is when I doubt whether the current crop of devs really know how to come up with any interesting and creative ideas for Eve.
Drazz Caylen
Team-Pyro Industries
#46 - 2016-06-12 15:13:42 UTC
I want to like it.
It feels like they really took player feedback into consideration, and it was not the "bad" kind of feedback.

It tastes and feels like daily quest grind right now, which is something I have loathed in other games.

The outlook and chance of joining in on the Serpentis side remains to be seen how it will be implemented.

But in all honestly, I think all this "carrot on a stick" stuff is not a road you should be pursuing. I know you put in effort and all, so I will not call it a "bandaid fix." However, you try to tie the NPC world to the player in a superficial and "controlled" way instead of pushing it to be the living, breathing entity it should always have been. On the contrary, with all events you bring, you seem to unhinge the feel of the game world more and more.

Opportunities have been a failure to try to integrate players into the game.
Events structured like this might as well be a failure as players will only see the goals and rewards instead of what they actually should be doing.
Or when was the last time someone could paraphrase you the general content of the agent mission text after they auto-accepted the mission a hundredth time...?
Jeremiah Saken
The Fall of Leviathan
#47 - 2016-06-12 18:49:02 UTC
All I see is new UI. Under that I see grind. It's feels disconnected to the game.

For new players that are escaping other grindy games that UI will be first and last thing they will see in EvE. It's like you posting on loggin screen what EvE is (which is not).

There are too little info about this feature. What kind of sites there will be (combat becons?) ? How players will compete there (directly or indirectly?) Are they will be in all spaces? Any reputation changes by doing them? Will they spawn like in other events? Any scannable sites?

From what I see there will be reachable from all places agents with tasks do for LPs rewards. Simpilfied agents from current missions. Sell me this feature becasue I don't see potential here.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Lavayar
Haidamaky
UA Fleets
#48 - 2016-06-13 09:54:53 UTC
"Loot chests" in EvE. This is the end.
cBOLTSON
School of Applied Knowledge
Caldari State
#49 - 2016-06-13 10:07:28 UTC
CCP Affinity wrote:
Loki Feiht wrote:
How do we join the Serpentis side?


by hunting down the capsuleers in the Serpentis sites ;)


I really wish CCP would actually cater to and even code rewards and such for those people who like to fight against the tide or just do something different. (I.e in this case Serpentis Loyalists). CCP are totally right - you can kill people running the sites or you can ~try~ to defend Serpentis ships, but dont expect anything official to recognise your efforts.

I just really wish the game mechanics supported both sides instead of there being nothing concrete for you to do if you want to go against the capsuleers and side with the others.

Either way the new UI for event missions looks ok.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Sgt Ocker
What Corp is it
#50 - 2016-06-13 11:11:28 UTC
CCP Affinity wrote:
Nou Mene wrote:
Love the feature. Can't wait for the event.

Can we expect integration of this with dailies and/or general PvE content in the future?



More types of PvE definitely; we also want to use this to test out new types of PvE :)


Ignore answering questions you personally posed and answer a post with a very non committal, nothing to see here response.
Awesome, another Fozzie clone on the Dev team, respond in a thread and say nothing.

PS; How long does it take to learn to write something and say nothing...
Where is the information about this and maybe future events?
The blog is so vague as to seem it was written without any thought for its reading audience.

Coming June 28 - will be the introduction of an event BUT we're not telling you anything about completing it or what it is about. CCP's new mantra - Say nothing and pretend we are being informative.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Circumstantial Evidence
#51 - 2016-06-13 19:14:59 UTC
These content-rich limited-time events came before "dailies,' and are far more interesting than that blatantly manipulative content-free feature. If skillpoints are not part of the prize packages, (extractors are OK) I will have no objection to the rewards. Loot is cool, but skillpoint trading was sold to the players as a commodity that would only come from other players.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#52 - 2016-06-14 18:11:48 UTC
Quote:
Everyone gets the reward :)


Do not like

Quote:
More types of PvE definitely; we also want to use this to test out new types of PvE :)


Do tell more

You choke behind a smile a fake behind the fear

Because >>I is too hard

FoxFire Ayderan
#53 - 2016-06-14 18:32:42 UTC

Love this.

I've been wanting more of these things to be made more prominent in game for a while.

Next I'd like to see other aspects of the lore better incorporated into the game and made more accessible and available.

