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Testing for Multifitting/Bulkfitting

First post
Author
Kossaw
Body Count Inc.
Mercenary Coalition
#61 - 2016-06-08 20:38:26 UTC
KhanidLady wrote:
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.



If you are a member of a highly mobile alliance that might be gone in the next few days, the ship may not sell before it needs to be moved.

If the rigs are fitted they would be lost when the ship needs to be moved.

WTB : An image in my signature

Kossaw
Body Count Inc.
Mercenary Coalition
#62 - 2016-06-08 20:41:52 UTC
CCP Cognac wrote:
Archetype 66 wrote:
Nice !

Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.

It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ?


That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked.



How about a warning message .... "The assembly workers are on a go slow today and this operation will require to to loiter in your captains quarter for X minutes to complete. Are you sure you wish to continue"

WTB : An image in my signature

CCP karkur
C C P
C C P Alliance
#63 - 2016-06-08 20:43:38 UTC
Lelob wrote:
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know...
I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that).
So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.

That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#64 - 2016-06-08 21:46:00 UTC
CCP karkur wrote:
Lelob wrote:
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know...
I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that).
So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.

That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.


O_O
Ricks Thrall
Van Diemen's Demise
Northern Coalition.
#65 - 2016-06-08 21:55:15 UTC
This is an awesome addition! thanks!

Would it be possible to have in the fitting window, a box at the end of the module, that is changeable, something that has 3 different colours when clicked to online/offline/cargohold modules?

so green would be online, red offline and perhaps orange to put the mod in the cargo? if not already stated? might be good for those that fit ships with rigs in the cargo hold?
Veskrashen
Deep Core Mining Inc.
Caldari State
#66 - 2016-06-08 21:55:31 UTC
And they told us we'd never get any more updates or love for Faction Warfare! HA!

Srsly, we need to find a home system to invade just to see how much better this system would feel...

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Sgt Ocker
What Corp is it
#67 - 2016-06-08 21:59:21 UTC
Querns wrote:
Oh my.

This has been an ask of mine for a very, VERY long time. Amazing!

Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk.

Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP.

I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Galaxy Pig
New Order Logistics
CODE.
#68 - 2016-06-08 22:11:07 UTC
CCP karkur wrote:
Lelob wrote:
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know...
I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that).
So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.

That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.



0_0

No more manually placing the Tobacco and Spirits in each catalyst? :D

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Steel Cesaille
University of Caille
Gallente Federation
#69 - 2016-06-08 22:33:47 UTC
CCP karkur wrote:
I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that).
So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.

That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.


We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D
CCP karkur
C C P
C C P Alliance
#70 - 2016-06-08 22:51:41 UTC
Sgt Ocker wrote:
Querns wrote:
Oh my.

This has been an ask of mine for a very, VERY long time. Amazing!

Yep bulk fit 100 harpies - Then hand them out 1 at a time because there is no contracts in Citadels or just give them away because no-one who does alliance logistics does it to make isk.

Such a great addition, another case of the shoe going on before the sock from Team/s whatever at CCP.

I wonder if getting the fundamentals of Citadels replacing stations working before adding more half useful additions ever occurred to anyone at CCP?
You might want to take a look at this thread to see what other things we are working on

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lelob
Republic Military School
Minmatar Republic
#71 - 2016-06-08 23:08:15 UTC
Steel Cesaille wrote:
CCP karkur wrote:
I'm not encouraging people to do this or anything, but currently it is possible to import fits with stuff in the cargo. This is not supported and those items do not show up in the fitting, but as it stands, when the fitting is applied, the items will be moved to the cargo. This is not intended, so I can't guarantee that it will always work, but currently it does (unless our changes impacted that).
So as far as I know (i haven't tried it yet), you could bulkfit your shuttles using one of those fits.

That being said, we have been talking about supporting modules/items in the cargo (in a bit limited way), but that work has not started yet.


We already fit our shuttles using this way, not sure why lelob thinks we individually add the skillbooks in. I know you said it's not supported but this doesn't work on rigs. It will import 1 but no more, even if you change the qty to 2 on the xml. if the rigs could be fixed so they import using this workaround i'd be so happy. If not then who cares, you've made everyone in the NBI super happy. Thanks so much :D


well screw me I was doing skillbooks individually :(
Circumstantial Evidence
#72 - 2016-06-08 23:10:08 UTC
One more use case for multi-fitting arbitrary items: blueprint packages. These can contain 10 or dozens of different bpc's when making a set. Selecting BPCs from an item hanger full of them, one at a time and moving them to containers is a wrist-numbing task. I'll be very interested to try the unsupported workaround next time, lol.
Nyjil Lizaru
Pator Tech School
Minmatar Republic
#73 - 2016-06-09 01:53:35 UTC
It works better than advertised! I see that you got the 'fit rigs' checkbox already added, but I did not anticipate the 'multibuy' option to be present. Holy cow, couple clicks to buy the hulls, couple clicks to multibuy the full fit, ship em and a couple clicks to assemble... a truly awesome quality of life improvement, thank you!

