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web vs painter

Author
W0lf Crendraven
The Tuskers
The Tuskers Co.
#21 - 2016-05-15 23:25:57 UTC
Moonlit Raid wrote:
Soldarius wrote:
Ralph King-Griffin wrote:
you are manipulating two different stats ,

webs take the targets transversel velocity down

target painters bloom the targets signature radeus



Webs have nothing to do with transversal. They reduce the targeted ship's maximum velocity. DIrection is irerelevant.

In general, webs are more effective at increasing missiles damage to fast targets. But they don't do jack to a slow target.That is when you need target painters.

That being said, TPs have much greater range.

Saying they have NOTHING to do with traversal is pretty disingenuous.


Transversal is not velocity, you can have a target at 0m/s with 3k transversal, missiles have nothing to do with that stat. They only care about pure velocity.
Moonlit Raid
Doomheim
#22 - 2016-05-16 00:00:00 UTC
W0lf Crendraven wrote:
Moonlit Raid wrote:
Soldarius wrote:
Ralph King-Griffin wrote:
you are manipulating two different stats ,

webs take the targets transversel velocity down

target painters bloom the targets signature radeus



Webs have nothing to do with transversal. They reduce the targeted ship's maximum velocity. DIrection is irerelevant.

In general, webs are more effective at increasing missiles damage to fast targets. But they don't do jack to a slow target.That is when you need target painters.

That being said, TPs have much greater range.

Saying they have NOTHING to do with traversal is pretty disingenuous.


Transversal is not velocity, you can have a target at 0m/s with 3k transversal, missiles have nothing to do with that stat. They only care about pure velocity.

So a web won't reduce a targets traversal [if it has one]?
The above statement must be true for your statement to be true.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#23 - 2016-05-16 00:04:50 UTC  |  Edited by: W0lf Crendraven
Sort of, webs have nothing to do with transversal. If you are at 0m/s and a ceptor is orbiting you very fast with double webs on you you will have very high transversal on that ceptor, and vice versa. But velocity in itself has also nothing to do with transversal, you can have 0 transversal while going 20km/s.

To quote the eve uni wiki

Quote:
Transversal Velocity

Transversal velocity in EVE describes the speed at which an object moves perpendicular to you, i.e. its orbital velocity. In other words, it is a metric used to describe the sideways movement of you and an object relative to one another. To get an sense of what this means, below is a list of some examples.
A high transversal velocity occurs when:
Two ships orbit one another at the same speed in opposite directions (maximal transversal)
One ship orbits a stationary ship
One ship flies "north" and the other flies "east/west" with respect to one another
A low transversal velocity occurs when:
Two ships fly directly away or toward one another (zero transversal)
Two ships fly perfectly parallel to one another at the same speed (zero transversal)
One ship chases the other ship
The transversal velocity is computed by subtracting the two velocity vectors (i.e. both magnitude and direction) from one another, and then finding the length of the vector. This differs from angular velocity (below) in that it is not affected by the distance between both objects.





But if you are the ship at 0m/s webbing the ceptor will lower its transversal. So if you move at max speed and the other party moves at max speed webs will lower transversal simply because they reduce the velocity. So having a web on a target most times will reduce its transversal simply because you slow it down.
Moonlit Raid
Doomheim
#24 - 2016-05-16 00:09:27 UTC
W0lf Crendraven wrote:

webbing the ceptor will lower its transversal.

So webs affect traversal?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#25 - 2016-05-16 00:17:26 UTC
You need 2 ships to have transversal, if you have a ship not moving and you web transversal wont change. If you have webs on moving ships webs can lower transversal.

Webs sort of reduce maximum possible transversal.
Frostys Virpio
KarmaFleet
Goonswarm Federation
#26 - 2016-05-16 00:18:58 UTC  |  Edited by: Frostys Virpio
Moonlit Raid wrote:
W0lf Crendraven wrote:

webbing the ceptor will lower its transversal.

So webs affect traversal?


It does in all* case where the target's movement is generating the transversal and does not when it's your own movement that does.

* Chances are we could find exceptions if we tried hard enough.
Serendipity Lost
Repo Industries
#27 - 2016-05-16 14:00:17 UTC
Being that todays pvp is kite dominant, painters are probably better than webs. Most ships spend most of their time staying out of web/scram range.

Lock, paint, shoot
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