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Crime & Punishment

 
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Blowing up AFK miners. What do you think?

First post
Author
Blood Retributor
#41 - 2016-05-23 15:48:59 UTC
Lan Wang wrote:
are you a code?
Definitely NOT! But a Code troll would say the same, wouldn't he/she Big smile? Well now that I know (from you guys) that the threat from them to newbies is not that high, I do not have to ever raise this question again. Just to hunt them down when the time comes.

One step at a time ...

Memphis Baas
#42 - 2016-05-23 15:57:33 UTC
So here are the scams so you can avoid them. That's just a list, with no indication of how often they may occur.
Blood Retributor
#43 - 2016-05-23 16:04:45 UTC
Pandora Carrollon wrote:
So, don't sweat CODE or other suicide gankers.

Thank you Pandora! I got that.

Quote:
I'm watching my Dscan and actively listening to for warp ins

If you have a couple of seconds could you give me more details. Maybe direct me to a post, guide, youtube video that provides more details on this. I have no idea how to do it yet.

One step at a time ...

Roenok Baalnorn
Baalnorn Heavy Industries
#44 - 2016-05-23 16:08:40 UTC
Quote:
I do not intend to stay solo forever, never was my intention. It will take time though to figure out who do I want to join. As I mentioned before, I want to know in advance what I am getting into. I already got about 10 invitations to join different corps, should have I joined one of them already? You don't have to answer, I know it from my reading


Youre joining a corp in an online game, not getting married. Its not till death does you part ( technically its longer than that since you will probably die multiple times in the same corp) . Think of it as a high end job interview. Where you interview the corp and they interview you.

Tell the interviewer what your looking for right now and your longer term goal. Your long term goal can be anything from " im looking to try out pvp" to " i want try a bunch of different things" . They arent going to expect a detailed answer as you are new and even if they did its not like 99.9% of corps care if you change your goals. Its normal in eve to change it up.

What they are going to want from you is activity and probably some corp participation and interaction. Though some corps will let you completely 100% solo. If you get stuck on something or you are trying to figure it out you ask in corp instead of writing forum post and googling it. Its way faster.

The corp will tell you what they expect from you, and you can tell them what your looking for. If it sounds good to you and them you join. If you decide you want to do something else or your goals no longer match that of corps or whatever, you leave and join a new one. You can also write a "resume" post on the recruitment forums. Though i advise you to be cautious there as some responders will literally cut and paste a generic response to every new thread. If they dont have to time to read your post and write out a response to you specifically, then you dont have time for them.

Quote:
Respectfully disagree here. For a noob, especially for a total noob to both Eve and online MMORG. If you are not too bored Lol with this post check my reply to Tau regarding mission running.


On an alt of mine that has 3 mil sp and just over 1 mil of that is in passive no combat skills such as science, scanning, reprocessing, trading, etc. I went out in guristas space in an astero( scanning frig). It was setup up for scanning. speed tanked with an ancillary armor repper. I used 4 t1 warrior drones which is the wrong type for guristas and had no weapons.

In 20 minutes, i did 3 anomalies. 2 hideaways( the worst paying anoms) and a refuge. I made 150k in bounty( about 2/3rds of that off the refuge but you can literally do a hideaway in a rookie starter ship) . The loot is worth 500k ( no salvage) if you believe the estimate value and worth 250k reprocessed ( all in the nearest NPC station). I would say the loot would fetch me another 200k at least conservatively. I also got a faction spawn from the refuge. The faction spawn( which isnt typical but does happen) had a 112k bounty and it dropped a tag and faction rockets which is worth another 20k conservatively.

So i spent 20 minutes doing combat including looking for anoms maybe another 5 to 10 minutes hauling IF i haul it to a major hub right now( im 5 jumps from jita) and in that 20 minutes i made at least 450k and probably closer to 600k. That was in a crappy ship for combat that literally does 30 dps (A rookie ship with some regular mods will almost do that). Investing about 1 to 1.5 million isk into a combat frigate and mods will triple the DPS. One of my alts runs a 40 mil isk hawk assault frig in high sec anoms and can easily make 5-6 mil an hour, more if he gets faction spawns.

