These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
noone kun
Hisp Eto Corporation
#2481 - 2016-04-13 23:02:15 UTC  |  Edited by: noone kun
modules

Suggestion: cloaking field generator
Keywords: modules, gameplay
Note: module makes cloaked all ships in the area of.. lets say 10km. ships affected by it do not have targeting delay afler generator turns off. (yeah its like Arbiter from starcraft)

Suggestion: grouping for all active modules
Keywords: modules, ui, gameplay
Note: grouping modules like invuls, webs, armor reps will let players act faster in combat.
faster combats = more isk burned = more isk donated = better for ccp, right?)


New Eden Store

Suggestion: sorting items by date they were added to the store
Keywords: ui
Note: that will let us see if there is AT LEAST something new without scrolling everything down
Two Es
Alt Corp No. 514
#2482 - 2016-04-16 22:40:40 UTC
SOLAR SYSTEM MAP (NEW)

SUGGESTION: Ability to PIN the map in place when not in FULLSCREEN mode.

KEYWORDS: Solar System Map, UI

NOTE: Very irritating to accidentally grab a corner of the map window while panning around, and either re-sizing your map window, or flinging it around your monitor.
noone kun
Hisp Eto Corporation
#2483 - 2016-04-17 17:57:00 UTC  |  Edited by: noone kun
ui

Suggestion: sorting locked targets by size / range / aname / type
Keywords: ui, gameplay
Note: should work same way as in the overwiev panel

Suggestion: auto-update option for d-scan plus "gong" if something new appeared
Keywords: ui, gameplay
Note: because if something can be automated than it should be autometed. pls dont force us to ruin or keyboards or use external software to push the button

modules

Suggestion: ability to cancel microjump with mjd or mjfg by pressing it second time
Keywords: modules, gameplay
Note: this should let players do some fancy tricks

Suggestion: module that disables target's jump drive
Keywords: modules, gameplay
Note: tagget will be unable either to cynojump, use jumpbrdgje or jumpgate (like carriers right now)

skills

Suggestion: remote injecting skillbooks
Keywords: gameplay
Note: because skillbooks are data. not an item

Suggestion: adding 5-10 levels to existing skills
Keywords: gameplay
Note: they should keep traning 5x longer for each next lvl. this will let players to specialize more deeply in what they do

ships

Suggestion: individual shape of shield for each ship hull (like it was loong before)
Keywords: graphicks
Note: individual shield shape should look more realistic and will get this game closer to all sci-fi movies that we all like

navigation

Suggestion: removing ship stop after acceleration and before warp
Keywords: gameplay, navigation
Note: because this just looks stupid, like in "back to the future". ship should insta-warp right after it aligned to right direction

Suggestion: aligning to jump direction when using jumpgates, jumpbriges etc
Keywords: gameplay, navigation
Note: example is ship junping in "mass effect" saga.
also should let players to prewent somebody from jumping by simple bump)
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#2484 - 2016-04-18 23:40:46 UTC  |  Edited by: Nicen Jehr
"Buy All Inputs" in industry panel
This button already exists on show info blueprint
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#2485 - 2016-04-18 23:52:47 UTC
Ragnar Rokh
Republic Military School
Minmatar Republic
#2486 - 2016-04-23 21:47:01 UTC
Suggestion: Estimated value on assets window.
Keywords: Assets, Estimated Value
Note: Be nice to have a rough idea of asset net worth at a glance.

Suggestion: Named jumpclones
Keywords: Jumpclones.
Note: The ability to name jumpclones so you look at a glance what it's implat set is for. I.E Slaves/Exploration/Warp Speed.
Phoenix Jones
Small-Arms Fire
#2487 - 2016-04-26 21:01:10 UTC
Suggestion: modify dscan inhibitor. Removes people within 30km from local, removes itself from dscan, shows up as just a anomaly on probe scanner.
Keywords: dscan, probing, local,
Note: the dscan inhibitor is terrible except as a troll toy for baiting people into warping to a cyno at a death pos. Adjust it for viable and questionable gameplay opportunities. It removes itself from dscan. It removes those within 30 km from local. So if you want to be an actual hunter, you could.

