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Recurring Opportunities coming soon

First post
Author
Sgt Ocker
What Corp is it
#2281 - 2016-05-19 20:09:13 UTC
FT Diomedes wrote:
Frostys Virpio wrote:
Vol Arm'OOO wrote:
Matt Faithbringer wrote:
Binadas wrote:
...

A PVP kill is arguably harder to obtain, so less easy to farm

...


Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...


make it so newb ships, shuttles and pods dont count - there problem solved.


Because people won't slowly burn a stash of unfitted T1 frigs like condors for example...


Even if they do:
1. While shooting that T1 ship, they are undocked, in space, with at least a one minute weapons timer.
2. Someone has to mine the minerals, build, and transport those T1 ships.
3. People will have the choice to play the game the way they want and complete the daily via PVP. This reemphasizes Eve's fundamental PVP nature.

Any sort of "daily reward" involving PVP would be too easy to abuse.. If CCP has any idea of how this game is played and by whom, they will never introduce "rewards" for pvp.

PS; T1 frigs, Condors and the like - A rookie in a noob ship can mine the minerals in less than an hour.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

LTH Roths
Mellivora Nulla Irrumabo
#2282 - 2016-05-19 20:22:26 UTC
Neadayan Drakhon wrote:
00000000000000000000000 000000000001 wrote:
All these haters

First, against jump fatigue

then against injectors

now, against dailies

Jump fatigue was a good idea in principle, limits force projection

injectors and dailies are bad ideas, the former should never have been implemented, and should be removed, the latter should not be implemented


Nothing wrong with skill injectors they are a great new feature, the dailys are meh do em or dont your choice but why should we be limited by what you want.
Adapt or .... well you know.

Good job CCP keep up the progress.
Frostys Virpio
State War Academy
Caldari State
#2283 - 2016-05-19 20:30:34 UTC
T-Jay Charante wrote:


Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.


Seriously, like the idea or not, I don;t care but FFS stop putting a narrative in the mouth of the silent one. Nobody actually know what the vast majority of EVE think of that because they haven't voiced their opinion yet. CCP could be ignoring a grand total of 400 player right not or a grand total of 200,000 and we would not know any different because they are silent.

The majority of EVE in this discussion is on neither side. Stop trying to make it look like they are on yours no matter which one that happen to be.
Memnon Shepard
The Occupation.
#2284 - 2016-05-19 20:48:10 UTC
Sgt Ocker wrote:

Any sort of "daily reward" involving PVP would be too easy to abuse.. If CCP has any idea of how this game is played and by whom, they will never introduce "rewards" for pvp.

PS; T1 frigs, Condors and the like - A rookie in a noob ship can mine the minerals in less than an hour.


The barrier to entry of this activity is so low that it's silly to worry about people cheesing the system. "Abuse" isn't something to worry about when the difficulty level to match equates to killing any NPC. The request to expand the feature before implementing it is so certain people aren't punished in other ways by participating - losing a -10.0 sec status is a commonly cited example. Adding new success criteria would allow more people to participate without unforeseen penalties or needing to change their current out of game or in game lifestyles.
Tavari Minrathos
PC Load Letter
#2285 - 2016-05-19 20:54:09 UTC
I'm a bit neutral or slightly positive about this idea. Personally, as a newer (~1 year) I like SP anyway I can get it. This feature would have been amazing for me as a new player as I was so excited for the game when I first started playing that I couldn't not log in. But as a WoW vet, I also despise dailies. Initially they were horrible, then they got better, then they got overwhelming, then they became unfun.

If its just the one opportunity, I'll do it on most of my characters. (though many people need better reading comprehension regarding one character per 22 hour period per account) If it becomes a chore, I will stop doing it.

I would like to see more ways of achieving this though. maybe jump 5-10 unique gates or something. I understand that It needs to involve getting players into space, so i'm having a hard time figuring out how to handle trading and things of that nature. (probably just use the profits from that character to buy an injector to get reasonable frigate skills)

So if you say mining, my experience is that if you're mining in anything .7 or lower, rats will warp in on you before you fill a hold. Drones kill the rats, ding opportunity done.

Killing other players, while I feel should be rewarded, can be gamed far to easily. I undock my main in a rookie ship/shuttle, all my alts blap it, my main reships and goes and kills someone else or one of my alts in a rookie ship.

I would like some clarification surrounding the mechanics of the currently planned opportunity though.
If I'm in a fleet when an NPC dies, do I get credit?
Do I have to have the final blow? Just be on the 'kill mail'?
Is aggressing the NPC enough? Does ewar count?