In null i can make about 50 mil an hour killing rats in belts or anoms lazily. If im trying, 100 mil/hr more if im plexing( running complexes)

If you are only mining for isk, its not even worth it because:
1) While technically mining pays better in the very beginning if you mine higher end high sec ores, low skill combat ships quickly surpass low skill mining ships in isk/hr.
2) Combat gives you a lot more options to make isk than mining. To make more isk mining you either have to invest more SP, more isk, or go to riskier space and usually all 3. Combat allows you do a variety of things to make isk: Missions, anoms, complexes, rarely but sometimes pvp.
3) If pvp is a long term goal of yours, your killing two birds with one stone by skipping mining and focusing on combat. Your putting your skills into combat which both benefit your ability to pvp and your ability to make isk. If your dumping isk and sp in mining, your spending isk and sp on what is essentially a dead end career for you.
4) Learning to kill stuff in low level missions and in anoms will help you learn how to fly in combat. Its not the same as pvp, but it will help you learn the basics of combat, tanking, and fitting ships.

Also if you "grind missions" for a certain corp( such as caldari navy or any of the other navies) and at agents you can get access to higher level missions which pay much better. Combat missions are the best pay. You can also blitz a lot of missions( just like what it sounds like). Missions also pay loyalty points which can be used to buy faction ships, mods, ammo. Caldari Navy mods and ships are high demand for example because caldari ships are primarily used for pve and everyone wants to maximize isk/hr. vexor navy issue cruisers( gallente faction) are also in high demand. So LP is often converted to a cash value because you can make isk off the items you buy with LP.
Bumblefck
Kerensky Initiatives
#45 - 2016-05-23 16:08:40 UTC
Quote:
Blowing up miners is no more than griefing from my point of view



Luckily for the rest of us, not only are you wrong but CCP completely disagrees with you - otherwise those scores of hulk-poppers would've been banned by now...as CCP takes a very dim view of griefing (actual, not perceived).

Perfection is a dish best served like wasabi .

Bumble's Space Log

Solonius Rex
Federal Navy Academy
Gallente Federation
#46 - 2016-05-23 16:25:53 UTC
I just want to hit a few points here and there.

Blood Retributor wrote:

I am a solo player as I do not know (in real life) anyone who plays Eve.


you really dont need to. I know of like 3-4 people in real life who play eve, and yet i rarely ever fly with them. 99% of the people i fly with, i do not know in real life other than through chat or voice comms.

Quote:

I do not have anyone to guide my every step of the way and I do not want to join a corporation (or anyone else) without knowing what am I getting into.

This is sort of the problem. Eve is designed as a multiplayer game. The best and easiest way for players to get started is to join a good, established corp with lots of support and infastructure.

There is literally ZERO commitment in Eve. I can join a corp tomorrow, and decide to leave the next day. The only commitment is the effort you place into a corp.

Most solo players are experienced and have a decent amount of isk. Going Solo is on a higher level than playing alongside other people.

By not joining a corp and going it solo, and complaining how hard it is, you are essentially buying a copy of Call Of Duty for the first time, and playing the single player campaign on hardcore mode, while complaining that you keep dying and cant progress 5 meters.

Quote:

Note please, there is no one to give me free ISK so I can get a destroyer or cruiser to get out of the hi-sec


Actually, there is. There are many new player friendly corps that would be happy to provide you with FREE ships to fly around and die in. FREE ships. FREE.

Your reluctance to join corporations prevents you from enjoying this.

Quote:

So, what is going to happen? I (or someone else like me) will get frustrated with players like Sabriz and/or bored of mining and wish you all well and get back to having fun somewhere else. CCP loses a new customer and you lose the opportunity of having fun meeting me (or someone else like me) down the road after several weeks/months in the game and having a decent opponent. Of course, this might be your purpose, because you or other
Quote:
big market manipulators and wealthy, bored nullsec players
are afraid of competition or just not smart enough to understand that. CCP understands.


CCP decided a long time ago, that they were going to create a game that was both very hard and very rewarding. They didnt want to make a theme-park MMO like World of Warcraft, a place where anyone can join and have their hand guided and held the entire time without any risk of losing anything.

