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Testing for Multifitting/Bulkfitting

First post
Author
KhanidLady
White Knight Social Club
Streamfleet
#41 - 2016-06-08 15:57:11 UTC
CCP Cognac wrote:
KhanidLady wrote:
good question from twitter: does multifit support "rename ship with fitting" that the normal saved fitting window has?


Yes



Thanks!
Dominous Nolen
The Graduates
The Initiative.
#42 - 2016-06-08 16:04:41 UTC  |  Edited by: Dominous Nolen
Oh Thank god, yes! I have been wanting something like this for a long time.

I am going to mirror the statements made for importing ship fittings into the hold though (please please PLEASE? XD )

Can you also look at when importing a fitting from EFT that you retain the cargo if modules/depots are retained?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Mike Azariah
The Scope
Gallente Federation
#43 - 2016-06-08 16:04:43 UTC
Thank you very very much

I apologize for being such a nag about it for the past few years. But it is SOOOO nice to seeeeeee.

m

Mike Azariah  ┬──┬ ¯|(ツ)

FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#44 - 2016-06-08 16:09:09 UTC
First off, all the ships in my hangar are in fact BAD FITS so finding the one that aborted the process might be hard... Big smile

On a serious note, bulk fit and multi-fit aren't bad names at all. You could roll the feature out with them. If you are looking for something a bit more lore-ish and exciting you might consider something related to assembly lines or automation?

Automated Ship Servicing?
Automatic Mass Fitting?
Bulk Utility Total Attachment Node?
Dedicated Equipment Re-Positioning Pylon?
Or maybe just 'Steve?'
Mr Duffo
SQUIDS.
#45 - 2016-06-08 16:17:59 UTC
Sweeethnes. How about multiship repacking?

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Multiple Inbound Supercaps
The Scope
Gallente Federation
#46 - 2016-06-08 16:56:34 UTC
CCP karkur wrote:
Multiple Inbound Supercaps wrote:
Firstly, I love you for this change.

Secondly went on and did some preliminary testing.
First 90 ships all fit perfectly and very easily
Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)

After that i tried fitting ships i know would have offline mods.
600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit.
EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!

I'll do some more testing at a later date. Hit me up if you need anymore info from this testing
Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?


It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over
CCP karkur
C C P
C C P Alliance
#47 - 2016-06-08 16:58:30 UTC
Multiple Inbound Supercaps wrote:
CCP karkur wrote:
Multiple Inbound Supercaps wrote:
Firstly, I love you for this change.

Secondly went on and did some preliminary testing.
First 90 ships all fit perfectly and very easily
Next 300 ships all fit perfectly, all online and ready to go. It took 1:59 to fit all 300 (150 ships/min)

After that i tried fitting ships i know would have offline mods.
600 ships of a stupid fit with different mods in every slot. It took 4:14 to fit. All mods that should be offline/online were in their correct state. However there were 4 misfits. 1 lowslot and 3 rigs. For the rigs its always the last one to be fit.
EDIT: Bulk fitting did not terminate, nor were the ships called !Bad Fit!

I'll do some more testing at a later date. Hit me up if you need anymore info from this testing
Could you please file a bugreport on it and explain in as much details as possible what the issue was. Were there 4 incorrectly fitted ships?


It seems it was a client side bug. Trying to reproduce it now. All ships were fitted correctly it just showed me having extra mods left over

ah, ok... yeah, I've seen that happen myself a few times in the past.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Imperium Romanus
Yamagata Syndicate
Northern Coalition.
#48 - 2016-06-08 16:59:04 UTC
I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to.
CCP karkur
C C P
C C P Alliance
#49 - 2016-06-08 17:01:23 UTC
Imperium Romanus wrote:
I'd much rather be testing CONTRACTS IN CITADELS....you know, kinda like completing outstanding development on a half-finished job.....you know you want to.
of course we want to... that's why we are also busy working on that Smile see this post

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Ji7 Aldard
Shield Nation
Rising Dominion
#50 - 2016-06-08 17:15:42 UTC
CCP karkur wrote:

We have not yet come up with an official name for the feature, but we commonly call it either 'Bulkfitting' or 'Multifit', but that might change.


i would like to see it named RFD - Rapid Fleet Deployment :P


CCP karkur wrote:

as with normal fitting through saved fittings, ships can only be fit using items in your Ship & Item Hangars


is there a chance to change that in the future? as we have a common corp hangar its qiute difficult to move all the parts to my personal hangar, fit the ship, FIND the corp owned stuff, return it to corp hangar.
NFTrixx
HALO - United Nations Space Command
Absolute Glory
#51 - 2016-06-08 17:17:17 UTC
Only because it isn't specifically listed, what about support for this in a POS?
Archetype 66
Perkone
Caldari State
#52 - 2016-06-08 17:30:37 UTC
Nice !

Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.

It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ?
Cara Forelli
State War Academy
Caldari State
#53 - 2016-06-08 17:30:52 UTC
Very nice! Now give watchlist back so I can actually find targets and I might play again.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

CCP Cognac
C C P
C C P Alliance
#54 - 2016-06-08 17:48:52 UTC
Archetype 66 wrote:
Nice !

Suggestion: instead of caping the number of simultaneous fitable ship, why don't you create a queue with a limit per tick ? Like 1 or 2 ships.

It's not a problem if a batch of 600 ships takes 5 minutes to execute if it requires only one launch. Would it be hard to program ?


That would not be a very nice experience. Problem is we have to lock all the items/stacks of items that are going to be fit before fit them to make sure the state doesn't change during the fitting process. This also means you cant interact with those stacks while they are locked.
Circumstantial Evidence
#55 - 2016-06-08 18:18:39 UTC
Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node?
Altrue
Exploration Frontier inc
Tactical-Retreat
#56 - 2016-06-08 18:19:31 UTC
WOOOOOO Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP Habakuk
C C P
C C P Alliance
#57 - 2016-06-08 18:54:32 UTC
Circumstantial Evidence wrote:
Will 10 or more players fitting 100's of ships simultaneously, be able to "lag out" or crash a node?

As far as I can see from my initial tests there should be no risk of crashing a node, but it will for sure add a bit of load - but not worse than other heavy inventory operations. We will try to stress it a bit on Singularity, maybe before the next mass test (but not with too many players Blink ). It is also good to remember that intentionally causing lag is against the TOS.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Galaxy Pig
New Order Logistics
CODE.
#58 - 2016-06-08 19:09:58 UTC
As someone who never uses the same ship twice, I... just... thank you so much!

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Lelob
Republic Military School
Minmatar Republic
#59 - 2016-06-08 20:27:20 UTC
5pitf1re wrote:
Awesome stuff Karkur <3

Quick question though. Will Multifit allow me to somehow put rigs in the cargo hold of ships automatically?


Along this line of thought, plz plz plz allow us to put random items in the cargoholds too? In Pandemic Horde we have new player skillpacks that we put in shuttles and hand out to new players, and we have to individually put in each skillbook in the shuttle (there's between 10-30 skillbooks per shuttle). If we could multifit that it would be so unimaginaly amazing you just don't even know...
Euclid Motorhead
Kiwis In Space
Shadow Cartel
#60 - 2016-06-08 20:34:18 UTC
Wow. This is amazeballs. Cannot wait to try it out. Thank you.