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[Skill Prereq Tweaks] AWU and more!

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Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#101 - 2016-06-06 16:00:00 UTC  |  Edited by: Tiberius StarGazer
Weapon Calibration <--- Put a reference to Mass Effect in it. 'The field of weapon calibration exploded recently following the popularity of a holo-sim character by the name of Garrus who demonstrated how continuous calibration of a weapon can provide significant benefits.'
Morwen Lagann
Tyrathlion Interstellar
#102 - 2016-06-06 16:00:57 UTC
Niden wrote:
Weapons Optimization


This seems good.

I think as long as you're trying to cover CPU and PG in separate skills, you're going to have that second problem if you try to cover that in the skill name.

Weapons Optimization and Advanced Weapons Optimization seems sufficient for both - you're optimizing your weapons' fitting requirements, and opening access to modules that further optimize those weapons.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

CCP Fozzie
C C P
C C P Alliance
#103 - 2016-06-06 16:01:17 UTC
Carbon Alabel wrote:
Can't think of anything nice.

Also, might be just me, but I like the names as they are now.


Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.

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Altrue
Exploration Frontier inc
Tactical-Retreat
#104 - 2016-06-06 16:35:28 UTC  |  Edited by: Altrue
It's really hard to find something, because the bonus affects one set of items, while the skill unlocks ANOTHER set of items. The best thing I could come up with is:

Weapon Modules CPU Management

Kinda implies it boosts the CPU management of weapons, and at the same time mentions weapons modules... It's ambiguous, but you're not going to find something not ambiguous in four words or less when you have at least two conditions within your skill definition.

Advanced Weapons Powergrid Management

... Yeah, I think you should actually stick with the old names :p
Or change it to "Weapon CPU Management" and "Weapon Powergrid Management", disregard the fact that it doesn't adress the weapon modules prerequisite. After all "Weapon Upgrades" doesn't adress the CPU part of the skill.

Edit: If you really wanted a good name, I'd suggest "Damage Upgrades & Weapon CPU Management". But that'd be a first in terms of length and in that it has a "&".

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Circumstantial Evidence
#105 - 2016-06-06 17:33:04 UTC
(The dash used below is optional)
Weapon Upgrades - CPU Optimization
Weapon Upgrades - Powergrid Optimization
Grash Uriza
Viziam
Amarr Empire
#106 - 2016-06-06 17:59:04 UTC
The skill pre-req changes that Fozzy has listed (so-far) are good changes.
The reasons to make the changes are sound in that it will make the game more consistent.

As for Naming? Trying to describe both sides of the coin in the name seems to produce inelegant\clunky solutions.
The current names seems to be the best option right now.
Bishop Xsi
Hotel Culiacan
#107 - 2016-06-06 18:30:16 UTC  |  Edited by: Bishop Xsi
Circumstantial Evidence wrote:
(The dash used below is optional)
Weapon Upgrades - CPU Optimization
Weapon Upgrades - Powergrid Optimization


This does the thing requested, and illustrates the problem with not wanting to make people read tool tips.
Cade Windstalker
#108 - 2016-06-06 18:55:05 UTC
CCP Fozzie wrote:
Carbon Alabel wrote:
Can't think of anything nice.

Also, might be just me, but I like the names as they are now.


Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.


How about "Computerized Weapon Upgrades"?

Does more to indicate the CPU boosting nature of the skill without losing the indication that it also relates to modules. Also potentially adds a nice bit of flavor about how weapon upgrades work.
Frostys Virpio
State War Academy
Caldari State
#109 - 2016-06-06 19:19:16 UTC
Weapon electronic optimization and weapon power optimization

It reduce the CPU and grid requirement overall so no real "upgrade" as much as an optimization of the related resources usage...
Skia Aumer
Planetary Harvesting and Processing LLC
#110 - 2016-06-06 20:28:00 UTC  |  Edited by: Skia Aumer
CCP Fozzie wrote:
I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:

What's GMP anyway?

CCP Fozzie wrote:
  • Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
  • Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
  • Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
  • AWU and EWAR skill changes are needed. The other two - not really.
    Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want.
    Cade Windstalker
    #111 - 2016-06-06 20:56:38 UTC
    Skia Aumer wrote:
    CCP Fozzie wrote:
    I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:

    What's GMP anyway?


    Guided Missile Precision, from this previous post.