CCP understands this. They wanted to create a game like this.

It sucks to lose your ship. I know. Ive lost billions of isk worth of ships myself. But thats how EVE works. There is an inherent risk tied with everything you do. And quite frankly, this makes the game more rewarding, more enjoyable.

One death in World of warcraft is meaningless. You lose nothing.

One death in EVE, and you have the potential to lose everything. Every kill, every death, is meaningful, is worth something.

And thats the great thing about EVE.

If you dont like that, if you want to play a game where you can die a thousand times and not lose a thing, where you have nothing to risk and nothing to lose, then I am sorry to say that maybe this game isnt for you.
Blood Retributor
#47 - 2016-05-23 16:44:38 UTC
Solonius Rex wrote:
I just want to hit a few points here and there.

I did not want my post to sound like complaining. Sorry if it sounded like that to you!

My point was to find out ways to stay out of unnecessary trouble (frustration). As I mentioned before, thanks to the people who replied to my original post now I know that I had a wrong first impression.

Also, everything I read in the beginning about Eve was "in game scams", "don't join corporation's that you don't know anyone from in real life" ... I can continue the list.

Thanks to all the people that replied (including you of course) I now have a much better understanding of the game and the people in it.

So I would say that the topic can be closed, as the original question (gankers attacking newbie miners in hi-sec) was answered long ago.

Thank you all!

One step at a time ...

Bing Bangboom
DAMAG Safety Commission
#48 - 2016-05-23 17:49:09 UTC
Whoa! You can't close sekert Code threads until the actual New Order posters get their say.

To the OP,

Good judgement comes from experience. Experience comes from bad judgement.

You may not realize it but Sabriz was the person who actually gave you the best advice in this whole thread. She gave you an honest and factual account of what the effect of AFK mining in highsec would result in. You should always pay more attention to the person who says WHAT they are going to do than to some of the posters who fell they can say WHY we do what we do.

There is a long history of threads like these with commenters who simultaneously claim that highsec ganking is no big deal while giving a page and a half of advice on how to avoid it. The truth is if the gankers want you they will get you. The best you can hope for, and this applies across Eve, is to be able to regroup, learn from the experience and move on forward. The comments that imply that the gankers are somehow harmful, or at the same time, ineffective, or localized or "griefers" don't properly direct you in the best path forward to a long and successful Eve career.

Contrary to your OP and later comments, and reinforcing comments from the risk-adverse crowd, the best thing you can do in Eve is lose ships. Early and often. Once you see them as throwaway items, useful for their life but easily and quickly replaced after their loss, you will find the excitement and enjoyment that long time players find and that keeps them coming back. Trying to nurse a Retriever to survive for a miserable month of AFK mining is going to ruin the game for you. Same goes for flying Procurers. You are somewhat right in your assertion that no normal person could stand mining AT keyboard for very long but still, if you are going to play a game, you should at least, you know... play it.

Other posters have also alluded to the debate as to what the true purpose of highsec miners is in Eve. Some say, as you have, that its a way for new players to get their feet wet and to get enough ISK to move into PvP. This turns out to be foolish when you look at the results. Newbie highsec miners become veteran highsec miners or they quit. Mining skills do not translate to other ships, mining attitudes are a combination of risk-adversion and maximum gain for minimum effort thinking. Neither of these is the training a future null-sec pvp god should nuture, or frankly even starts off with. The very best you can hope for is to become one of the pets of the null sec pvpers where you grind the minerals needed to provide ships to the real wolves of your organization. No matter whether you are working for the Caldari State or TEST, you are still a slave.

So, for frees and with no expected repayment, I will explain to you what a highsec miner exists for.

He exists to be shot. Like AFK haulers, autopiloters, and drone armed mission runners across highsec their purpose is to be hunted down and killed by the pvpers. Think about it. If you were designing a game and you wanted plentiful targets you would create a low skill requirement, inattentive, easily located and easy to kill prey . You would make them fun to kill by rewarding the killers with loot, angry tears and a feeling of superiority. You would limit the reward for the pilots who choose to fly the target ships in order to get them to move on to other things so they won't quit from actual alternatiing boredom and sheer terror. What's that sound like to you?