Honestly, I'm don't think the 'more ways to get XP is bad' argument is valid.
Matt Faithbringer
YOLO so no taxes please
#2286 - 2016-05-19 21:02:22 UTC
Lumpymayo wrote:
Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status.


just kill FW rats, should count too
Skyleth Bergen
The Scope
Gallente Federation
#2287 - 2016-05-19 21:03:31 UTC  |  Edited by: Skyleth Bergen
I think the daily approaches the problem from the wrong direction. Personal context is I log in most days for a few hours at least (way too much). I almost never spend any time killing npcs, and only do so when some friends want to because I enjoy hanging out and playing the game with them. The reason I don't want to do it is because it isn't very fun, even though it generates isk I can use. Adding a small skill point reward isn't going to change how fun or not fun the activity you are rewarding is. In the short term it will probably get more people into space, but I'd wager they'll stop bothering with it soon enough.

The goal with the addition of daily quests, because that's what they are, is to get more people to log in and get more people in space. But the better way to do that is probably to improve the experience of shooting npcs in the first place. You guys are working on that with npc behavior, and I think that's the right direction to go in. Copying features of other MMOs can be good, but I don't think dailys fits well with this player base. You know they are older and have less time. The daily feature suggests a company struggling to get players to play and flailing wildly, and Eve players can smell weakness!

You guys (CCP) are probably never going to multiply the player base unless you succeed at making another hit that still has integration into Eve Online. It's a long shot, but a good goal. The reinvention of Dust, project Legion or whatever its called now, sounds great. If you link the games together right, you can generate new Legion related things to do for Eve Online players (I dunno maybe they need us to build tanks or something), and the Eve Online players can supply a role playing narrative providing context for the fights that Legion players participate in. If that bridge works, I could see new people becoming interested in Eve Online. Worst comes to worst, Eve Online will shut down one day which is inevitable anyway. You guys are all highly employable so what do you have to worry about?

Any way I'm rambling...

TLDR: Double down on long term goals, eschew the desperate tactics employed by blizzard.
Darth Forum-Alt
Doomheim
#2288 - 2016-05-19 21:10:45 UTC
I thought one of the things that made Eve Eve was the fact that you gain "exp" passively via skill queue, rather than actively by killing stuff. Besides, killing npcs is a huge income source, especially in 0.0. And since skill points have now been given a value in ISK via skill extractors/injectors, you're creating a way for players to make even more ISK off of ratting. Not that I have a problem with making more ISK from ratting, because I rat all the time. What I want to know is how that's going to affect the market. Will the increased number of ratters, as well as the increased sp, and therefore isk, gain devalue loot and salvage? I'm not entirely sure this is a good idea.

Also...

Syrias Bizniz wrote:
Nice!

That's up to: 3,981,818 SP per year according to my preschool math skills. I like it. A lot.


A goon likes it, which means it is probably a terrible idea.
T-Jay Charante
Black Sun Industry and Research
#2289 - 2016-05-19 21:13:41 UTC
Frostys Virpio wrote:
T-Jay Charante wrote:


Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.


Seriously, like the idea or not, I don;t care but FFS stop putting a narrative in the mouth of the silent one. Nobody actually know what the vast majority of EVE think of that because they haven't voiced their opinion yet. CCP could be ignoring a grand total of 400 player right not or a grand total of 200,000 and we would not know any different because they are silent.

The majority of EVE in this discussion is on neither side. Stop trying to make it look like they are on yours no matter which one that happen to be.


Sides? Narrative? Just reading various other forum outlets it's pretty clear that there is a fairly positive reaction to this. Implying CCP has once again gone against the player base isn't a healthy message to spread.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2290 - 2016-05-19 21:24:43 UTC
T-Jay Charante wrote:
Frostys Virpio wrote:
T-Jay Charante wrote:


Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.


Seriously, like the idea or not, I don;t care but FFS stop putting a narrative in the mouth of the silent one. Nobody actually know what the vast majority of EVE think of that because they haven't voiced their opinion yet. CCP could be ignoring a grand total of 400 player right not or a grand total of 200,000 and we would not know any different because they are silent.

The majority of EVE in this discussion is on neither side. Stop trying to make it look like they are on yours no matter which one that happen to be.