    CCP Fozzie wrote:
  • Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
  • Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
  • Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
  • AWU and EWAR skill changes are needed. The other two - not really.
    Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want.[/quote]

    It would then be changed in those tutorials as well, assuming they're made by CCP, if they're not and their creators choose not to update them then... oh well. This didn't stop many many other skills from being renamed or adjusted for better overall clarity.
    Drechlas
    Deep Core Mining Inc.
    Caldari State
    #112 - 2016-06-06 21:11:55 UTC
    As I told you on twitter,

    Why not split the skill, the problem currently is that newer players need to train awu for fitting purposes.

    Since WU only helps with the CPU side of things and AWU with the Power Grid, why not split the skills up?

    Have two skill tiers, one for CPU and one for Power Grid

    Lower the basic multiplier and then further the skill in a specialization one, maybe even allow for an even better end result?

    Do be careful with the last suggestion though
    Maldiro Selkurk
    Radiation Sickness
    #113 - 2016-06-06 21:44:22 UTC
    Master Gaius Kalvo wrote:
    This is a good improvement for new players to cut quickly through the skill chain in order to achieve its carreer goal.

    As said before it is also important to improve skill names and descriptions.

    When you have a good name for the skill descriptions are less needed.

    Suggestions

    Weapons Power Efficiency - Reduce in xx% per skill level the amount of power required to fit a turret in your ship.
    Weapons CPU Efficiency - Reduce in xx% per skill level the amount of CPU required to fit a turret in your ship.

    In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.

    Light Weapons Power Efficiency
    Medium Weapons Power Efficiency
    Heavy Weapons Power Efficiency

    and

    Light Weapons CPU Efficiency
    Medium Weapons CPU Efficiency
    Heavy Weapons CPU Efficiency


    fitting skills are boring and stupid to begin with and you want to take 2 of them and turn them into 6.....omg just soooooo bad !

    Yawn,  I'm right as usual. The predictability kinda gets boring really.

    Suitonia
    Order of the Red Kestrel
    #114 - 2016-06-06 21:58:49 UTC
    I like these two names personally.
    Weapon Calibration (CPU)
    Weapon Installation (PG)

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    Albert Madullier
    Vanishing Point.
    The Initiative.
    #115 - 2016-06-06 22:14:10 UTC
    fitting skills should be gone from the game, i remember as a newbro almost quitting over crap like fitting skills, it feels like your getting nowhere when training them
    Rowells
    Blackwater USA Inc.
    Pandemic Horde
    #116 - 2016-06-06 22:32:23 UTC
    Weapon Support Systems Optimization

    Weapon Powergrid Efficiency
    GoffyDude Davaham
    Relapse Anonymous
    Sedition.
    #117 - 2016-06-06 23:26:26 UTC  |  Edited by: GoffyDude Davaham
    Weapons Support Circuits (or Circuitry) -- CPU
    Weapons Optimized Power Distribution -- Power Grid
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #118 - 2016-06-06 23:32:39 UTC
    Weapons upgrades.
    Weapons optimisation.

    Definitely yep to the second tier of e-war and GMP being easier to get into. They are pretty important. Not bothered about nanite stuffs.

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    Ricks Thrall
    Van Diemen's Demise
    Northern Coalition.
    #119 - 2016-06-07 00:00:48 UTC
    Could change it to something like the following:

    Weapon Enhancements
    Advanced Weapon Enhancements

    Have "Weapon Enhancements" Lessen CPU & PG requirements and allow access to T1 Damage/Tracking mods and "Advanced Weapon Enhancements" further lessen CPU & PG requirements and allow access to T2 Damage/Tracking mods

    With both at level 5 they equal the same as they do now ?

    Also why not Merge Gunnery & Missiles and just have "Weapon Systems" skill group, with the support skills like these in there?
    CompleteFailure
    DAWGS Corp.
    #120 - 2016-06-07 00:51:18 UTC  |  Edited by: CompleteFailure
    Weapon Upgrades --> Weapon Resource Usage Optimization

    Combine the reduced CPU and PG usage from the current skills, reduces CPU/PG usage by current percentage per level. Keeps current WU skill prereqs.

    Advanced Weapon Upgrades --> Weapon Upgrades (a little clunky renaming to a name currently used, I know)

    Grants access to weapon upgrades, increases effectiveness of weapons by current WU percentage per level, level 4 required for T2 weapon upgrade modules. Skill prereq: WRUO 1-3?

    Being that skill effects are being split/moved, you'd probably end up having to grandfather in current skill levels by giving away skill points in some cases. Probably not a huge deal given the current trend of decreasing difficulty in acquiring SP anyway ¯\_(ツ)_/¯

    For WRUO, grant the higher of current WU or AWU (i.e., if someone currently has WU 5 and AWU 4, they'd essentially be getting the equivalent of AWU 5 for free).

    For WU (after rename), they would get their current level in WU (prior to rename).