(Off line mods were as expected, 'bad fit' wasn't an option with the big red letters telling me to multibuy what was missing - so no errors to report, sorry-not-sorry)

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

Bla5to Frigate
iHaul Industries
#74 - 2016-06-09 02:34:53 UTC
I just wanted to say to call it "Rapid Fit".
Annuka
The Tuskers
The Tuskers Co.
#75 - 2016-06-09 03:35:38 UTC  |  Edited by: Annuka
Thanks for putting some thought into this. I fit a very large number of ships for tournament practices, with a very wide variation in fittings within many of the ship hulls. In principle, I'm one of the people this change is targeted towards.

That said, this change plus the automatic ship naming change are not that useful to me in their current form, at least not in the way that I like do things. This is mostly due to the fact that the in-game fitting management is not good (imo), but a few relatively simple interface changes can fix it for me.

First, I do not like to use the in-game fitting manager, because it is limited to 200 fittings and deleting old ones is very cumbersome. I have over 600 fits saved in EFT just for alliance tournament fittings alone, and well over 1000 for TQ-related stuff. I constantly make adjustments to fits, and so I prefer to use EFT to catalog everything and then use the "import from clipboard" feature whenever I want to fit stuff (that feature + buy all are awesome btw). It is also impossible to clear out the fittings from the manager without going through each one individually and deleting it. I would LOVE to have a "delete all" feature in this, seriously.

Therefore, I do not want to have to save fittings to use the multi-fit or the multi-name feature. I do not see why this has to be necessary. When you import a fit from the clipboard, you see something like this window here: http://imgur.com/AqppWbE Can you please include a button for multi-fit on this, plus a checkbox for "rename ship to fitting name"?

As it stands, the way I use things, I will have to:

1. Import a fit from the clipboard
2. Save the fitting.
3. Use buy all to buy everything
4. Hunt down the fit in the fitting manager, then multi-fit my ships
5. Use the multi-fit feature
6. Delete the fitting from the fitting manager (necessary because I will otherwise fill it up very quickly)

If you include the option to do this when you import from the clipboard, you can remove steps 2, 4, and 6 from this, which makes things much easier for me. Alternatively, please just include a "delete all" feature into the fitting manager so that I can clear everything out easily once I'm done fitting ships.
arsonist Igunen
Doomheim
#76 - 2016-06-09 05:27:32 UTC
imho all you need is for fit to find the ship and assemble it automatically. no need for fancy-mancy multifit
Jevatoxa
Amandla Legion
#77 - 2016-06-09 06:48:23 UTC
Oh very nice!

This will save me much click, click, clicking!

Probably the best Eve related news since citadels were announced!
Lavayar
Haidamaky
UA Fleets
#78 - 2016-06-09 06:56:35 UTC
Awesome news!
Lianara Dayton
University of Caille
Gallente Federation
#79 - 2016-06-09 07:00:45 UTC  |  Edited by: Lianara Dayton
CCP, please ensure that the exact position of the modules on the fitting screen is also saved and applied to the multi-fit ships. Please also fix this for regular (single) fitting while you're at it.

Some people like to min/max the overheating mechanics by fitting the modules in a specific order and not just puke the modules on any which way. This is currently not possible while using the regular "fit ship" (I didn't test it yet for multi-fit).

Very annoying and makes an otherwise decent QoL feature virtually useless (at least for people that understand the heat mechanic).

Also, please allow us to group modules when saving a fit (so modules are grouped the same way after you click "fit ship").

Without the exact position of modules being saved and module grouping being included in saved fittings, this feature is only a gimmick since it requires you to still open each ships fitting screen and manually correct the groups and module positions - which totally defeats the point of having an option to automatically fit ships.

Thanks.

Lianara Dayton, Society for Peace and Unity

Trespasser
S0utherN Comfort
#80 - 2016-06-09 08:42:38 UTC
Being able to put rigs in the cargo hold is a must for this system.

Im glad to see it come this far though.