Sides? Narrative? Just reading various other forum outlets it's pretty clear that there is a fairly positive reaction to this. Implying CCP has once again gone against the player base isn't a healthy message to spread.

you're cherrypicking, the majority of this thread is negative
T-Jay Charante
Black Sun Industry and Research
#2291 - 2016-05-19 21:27:59 UTC  |  Edited by: T-Jay Charante
Neadayan Drakhon wrote:
T-Jay Charante wrote:
Frostys Virpio wrote:
T-Jay Charante wrote:


Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.


Seriously, like the idea or not, I don;t care but FFS stop putting a narrative in the mouth of the silent one. Nobody actually know what the vast majority of EVE think of that because they haven't voiced their opinion yet. CCP could be ignoring a grand total of 400 player right not or a grand total of 200,000 and we would not know any different because they are silent.

The majority of EVE in this discussion is on neither side. Stop trying to make it look like they are on yours no matter which one that happen to be.


Sides? Narrative? Just reading various other forum outlets it's pretty clear that there is a fairly positive reaction to this. Implying CCP has once again gone against the player base isn't a healthy message to spread.

you're cherrypicking, the majority of this thread is negative


Go and read for your self.
Layckhaie Kaele
Sebiestor Tribe
Minmatar Republic
#2292 - 2016-05-19 21:36:31 UTC
In my opinion this is a step in a wrong direction. The whole concept of 'dailies' goes against the spirit of EVE and what it is supposed to be (or claimed it was over the years). Furthermore the skill-point rewards feel equally wrong (why not give at least a small amount of Aurum instead? anything but skill points). EVE was supposed to be a sandbox game where you didn't have to level-up or grind skill points and yet you are implementing this toxic daily system so people can perform the most trivial and meaningless task or feel bad for missing out on (somewhat substantial) rewards. And for what? To artificially inflate login numbers?

If the goal is player retention and increased activity there are so many cool alternatives you could implement. Why not give us something fun and exciting to do instead if you are so keen on dailies?

How about 'convo a random person and write him/her 3 messages' to get the reward? Each day we could say hi to a random person, ask how their day is going and meet someone new. Maybe it's not the best idea but it's just an example. EVE is a social game, driven by player made content - why don't you use the game's strong points to your advantage?

Really disappointing that a team of such creative individuals that work at CCP couldn't think of a better alternative than daily quests. If dailes are really so statistically vital at least you could put a spin on the system. Do something unique with it. Stand out from other games! But no, you picked the most boring, unimaginative, dreadful, mind numbing task of warping to a belt and killing a rat to get your daily reward.

Solo WH PVP | http://eve-eternity.blogspot.com/

Princess Morenta
Republic Military School
Minmatar Republic
#2293 - 2016-05-19 21:58:40 UTC  |  Edited by: Princess Morenta
Well their stated metrics are to measure if it increases player participation after login

If we all log in, do the daily and log off afterwards - apparently they'll pull it according to CCP @ Fanfest...

However Rise also said there wouldn't be SP being created out of thin air when skill injectors were being pitched so I think his word is about as trustworthy as those crazies telling us the Earth is flat.
Maetel Lithium
Undead Dragons
#2294 - 2016-05-19 22:38:18 UTC
I personally like tje idea of rewarding effort in a way that one can't buy with ISK or more specifically, have the task more attractive to the average player then buying the reward with ISK.

Skill points are a good example of this, But I think consumables or BPCs or othere rare or limited items should be available. They could even be 'genetically coded' the user, meaning they wouldn't work for other players. Tjese items could be booster or training acceleration items or things like Rigs or special ammo or modules that burn out after a period of use and don't come back.

I would also lke to see these rewards given for more complex activities. Completing a PvE challenge like a mission, a signature, an anomaly, faction warfare complex or incursion site.

Perhaps agents could spawn in space or create an anomaly that only you can see/warp to? The idea of such a thing appearing once per time period per player would be cool.

I would lme to see a bunch of NPCs or unique anoms being spawned on a weekly basis. They would randomly spawn in system for a character once an hour, changing each hour for a player. If a player didn't like what he got (and it should be clear before triggering it what it is) then they can go to another system and a new one will spawn there or wait an hour and the one in the system you are in will cycle.

Once you have completed a challenge, it will not appear for another week. You could even have this to specific missons, or anomalies so a player might have six or seven different reoccurring things he could do in a day or a week and they all reset at the same time, encouraging people to complete them all before the time runs out.

Each one could have different challenge levels and give bigger rewards, perhaps some might even make you put up an amount or ISK as a deposit(like a courier contract,) or bet being placed before you can take the mission. This would encourage people to take greater risks and would act as an ISK sink upon failure.


