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[Citadels] Dreadnoughts

First post
Author
Sigras
Conglomo
#41 - 2016-04-25 22:21:58 UTC
Credacom wrote:
Came expecting a rev buff....
Sadly very disappointed.
There is still much work to be done on this.

Still no reason to Fly a revelation, bad CCP.

I have two words for you... Scorch Ammo

Scorch does like 6K DPS at 105 km
Alexis Nightwish
#42 - 2016-04-25 22:30:40 UTC
So every single capital and super you've revised has the exact same shield resists. Why?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Scatim Helicon
State War Academy
Caldari State
#43 - 2016-04-25 22:31:10 UTC
Are you really posting a thread asking for feedback TWO DAYS before patch day?

Is this actually what I'm looking at here?

Every time you post a WiS thread, Hilmar strangles a kitten.

unidenify
Deaf Armada
#44 - 2016-04-25 22:38:05 UTC
am wondering what stop dread from put capital NOS and use it on their fleet FAX for cap
Alexis Nightwish
#45 - 2016-04-25 22:47:46 UTC
Scatim Helicon wrote:
Are you really posting a thread asking for feedback TWO DAYS before patch day?

Is this actually what I'm looking at here?

I think you may be mistaken about what the purpose of the "Upcoming Feature and Change Feedback Center" forum is. It's for devs to provide feedback to the players of upcoming features and changes that will happen. It is not where devs present possible changes to the playerbase to solicit our feedback. The wording is misleading. I wish it was just titled "Stuff that's coming out. Deal with it."

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

PinkKnife
The Cuddlefish
Ethereal Dawn
#46 - 2016-04-25 22:59:32 UTC
Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?

I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.

Also, Moros reaching out to 80km is absurd.
exiik Shardani
Imperial Spacedrill and Logistics
#47 - 2016-04-26 00:08:51 UTC  |  Edited by: exiik Shardani
revelation still needs more love :-)

+ 125m3 dronebandwidth (inspiration from Devoter, it is only one drone HIC) Cool

sry for my English :-(

Phoenix Jones
Small-Arms Fire
#48 - 2016-04-26 00:34:54 UTC
exiik Shardani wrote:
revelation still needs more love :-)

+ 125m3 dronebandwidth (inspiration from Devoter, it is only one drone HIC) Cool


That isn't going to do a thing for the ship.

Remember dreads now have faster locks. Sub cap and cap weapons, t2, grapplers....

Let's see what scorch does. Let's see what these new weapons do before saying it sucks.

Yaay!!!!

Goldensaver
Maraque Enterprises
Just let it happen
#49 - 2016-04-26 00:42:08 UTC
Alexis Nightwish wrote:
So every single capital and super you've revised has the exact same shield resists. Why?

Probably because just about every T1 ship has the same shield resists...?

It's armour resists that get racial flavouring. Not shields.
Lyron-Baktos
The Scope
Gallente Federation
#50 - 2016-04-26 00:54:33 UTC  |  Edited by: Lyron-Baktos
Quote:
10% reduction in Capital Energy Turret activation cost


Why is this still a thing? This sucked in 2012 and it sucks now
twit brent
Never Not AFK
#51 - 2016-04-26 01:13:47 UTC
"10% reduction in Capital Energy Turret activation cost"

Seriously cannot believe this is still going to be a thing. 13 years and you still can't think of something better.
twit brent
Never Not AFK
#52 - 2016-04-26 01:31:07 UTC
To show you how bad these bonuses truly are.

For training your Amarr dread from lvl 1 to lvl 5 your dps goes up 19%
For training Gallente Dread from lvl 1 to lvl 5 your DPS goes up 58.33%
Inslander Wessette
Unleashed' Fury
The Initiative.
#53 - 2016-04-26 03:52:04 UTC
Crazy KSK wrote:
With all the new modules and the utility highs their fitting space feels a bit cramped I suggest giving all of them about one capital modules worth of cpu/pg.


I agree . After testing on sisi . I feel both cpu/powergrid highly cramped on Naglfar .
Inslander Wessette
Unleashed' Fury
The Initiative.
#54 - 2016-04-26 03:57:17 UTC  |  Edited by: Inslander Wessette
twit brent wrote:
To show you how bad these bonuses truly are.

For training your Amarr dread from lvl 1 to lvl 5 your dps goes up 19%
For training Gallente Dread from lvl 1 to lvl 5 your DPS goes up 58.33%



You are comparing the wrong bonuses . If you compared the dps. Then compare the bonus to tank as well :P. You will see the Revelation a lot more superior on tank compared to moros .

What the revelation needs is a tracking bonus so that we can use them as sniper dreads .
Inslander Wessette
Unleashed' Fury
The Initiative.
#55 - 2016-04-26 04:03:05 UTC  |  Edited by: Inslander Wessette
PinkKnife wrote:
Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?

I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.

Also, Moros reaching out to 80km is absurd.



i think the 80 on moros is fine . You are talking capital guns. If they have the same range of sub caps guns then meh. What needs to be done is boost the lock range of the dreads and make the rails and beams fire upto 200 + km . This will atleast keep them at par with carriers/supers being able to deploy fighters from far off .
Jarnis McPieksu
Aliastra
Gallente Federation
#56 - 2016-04-26 05:35:56 UTC
PinkKnife wrote:
Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?

I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.

Also, Moros reaching out to 80km is absurd.


Ooo, you will be surprised.

LR guns may turn out to be actually useful. Because of nanocarriers / nanoFAXes. No joke.

Capital prop mods -> carriers doing 1000m/s. Oh, you sieged? We'll just kite you to 200km and send out these fighter clouds of doom at you while you sit still there and play with your short range guns.
Postman
EVE Postal Service
#57 - 2016-04-26 06:00:32 UTC
Jarnis McPieksu wrote:
PinkKnife wrote:
Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?

I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.

Also, Moros reaching out to 80km is absurd.


Ooo, you will be surprised.

LR guns may turn out to be actually useful. Because of nanocarriers / nanoFAXes. No joke.

Capital prop mods -> carriers doing 1000m/s. Oh, you sieged? We'll just kite you to 200km and send out these fighter clouds of doom at you while you sit still there and play with your short range guns.

Carriers can actually target and engage well over 10000km away. Sure it will take forever for the fighters to reach the target but with a static non moving object like a dread this matters little. Even more so for Citadels and POS.

It will take more tackle support then ever and a lot of relocating to counter this.
Rek Seven
University of Caille
Gallente Federation
#58 - 2016-04-26 06:50:17 UTC  |  Edited by: Rek Seven
Finally what took so? The thread is obviously a token gesture so I doubt anything will change from what is currently planned but here you go anyway...

I don't know about the others but the Moros simply does not have enough pg, to make any good fits using the new mods.

The mass of all dreads needs to be reduced so that the additional mass added from plates does not mess up wormhole travel.

Dreads should be given a drone bay again.
Bagdh Dearg
Sebiestor Tribe
Minmatar Republic
#59 - 2016-04-26 07:21:45 UTC
Are we still getting the changes to the Siege module detailed in the CapitalFocusGroup thread?

Quote:
Everything else about these is staying the same (repair bonus etc). Except we've removed the Scan Res penalty, Number of Locked Targets Penalty, and the Target Loss on Activation (not sure about that last one, it might come back).
Lugh Crow-Slave
#60 - 2016-04-26 08:31:12 UTC
Rek Seven wrote:
Finally what too so?

I don't know about the others but the Moros simply does not have enough pg, to make any good fits using the new mods.

The mass of all dreads needs to be reduced so that the additional mass added from plates does not mess up wormhole travel.



Wh mass should be changing iirc