These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

Recurring Opportunities coming soon

First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2261 - 2016-05-19 17:39:15 UTC
>2018
>queue up in space dungeon finder for space violet hold
>while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver
>space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared
>finish space violet hold and collect my 3 badges of space justice
>just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle
>idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear
>smile and queue up for another space dungeon
Lan Wang
Federal Navy Academy
Gallente Federation
#2262 - 2016-05-19 17:42:49 UTC
Capqu wrote:
>2018
>queue up in space dungeon finder for space violet hold
>while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver
>space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared
>finish space violet hold and collect my 3 badges of space justice
>just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle
>idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear
>smile and queue up for another space dungeon


this is golden LolLolLolLolLolLol

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Memnon Shepard
The Occupation.
#2263 - 2016-05-19 17:55:09 UTC
I'd be interested to hear what led CCP to believe it was specifically the removal of the 24-hr skill queue that led to reduced logins vs. other game design decisions. If CCP wants greater player interaction and to attract the "I have 30 minutes to play" crowd, they should focus on filling Eve with features you can have fun completing in 30 minutes. As the product currently stands, they haven't been able to make new features attractive without making other aspects of the game tedious/annoying/more expensive.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2264 - 2016-05-19 17:57:09 UTC  |  Edited by: Rivr Luzade
Binadas wrote:
So even if it seems like it could be gamed, in reality we see that even if it is gamed, it is still better than killing one rat, right?

Where's the difference between killing a rat and killing an alt? Next to no one will do what you naively dream up and those who do, log in, kill each other and log off again. Just as meaningless as killing a rat. Besides: You can also log in with friends, to hunt a rat, kill them together and communicate and interact. I do not see any difference, except for that you can't game killing a rat versus killing a player.

On the other hand, I will be kinda happy about it. I can over time skill something on my alt that is not training and keep the other char on that account training at the same time without having to pay extra for MCT. Even if I am opposed to the dailies, I will abuse that system to that end.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mizhir
Devara Biotech
#2265 - 2016-05-19 18:05:23 UTC
Capqu wrote:
>2018
>queue up in space dungeon finder for space violet hold
>while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver
>space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared
>finish space violet hold and collect my 3 badges of space justice
>just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle
>idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear
>smile and queue up for another space dungeon


Don't forget space arenas! They are gonna save the trouble of roaming.

❤️️💛💚💙💜

Zyklon Stargazer
Doomheim
#2266 - 2016-05-19 18:26:51 UTC
I support the daily bonus, I think its a great idea.

Now what we still need: a proper jukebox, and walking in stations.
Frostys Virpio
State War Academy
Caldari State
#2267 - 2016-05-19 18:40:01 UTC
Vol Arm'OOO wrote:
Matt Faithbringer wrote:
Binadas wrote:
...

A PVP kill is arguably harder to obtain, so less easy to farm

...


Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...


make it so newb ships, shuttles and pods dont count - there problem solved.


Because people won't slowly burn a stash of unfitted T1 frigs like condors for example...
Xargun
X-Industries and Design
#2268 - 2016-05-19 18:45:23 UTC  |  Edited by: Xargun
Zyklon Stargazer wrote:
I support the daily bonus, I think its a great idea.

Now what we still need: a proper jukebox, and walking in stations.


Walking in Stations ??? CCP promised that to us about 6 years ago... You must have missed it.
Lumpymayo
State War Academy
Caldari State
#2269 - 2016-05-19 19:13:44 UTC
Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2270 - 2016-05-19 19:16:32 UTC
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/

So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.

CCP, GET A CLUE, NO DAILIES.
T-Jay Charante
Black Sun Industry and Research
#2271 - 2016-05-19 19:21:58 UTC
Neadayan Drakhon wrote:
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/

So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.

CCP, GET A CLUE, NO DAILIES.


Yip, CCP decided the 3 people against this idea was the majority of the player base. Lol
Frostys Virpio
State War Academy
Caldari State
#2272 - 2016-05-19 19:32:42 UTC
Lumpymayo wrote:
Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status.