It sounds like highsec mining to me.

But there's good news. You don't actually have to ever mine to move forward in this game. Shoot red crosses if you must but even better, get a Catalyst, train a handful of days, and then go shoot someone in the face. Because this is New Citizens I can't TELL you where to go learn all about this in the text. Fortunately, the rules are somewhat looser about what appears in the Post script. I advise you to at least look it over. Even if you continue mining for a bit longer, its much better advice on how to survive the situation than you get from random gank victims.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Jonah Gravenstein
Machiavellian Space Bastards
#49 - 2016-05-23 18:03:53 UTC  |  Edited by: Jonah Gravenstein
With reference to the social skills mentioned above. You can increase mission payouts in terms of isk and LP, and thus a better source of income while learning the basics, by training a few levels of the following skills.

Improving ISK Payout:
Negotiation +5% ISK payout from agents per level.

Improving Loyalty Point Reward:
Distribution Connections +10% per level for distribution agents.
Security Connections +10% per level for security agents.
Mining Connections +10% per level for mining agents.

Other useful social skills that allow you to access higher level missions faster are:
Social +5% standings gains per level for all missions with NPC corporations.
Diplomacy +4% effective standings increase per level with NPC corporations you have negative standings with.
Connections +4% effective standings increase per level for NPC corporations that CONCORD likes and that you have positive standings with.

I'll second pretty much all of the advice you've been given, especially with regards to hooking up with others, they'll teach you much more about the what how and why of Eve than the PvE or reading (admirable and a damn good start, most newbies don't bother for a while, if ever)

Eve is harder if you fly solo.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Milan Nantucket
Doomheim
#50 - 2016-05-23 18:35:29 UTC
OP:
I have to say that is a lot of reading... luckily I was bored. Most miners say what you have said.. I only mine to buy better ships. Sometimes they even say PvP ships. I have yet to meet a miner that has actually done just that. Way back in the old days I used to mine. I mined to get better ships and skill books. Mind you learning skills were still a thing back then. The trap I fell into was mining for the isk to buy better mining equipment. It was a lifeless circle and I never went away from my keyboard.

Things started changing when I got a friend to play eve and he asked how to make isk. I got him started mining for about 2 minutes when he said f-this and never played eve again. When I asked him whats up he informed me that he was a RL miner and he was not going to mine in a game.

I got him back in with the promise of never mining again and we blew up a bot. We knew it was a bot because there was no response in local. We bumped the mack away from the ice field and eventually warped away and came back to the exact spot. The ice fields back then never ran out.

We grabbed a couple of cruisers and popped it. Docked up and came out after a few minutes. Watched the pod go back and forth from the station to the field. We considered popping the pod but we didn't. Next day we received the email asking why we blew here up.

Moral of this is that there is more to eve than mining. The career agents give you a start on what you may want to do. AFK mining means your not really playing the game. Even if you have the IGB open and reading while your waiting for the cycle to finish.

You should be paying attention to local. If you did not know... you can drag that local tab and resize it. You also need to pay attention to your overview in case someone comes on grid with you. When you can't pay full attention to what you are doing then dock up.

There are actually a few good corps and alliance out there. Brave Newbies and Eve Uni are two that I can think of right off the bat.

Try not to make Eve a second job and EvE stands for Everybody Vs. Everybody and is about blowing up spaceships not staring at a mining laser.
Memphis Baas
#51 - 2016-05-23 18:42:46 UTC
Blood Retributor wrote:
If you have a couple of seconds could you give me more details.


D-Scan or directional scanner is a window that you can open in-game that will tell you what's around your ship up to 14 au away. It doesn't auto-scan, you have to push the "scan" button to take a look, but it's very important because you can see ships BEFORE they land in your vicinity. EVE ships are designed in a rock paper scissors system, where if you're flying the paper and the scissors land in your vicinity, you're pretty much dead. So the d-scan lets you see danger and get out of there before they have a chance to arrive.

Here's a d-scan guide from EVE University. That site is put together by players, by the way, and is pretty awesome.

The other thing you need for success with the d-scan is to print out a list of ships and a brief description of what they do. So that when you see Abaddon in the d-scan, you know what capabilities that ship has. As opposed to Nereus, for example.



