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[Citadels] Supercarriers

First post
Author
Alexis Nightwish
#101 - 2016-04-22 02:48:30 UTC
The shield resistance profiles for each ship are the same. Why?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Aeon Veritas
Federal Navy Academy
Gallente Federation
#102 - 2016-04-22 10:40:19 UTC
ReK42 wrote:
So to recap the changes from current to Citadel, using the Aeon:
  • ...
  • Can now be tackled by a single frigate worth 10m
  • Still can't insure the hull to offset a loss
  • ...

...

Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points...
Please note the "+5 bonus to ship warp core strength" per skill level.
You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently...

regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them.

Alexis Nightwish wrote:
The shield resistance profiles for each ship are the same. Why?

Same reason as for titans, the shield resist profile is the same as it is curently...
ReK42
Dreddit
Test Alliance Please Ignore
#103 - 2016-04-22 20:45:34 UTC
Aeon Veritas wrote:
ReK42 wrote:
So to recap the changes from current to Citadel, using the Aeon:
  • ...
  • Can now be tackled by a single frigate worth 10m
  • Still can't insure the hull to offset a loss
  • ...

...

Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points...
Please note the "+5 bonus to ship warp core strength" per skill level.
You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently...

regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them.

Alexis Nightwish wrote:
The shield resistance profiles for each ship are the same. Why?

Same reason as for titans, the shield resist profile is the same as it is curently...


You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.
Lugh Crow-Slave
#104 - 2016-04-24 08:54:06 UTC  |  Edited by: Lugh Crow-Slave
ReK42 wrote:
Aeon Veritas wrote:
ReK42 wrote:
So to recap the changes from current to Citadel, using the Aeon:
  • ...
  • Can now be tackled by a single frigate worth 10m
  • Still can't insure the hull to offset a loss
  • ...

...

Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points...
Please note the "+5 bonus to ship warp core strength" per skill level.
You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently...

regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them.

Alexis Nightwish wrote:
The shield resistance profiles for each ship are the same. Why?

Same reason as for titans, the shield resist profile is the same as it is curently...


You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.



lol trust me you have recourse against them

those little superiority fighters, they wreck frigates when used on carriers you will have no issue using them to clear off light tackle

as for the insuurance that is coming to citadels at a latter date but i would not be upset if you could not use ti on supers
d0cTeR9
Caldari Provisions
Caldari State
#105 - 2016-04-25 00:40:18 UTC
Honestly... Supercarriers and taunts are now useless simply because they are no longer immune to ewar.

It's VERY easy to ewar a ship to death currently... So a big ship? No problem...

Been around since the beginning.

Reaver Glitterstim
The Scope
Gallente Federation
#106 - 2016-04-26 22:23:56 UTC  |  Edited by: Reaver Glitterstim
How come supercarriers can no longer fit clone vat bays?

Well, I'll be darned.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#107 - 2016-04-28 08:14:08 UTC
supercarriers could never fit clone vat bays...
Titans could, supercarriers couldn't.
Lorna Loot
Unknown Research Ventures
#108 - 2016-04-28 10:20:57 UTC
Well technically, Motherships (RIP) could fit them, Suppercarriers never could.

I think that extreme lack of use led to the removal of the feature.
Reaver Glitterstim
The Scope
Gallente Federation
#109 - 2016-04-28 16:54:14 UTC
Lorna Loot wrote:
Well technically, Motherships (RIP) could fit them, Suppercarriers never could.

Then I want motherships brought back!



I always felt supercapitals should be something you tend to bring into a fight if you have one, or that you bring with you on a deployment, and it gives you an edge over controlling a significant chunk of space. I think they should all be difficult to transport around but worth it if you did. And I think they should not be giant siege ships with no better purpose than hotdrops and blowing up capital ships. As much as I like to see capital ships dying, I think it should be more out of encouragement to get it used, and less out of easiness to kill it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

marly cortez
Ministry of War
Amarr Empire
#110 - 2016-05-02 21:52:53 UTC
So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????

Citadels...Another 'Teams' in the view of many.

