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Testing for Multifitting/Bulkfitting

First post
Author
KhanidLady
White Knight Social Club
Streamfleet
#21 - 2016-06-08 13:43:07 UTC
just curious what is the blocker for T3 cruiser?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#22 - 2016-06-08 13:55:12 UTC
KhanidLady wrote:
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


why not just fit the rigs? fitting rigs doesnt require skills anymore. so you only get increased penalties.



because if you fit ships for your alliance and they move staging, repacking the ships to move them destroys rigs, but if you put them in cargo, they can easily be moved and not destroyed
Merlin Kalendar
Le Terrier des Invertebres
#23 - 2016-06-08 13:59:25 UTC
Thx for this work, I was waiting for a while.

Best regards
Tavion Aksmis
Perkone
Caldari State
#24 - 2016-06-08 14:04:16 UTC
Awsome!!

Rigs to cargohold option and I can die happy ever after :D
Tavion Aksmis
Perkone
Caldari State
#25 - 2016-06-08 14:05:53 UTC  |  Edited by: Tavion Aksmis
KhanidLady wrote:
just curious what is the blocker for T3 cruiser?


Probobly something related to the fact that they have variable amount of slots. Always much harder to code for something that is not static. Something as "simple" as making multifits work for T3Cs might be weeks of development time.
Major Lee Baked
State War Academy
Caldari State
#26 - 2016-06-08 14:18:18 UTC  |  Edited by: Major Lee Baked
CCP Karkur wrote:
No, but it would be a nice additional option to add.


Please include the ability to fill the cargo hold of the ship with modules in addition to charges. This seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship!

It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one.

Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome.
Cyrek Ohaya
Blazing Sun Group
#27 - 2016-06-08 14:18:49 UTC
I'll be able to fit a bunch of bantams this way, thanks.
Aurthes
Shadow State
Goonswarm Federation
#28 - 2016-06-08 14:18:50 UTC
How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit?
Blacksmoke16
Resilience.
#29 - 2016-06-08 14:20:31 UTC
This feature will be a great addition!

Would it be too much to ask to be able to save fittings with modules in cargo and have those modules be put into cargo when fitting the ships? This would be another game changer as currently if a ship has refits you have to put each mod into each ship 1 by 1.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#30 - 2016-06-08 14:23:59 UTC
CCP karkur wrote:
Clerical Terrors wrote:
Will we still require the skills to sit in the ship in order to fit it?
No... I updated my post with that info Smile

5pitf1re wrote:
Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?
No, but it woudl be a nice additional option to add.



@ccp_karkur - If you currently use PYFA to write fittings via crest, i am pretty sure it carries over the fittings in cargo and buys them using multi buy and fits them in single fit.

I tried to test on sisi, but it seems sisi oauth is FUBAR and won't let me login to try
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#31 - 2016-06-08 14:24:47 UTC
Aurthes wrote:
How about the cargo bay? Can we specify that given extra mods, mobile depot, nanite paste, etc, be in there as well, and with multi-fit?



working on it now...sisi oauth is buggered though
Luna Deos
Moon Intensifies
Deae Lunae
#32 - 2016-06-08 14:26:22 UTC
Years ago in Fountain, I did a thunderdome in which I handed out a thousand identically fit rifters and we just had an enormous brawl. While it was great fun, the fitting part of it is a large reason why I haven't done it since.

I look forward to doing this again.
CCP karkur
C C P
C C P Alliance
#33 - 2016-06-08 14:30:46 UTC
Major Lee Baked wrote:
CCP Karkur wrote:
No, but it would be a nice additional option to add.


Please include the ability to fill the cargo hold of the ship with modules in addition to charges. This seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship!

It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one.

Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome.

Modules in cargo hold is something we are looking into supporting fully (with some limitations), but not right now Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Soldarius
Dreddit
Test Alliance Please Ignore
#34 - 2016-06-08 14:34:32 UTC
Multi-Fit. Please call this feature Multi-Fit. This will be sweet for AT practices.

http://youtu.be/YVkUvmDQ3HY

CCP karkur
C C P
C C P Alliance
#35 - 2016-06-08 14:40:17 UTC
Multiple Inbound Supercaps wrote:
Firstly, I love you for this change.

Secondly went on and did some preliminary testing.
First 90 ships all fit perfectly and very easily
Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)

After that i tried fitting ships i know would have offline mods.
600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit.
EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!

I'll do some more testing at a later date. Hit me up if you need anymore info from this testing
Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

KhanidLady
White Knight Social Club
Streamfleet
#36 - 2016-06-08 14:56:48 UTC
good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has?
CCP Cognac
C C P
C C P Alliance
#37 - 2016-06-08 15:09:14 UTC
KhanidLady wrote:
good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has?


Yes
Querns
GoonWaffe
Goonswarm Federation
#38 - 2016-06-08 15:11:34 UTC
Major Lee Baked wrote:

Please include the ability to fill the cargo hold of the ship with modules in addition to charges.

As you've surmised, this is already possible to do. However, it won't be officially supported by CCP, because it'd require a change to another part of the system.

Currently, you can link a fit in-game via Local or another chat room, and anyone can click on that fit and open it. The way the game handles linking fits behind the scenes is to actually boil the fit down into a smaller format called "DNA," then include the DNA string in the metadata of the chat room message. This format, while fairly small, can technically be of an arbitrarily large size. However, chat messages cannot be an arbitrary size; they have a maximum length. As such, linking fits in chat works fine, as long as the fit only has at most its fitted modules and some ammo. Allowing arbitrary cargo to be included in a fit breaks the ability for the fit to be linked in chat, and as such CCP is recalcitrant to support it, officially.

Fixing this would require CCP to normalize in-game stored ship fits in its database, and change how they're displayed, stored, and linked. It's a non-trivial change, and it's understandable why they haven't elected to go through with it.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jugular Vein
Hoover Inc.
Pandemic Legion
#39 - 2016-06-08 15:48:35 UTC
Thank you for this.
ThePiachu Avar
Deep Core Mining Inc.
Caldari State
#40 - 2016-06-08 15:51:15 UTC
I guess one thing that would be important to get right: if fitting fails, no modules should be loaded into the failed fit, or at least no rigs should be loaded. This would allow us to clean up easier if the fit fails and not lose money in case we need to repackage the ship.