Just ignore it if your -10 sec status is more important than SP. Only you can really make that choice.
00000000000000000000000 000000000001
Doomheim
#2273 - 2016-05-19 19:34:23 UTC
All these haters

First, against jump fatigue

then against injectors

now, against dailies



Its good for us all to see that one of biggest problems in eve, is the old players trying to rule it - its always here, between us in every change announced by CCP.

500k playerbase, and always, always the same whiners crying here like kids.

Make it better for beginners.

Dailies are a good idea, keep it rolling CCP o7

These tears are so sweet, i am loving it.

If you dont like the changes, quit the game

We dont need, even in RL people that dont want changes. GTFO
Lan Wang
Federal Navy Academy
Gallente Federation
#2274 - 2016-05-19 19:36:15 UTC
wish they would change it so forum alts couldnt post on the forums Roll

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2275 - 2016-05-19 19:37:49 UTC
T-Jay Charante wrote:
Neadayan Drakhon wrote:
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/

So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.

CCP, GET A CLUE, NO DAILIES.


Yip, CCP decided the 3 people against this idea was the majority of the player base. Lol

read the thread, there are far more than 3 of us against this

yeah, its a long thread, but if you can't be bothered to at least skim through and see how many people are against it then don't make up numbers
FT Diomedes
The Graduates
#2276 - 2016-05-19 19:38:01 UTC
Frostys Virpio wrote:
Vol Arm'OOO wrote:
Matt Faithbringer wrote:
Binadas wrote:
...

A PVP kill is arguably harder to obtain, so less easy to farm

...


Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...


make it so newb ships, shuttles and pods dont count - there problem solved.


Because people won't slowly burn a stash of unfitted T1 frigs like condors for example...


Even if they do:
1. While shooting that T1 ship, they are undocked, in space, with at least a one minute weapons timer.
2. Someone has to mine the minerals, build, and transport those T1 ships.
3. People will have the choice to play the game the way they want and complete the daily via PVP. This reemphasizes Eve's fundamental PVP nature.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2277 - 2016-05-19 19:40:55 UTC
00000000000000000000000 000000000001 wrote:
All these haters

First, against jump fatigue

then against injectors

now, against dailies

Jump fatigue was a good idea in principle, limits force projection

injectors and dailies are bad ideas, the former should never have been implemented, and should be removed, the latter should not be implemented
wy3rn
Brutor Tribe
Minmatar Republic
#2278 - 2016-05-19 19:56:40 UTC  |  Edited by: wy3rn
I like the idea that mean 300.000 SP if you kill one frigate npc per day at mounth max at mounth its 1.980.000 SP
So for active players +300.000 its good incentive to have more players ho can give PVP and DROP the price of PLEX and make a lot of PVP. 1.980.000 + 300.000 = 2.280.000 SP/mounth
I like the idea DROP PLEX price and more PVP players. and build quickly new alts with price drop of extractor and injectors items.

The limit of 10.000 SP per day and per acount its excelent because its good to pay the PLEX with stuff wath i ganked. because play just for PVP its no so fun when you play for PVP strategy and pay the suscription with PLEX.
T-Jay Charante
Black Sun Industry and Research
#2279 - 2016-05-19 20:01:03 UTC  |  Edited by: T-Jay Charante
Neadayan Drakhon wrote:
T-Jay Charante wrote:
Neadayan Drakhon wrote:
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/

So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.

CCP, GET A CLUE, NO DAILIES.


Yip, CCP decided the 3 people against this idea was the majority of the player base. Lol

read the thread, there are far more than 3 of us against this

yeah, its a long thread, but if you can't be bothered to at least skim through and see how many people are against it then don't make up numbers


Just because you don't like it, doesn't mean you speak for the whole of the player base. CCP didn't ignore its player base, just small part of it.
Pryce Caesar
University of Caille
Gallente Federation
#2280 - 2016-05-19 20:01:20 UTC
Michal Jita wrote:
Just to double clarify, this is per character NOT per account?

Mixed feelings either way as SP has always been a contentious issue, and skill injectors have only exagarated?


One character PER account.

It is a helpful boost to skill training, especially when you are dealing with high-multiplier skills. You know, the ones that can take over a month to train even when you have +5 implants and attributes redistributed for max training speed.