As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Sgt Ocker
What Corp is it
#111 - 2016-05-03 08:35:37 UTC
marly cortez wrote:
So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????

Citadels...Another 'Teams' in the view of many.

As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening.

Citadel expansion is all about money grab - New skills to train, overly expensive new fighter mechanics and fighters - And a plex sale - All smacks of - Spend now or get left behind the curve.
Good business management? Not really, nothing pisses off customers more than feeling they "have" to spend money.

And it really hurts customers who get charged 30% more for everything because they aren't US residents. This is the same as the in game attitude - If you aren't part of a large group you don't get considered as being valuable.

Of the keynote, CCP Arrogant seems quite skilled when it comes to talking about things he knows shite to nothing at all about. He stated he has done everything but the most fundamental and basic thing to learn what he can about NPE and Eve - Play the game (as a brand new player). Another good choice by CCP - Or not.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Caleb Seremshur
Commando Guri
Guristas Pirates
#112 - 2016-05-14 17:28:55 UTC
Hyperbole is a art
Wolmar White-Flame
Grey Toxic Sword
Shadow Ultimatum
#113 - 2016-05-16 15:28:39 UTC
Can you add some shortcut to Fighters?
when you use more then 2 fighters typ its nightmare for good operating.

maybe it could be possible to add skills to normal ships slots ?
is there any chance for it ?

Ty. for help.
Reaver Glitterstim
The Scope
Gallente Federation
#114 - 2016-05-17 03:58:43 UTC
ReK42 wrote:
  • Can now be tackled by just 6 frigates worth 10m each
  • I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Lugh Crow-Slave
    #115 - 2016-05-18 07:31:38 UTC
    Reaver Glitterstim wrote:
    ReK42 wrote:
  • Can now be tackled by just 6 frigates worth 10m each
  • I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.


    but but my big ship should just be able to ignore anything smaller thats how all my other games work
    Reaver Glitterstim
    The Scope
    Gallente Federation
    #116 - 2016-05-18 16:13:55 UTC
    Lugh Crow-Slave wrote:
    but but my big ship should just be able to ignore anything smaller thats how all my other games work

    What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake.

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Sgt Ocker
    What Corp is it
    #117 - 2016-05-18 21:22:18 UTC
    Reaver Glitterstim wrote:
    Lugh Crow-Slave wrote:
    but but my big ship should just be able to ignore anything smaller thats how all my other games work

    What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake.
    You can't be serious?
    What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates?

    A lone Hic can be the downfall of the best Titan pilot in the game.

    Since these changes to capitals, T3 dessies (with other subcap support of course) are the worst enemy of carriers. They kill fighters with all but immunity from them and are quite capable DPS wise of killing the carrier once all his disposable dps is dead..

    Reaver; I don't know how you play Eve but you might want to look at how big ships (I'm talking capitals not battlerships) are used and how they die before posting drivel.

    The biggest ships in the game - Become killmails for a single cruiser class Hic without which he just jumps out.

    PS; Alone as this guy (or girl) was - He is defenseless against the single ship that brought about his demise.

    So sorry but NO, in Eve big ships can't just ignore anything smaller.

    My opinions are mine.

      If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

    It really is getting harder and harder to justify $23 a month for each sub.

    Lugh Crow-Slave
    #118 - 2016-05-18 21:31:57 UTC
    even now with HAW and the fighter changes a single capital can not deal with sub caps that are fit for the job and being flown right(i have to add this because atm a lot of ppl are loosing ships using fittings and tactics from pre-citadel and wondering why dreads/carriers are so op)
    Reaver Glitterstim
    The Scope
    Gallente Federation
    #119 - 2016-05-19 04:07:18 UTC
    Sgt Ocker wrote:
    You can't be serious?
    What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates?

    Who said anything about fleets? A supercarrier can pretty much ignore a lone frigate. That's what we were talking about.

    Drivel, hah!

    FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

    Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

    Lugh Crow-Slave
    #120 - 2016-05-19 07:34:32 UTC
    yeah ignor him right up until he lights a cyno