Your other intel source is the list of pilots in the Local chat channel. All the pilots that enter the current solar system are added to the Local chat channel, and they're color-coded if you take the time to set it up.

So, let's say you want to avoid CODE. because they shoot afk ships and mining ships. So you press the People and Places button in-game, and you search for an alliance named CODE. Once you find it, right-click it and Set Standings = RED (or Add as a Contact with RED standings).

So now what happens is all the pilots that belong to the CODE alliance will be color-coded red in the Local list. So you can tell that there are CODE pilots in the same solar system as you, as soon as they enter. This kind of advanced warning is MUCH better than waiting for them to arrive around your ship before you take action.

Keeping in mind that some pilots may attack you even if they aren't in CODE, you should make sure that you can see the Local channel list of pilots, and as soon as you see a new pilot appear, right-click their name and Show Info. You can look at their sec. standings, and at what corp they belong to, it's usually quite easy to tell the pirates or the heavy PVP'ers because their profile will reflect their activities.

If the Local "spikes" (a lot of pilots appear at once), then it's likely that what you're seeing is an organized fleet, and typically such fleets are out hunting for PVP, so even if those pilots appear to be neutral when you show info, be on your guard.
Black Pedro
Mine.
#52 - 2016-05-23 18:52:58 UTC
Blood Retributor wrote:
So, the conclusion: if I will be lucky (patient/persistent) enough not to get bored out of my mind mining or getting overly frustrated by gankers like you Sabriz (and not banned by CCP after this post), I will join or create a group/alliance that will be destroying alliances like yours and hunting down those who are preventing new players to get on their feet and have enough fun to decide to stay in Eve. It is a game after all, and everyone is entitled to have fun. Why would I want to spend money on a game that is worse (frustrating) than real life? I find ganking disgusting, no matter where it happens, especially against those who don't even have a remote fighting chance (reminds me about gangs of bullies in school who take the pocket money from those who can't fight back).
I'm curious why you think highsec mining would be less boring if there was no risk of being attacked by other players? The only thing that makes it anything other than an excercise in looking up the max yield fit and clicking a few times an hour is the uncertainty provided by the other players. This is one of the reasons that CCP purposely keeps all players at risk in this game.

Another of course, is to generate the motivation to shoot other players and create content in a game where the content is suppose to be created by the players. Sounds like it is working and you now have a purpose - to stand up to the "space bullies" and defend the innocent of New Eden. Things are never as black and while as they seem though, and exploring morality (good vs. evil) and the consequences of player decisions is one of the central themes of the game. You are suppose to feel strongly about actions and the events that take place in the game and what you are fighting for.

Plenty of good advice has been offered on the practicality of avoiding being the victim of highsec aggression in this thread so far so I won't offer anything along those lines. I just wanted to say welcome to Eve! Pick a side and fight for what you believe in.

I think all of us, new and old, should take some time on occasion to reflect on the true nature of the unique shared universe we all play in. In that spirit, I will quote our friend CCP Falcon on what type of game Eve is designed to be:

CCP Falcon wrote:
Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience


Galaxy Pig
New Order Logistics
CODE.
#53 - 2016-05-23 21:19:16 UTC
"My question to you veterans is: would you be willing to let the AFK (on and off) loner noobs alone in hi-sec to give them a chance to start having fun in Eve getting a fighting chance againt gankers that enjoy..."




Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


No. :)

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#54 - 2016-05-23 21:27:05 UTC
"Most suicide gankers know not to mess with rookie players that are less than 30 days old.".

Lies.

Neither is this a rule nor do we know it.

Once you step outside the starter system, you're toast.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Zathra Narazi
Viziam
Amarr Empire
#55 - 2016-05-23 22:41:41 UTC
CCP should implement actual gameplay for mining to stop it from being so mind-numbingly boring that people only want to do it AFK. If they won't do that they should at least implement a system that automatically pods them after a certain amount of time AFK. They're for all intents and purposes bots and I don't think they should exist.
Memphis Baas
#56 - 2016-05-23 23:47:39 UTC
Zathra Narazi wrote:
CCP should implement actual gameplay for mining to stop it from being so mind-numbingly boring that people only want to do it AFK.