Yaay!!!!

Dominous Nolen
The Graduates
The Initiative.
#2488 - 2016-04-28 14:01:00 UTC  |  Edited by: Dominous Nolen
Suggestion:
When introducing new ships, structures (or any in space item) please enable the new option in overviews rather the relying on 3rd parties to create/update new overview configurations to work with the new items.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Annexe
I N E X T R E M I S
Tactical Narcotics Team
#2489 - 2016-04-28 18:12:53 UTC
Nicen Jehr wrote:
Searchable neocom


^ This

And to elaborate on on this, here are some mock-ups on how I can see it working;

Open Neocom

Start Typing

Ta daa

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#2490 - 2016-04-29 00:50:58 UTC
Ragnar Rokh wrote:
Suggestion: Named jumpclones
Note: The ability to name jumpclones so you look at a glance what it's implat set is for. I.E Slaves/Exploration/Warp Speed.
you can do this already, right click a jump clone and "set name"
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#2491 - 2016-04-30 16:05:29 UTC
Let me modify the currently unchangeable shortcuts, or add a secondary bind for those shortcuts

I have alt-down bound to minimize, I want to bind alt-up to "Browse Windows Menu Upwards"
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#2492 - 2016-04-30 21:01:45 UTC  |  Edited by: Nicen Jehr
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#2493 - 2016-04-30 21:15:49 UTC
I have an improvement suggestion for ctrl-drag select/locking and alt-dragging to view function.

Currently when you drag a selection box in space there is no feedback to indicate what you might possibly be selecting. I suggest that when you drag the selection box the in-space brackets for what your box covers should appear, perhaps even in a large bold size. That way you have some idea of what you will be selecting before releasing the mouse button.

I also notice if your selection accidently catches your own ship you get the error. 'You can not target your own ship' With the result that nothing from your selection is locked.
Mr Duffo
SQUIDS.
#2494 - 2016-05-01 07:30:04 UTC
Longer beards

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Vagus Bellum
Viziam
Amarr Empire
#2495 - 2016-05-04 01:38:50 UTC
When you select and highlight skills in your skill queue it gives you a summary of how long those select skills are training for and what is the total SP value of those skills to be trained.

http://imgur.com/iFouQT2
Nettie Fu
Only Fools and Horses
#2496 - 2016-05-04 10:22:17 UTC
The clock in the Neocom shows New Eden time.

Suggestion:

An additional clock that could be set to show local (capsuleer) time.
Aurora Morgan
Chrysos Aigis
#2497 - 2016-05-07 00:15:57 UTC
Suggestion: Increase maximum number of owned chat channels per character
Keywords: lsc
Note: The limit is currently 10
---

A lot of roleplayers and socially active people have more than 10 channels, increasing this to maybe 50 would make me very happy!
Mr Duffo
SQUIDS.
#2498 - 2016-05-08 08:45:42 UTC
Longer beards like this one :

http://www.medievalists.net/wp-content/uploads/2015/02/vikings_s3_ragnar-E.jpeg

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Ix Method
Doomheim
#2499 - 2016-05-09 09:11:15 UTC  |  Edited by: Ix Method
Suggestion: The Stations tab in the Solar System info page was a hella useful addition, something similar for accessible structures would be lovely.
Keywords: ui, structures
Note: *hearts*

Travelling at the speed of love.

Mr Duffo
SQUIDS.
#2500 - 2016-05-10 14:05:20 UTC  |  Edited by: Mr Duffo
In notification feed when you get notified of completed plexes in fw or added as contact etc it should open directly that message just like when you open mails from notification feed.

E: And bring old web effect back. Sure it looks nice when you are zoomed out and cant see it but when you are close up its very boring and blocks everything. Why block all the nice visuals you have done with blue ball?

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014