I'm going to propose an idea for a mew type of mission here, and I understand if it's just not possible logically but it would be hugely encouraging to see it doable. Imagine a mission that spawns an NPC is space and then creates a chase-like scenario. The NPC appears in an bookmark like a mission , but will not stay there. After it's first engagement, it would move to a celestial body somewhere the solar system. A timer begins. Every tme it is engaged, it fights until it's main tank is gon and then jumps somewhere else. (Not to a moon because POS guns but gates should be part of it.) Location it jumps to is semi-random and will eventually jump to a gate and change systems. It would stay in what ever consolation it's in until a timer is up and it 'escapes' and despawns.
I am envisioning a system where the person who has the mission gets a notification every time the NPC warps to a new location and when it changes system along with what system it jumped to. The idea is to create a moving target for a gang of players can use different tactics, even some PVP type stuff. It would need to be tackled or bubbled, you would be able to se to drag bubbles for it, especially if you expect it to jump system and so know it's going to a gate next.

I would also suggest these be available from the Bounty Office tab in stations.

I hope a dev gives this some thought.


As an aside, these are inspired by the Burner missions, which are super cool, but far too unpredictable. I wish I could ask my mission agents for Burner missions. Just a button that asks for a Burner mission next rather then a normal mission would be fine. I want to be able to chose to fly one rather then them upsetting a good flow I have with normal missions if that's what I'm doing.
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#2295 - 2016-05-20 00:30:55 UTC
Neadayan Drakhon wrote:
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/

So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.

CCP, GET A CLUE, NO DAILIES.



But they're not dailies.. they're RECURRING!!
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#2296 - 2016-05-20 00:37:17 UTC
So changing the name to recurring because DAILIES was complained against.. Does not make the system any worse.


I for one.. am speaking with my wallet. Subs won't be renewed. Wish I hadn't done the year thing as the accounts still go to october. I'm one of those that had PAID to keep the account going specifically so I can keep my training going while I'm away, often for many months, without the ability to log in more than maybe once or twice the entire time. Adding in new sources for SP, will have very long unintended consequences and I for one am not going to keep paying for the account especially since there's no need for it. I can just buy plex with isk., (thanks to SP injectors the cost is dropping like mad) and this feature will just add more SP to the injector pool.

Tweety Bird
Tackled In Belt
#2297 - 2016-05-20 00:41:08 UTC
115 Forum Pages wrote:

i think ur leaqin'
Frostys Virpio
State War Academy
Caldari State
#2298 - 2016-05-20 00:46:37 UTC
Layckhaie Kaele wrote:
(why not give at least a small amount of Aurum instead?


Because that would be shitting all over an income source?
Phteven Hackett
NOMADS.
#2299 - 2016-05-20 01:00:11 UTC
Frostys Virpio wrote:
Phteven Hackett wrote:
Dear CCP Rise.

Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun?

Cause it sounds like you don't want us to play the game at all.
It sounds like you want us to burn out doing silly chores to uptain our perfect training, burn out and go play some game that doesn't seem like such a chore..

From my perspective, you missed the spot.
I would be a lot more happy with a simple log-in bonus and while stats show this to not be successfull, these stats are also not from games where people run 20, 30, 40 accounts, and it looks like you forgot to account for that.
Remember, your stats are useless if you aren't able to use them properly.

Please reconsider making EVE a chore, cause tbh.. I can find so many other games I would rather spend my time on, than looking at a Highsec belt and a login screen.

Thanks.


From my perspective, you are planning on willingly do something optional you dislike just because you personally can't pass up the reward and would rather burn out doing it than just accepting that you enjoy something else more in the game than logging in to kill a rat and just forgetting about it because sandbox games should be played by doing what you like and not what is the most optimal.

But hey, it's your own personal time so you can do whatever you want with it even if it mean turning a game into a job.

Sure, but the point of this change is to make those accounts log in.. So if they don't, the dailys have still missed the mark...
Lianara Dayton
University of Caille
Gallente Federation
#2300 - 2016-05-20 01:29:41 UTC  |  Edited by: Lianara Dayton
I find these daily quests a terrible, terrible idea! Like WOW-in-Space level of terrible.

So uncreative and boring and simply a bad idea on so many levels... X I thought the idea of EVE was to be able to do anything, play any role, be it trader or merc or scientist... But now, to remain competitive you will have to login and run daily quests (and ******* boring "go kill x of y" style quests at that) like some plain old WOW player... Such a great idea devsUgh

Lianara Dayton, Society for Peace and Unity