They HAVE.

The mining frigates were a very recent introduction and are designed for "ninja" mining in dangerous space; you go into lowsec, null, or wormhole space, uncloak, fill up the rather small hold with extremely valuable ore, and bug out, making MORE money (or minerals, if you're keeping them for production) than hours of mining in high-sec.

LOTS of people play like that; CCP has published stats.

They just didn't remove the barges. Instead of removing the barges, they just made absolutely no changes or improvements to the barges for years, and they let CODE and the hulkageddon crew provide the dis-incentive to boring mining in high sec.

Threads like this are happening because CODE et al are effective at providing a dis-incentive to high-sec mining, but are not effective at advertising or teaching newbies that non-boring mining options exist with the mining frigate - T2 mining frigate lines of ships.

Ultimately, the game rewards players who think for themselves a little bit, and realize that high-sec is a ******, crowded newbie zone, and there are other options. We try to point people to where the fun is, but they often have notions that solo mining in Jita is what the game is limited to.


Gardav
Center for Advanced Studies
Gallente Federation
#57 - 2016-05-24 01:34:54 UTC  |  Edited by: Gardav
Tau Cabalander wrote:
Still trying to figure out why people that find mining boring keep on mining.

If it is only for AFK earning potential, then nobody should listen to them when they complain about getting ganked while mining.

When I'm mining, I'm way too busy to be AFK:
Mining Safely


Because some like to Mine. some actually enjoy it. It's not about ISK. Some to Mine. Some like to kill, some like to do markets, some like to explore... and some like to Mine.

It's not about ISK. It's nice and needed sure, but it's not primarily about ISK, it just pays the bills.

Some just like to Mine.

Why is this simple basic thing so hard to understand? If they didn't like it they wouldn't do it. I have read others who say they like to Mine, I have had past Corpmates who said they LOVED to Mine.

Why do I see this question over and over and over... It's so easy to understand.

I like to Mine, and I don't pay a Sub to do anything else, there's nothing else I want to do in this game than to Mine and fly a ship or two. I've played off and on for many years and I know by now what I like and don't like.

Mining is not boring to me and I'm not convinced it's a boring as everyone tries to convince everyone else it is, it's just cool to say around here.



(If I could do a Song and Dance Act with my pod interface connected to a fancy light show playing on a Gallente pleasure station I might consider doing that for ISK, but that's not an option for Pod Pilots. If it was I could use what I wrote above as a song for my act!)
Gardav
Center for Advanced Studies
Gallente Federation
#58 - 2016-05-24 01:36:14 UTC  |  Edited by: Gardav
Back to the question of the OP... AFK? I don't. If I ever need to go AFK, and I do, I dock up. Period.

I have in real life a disease that requires me to step away from my keyboard often without notice, and sometimes for quite a few minutes. I won't do AFK in EVE or usually any MMO. Doesn't make sense.

So do I think AFK Miners should get blown up? Nope. I don't Mine to make ISK so I don't get excited when I see someone else get popped, I would rather they have the smarts to just dock up if needed.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#59 - 2016-05-24 02:57:32 UTC
Those 'nasty mean bullying no-good evil gankers' didn't keep me from playing, actually the opposite, they kept me in the game, helping player retention.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Roenok Baalnorn
Baalnorn Heavy Industries
#60 - 2016-05-24 05:08:33 UTC
Zathra Narazi wrote:
CCP should implement actual gameplay for mining to stop it from being so mind-numbingly boring that people only want to do it AFK. If they won't do that they should at least implement a system that automatically pods them after a certain amount of time AFK. They're for all intents and purposes bots and I don't think they should exist.



I wish mining wasnt so boring or paid so terribly( though i think it does pay better now than it did before barges and the like had ore holds and we got new mining ships) . I might would do it more often than almost never. But i dont think you can make it any more fun without actually upsetting the balance of the game.

Its just ones of those things that you either love it or hate it. I know miners that find it relaxing. I guess to them its like sitting on the bank fishing or sitting on the front porch reading a book. Id rather go fishing or read a book. But to each his own.