Improve the mission system, with more meaningful progressing non-repeatable missions that advance story-lines, character arcs, etc... (Some may be historical, but available for people who haven't done them. This might be facilitated better by a time-line so a player can see where the mission they are taking part in fits with the time line of events. Lore events and story that should be accessible from within game). Let us learn how all these things are woven together in the grand arc of time in New Eden, and be able to do that and see it in game.

Sand-boxy snobs who don't like this sort of stuff are free to ignore it. But of course those people typically demand that everyone play the game the way they want it to be played.

Blue Daughter
Sebiestor Tribe
Minmatar Republic
#54 - 2016-06-15 11:19:34 UTC
Would be nice if those of us with very high serpentis standing can have a serpentis story events. If only...
Jax Tepler
Center for Advanced Studies
Gallente Federation
#55 - 2016-06-15 12:33:54 UTC
FoxFire Ayderan wrote:

Love this.

I've been wanting more of these things to be made more prominent in game for a while.

Next I'd like to see other aspects of the lore better incorporated into the game and made more accessible and available.

Improve the mission system, with more meaningful progressing non-repeatable missions that advance story-lines, character arcs, etc... (Some may be historical, but available for people who haven't done them. This might be facilitated better by a time-line so a player can see where the mission they are taking part in fits with the time line of events. Lore events and story that should be accessible from within game). Let us learn how all these things are woven together in the grand arc of time in New Eden, and be able to do that and see it in game.

Sand-boxy snobs who don't like this sort of stuff are free to ignore it. But of course those people typically demand that everyone play the game the way they want it to be played.



Very much this!! I hear a lot about Drifters and Sleepers and various factions and characters, but none of the missions I've done tells any of that story (so far). I get a lot of 'take this crate of quafe to someone' and 'kill this person who stole from us'. Story/lore missions would be a great addition imo. And none of this takes anything away from the sandbox, so there is no need to fear.
Sgt Ocker
What Corp is it
#56 - 2016-06-17 07:30:02 UTC
So is what is displayed on SISI what we can expect to go live?

Destroy "a" Drifter Battleship while piloting a Cruiser - 0/5 Drifters killed?

The first 4 "challenges" (killing a Drifter with a cruiser will certainly be that) don't even earn you enough for the first "reward", which seems to be a "Thorax"?

So how many of these will an individual need to complete to see, a Gila is it?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#57 - 2016-06-17 10:58:40 UTC
Ok, with new event system, why not just remove the dailies and replace it with this event system slightly modified to work even outside the events to give some incentives just on log in. In form of news feed and those SCOPE agents.
Why CCP?
Ben Ishikela
#58 - 2016-06-18 12:25:17 UTC  |  Edited by: Ben Ishikela
Looks Great. Like pie.

Doing it is fun. Explosions. Nice Graphics. promise of PVP. Like tasting Pie.

Once completed, i predict a certain gratification.

Once the pie is digested, blood sugar is lowering much faster than other food. because sugar effects. like drugs. this trains certain behaviours. (see adhd)

Now what happens if i eat too much of this "content"? "Fat and Lazy" and evtl. diabetes are long term problems.
The Lazy part is especially problematic, because many sand-box features are created around its absence.
---
Sugar is unhealthy for getting old (see EVE compared to other MMOs). CCPlease, DO NOT TRY TO PUSH SUGAR LEVELS TO PROLONGED HIGHTS!!!!
---
The minimum you can do is:
include long term industry into the process of getting a useful item out of the rewards!
Therefor isk/h will be balanced around long-short term activities.
(example: if putting out real (=/=bpc) ships and uncontestable (=redeemable) Loot its one-sided)
Add a way to play the passive-income-preparation game and participate like that! (example: deployable serpentis yards (with citadel defence mechanix but waaaaay smaller of course). planned setup, guard, defend, income over time. join the serpentis side!!)
---
Thats what i see when coming to SiSi to pioneer. Thanx for reading.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

CCP Affinity
C C P
C C P Alliance
#59 - 2016-06-23 23:29:46 UTC
Sgt Ocker wrote:
So is what is displayed on SISI what we can expect to go live?

Destroy "a" Drifter Battleship while piloting a Cruiser - 0/5 Drifters killed?

The first 4 "challenges" (killing a Drifter with a cruiser will certainly be that) don't even earn you enough for the first "reward", which seems to be a "Thorax"?

So how many of these will an individual need to complete to see, a Gila is it?



A gila was a placeholder reward :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Rain6637
GoonWaffe
Goonswarm Federation
#60 - 2016-06-24 21:38:07 UTC
I don't see where these events will take us, can you give a location at all?